GTA III 10th Anniversary Ed announced for iOS, Android

Thursday, 13th October 2011 13:40 GMT By Johnny Cullen

Rockstar’s announced this afternoon it’s releasing Grand Theft Auto III on iOS and Android as part of the game’s tenth anniversary this fall.

Devices supported include:

Apple iOS Devices: iPad 2, iPhone 4S
Android Phones: Droid X2, HTC Evo 2, LG Optimus 2X, Motorola Atrix, Samsung Galaxy S2
Android Tablets: Acer Iconia, Asus Eee Pad, Motorola Xoom, Samsung Galaxy Tab 10.1

“Grand Theft Auto III showed us the potential of open world games,” said Rockstar co-founder Sam Houser. “It helped set the vision for the company, and we have been expanding on those possibilities with every game ever since.”

The game will be playable at New York ComicCon later this weekend.

Rockstar’s also announced to celebrate GTA III’s tenth anniversary the release of a special figurine of main character Claude, who will come with normal baggy pant & bomber coat and his orange Liberty City Penitentiary jumpsuit.

You can pre-order that here.

Grand Theft Auto III launched on PlayStation 2 in October 2001 as an exclusive – a story which was detailed last November by ex-SCEE boss David Reeves – before making the jump to Xbox in 2003 with the Grand Theft Auto Double Pack alongside Vice City.

It was, without any shadow of a doubt, the first true open-world game of its kind.



  1. Johnny Cullen

    LONG LIVE GRAND THEFT AUTO III. *puts fist in the air*

    #1 3 years ago
  2. StolenGlory

    Agreed! Although it’s going to be tough to get it working with touchscreen controls in an intuitive fashion mind you =/

    #2 3 years ago
  3. Blerk

    Blimey, how far we have come in such a short amount of time!

    #3 3 years ago
  4. Fin

    Jesus. I must’ve thought at some point “imagine if you could play this on a phone”.

    Damn future, you scary!

    #4 3 years ago
  5. Ireland Michael

    Just think about it. In another 15 years or so, GTAIV will probably be a freebie on the Android Market, with ads between levels to generate income.


    #5 3 years ago
  6. Gama_888

    Insane how this isn’t coming out on the experia play?? :O

    Controlling this is going to be a bitch, but this could be the first game i pay for off the android market :)
    Galaxy S2 FTW :)

    @5, i can see that being a reality in much less then 15 years.
    Soon enough we’ll all be walking around with I7′s in our pockets ;)

    #6 3 years ago
  7. manamana

    @2&@6 Why? Chinatown Wars is pretty decent to control on my iPad.

    #7 3 years ago
  8. StolenGlory


    Yeah, but the perspective is entirely different. Chinatown Wars is top down, whereas (if they attempt to do a like-for-like port) GTA 3 will take a third person perspective behind the character.

    #8 3 years ago
  9. manamana

    @8 yeah, I know. I assume they would do it the CW way but who knows …

    #9 3 years ago
  10. aseddon130

    GITS, only the iPad 2 and iPhone 4S run this? STUPID!

    Here’s me hoping they’d bring it to Windows Phone 7 :(

    #10 3 years ago
  11. Ireland Michael

    @10 Anything less than those two iDevices probably don’t have enough memory or processing power to run it. There’s probably some heavy emulation going on, so the specs aren’t going to be 1-to-1 with the PS2 original.

    Most of the Android devices in that list are pretty high end too.

    #11 3 years ago
  12. StolenGlory


    Indeed, the common factor amongst their target platforms (both iOS & Android alike) is the Dual-CPU architecture it seems.

    Hence why the likes of the iPhone 4 and Xperia Play are excluded.

    #12 3 years ago
  13. Christopher Jack

    Getting the game onto the platform is no problem, just look at Liberty City & Vice City stories on the much weaker PSP, the problem would be the touch controls. While emulating controls on-screen can work, it’s still too poorly implemented for me to consider 3D gaming, I’d need a gamepad. I don’t know why Google, Apple (& to a lesser extent, Microsoft) have left mobile-gaming peripherals virtually unchecked.

    I guess it doesn’t really matter when most of us who actually want to play 3D games on the go will end up grabbing the PSV, which will hopefully receive all the premium games that iOS & Android receive, I’d rather conserve the already insignificant smartphone battery life for it’s intended purpose, phone calls.

    #13 3 years ago
  14. Ireland Michael

    @13 The PSP had the benefit of having internal hardware architecture similar to the PS2. It was very easy to port stuff from the PS2 to the PSP, and vica versa.

    #14 3 years ago
  15. Christopher Jack

    @14, Still, if the PSP had enough power to display games of that quality, why don’t current smartphones offer many games as detailed as those? Sure some look pretty good, but I don’t know of many 3D sandbox games comparable to GTA VC/LC Stories.

    #15 3 years ago
  16. Ireland Michael

    @15 Because the smartphone market appeals to people who want low cost, casual experiences – pick up and play stuff that you can enjoy for a few minutes when you’re bored.

    A €30 epic is not going to sell on a smartphone.

    #16 3 years ago
  17. Christopher Jack

    Casual pick up & play experiences can still sell for a lot of money, just look at Move, Kinect & the majority of DS & Wii games, many of which being lower quality than high end iOS & Android games.

    #17 3 years ago
  18. sb319

    “It was, without any shadow of a doubt, the first true open-world game of its kind.”

    Apart from Elite. And Mercenary. Et cetera.

    Tch, kids!

    #18 3 years ago
  19. Dralen

    I honestly couldn’t give a flying f*** about this, and that’s me putting it nicely. I would much rather go back and play my PS2 version again.

    #19 3 years ago

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