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Lonely Soul: Tecmo’s Garza on all things Ninja Gaiden 3

Friday, 14 October 2011 07:31 GMT By Johnny Cullen

Ninja Gaiden 3 is all about Ryu Harabasa becoming a dark hero, according to Tecmo Koei localisation boss Peter Garza. He spoke to Johnny Cullen at Eurogamer Expo on the game.

Ninja Gaiden 3

The third game see Ryu Hayabusa become a “dark hero.”

Multiplayer will be introduced for the first time, but is entirely separate from NG3′s narrative.

It’s the first main Ninja Gaiden since creator Tomonobu Itagaki left Tecmo in 2008, weeks after Ninja Gaiden 2′s release.

It launches early next year for PS3 and 360. A Wii U version is also being developed.

For someone involved mainly in localisation, Peter Garza has a bit more of a say on the development side at Team Ninja than you’d think. It’s probably why he was whisked over to London to show off Ninja Gaiden 3 at Eurogamer Expo.

The game, also playable on the showfloor, was in fine form, but there’s seemingly a lot of fan worry around it. More notably, the lack of gore and the fact it’s the first main Ninja Gaiden without the touch of its creator Tomonobu Itagaki.

I sat down with Garza at Earls Court, among the noise and PA announcements, to talk about those worries, multiplayer and a bit about the game announced at TGS last month: Dead or Alive 5.

VG247: So you’re definitely going forward with a very personal story with Ryu. Why is that?

Peter Garza: In looking at how games in general are evolving, there’s definitely more focus on story in videogames. There’s more focus on making this immersive experience, you’re a participant in all the stuff that’s going on within the game. That just seems to be the way that video games are going.

We want to be part of that, we want to try and push the genre forward, and if that’s where the games are going, we want to be there. I think that was one of the big motivations for trying to humanise and personalise Ryu Hayabusa so it’s not just a video game.

Why now did you decide now to go down a personal route for Ryu?

We’re not trying to deny what we’ve done in the past. The combat is still there, the action is still there. I think what we’re trying to do is add in another layer, so maybe the actions that you do, maybe those have another meaning in another level through the course of the story: they connect to you on a different level.

So it’s not just a clinical video game trying to up the combo meter or up the number of enemies that you’ve killed. But the action also has meaning within itself and within the course of the events in the game itself.

There’s been a lot of fan worries about the gore in the game. What can you say about that?

We’re not trying to tone down the gore. What we’re trying to do is focus on violence over gore. In the past, I think it’s been more about spectacle and locking the limbs over and seeing the blood spray and all of that. We’re just trying to take a different take on it and explore a more visceral…

Before, Ninja Gaiden 1 was all about getting the controls right and getting it to feel good in gameplay. Ninja Gaiden 2 was taking that and going over the top with dismemberment and all of that.

“Rather than the splatter and the gore, we’re looking at violence and that kind of brutality and seeing how that plays into Ryu Hayabusa as a human and as a ninja who’s there to do a job.”

We’re going for a more visceral style and hopefully something that will connect with players on a different level. For the dismemberment system that was in Ninja Gaiden II, once you cut someone’s limb off like that, and the way it was used there, the enemy becomes just another object, it’s a game object. And the game becomes just a game, it takes you out of that immersive aspect.

In order to show Ryu Hayabusa as this dark hero, you need to, at some level, emphasise with the enemies. And you don’t emphasise with just an object if it’s the same as a watermelon or lampshade. You sort of need to humanise the enemies.

I think that’s something that definitely came across earlier with the soldier pleading for his life.

Right, so we’re trying to explore that aspect of violence. So rather than the splatter and the gore, we’re looking at violence and that kind of brutality and seeing how that plays into Ryu Hayabusa as a human and as a ninja who’s there to do a job.

I want to stay upon the gore, this is actually a reader question (thanks, Strange Sultan): “If they wanted the killing to be so real, why did they remove the dismemberment?” What’s your take on that?

Think about the reality of the dismemberment. The way it was presented in the past games, you would lop off some limbs and then, the enemies would still come back at you to blow themselves up and do more damage. That’s not realistic in itself. It was fun and we’re not saying it wasn’t fun and that it wasn’t good, it was a good system at the time.

I keep going back to visceral brutality and that you get a different feel, a different emotional connection if you’re just lopping off limbs from a faceless enemy or you’re going in to push a button to get that final cut into a human’s body. It’s not easy to cut off, to cut through bones.

And that’s what we’re trying to show with the steel on bones sequences as you get that katana stuck in people’s bones and it gets caught in the muscles and you have to push through for that final cut while the enemy is there less than a metre away. That’s more of the brutality we want to show.

There’s a lot of worries within existing fans about toning down about the difficulty in the game.

We’re not looking to tone down the difficulty for existing fans. We know that people have played the game on Ultimate Ninja and cleared the game on Ultimate Ninja. That’s sort of like pride for these people.

You’re just opening it up for new audiences.

Right. What we’re trying to do is we don’t think it’s just a matter of putting in a bunch of difficulty levels. No one wants to choose an easy mode. We’re trying to make different play styles and have the game sort of adopt to people who aren’t used to the Ninja Gaiden system or haven’t played many action games before.

The playstyles we have right now are Hero and Ninja. In the Ninja playstyle, you can choose right now normal or hard and that’s there for people who know the series, who know the game and know how to do the moves. If they want a challenge, that’s there for them.

But for people who maybe aren’t as familiar with Ninja Gaiden or are throwing their controller away, there’s a Hero playstyle. And that’ll help them focus on the events of the story and Ryu’s journey as a dark hero.

Ninja Gaiden 3′s TGS trailer.

Within Hero mode, the computer will work behind the scenes to support some of your play. You’ll have auto-guard and auto-evade under some conditions. We’re not just playing the game on auto and set it to go, you’ll still be performing some actions and making him look good, just like a player who’s very proficient in Ninja Gaiden.

So the idea’s not to dumb down enemies and make it really easy for players to mash their way through, but to bring their skills up and bring the player’s up to the same level as someone who’s playing through on normal or hard difficulty on Ninja playstyle. Enemies will still be aggressive, even in Hero mode, enemies will still be coming at you.

It’s just that behind the scenes, the console will help you and sort of give you a couple of helpful nudges here and there.

You’re making the game with a new internal engine. What are you getting from that that you couldn’t get from an outsourced engine?

For us, we’re not starting from scratch. We have a codebase from Ninja Gaiden 1, Ninja Gaiden 2 and the Sigma iterations in-between. If we already have that base and the base has turned out good games, it doesn’t make a whole lot of sense for us to go and reinvent the wheel on an engine that we can’t control. We know we have certain limitations, but at least when we own all the code, we know what those limitations are. We can work with those.

If we have a bug or if we want to fix something or when we want to add something, we can go in and tweak all of the code ourselves. It just gives us that level of control. And we’re also familiar with the code that’s there. Like the people who are developing the game right now have been on the series for years, so they kinda know what they’re doing. They know what they’re going to be up against.

And we can work to improve on our existing engine more easily rather than we can than throwing everything out and starting from scratch on someone else’s engine.

You’re introducing multiplayer for Ninja Gaiden 3 for the first time. Are you worried that fans may start turning away for a fear of a tacked-on multiplayer?

For Ninja Gaiden 3, we’re not just trying to tack on multiplayer just to tack it on as a bulletpoint. Multiplayer for Ninja Gaiden 3 really is coming from a different concept, and it has its own sort of core concepts.

The single-player is based on Ryu Hayabusa being a dark hero. Online is the world of ninjas, and we want people to go in there and create their own ninja and fight with other ninjas throughout the world to try and compete and build up their own ninja to be that top ninja in the world. The combat is going to be the ninja action combat you know from Ninja Gaiden, but now, you’ll be facing other human opponents rather than AI opponents and you can test your own skills.

“I don’t think you’re going to see too much of a departure from Itagaki-san and the kind of things he made.”

And rather than being tacked on, we want to put a ninja spin on the kind of gameplay it’ll be doing. So in the rules for the team matches or the deathmatches, I can’t say what they will be, but there will be some twists and some turns in trying to make a ninja-like experience with the online modes.

So yeah, hopefully, it won’t turn people away. If they just want the pure gameplay experience, we actually think the multiplayer will be something they’ll be into.

Ninja Gaiden 3 is the first main game that Team Ninja has done since without Itagaki-san and under Hayashi-san. What’s it like developing a game at Team Ninja without Itagaki-san these days?

I have to preface that because I wasn’t there when Itagaki-san was there. I came in with Mr. Hayashi at the top.

In talking with people, though, they definitely respect Itagaki-san as a game creator. The gameplay systems he made, the games he made, were obviously well received and they were really good games. And the people who are still there grew up in a sense in that development environment. And that’s sort of their culture as Team Ninja culture. So I don’t think you’re going to see too much of a departure from Itagaki-san and the kind of things he made.

But there are new people at the helm, and we’re trying to look at where games are now, and if we were to just rehash what Itagaki-san did and just say we’re going to have, in essence because that’s the way its always been in Ninja Gaiden, then we wind up rehashing things from the past. And that wasn’t what made Ninja Gaiden as good as it was. It was a passion for making an action game that felt good that pushed hardware to its limits.

And that’s the thought, that’s the culture that is still there in Team Ninja. It’s not denying what Itagaki-san did, but it’s also not bowing and saying that was the be all, end all of game development for Team Ninja. We want to be there pushing current hardware and pushing current gameplay into the future for action and fighting games.

You mentioned at the end of the session it’ll be out for PS3 and 360 in early 2012, but there was no mention of Wii U. Is that still there?

It is still there. It’s not being developed in parallel, but we do have the game up and running on the dev hardware. We’re still playing with control schemes to see what would be fun with Wii U, but it’s definitely there and it’s definitely getting worked on.

How far are you pushing the Wii U hardware with Ninja Gaiden 3?

That’s kind of hard to say right now because, like I said, we’re just getting it up and running now on Wii U. And we’re still finding out what the hardware can do and how to work with the hardware itself. Right now, we’re at a very early stage, so we can’t say that we’re pushing it to its limits right now. But I can tell you that the team being what it is is definitely interested in pushing the hardware as hard as it can.

On Ninja Gaiden Vita: “We’re looking at putting in the playstyle selection that we’re doing for Ninja Gaiden 3, the Hero and Ninja playstyle.”

With 3DS, when we brought out Dead or Alive: Dimensions, that was one of the best looking 3DS games out there. And we really wanted to use whatever hardware we were on, we want to use to its full potential and really push that. Not just in spec, but the features that make that hardware unique.

So right now with Wii U, we’re just starting to know what Wii U is and how we can make it fun.

Can you give a ballpark on how far you’re on with the WIi U version? I know you said 70-80 percent with PS3 and 360.

It’s really hard right now for the Wii U version. It’s early, but it is starting to get up and running.

I want to touch upon Ninja Gaiden Sigma for Vita. I don’t know if you guys have announced it for a western release. Is it coming here?

It is. I don’t think we have a release date, but I know it’s definitely in the works.

So it’s definitely coming west, then?

As far as I know, yeah.

How are you finding development on a platform like Vita?

That again is still, for us, sort of playing with it. And it’s a really interesting time for developers because it’s just pure ideas and games and, ‘what if we do that and what if we do that? Well we can do that, but oh we can do this and oh what about that?’ And just sort of iterating on different ideas and different control schemes.

So we definitely have ideas for what to put into Sigma for Vita. But we’re still testing whatever those are actually fun and how we can make it even more fun and things like that.

One thing I can tell you is that we’re looking at putting in the playstyle selection that we’re doing for Ninja Gaiden 3, the Hero and Ninja playstyle. Bringing that to the PlayStation Vita version of Ninja Gaiden Sigma as well, so again, for people who are new to the series or maybe not used to it on a handheld, we think that’ll be a good point of entry for them.

Okay. Just to clarify, is Sigma on Vita a new story or is it based off a previous release?

It’s based off the Sigma that was released for PlayStation 3 a while back.

Finally, I want to talk to you about Dead or Alive 5. It’s been a long time coming, a lot of fans have been anticipating that. I assume you’ll be going dark for a while, but how does it feel to get that out there?

It feels really good. The response we’ve had from TGS, coming out strong with the playable demo right there and seeing the fan response and people just blowing up about that, it feels really good.

Dead or Alive 5′s debut TGS trailer.

For a while after Dead or Alive 4, the team was kind of wondering what the next iteration would be. We could put in some new characters and some new stages, but that really didn’t seem to be pushing things like we wanted to push them and to make a title worth calling 5.

And so, in looking at other games – not just fighting games – in trying to bring influences from how action games and shooting games and how they’re evolving, and trying to bring that into the fighting genre, we thought that was perfect for Dead or Alive with interactive stages and just taking that to another level, with the spectacle of entertainment that can give.

So yeah, it feels really good, the response has been really good. We’re psyched.

When do you think we’ll next see it? I assume E3?

Yeah, I would hope we have something at E3. To be honest with you, we haven’t thought that far ahead [laughs]. We just got done with TGS. I’m sure we’ll be able to show you something sooner than later, but I can’t give you an exact date for when.

Ninja Gaiden 3 launches early next year for PS3 and Xbox 360, with a Wii U version also in development. Dead or Alive 5 launches later next year for PS3 and 360.

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1 Comments

  1. speedxl01

    I hope move implementation in this game, it’s good, would be nice to have some kind of free katana movement.

    #1 3 years ago

Comments are now closed on this article.

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    I’m not entirely sure when, or how, this fella managed to sneak into my secret flat in Paris and film it, but since it’s out there I may as well share it with you. All joking aside, this video is rather amazing. It provides a virtual tour of a flat located in Paris; however, it’s […]

  • The Witness passes key development milestone, still no release date

    The Witness has seemingly come back from the dead. Creator Jonathan Blow has posted an update on the game’s development. Surely you still remember The Witness? Jonathan Blow’s follow-up to Braid, which was shown during the PlayStation 4 reveal event all the way back in February 2013? Well, today we got our first development update […]

  • You can now take selfies in World of Warcraft

    The latest patch to World of Warcraft has added a S.E.L.F.I.E. Camera to the game. And it does exactly what it sounds like it does. Patch 6.1 is currently being deployed to World of Warcraft’s Public Test Realms (PTR). There’s a massive list of patch notes, but the most pressing one, other than Twitter integration, […]

  • Hellblade: early gameplay and prototype footage revealed

    The latest developer diary for Hellblade is here with a look at some early gameplay prototypes and a peek at some polished areas. Hellblade developer Ninja Theory has revealed even more details of how game development works behind the scenes. The eighth part of this ongoing diary shows early gameplay footage along with some intriguing […]

  • Resident Evil Revelations 2: Raid mode offline-only on launch, more details

    Capcom has revealed a tonne of new details about Raid mode in Resident Evil: Revelations 2. Capcom has confirmed that Raid mode will launch with the first episode of Revelations 2 in February. You will be playing it offline only though, either solo or in split-screen co-op. As for the online portion, Capcom promised it […]

  • Watch the first 20 minutes of Life is Strange

    The first 20 minutes of Life is Strange have been posted online for anyone to watch. The opening 20 minutes of Life is Strange set the stage for what kind of game it is. The kind that you’ll probably like if you’re a fan of Telltale games. The video is courtesy of consolewarsofficial and you […]

  • Don’t blame Ubisoft for cancelling keys – blame the culture of overpriced games

    Publishers need to drop PC games prices in order to stem the flourishing grey market, says Matt Martin. “How are you going to sell me Far Cry 4 for £45 when I can pick up Far Cry, Far Cry 2, Far Cry 3, Far Cry: Blood Dragon and extra DLC for just £30?” Some players […]

  • Dragon’s Dogma Online is real, full reveal in this week’s Famitsu

    What’s been heavily-rumoured to be the next instalment in the Dragon’s Dogma franchise, Dragon’s Dogma Online, will be fully revealed this week. According to a recent post by Famitsu, the magazine’s upcoming weekly issue, which releases January 29, will contain a massive feature on Dragon’s Dogma Online. The magazine will dedicate 18 pages to all […]

  • Valve responds to recent Counter-Strike match-fixing scandal, bans offenders

    Valve has investigated the recent case of match-fixing involving two teams in the Counter-Strike: Global Offensive professional scene and decided to ban those involved from future tournaments. Recent allegations involving match-fixing between iBUYPOWER and NetcodeGuides.com – two of the professional teams that played in Cevo Season 5 – came to light. Valve has took notice […]

  • Having issues playing Grim Fandango Remastered on PS4? Sony is offering help

    Sony has offered a few steps to help those who are having issues with their pre-loaded PS4 installs of Grim Fandango Remastered. A few reports have started to appear online from users who’ve pre-ordered and pre-loaded Grim Fandango Remastered on their PS4 consoles. Sony has since posted a support thread on the official forums, to […]

  • Get Dragon Age: Inquisition for $36 and more in EA’s Xbox One sale

    Many EA digital games are being offered at considerable discounts on Xbox One right now. The latest EA sale is pretty good, offering sales on many AAA titles. It’s only available on Xbox One, with extra savings for Xbox Live Gold subscribers. The list below covers prices for Gold Subscribers. Plants vs. Zombies: Garden Warfare […]

  • Grim Fandango Remastered reviews round-up, all the scores

    Grim Fandango Remastered is a classic game brought into the new generation, so it’s time for everyone to know how great it is. The reviews for Grim Fandango Remastered have started popping up and as per usual, we’ve collected a few of them below. Grim Fandango Remastered is, as the name suggests, a remastered version […]

  • The Witcher 3: latest build is 1080p on PS4, 900p on Xbox One

    The recent preview build of The Witcher 3: Wild Hunt was running at full-HD resolution on PlayStation 4 and 900p on Xbox One. German website Gamestar attended the recent preview event for The Witcher 3 and examined the three versions that were on offer, PC, PS4 and Xbox One. Here’s the quote, courtesy of Google […]

  • Joystiq is likely to close – rumour

    AOL is rumoured to be closing its video game site, Joystiq. Re/code is reporting that AOL is likely to close its video game site Joystiq soon, according to “various sources.” The move is part of a company-wide restructuring that will affect Joystiq and other “under-performing content properties.” Joystiq is one of the most renowned sites […]

  • The Last of Us movie will be “pretty faithful” to the game

    The Last of Us will bring many of the same elements to the big screen as the small one, according to writer Neil Druckmann. Although The Last of Us will have to be adapted in various ways to make the transition from lengthy interactive adventure to cinema-friendly story arc, Druckmann is hoping to keep the […]

  • Microsoft is fixing Xbox One’s slow controllers

    Xbox One control pads have many charms, but quick start up is not one of them. The Xbox One controller currently takes up to five seconds to connect to your console after switching on, which is an eternity for someone with an attention span as short as mine. Luckily, Microsoft is working to fix this […]

  • Lucius 2 releases on Friday the 13th (of course)

    Lucius 2 has a really fitting release date. Lucius developer Shiver Games has produced a follow-up to the dark tale of an evil child, and it’s coming your way on February 13 – which just so happens to be a Friday. Lucius 2: The Prophecy will set you back $20, and release through Steam. As […]

  • Saints Row 4: Re-Elected PS4 recalled in Australia, incorrect content to blame

    Saints Row 4: Re-Elected has been recalled in Australia due to a mysterious manufacturing issue. An Australian PR representative said that the retail PS4 version of Saints Row 4: Re-Elected has “a serious manufacturing issue” and has been recalled nation-wide. Here’s what we were told (emphasis mine): “A manufacturing issue has caused an incorrectly classified […]

  • The Whispered World follow up now coming to PS4, too

    Deadalic’s gorgeous-looking adventure Silence has been confirmed for a fourth platform. Originally announced for Mac and PC with an Xbox One port one revealed at a later date, Silence is now on its way to PS4 as well. All versions are due later this year. Silence is Deadalic’s first multi-platform release and in my mind […]

  • Mythbusters to tackle DOOM this weekend

    DOOM is the subject of the next episode of Mythbusters. Having been airing for over ten years now, Mythbusters has pretty much run out of myths to bust, which is why we find ourselves in 2015 with an episode dedicating to answering the question “could DOOM be real?” Bethesda has rveealed that the January 31 […]

  • Destiny hosting a Bungie Bounty – go go go

    Destiny players have a chance to take down Bungie employees in return for one of the most exclusive vanity items in the game. Destiny’s Bungie Bounties usually feature guests from the community, and today’s event is no exception. Joining Bungie community manager David “Deej” Dague are several members of Bungie.org, the developer’s most staunch fan […]

  • Elite: Dangerous developer issues lay-offs

    Elite: Dangerous team Frontier Developments has had to let staff go. At least 15 staff have been laid off from the developer’s Halifax studio. According to an investor update, this decision will allow Frontier to focus its efforts at its primary studio in Cambridge, England. “With its business emphasis now on two major self-published franchises, […]

  • Dragon Age: Inquisition tavern songs free for a limited time

    Dragon Age: Inquisition tunes can be yours for the bargain price of zero cashmoney. The tavern songs from Dragon Age: Inquisition will be made available for purchase from various digital distributors sometime after February 9. Until then, though, you can have them for free – including their sheet music. To take advantage of this generous […]

  • Even the Five Nights at Freddy’s 3 teaser is frightening

    Five Nights at Freddy’s 3 is probably going to be just as tense and uncomfortable as its two prequels. This teaser for Five Nights at Freddy’s 3 is the first we’ve heard of the project since creator Scott Cawthon confirmed it is in the works. The third entry in the series is now up on […]

  • 6.6 million Xbox consoles shipped last quarter

    Xbox One and Xbox 360 console sales were strong last quarter, although Microsoft isn’t talking hard numbers yet. Microsoft shipped 6.6 million Xbox 360 and Xbox One consoles to retailers in the quarter ending December 31, the company revealed in its latest financial briefing. This figure wasn’t broken down by platform, and Microsoft didn’t supply […]

  • Homeworld Remastered Collection: five minutes of b-roll footage

    We may not have proper, uncut gameplay footage of the Homeworld Remastered Collection, but we have the next best thing. Homeworld Remastered Collection was confirmed to release on February 25. Gearbox has only showed a trailer, but no extended gameplay demos. There was however a b-roll video showing at PAX South, and we’ve embedded it […]

  • Grim Fandango Remastered looks sharp in these new screens

    Grim Fandango will come back from the dead with the Remastered edition, and it’s looking great. Grim Fandango Remastered has a few new screens available to prove that even old games can look stunning with the right remaster, especially ones with an already well-defined art style. Have a look at them below and get excited. […]

  • Battlefield Hardline: beta weapons, maps, modes, progression system and more

    The Battlefield Hardline beta will include a third new map and a new game mode, on top of what’s already announced. You may remember last week DICE started a community mission for all Battlefield 4 players. The goal was to reach 2 billion points playing Rush mode. That goal has been achieved and as a […]

  • Dying Light launch trailer is one last display of its forte

    The launch trailer for Dying Light is here one day ahead of the game’s release. Techland and Warner Bros. have put out the launch trailer for Dying Light. The trailer is a short reminder of the game’s main selling points: free-running, weapon crafting, drop-kicking zombies. Reviews should start to come out tomorrow for the game […]

  • Watch The Witcher 3 developers stream new gameplay on Twitch

    The Witcher 3 developer CD Projekt RED is hosting a Twitch live-stream to show off brand new gameplay footage and answer some fan questions. The live-stream will start at 7:00pm GMT, 2:00pm EST, 11:00am PST. It will show off plenty of new footage, some of which was shown only to the press so far. The […]

  • Finally, some screens for Final Fantasy 15

    Patience is a virtue and we finally have our hands on a few gameplay screens from Final Fantasy 15. There’s not a lot of them, but they show the impressive lighting and they’re all gameplay as far as I can tell, so take a look. There is no release date for Final Fantasy 15 as […]

  • Here’s 15 minutes of gameplay from The Witcher 3: Wild Hunt in 1080p

    The Witcher 3 has a new direct-feed, 1080p video available that’s 100% gameplay. Would you like some gameplay of The Witcher 3 in beautiful 1080p? Why, of course you would! The gameplay below shows combat, conversations, travelling. In short, it’s a small sample of everything the game will offer. If you’re looking to learn much […]

  • Two Mortal Kombat X characters to be revealed this week

    Mortal Kombat X will get not one, but two character reveals this week. Mortal Kombat creator Ed Boon has been at again on Twitter, teasing all kinds of reveals over the past few days. Firstly, Boon tweeted this image, which at first glance appears to show a character holding a bow. However, further examination by […]

  • Planetside 2 successfully claims the Guinness World Record for biggest FPS battle

    The Planetside 2 community has successfully organised an online battle involving over 1000 players, breaking the previous Guinness World Record. The event, which was organised by Planetside Battles was pitched to the community last week. 1,158 players have answered the call, smashing the record for “Most Players Online in an FPS Battle.” The previous 999 […]

  • Microsoft aiming for Xbox One-to-PC streaming to function while you watch TV

    Streaming Xbox One games to PC while you watch TV on the console through the HDMI pass-through is something Microsoft is hoping to achieve when the service launches with Windows 10. Microsoft’s Phil Spencer has been on Twitter answering fan questions following last week’s Windows 10 event. One interesting bit that came out of those […]

  • Everything we know about The Witcher 3: Wild Hunt

    The Witcher 3: Wild Hunt is sure to be one of the biggest RPGs of the year, due for release in May on PC, Xbox One and PS4. Delayed since its target release of 2015, CD Projekt Red’s latest game takes the series to a true open world environment, and charges the player with tracking […]

  • Battlefield Hardline beta date leaked – rumour

    According to an email sent to some YouTubers, the upcoming beta for Battlefield Hardline is scheduled for February 3. The date for the Battlefield Hardline beta is believed to be February 3. It comes from an email that’s been sent by Ronku to various YouTubers reminding them of the starting date, February 3. Ronku is […]

  • The history of The Witcher: beyond the Road With No Return

    We take a look at The Witcher franchise, from the original short stories to its blockbuster video games. The world was first introduced to Geralt through a set of short stories called The Witcher (English translation) written by author Andrzej Sapkowski. The first short story was published in the Polish fantasy and science fiction magazine […]

  • Bringing The Witcher 3: Wild Hunt to life

    In The Witcher 3: Wild Hunt, CD Projekt RED takes a whopping enormous map and fills it with stuff you actually want to see and do. Do you remember back before Oblivion came out there was a lot of chat about how much more lifelike and realistic the NPCs would be? Rather than just hanging […]

  • The big Witcher 3 questions answered: delays, playing as Ciri, and why enemies don’t scale

    Spending some time with The Witcher 3 level designer Miles Tost we were able to put some of our immediate questions to him after playing the game for over 4 hours. “That sense of improvement doesn’t happen if the monsters around you remain the same strength, there’s no sense of achievement.” Tost is a relaxed […]

  • The Witcher 3 sets a new generational standard for graphics

    The Witcher 3: Wild Hunt is the new standard in outrageously pretty. “The Witcher 3 is more than just eye-candy. Destiny, once the loveliest thing I had ever looked upon, has been outclassed.” The Witcher 3 is even better looking than the screenshots would have you believe, and until you see it in motion, running […]

  • The Witcher 3: hands-on with the RPG of the year

    Getting to know a bawdy hero; Geralt of Rivia’s third outing is accessible, untamed, and dripping with story. Warning: some spoilers are inevitable. “The Witcher 3 is horror and violence. It’s charming, witty and cheeky. Like Geralt, it knows what it wants and it’s going to grab it with both hands.” The Witcher 3: Wild […]

  • Borderlands: The Pre-Sequel gets Lady Hammerlock DLC tomorrow

    The Lady Hammerlock DLC for Borderlands: The Pre-Sequel will be released on PS3 and Xbox 360 tomorrow, January 27. The new playable character comes with three skill trees and the action skill Cold As Ice. If you haven’t bought the season pass for Borderlands: The Pre-Sequel you can download the DLC for $9.99, you lucky […]

  • A limited edition 20th Anniversary PS4 just sold for $128,000

    Sony has just auctioned one of its limited edition 20th Anniversary PS4 consoles for over $128,000. The model had the serial number 00001, according to the Wall Street Journal. “We appreciate all who participated in the auction and are surprised at the highest bid price, which was higher than our expectations,” said a rep for […]

  • Here’s Killer Instinct’s new Omen and Golem fighters in action

    Microsoft has revealed Killer Instinct Season 2′s fighter Omen in a new trailer. Stick around for the end of the video and you’ll also get a peek at another new fighter, Golem. Omen is a bonus character and as such isn’t available as part of the main season roster. He’s available for free to Ultra […]

  • Digital copies of Far Cry 4 are being deleted from Uplay

    Ubisoft appears to be deleting copies of Far Cry 4 bought through digital third-party retailers. According to the Ubisoft support forums, copies of the game acquired via G2Play and G2A are being removed from Uplay. Users had not been given any warning by publisher Ubisoft that the game will be removed, although it is now […]

  • Gearbox wants “badass” talent for the next Borderlands

    Borderlands 3 may not have been announced at PAX this weekend, but studio boss Randy Pitchford is currently recruiting for the next game in the series. We are recruiting for next Borderlands. This is the big one. Industry badass? E-mail me: heyrandy@gearboxsoftware.com pic.twitter.com/ZG9dLytX1B — Randy Pitchford (@DuvalMagic) January 26, 2015 A recruitment push would suggest […]

  • Destiny: less grind, fairer economy in House of Wolves DLC

    Destiny developer Bungie has said it aims to lessen the grind in House of Wolves, and it won’t repeat mistakes it made with rewards in The Dark Below. Gear rewards will be fairer, according to lead designer Luke Smith in a Neogaf thread. For example, buying from a vendor should not invalidate gear rewarded for […]

  • Halo: The Master Chief Disaster

    Over two months since release and Xbox One’s big Christmas game is still a turkey, says Rich Stanton. “The game has now been available for two-and-a-half months, including the blockbuster Christmas season, and by any reasonable standard it doesn’t work.” Halo: The Master Chief Collection launched worldwide on November 11, 2014. Intended as something of […]

  • Homeworld Remastered Collection dated, first gameplay footage released

    Homeworld Remastered Collection has a release date, and as promised, the gameplay footage of Gearbox Software’s remake has been released along with the news that Homeworld Shipbreaker development continues. The video was shown during the Inside Gearbox Software panel earlier this morning at PAX South. Last year, Gearbox had said hoped to release the title […]

  • Clock Tower spiritual successor Night Cry has landed on Kickstarter

    The Kickstarter for Clock Tower spiritual successor, Project Scissors, recently announced as Night Cry, has launched. A teaser directed by The Grudge director Takashi Shimizu was released for the game earlier this month, and the full short film can be viewed below. Shimizu is also creative director on the project and Silent Hill creative and environment […]

  • Toukiden Kiwami mission trailer released, pre-order bonuses detailed

    Pre-order bonuses for Toukiden Kiwami have been announced for PlayStation 4 and Vita. Here’s the pre-order bonus list for each participating retailer: North America GameStop – Armor inspired by new slayers Reki and Soma’s costumes and classic armor from Toukiden‘s six original NPC slayers. Amazon – 2 exclusive pieces of armor: a set of Tenko […]

  • More Final Fantasy Type-0 HD, Final Fantasy 15 info doled out by Tabata

    Final Fantasy Type-0 HD director Hajime Tabata took part in a Reddit AMA yesterday, and answered a variety of questions pertaining to the game and Final Fantasy 15. According to Tabata, the first playthrough of the game will last around 40 hours, but “the real fun” starts from the second playthrough which contains new events. […]

  • This video gives you an idea of what Borderlands Online is like

    A video for Borderlands Online, the China-exclusive title from 2K, Shanda Games and Gearbox, has been released. Posted on MMO Culture, the video was released to announce the “technical test” which started today. Borderlands Online is an instance-based online shooter, and will probably never reach western shores. Still, you can have a look anyway.