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Launching Dark Souls: Do you think you’re hard enough?

Friday, 7 October 2011 08:10 GMT By Brenna Hillier

Dark Souls hits shelves today, and it’s no cake walk. But is it hard, or have we grown soft? Brenna Hillier plumps for the latter.

From Software Want You To Die

Originally announced as “Project Dark”.

Dark Souls is the spiritual successor to Demon’s Souls; Sony’s retention of the Demon’s Souls rights is why we don’t have a direct sequel.

Demon’s Souls is itself a spiritual successor to the equally devilishly hard King’s Field series.

From Software’s other products include the unforgiving Armored Core, Echo Night and Evergrace series.

If you haven’t heard, Dark Souls is hard. Oh boy, is it hard. Controller-smashing hard. Fist-through-monitor hard. Disc-in-the-microwave hard. And, most tellingly, break-out-a-play-guide hard.

A games critic once told me that if you need to consult a guide while playing a game, then the designer did something wrong. That’s a common attitude among marketers and focus groups which gets passed back to developers and designers, because the assumption is that if a player needs help, a game is inaccessible or broken. If a game frustrates a player, they’ll stop, and refuse to hand over their precious cash money. Since gamers are so capricious, unskilled, and stupid, making a game difficult is like setting your money on fire.

Despite that notion, Dark Souls is so hard that its publisher Namco Bandai doesn’t even pretend you won’t need help. Like the European release of its precursor Demon’s Souls, Dark Souls comes bundled with a small play guide, right there in the packaging. This won’t be the case once launch stocks run out, but by then it won’t matter. The Internet will have all the information you need.

Having played the game for a week now without that guide, I have to say I wish the Internet already had all the information I need. When I first had the game in my hands, I swore not to post any spoilers. Two hours later I was on Twitter begging for advice from other early access elite, spoilers bedamned.

But that doesn’t mean the game is too hard. That just means I’m playing it right.

“One day will this be over?”

Expectation Management
One of my friends whose taste I would otherwise trust implicitly didn’t like Demon’s Souls. “I played it for an hour and every time I died I had to start from the beginning again,” he complained. “And everything could kill me in like, one hit!”

Tellingly, he joked about it, saying that he went back to game that liked him the way he is. That’s exactly what Demon’s and Dark Souls don’t do. They refuse to let you bring in the habits you’ve built over the course of dozens of other games. They refuse to ease you in. They just plonk you down and expect you to figure things out, and if you’re expecting an action game rather than a survival horror with an emphasis on precise controls, you’re in for an unpleasant experience while you adjust.

The tutorials are laughable – messages on the ground which explain the controls one by one, completely overlooking any advice on what to do with these button prompts and failing to explain more complicated manoeuvres, or even basic rules like “never let go of the block button”. If you want to know how to play the game, you need to look in the manual, or ask someone more experienced.

That’s the Dark Souls experience in a nutshell. The developer doesn’t teach you how to play; players have to learn how to play, and share the knowledge between them. It’s a culture rooted in the earliest days of Western RPGs like Wizardry, when poor translations had Japanese players turning to magazines and primitive bulletin boards in desperation, searching for the answers to puzzles and explanations for the mystifying walls of text and numbers in the menus.

Now Japan’s handballed that experience back to us; by design, From Software have created an old-school collaborative experience. No voice chat. No AI assistance. If you want to know the answer, you have to turn to good old fashioned text – although in a delightful sop to modern sensibilities, you can leave your frantic calls for assistance or suggestions for other players right there in the game.

Take your time, respect gating, approach each encounter as if it could be your last – it can! – and see the difficult encounters as puzzles to be solved, and you’ll find that with a little practice, a little patience, a lot of luck and an eye to good advice, Dark Souls isn’t that hard. But you are. You’re a badass. Badasses don’t need checkpoints.

“You best believe boy; there’s hell to pay.”

Payday?
The world has changed since Sony passed over a Western release for Demon’s Souls – by its own admission, shortsightedly.

Here’s a nice illustration of what that world was like. Around the same time From Software would have been in lock down for the Japanese launch of its PlayStation 3 exclusive, Fable II was rocking the charts – an action RPG designed so it can be played by a blind child’s feet – and we were a few months on from the announcement of Kinect.

“Accessibility,” the industry seemed to be screaming. “Get rid of those nasty, complicated controls! They scare people off.”

Most mainstream, bestselling games – most games in general – are, to be frank, not that difficult. If they were, none of us would have time to learn to play them. A sequence of images plays across the screen and you press buttons at the correct time. Very few require creative or strategic thought, or genuine problem solving. They point you down a straight corridor at a problem and ask you to press X to win. Master the movement of a reticule, and you’re already a winner.

Is it any wonder Sony took one look at Demon’s Souls – a game which merrily dishes out a one-hit kill to the player in the “tutorial”, providing they even get that far – and decided it had limited appeal?

But in the interim, the success of Demon’s Souls has planted a seed of doubt. We can thank the import crowd, early adopters who try out most new Japanese releases, for spreading the word that the English-language Asian release was worth a look. Atlus USA hesitantly issued a small localised print run, thereby igniting the slow-burn cult hit which saw its investment well repaid.

The opening cinematic sets the tone: despair.

The community that grew up around Demon’s Souls has been baying for Dark Souls since From first dropped a hint or two that such a thing might conceivably exist, maybe. Their delighted embrace is assured, and the devoted reception of critics and games writers is little surprise; when you spend all day every day working with games, you eventually reach a saturation point on the common genres. You start to crave something which ignores the tropes.

What does come as something of a shock is the buzz Dark Souls is pulling from Joe Internet. We’ve all seen quality games with massively expensive marketing go under the radar regardless; Dark Souls has clearly avoided that fate. Everyone wants a crack at a game guaranteed to challenge, frustrate, and ultimately, reward.

With Dark Souls, Namco Bandai made a bet. It’s gambled that there is a significant enough number of gamers who aren’t stupid, who have played a game before in their lives, who can handle having to turn to the manual, or an FAQ, or even just to the in-game tool tips, without needing an AI yelling advice in their ears. It’s touching to discover that a publisher has that faith in us, and even more pleasant to see that they may have been right.

Dark Souls launches today for PlayStation 3 and Xbox 360. Hit me up on Twitter if you need a hand. I assure you, you’re Doing It Right.

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18 Comments

  1. locus2k1

    I played for a couple of hours last night… got to the second boss but I have died about 6-7 times before reaching him :D I’m really enjoying it, I just hope there will be a patch for the controls on 360 as although it felt comfortable using/holding down L1 all the time (Shield) on the PS3′s Demons’ Souls it just doesn’t feel right on the Left Bumper.

    Still it isn’t a big enough hindrance to stop me playing this masterpiece :)

    #1 4 years ago
  2. Deacon

    I struggle to think of a better shield button.

    I played Demon’s again last night in anticipation of Dark arriving today… within 30 minutes I was completely hooked all over again, and managed to take down a few bosses on my first encounter with them : ) this pleased me.

    THE WORLD NEEDS MORE CHALLENGING GAMES LIKE THESE!!

    Nice article btw Brenna!

    #2 4 years ago
  3. dtyk

    I think I have died around 15 times against the Bell Gargoyles already…. oh god….

    #3 4 years ago
  4. Chino86

    Sadly I popped this in last night with a mate and we couldn’t play together by summoning in the same location. They’ve changed the online play and people can’t play together any more due to many different lobbies and servers. There’s loads of people complaining about it on the official forums and it’s starting to hit news sites.

    Was gutting to see as me and my mate had an amazing time with Demon’s Souls. They’ve taken away one of the best parts of the experience. :(

    http://www.co-optimus.com/article/6965/co-op-rant-dark-souls-server-co-op-debacle.html

    #4 4 years ago
  5. Deacon

    @4 – Having never coordinated a specific co-op session in Demon’s, I’m impartial to this development.

    I can see how many will be annoyed with this, but then I also respect From’s ‘vision’.

    Demon’s / Dark, while having a multiplayer aspect, are primarily not multiplayer games (IMO). From would have pushed it as a coop RPG if that were the case.

    I see the online components (barring PVP) as more of a helping hand, than a viable way of playing through the entire game.

    And while I’d love a true coop DS-esque game, I think you’d lose a lot of the challenge and atmosphere in the process.

    #5 4 years ago
  6. Freek

    No we haven’t grown soft, Dark Souls is deliberatly designed to be super difficult, to anoy and to frustrate.
    Old school games were rarely like that. Zelda or Super Mario back the SNES and NES days diden’t do that.
    It diden’t allow players to place message deliberatly trying to kill you “for fun”, it wasn’t deliberatrly designed to murder you at every corner to just to be “hard”.
    Old arcade games, sure, they did that in order to eat your quarters, but in other places? No, it wasn’t the norm.

    Dark Souls is a particular kind of game with a verry deliberate vision and design that apeals to a particular kind of person. I woulden’t have played it 10 years ago and I’m not about to play it now, not because I think it’s bad, just that I know it’s not my style of game.

    #6 4 years ago
  7. 2plus2equals5

    I don’t have it but is dark souls really this difficult?
    Am i the only one who thinks that demon’s soul is easy?
    In ds i cleared entire levels at the first attempt without dying, for example i made the 1-4, 1-4 boss, 1-5 dying at the 1-5 boss.
    The only reason why ds is “hard” is because we need to redo the entire level when we die. Result? With quicksaves we can retry n times a boss fight while in ds in same time we have to redo an entire level(with the risk of dying) to reach the boss and retry.
    Think about it, try to play without saving a random game with a good difficulty and no health regeneration.

    Quicksaves make games “easy” while repeating an entire level makes games “hard”. I think that the best thing to do is to insert one checkpoint in the middle of the level.

    #7 4 years ago
  8. Telepathic.Geometry

    Just got home from work, just popped the game in, wish me luck guys. :^D

    #8 4 years ago
  9. quadfather

    Very nice article

    #9 4 years ago
  10. viralshag

    @8 Good luck, dude. :D

    #10 4 years ago
  11. Deacon

    Good luck to us all…

    I’m primed and ready to go!

    #11 4 years ago
  12. Digital Gigolo

    Excellent article Brenna. I’ll certainly take up your offer of help should I get stuck.

    #12 4 years ago
  13. Telepathic.Geometry

    Aaargh, I’ve been sucker punched by four motherfuckers!

    #13 4 years ago
  14. Len

    It’s brilliant, lvl 20 about 16hrs in after defeating those bloody gargoyles and now have far too many places to go all of which terrify me.

    Love it… :)

    #14 4 years ago
  15. viralshag

    “Aaargh, I’ve been sucker punched by four motherfuckers!” – Lol

    I can’t wait to get home and try this bad boy out. Sorry Rage, you’re going to have to wait until I need to check some emails or something and pull myself away from the PS3.

    #15 4 years ago
  16. jldoom

    @15 I definitely picked this up instead of Rage lol. And do not regret it! Died so many times already…it’s horrific, but awesome at the same time.

    #16 4 years ago
  17. Telepathic.Geometry

    Mental note: Never attack the badass motherfucker on the cover. X^o

    #17 4 years ago
  18. Telepathic.Geometry

    Shit, I fucking KNEW it was alive. :-/

    #18 4 years ago

Comments are now closed on this article.

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    The Assassin’s Creed movie will start production this fall, actor Michael Fassbender (Prometheus, 300, X-Men:First Class) as confirmed. Speaking with ComingSoon.net, Fassbender said filming will start in September, which is inline with Ubisoft’s announcement in February. The actor will star in the film alongside Oscar-winning actress Marion Cotillard, both reuniting with their MacBeth director Justin […]

  • Eve Online boss states VR won’t be as big as we think next year

    I don’t think I’m the only one who wants VR to hurry up and manifest into a Sword Art Online-esque reality. Unfortunately, the chief executive officer at the studio behind Eve Online doesn’t think that will be happening any time soon. Talking to Venture Beat, Hilmar Veigar Pétursson touched on his excitement at the prospects […]

  • The Last of Us: Left Behind goes standalone in May on PS3, PS4

    Naughty Dog has announced that The Last of US DLC Left Behind will be released as a standalone experience next month. It can be purchased for both PlayStation 3 and PS4 through the PS Store and a two-hour demo of the Factions multiplayer will also be made available. “The Left Behind standalone game will have […]

  • EA’s annual E3 press conference takes place on June 15

    Electronic Arts has announced its annual E3 2015 press conference will take place the day before the show kicks off on June 15. EA, Microsoft, Sony and Ubisoft always hold press events the day before E3 officially starts, so this isn’t any surprise, really. The presser, dubbed “Live to Play”, will last one hour and […]

  • Steam exchange rate mix-up closes down community market

    The Steam community market was buggered up big time today after a mix-up with currency conversion had items selling from practically nothing, to millions of dollars. PC Gamer picked up on the news after a thread on Reddit appeared with screenshots depicting just how silly things were getting over there. The currency exchange rate data […]

  • Britney Spears signs five-year deal with Glu for new mobile game

    Pop star Britney Spears has signed a five-year deal with Glu mobile for a new, untitled game. The mobile game will feature her “voice, likeness, and creative influence,” and is due for release sometime next year. Glu also signed a deal with Katy Perry in February, so expect a game revolving around her to hit […]

  • Large Activision publisher sale on Steam discounts Call of Duty, Prototype, more

    Activision has put the majority of its library on sale through Steam this weekend, and if other titles weren’t included, it could be referred to as a Call of Duty sale. Below are a few standouts. Call of Duty: Advanced Warfare – Gold Edition 25% off Call of Duty: Ghosts 67% off Call of Duty: […]

  • The Dota 2 International Compendium is out, second Stretch Goal almost complete

    The International Compendium has been released for Dota 2 with the prize pool sitting at a lovely $1,917,155 as of press time. Valve said over the weekend to expect the International Compendium to drop sometime this week. As with previous years, those who purchase the Compendium can earn rewards by completing challenges, making predictions and by […]

  • If permadeath RTS games are up your alley, check out indie project XO

    The Square Enix Collective showcases projects for a limited time to help drum up community support and potential backers, and RTS title XO from Jumpdrive Studios is worth taking a look at. The teaser trailer is fairly brief, but if you visit the page for XO over at the Square Enix Collective, it’s understandable – […]

  • GTA 5 PC patch disables mods. Here’s how to get them working again

    A new patch for the PC version of GTA 5 was released yesterday and, as it turns out, has wiped the ability to use mods with the game. The wasn’t great news for some players, but YouTuber taltigolt has already figured out how to play the PC version with mods after installing the patch. Matt […]

  • Xbox One ad stealth launches a mysterious Halo 5 competition

    A new Xbox One advert released today isn’t as straightforward as it appears. The trailer has a couple of pretty conspicuous ‘glitches’ throughout, and members of NeoGAF wasted no time in breaking it down. The first item of interest is the screen from the hunt the signal site, which displays an error message when accessed […]

  • Battlefield 4 Jungle map improved with latest update

    DICE LA has updated the Battlefield 4 Jungle map, adding more foliage and a new route. As demonstrated by Westie in the video above, the map now has the kind of foliage you’d expect in the jungle, helping to conceal infantry players. The update also tweaks positions of objective points and has added a concealed […]

  • Monster Hunter 4 Ultimate free DLC pack for May includes Metroid and Mega Man armour

    The May DLC pack for Monster Hunter 4 Ultimate boasts some big ticket items, including Metroid, Street Fighter, and Mega Man gear. This big fat chunk of free DLC, detailed on the capcom unity blog, includes Hunter equipment: Metroid’s Varia Suit Metroid’s Zero Suit Metroid’s Arm Cannon Taiko Drum Master Hunting Horn USJ’s Star Rook […]

  • Destiny: Xur location and inventory for May 1, 2 – Hard Light edition

    Here he comes with his weird face, dealing goods and gear for Guardians. It’s Friday. Xur: Agent of the Nine is back in the Tower. Of Course he is. Got your Strange Coins? Here’s what’s in his bag this week: Ruin Wings [Exotic Titan gauntlets] – 13SC Don’t Touch Me [Exotic Hunter gauntlets] – 13SC […]

  • Dragon Age: Inquisition Jaws of Hakkon DLC drops for PS4 on May 26

    Dragon Age: Inquisition DLC has now been announced for May 26 for PS3, PS4 and Xbox 360. The announcement was made on Twitter via the official Dragon Age account. Mark your calendars! #DAIJawsOfHakkon pic.twitter.com/mU1WfkSrQV — Dragon Age (@dragonage) May 1, 2015 The DLC was released for PC and Xbox One back in March thanks to […]

  • New Witcher 3 screenshots highlight Geralt’s questionable fashion choices

    Even though The Witcher 3 release date is drawing closer, it still feels like a million year away. So here are some more screenshots to tide you over until then. We got to look at in-game shots yesterday, but these new screens show Geralt riding through some gorgeously vibrant mountains, in the midst of combat […]

  • Sims Gurus patch out pregnant men

    Say goodbye to The Sims 4 unique take on fatherhood, as The Sims Gurus confirm that male pregnancies are no more. The Sims 4 players have been reporting high numbers of alien abductions, leaving their male characters with sore bottoms and a bellyful of alien baby. Kotaku reports that not everyone was getting their knickers […]

  • Black Mesa countdown probably points to Half-life remake release date

    Half-life remake Black Mesa may have a release date at last. Black Mesa is a Source Engine remake of the original Half-life, which like everything related to Half-life feels like it’s taking forever to come out. The first part launched in September 2012, and it looks like we might have a release date for the […]

  • Spector puts down rumours of troubled Epic Mickey development

    Epic Mickey seemed like a surprising follow-up project from the man who made Deus Ex, but Warren Spector has put down rumours of a difficult relationship with Disney. Epic Mickey displays several qualities found in Spector’s other games and which he has always espoused in interviews – heck, this is the man whose dream it […]

  • Ubisoft makes good on Child of Light promise with free eBook

    Child of Light fans can check out a gorgeous new illustrated book set in the world of Lumeria. Earlier this month, creator Patrick Plourde confirmed that there were more Child of Light projects on the way. As we expected from the cagey wording, at least the first of these projects isn’t a game: it’s an […]

  • Half-life episode from Junction Point would have featured a magnet gun

    Half-life seems to be on near permanent hold, but at least we can glean some insight into what might once have been. Junction Point’s cancelled Half-life game came up in Warren Spector’s Reddit AMA overnight. Commenting that he isn’t sure whether he’ll get into legal trouble for discussing the project, Spector gave a few comments […]

  • Destiny: exclusive shader, emblem on offer with Nepal benefit shirt

    Destiny developer Bungie has asked Guardians to offer their aid, and they’ve already responded in troves. A new Destiny shirt added to the Bungie Store is the object of a fundraising drive to provide aid in Nepal following a devastating earthquake this week. Bungie popped the pretty stylish shirt on sale earlier today, offering an […]

  • What does the creator of Deus Ex think of Human Revolution and Mankind Divided?

    Deus Ex creator Warren Spector seems pretty positive about the direction the sci-fi series has followed under Square Enix’s hand. Deus Ex was created by Spector and his team at Ion Storm, and remained with Eidos after the developer shuttered. When Square Enix purchased the British publisher, it put new studio Eidos Montreal to work […]

  • Protest Goat secures future for Elite Dangerous destruction derbies

    One of the stranger and more beautiful stories to manifest in the gaming world this week, I think. Elite: Dangerous has given birth to an unintended, emergent style of gameplay; a destruction derby like affair where players gather in no combat areas to both race and gleefully smash into each other until a victor limps […]

  • Destiny’s stunning landscapes captured in panoramas

    Destiny has some beautiful environments, which screenshots don’t necessarily do justice to. Walking around Destiny exclaiming over the lighting effects and the tiny animated details is the best way to experience Bungie’s tremendous achievements, but these panorama images stitched together from in-game screenshots are a good second. Click to see them fullsize. Redditor CenturyEagle made […]

  • Star Wars Disney Infinity re-release on the cards – rumour

    Star Wars is a no-brainer for Disney Infinity, and at long last it looks like it’s happening. A Star Wars re-release called Disney Infinity 3.0 has reportedly leaked from German retailers. We have to lable this one a rumour as we haven’t seen the original source, but the story was originally reported by DisKingdom, which […]

  • Award-winning mobile indie Monument Valley out now on Windows Phone

    Windows Phone’s game selection can be a bit restrictive, but has expanded delightfully today: Monument Valley is now available. Monument Valley is one of those gorgeous, mind-bending puzzlers the indie scene produces on the regular, winning awards and consuming everyone’s lives for weeks on end. Developed by Ustwo Games, with beautiful, understated art from Ken […]

  • Old-school EverQuest servers safe from legal troubles thanks to Daybreak agreement

    EverQuest rights holder Daybreak Game Company given its blessing to the wonderful Project 1999. EverQuest: Project 1999 is one of those lovely ideas that it are all too often crushed by the realities of the games industry. An entirely fan-managed affair, it provides an emulated version of the classic EverQuest experience, which is no longer […]

  • Free Dragon Age short stories fill us in on Corypheus’s followers

    Dragon Age: Inquisition developer BioWare invites you to learn more about the lore and characters that make up its beautiful role-playing setting. Dragon Age is set in Thedas, a world still only partially revealed by the three core games to date. BioWare puts a heck of a lot of work into its worldbuilding, employing a […]

  • Remember that gorgeous Luminous Engine tech demo? It now utilizes DirectX 12

    Remember the gorgeous Luminous Engine tech demo Square Enix showed off three years ago? The firm showed it again at Microsoft’s Build Conference, this time utilizing DirectX 12. The Witch Chapter 0 [cry] real-time tech demo was created from research Square conducted using real-time CG technology and DX12 in collaboration with Microsoft and Nvidia. The […]

  • Stealth Inc 2: A Game of Clones sneaks onto GOG and Steam services

    Stealth Inc 2: A Game of Clones can now be purchased through GOG and Steam. On both services it will run you £12.99/€14.99/$14.99. Links here and here. The game features: Fully explorable ‘Metroidvania’ style overworld, laying siege to a diabolical cloning facility with varied and detailed environments. A variety of special equipment to unlock new […]

  • Call of Duty: Advanced Warfare DLC Ascendance has arrived on PC, PlayStation consoles

    Call of Duty: Advanced Warfare players on PC and PlayStation consoles can now download the Ascendance DLC. The second content pack contains the OHM weapon, the OHM Werewolf custom variant, and the second entry in the Exo Zombies saga, Infection. Four new maps are also included: Perplex, Site 244, Climate, and Chop Shop. Ascendance was […]

  • Latest Xbox 360 system update is live, now supports 2TB hard drives

    Xbox 360 now supports 2TB hard drives via the latest system update for the console. Support for the drives was announced earlier this month and has been available for preview members. “In addition we will also no longer reserve space in advance on your hard drive,” said the firm. “If you are using 16GB of […]

  • Kickstarter for Banjo-Kazooie spiritual successor Yooka-Laylee launches tomorrow

    Playtonic Games has announced the Kickstarter campaign for its spiritual successor to the Banjo Kazooie series, Yooka-Laylee, will launch tomorrow. The title of the game was announced today along with the Kickstarter date. Formerly known as Project Ukulele, the 3D platformer is said to be “between the size of Banjo-Kazooie and Banjo-Tooie,” and stars Yooka […]

  • Console version of Mistwalker’s Terra Battle is in development

    Now that Mistwalker’s Terra Battle has surpassed 2 million downloads on mobile, the developer is now working on a console version of the tactical RPG. As part of the original Download Starter campaign, the 2 million milestone means the company will begin development on Terra Battle’s console version with details to be announced at a […]

  • Prison break game The Escapists is heading to PlayStation 4 from May 29

    The Escapists, Mouldy Toof’s prison break game originally released as a timed console exclusive Xbox One, has a release date for PlayStation 4. For those unfamiliar with the title, which is also a PC release, it tasks players’ time management skills as they do a bit of digging and crafting, and other prison-type stuff as […]

  • Dead Island 2 delayed into 2016 to ensure series is “taken to the next level”

    Dead Island 2 has been delayed into 2016 by Yager in order to ensure the sequel “takes Dead Island to the next level.” According to a tweet from the developer, it set “big goal” for the game, and in order to deliver what fans expect, the team needs more time to reach development goals. “We […]

  • Project Cars: here’s a list of all available cars at launch

    Project Cars will contain many, many cars and if we are counting correctly, there will be 74 total at launch. The standard edition contains 65 total, and when factoring the free car as well as the Modified and Limited Edition cars packs, you can add an additional nine cars to the mix. Comb through the […]

  • Competitive matchmaking support is coming to Team Fortress 2

    Team Fortress 2 will soon feature support for competitive matchmaking, which Valve says is a “high priority” project for it at the moment. According to a report from TeamFortress.tv, which visited Valve headquarters recently, Valve is looking into the possibility of 6v6 or 9v9 matches 9v9, a possible quick play option and it is also […]

  • GTA 5 PC patch fixes garage, Job crashes – full notes here

    Rockstar has pushed out a 353 MB patch for GTA 5 on PC The patch fixes a number of annoying bugs related to vehicles and garages, some deathmatch issues and purchase errors. It should also fix various freezing and crashing bugs, as well as a little issue with Steam. Time will tell if the patch […]

  • Fire Emblem If will come in White Kingdom and Black Kingdom versions with amiibo support

    We’ve finally got some juicy details on the next Fire Emblem game, but the most interesting aspect is that there will be two versions of the game. According to Siliconera, who translated an interview between Intelligent Systems and 4Gamer, there will a White Kingdom and a Black Kingdom version that offer different aspects of the […]