Mon, Oct 03, 2011 | 14:09 BST
Final Vita packaging shown, launch apps confirmed
Sony’s shown off the final packaging for PlayStation Vita, as well as detailing the confirmed list of apps that will be included with the handheld, indicating a date announcement may not be far off.

The packaging is in a blue and cream white look with all the Vita trimmings on top. The box applies to both the Wi-Fi and 3G versions of the device.
Also confirmed on the EU PS Blog is a final list of apps that will be included in Vita when it launches in Europe early next year. Get the list and info below.
- Welcome Park – We invite you to the Welcome Park to explore and discover all of the brilliant features packed into PS Vita through a series of mini-games.
- Party – Fancy a chat while you’re gaming? Speak with your friends anytime you like with Party. The voice and text chat application allows you to talk to up to eight party members, no matter what you’re doing. Party also allows you to set up and jump in multiplayer games and chat with Friends while you play different games, bringing cross-game chat to PS Vita.
- PlayStation Store – A direct link to PlayStation Store where you will be able to download all PS Vita games, trailers, DLC and apps.
- Group Messaging – Another great way to contact your PlayStation Network friends is with a PSN Message. Send them an update or even a picture you’ve taken with your PS Vita to let them know what’s going on. You can message your friends on PSP and PS3, and you can have conversations with multiple people at once.
- Photos – PS Vita allows you to capture photos and this is the direct link to the camera and also the photo viewer application.
- Near – An exclusive location based gaming network for PS Vita. With near you can stay connected to all of your PlayStation Network friends and make new ones by sharing information about yourself, based on your location. Press the Update button and find new people based on where you are, challenge them to games or play cooperatively and enjoy a completely unique gaming experience on PS Vita. You can even send and receive new levels, unlocks and in-game items to enhance the way you play – everywhere you go will hold new surprises. You can view your friends’ game preferences, see how many trophies they’ve earned and compare your stats to see who the better player is.
- Trophies – PS Vita games will support Trophies and this app will store and track your Trophies earned on both PS Vita and PS3. It also allows you to compare your Trophies with your friends.
- Music – A music player that will allow you to play your own tunes transferred to PS Vita via a computer or PS3.
- Friends – Your Friends List will allow you to search and keep in touch with your PSN Friends. Click on a friend’s profile to see what game they are playing on either PS Vita or PlayStation 3. You can join their game, take a look at what you’ve played together recently or compare your trophy collections. You can also see your friend’s recent gaming activity and what they are doing now. In your profile you can share information about yourself. Choose an avatar that represents you best, add your friends and let the world know what you are playing.
- Internet Browser – With the 5″ OLED Touchscreen, PS Vita will offer a great web browsing experience over Wi-Fi and 3G.
Vita launches in Japan on December 17, with a western ship early next year.


33 comments
#1
Erthazus
03/10/11, 2:05 pm
Very nice and very impressive. I like the hardware, design and it’s small little launch apps. (Only i hope that music player from PSP that is crap is fixed here)
But what about games, Sony? G-A-M-E-S .
#2
Strandli
03/10/11, 2:14 pm
Not sure if you have noticed, Erthazus. But if it’s something Sony hasn’t forgot about, it’s the games. The games are already looking good!
#3
Razor
03/10/11, 2:20 pm
Looking good.
Still going to flop though
#4
Erthazus
03/10/11, 2:25 pm
@2, http://en.wikipedia.org/wiki/List_of_PlayStation_Vita_games
Where are the games?
I see only one must have: Uncharted: Golden Abyss
Maybe Gravity Rush and Sound shapes.
Everything else are ports in most cases. I’m not buying a system for PORTS.
#5
Ireland Michael
03/10/11, 2:27 pm
Lawl, the PS Vita can do cross game chat.
That’s funny.
#6
Deacon
03/10/11, 2:28 pm
@4 you only seeing 1 game out of 50 that you personally would want to play, hardly means that Sony have forgotten about teh games.
I love the sound of NEAR.
#7
Erthazus
03/10/11, 2:29 pm
“hardly means that Sony have forgotten about teh games”
It’s the same crappy lineup as 3DS’s had. Nothing more than that.
With your comment i can say that 3DS have games too, you know.
#8
Deacon
03/10/11, 2:34 pm
except the 3DS had like a dozen titles.. all which should have superbly showcased (and thus validated) the big 3D hoo-haa. Which, IMO, they didn’t.
I’m not even in the mood to play tit-for-tat with the likes of you.. yee who is blatantly never going to acknowledge Vita until it gives you a keyboard and mouse peripheral.
No one yet knows the full launch line-up. But from all of the stuff in development, I’d be surprised if there wasn’t something for everyone.
#9
StolenGlory
03/10/11, 2:35 pm
@5
Funny because the PS3 is incapable of it?
There’s enough irony to kill a small child in that very idea
#10
Hell-Raiser-85
03/10/11, 2:38 pm
Sexy beast me want.
#11
Ireland Michael
03/10/11, 3:00 pm
@9 Pretty much, yes.
#12
NeoSquall
03/10/11, 3:09 pm
Fuck off, Erthy, I’m all over Persona 4: The Golden, Ruin, Army Corps of Hell (why the fuck it isn’t in the list?!?), Tales of Innocence R, Super Stardust Delta and WipEout 2048.
That’s a big ass start for me.
#13
Erthazus
03/10/11, 3:32 pm
@Deacon,
“’m not even in the mood to play tit-for-tat with the likes of you.. yee who is blatantly never going to acknowledge Vita until it gives you a keyboard and mouse peripheral.”
What mouse and keyboard have to do with the handheld system? If you are trying to insult me, try harder next time.
I said that that Vita is an impressive device, also, “except the 3DS had like a dozen titles.. all which should have superbly showcased (and thus validated) the big 3D hoo-haa. Which, IMO, they didn’t.”
I just said about great games not about what device should do with them and no, device should not showcase 3D if devs don’t want it. what matters = Games only.
“No one yet knows the full launch line-up.”
I repeat myself again: http://en.wikipedia.org/wiki/List_of_PlayStation_Vita_games
thats the full list of all games that have been announced. Nothing will change until the Vita launch and E3 2012 at best.
@NeoSquall, ” I’m all over Persona 4: The Golden, Ruin, Army Corps of Hell (why the fuck it isn’t in the list?!?), Tales of Innocence R, Super Stardust Delta and WipEout 2048.
That’s a big ass start for me.”
Persona 4:TG – PS2 port
Ruin (we still need to see more footage of it) – PS3 Port
Army Corps of Hell – LOL. OK if it is an impressive game for you. Good luck getting it in EU or US.
Tales of Innocence R – the worst Tales in the series and crap Port from DS.
WipEout 2048 – Again, it’s a port of a PS3 version although ok, for some people thats maybe sound exciting
Congratulations. I see, you are excited about PS2, DS and PS3 ports. Maybe you are looking for ports, but i’m not. I look for original games developed specifically for the device alone. I don’t buy system for a PORTS and normal people don’t buy either.
#14
Blerk
03/10/11, 3:43 pm
I’m still struggling to muster any enthusiasm for this at all. My son wants one though, so we’ll probably end up with one in the house. I’m not buying him one until it’s at least a year old, though – there’s still more than a faint whiff of ‘bomb’ about it.
That ‘bubble’ interface is still chuffing AWFUL, though. Ugh!
#15
NeoSquall
03/10/11, 4:22 pm
P4:TG is 1,5 times the original, so it’s nota simple port
Ruin is a cross-platform game, so it’s not technically a port
WipEout 2048 is a new game.
And why shouldn’t they bring Army Corps in the West? Unless your highness doesn’t want so.
#16
Eregol
03/10/11, 4:40 pm
@ Erthazus ‘Ruin (we still need to see more footage of it) – PS3 Port’
It’s not a PS3 port, it’s being developed on both machines simultaneously to get the game to be cross platform compatible.
Get your facts right you tit.
#17
Goffee
03/10/11, 4:40 pm
Was sold on it from the NGP announcement, having been a pretty happy PSP camper (despite Sony’s best efforts) and with no new PS4 to get in the way for a couple of years, Sony will be more reliant (and therefore likely to invest more) than they did on the PSP.
Lessons learnt? I’d say so.
#18
Eregol
03/10/11, 4:45 pm
Right
Bioshock – New game for PS Vita. Not a port
BlazBlu – Enhanced game for PS Vita. Not a port
Hot Shots Golf – New game for PS Vita in a highly playable likable golf franchise. Not a port
Little Kings Story 2 – New game for PS Vita. Not a port
Modnation Racers – New for Vita. Not a port
Resistance: Burning Skies – New game for Vita. Not a port
Sound Shapes – New music style game for Vita. Not a port
Street fighter X Tekken – Not a port. cole from infamous exclusive to the handheld.
Super Stardust Delta – New. Not a port
#19
Gama_888
03/10/11, 5:12 pm
@18
just for the record here i like vita and dislike erthazus spouting bs everywhere he goes, but
modnation racers is a port
resistance is a spin off so i guess u could get away with that. but imo its a bit of a port.
street fighter x tekken, is essentially a port, but seeing as it comes out more or less at the same time as the console versions, saying its a port is like saying every multi plat game is.
also i didnt know cole was exclusive to vita?? he wont even be on the ps3 version??
#20
Eregol
03/10/11, 5:15 pm
A port is a game that already exists moved onto another console.
Resistance vita will be new locations, new weapons, different developers.
It’s not a port.
From what I recall, Modnation Racers will have new tracks and features the PS3 and PSP versions do not have. Once again a different developer will be in charge. I do not see how that is a port either.
#21
Eregol
03/10/11, 5:18 pm
http://www.joystiq.com/2011/06/06/street-fighter-x-tekken-coming-to-vita-with-infamouss-cole-mcg/
Seems he’ll be on PS3 too.
#22
viralshag
03/10/11, 5:21 pm
Call me ignorant but I have no idea why people get their knickers in such a twist about ports.
I mean, I have played some “ports” and they were absolutely fine. Usually in the case of playing the console version then picking it up on the PC during a Steam sale or something.
If the game is enjoyable, just deal with it.
#23
2plus2equals5
03/10/11, 5:40 pm
@erthazus:
if you don’t like the lineup it’s ok, but you need to be better informed, the only (enchanced) ports i remember now are persona 4 and disgaea 3, the other are new exclusive games or(like ruin and dragon’s crown) multiplatform games
#24
manamana
03/10/11, 6:04 pm
You all should relax and have a glas of port …… oh well…….
#25
Erthazus
03/10/11, 7:23 pm
If someone really thinks that games that are on Ps3 and have crossplatform gaming are developed for the Vita too must check their BRAIN really fast because the nonsence you say is ridiculous as hell.
PS Vita crossplatform games are P O R T S. You just transfer all files from PS3 devkit to Ps vita dev kits with all assets and etc.. Thats how it works. It’s the same code. It’s easy to port games from PS3 to PS Vita. It was designed that way in the first place.
when you port from PS3 to Vita you just cut textures, resolution and do something with controls.
If you are interested how this stuff devs doing go read how devs port from iPad to iPhone or you really think devs develop 2 games for each system? LOL.
Really big game (i say big, i know there are other games, don’t be captain obvious) that is developed specifically for Playstation Vita is Uncharted:Golden Abyss. Great example. It’s being developed for the system using it’s own capabilities to it’s potential and engine. It’s original game that have no crossplatform stuff in it.
I don’t say that crossplatform stuff are bad. It sure is good if you travel a lot, but i can play big games on the PS3. I want original games for the Vita too.
Device is amazing and there are a lot of potential. IMO
#26
ManuOtaku
03/10/11, 7:40 pm
Seeing the lineup iam only interested for now in little king story 2 since the first game on wii was a gem of a game, really .
P.S Oh and i forgot the uncharted game of course, theres two.
#27
2plus2equals5
03/10/11, 7:56 pm
@erth:
as i said before you need to be informed before talking.
Do you really think that is it possible to copy/paste code between two console with different hardware and power? Do you really think that hardware differences don’t count? Do you really think that ps3 and psvita share the same code? Ps3 is hard to program and vita is easy but they share the same code.. lol, you clearly don’t know what you are talking about.
Please don’t be ridicolus, attach YOUR brain, psvita is a different machine and has to be considered exactly like the 360. Do you consider 360 versions ports of the ps3 versions? No they are multiplatform. The same applies for psvita.
PS:
Cross platform gaming is possible between ANY platform, even between ps3, 360, pc, wii, mac etc… Simply developers don’t want/are not allowed to do it.
#28
Eregol
03/10/11, 8:02 pm
There’s plenty to be excited about with Vita. Some notable exceptions like Reality Fighters.
Great looking games and lots of them, many looking like they’ve been made with the platform in mind.
Can’t wait to get mine.
#29
Erthazus
03/10/11, 10:12 pm
“Do you really think that is it possible to copy/paste code between two console with different hardware and power?”
Thats how it works man. It’s not that different and it’s just a power.
code is the same code. You can transfer it to any system.
“Do you really think that hardware differences don’t count? ”
As i said before when you port a game from one system to another you rip resolution, textures and what is possible on the less powerful device. It’s simple as fuck.
you know how games are made when graphical designer make them? For example you need to make game for PS3, 360 and PC. All dev kits are connected to the PC and there are 3 monitors (one shows 360 image, another one PS3 and PC). When you use modelling each of these monitors show the model that you work with and you do stuff with it and test if it works for multiplatform development.
there are a lot of methods to do stuff. Scorched3D and etc. but you don’t know that anyway.
thats how PS vita and PS3 development goes.
“Ps3 is hard to program and vita is easy but they share the same code.. lol, you clearly don’t know what you are talking about.”
I know. It’s you who don’t know because i know how to program and i know what is CODE. What is C++. What is Assembler and how things work.
Just because it is hard to develop for PS3 does not mean that it is hard to port it to the Vita.
Man, you really know shit and trying to argue here.
Here: http://www.digitaltrends.com/gaming/ngp-ps3-porting-simple-and-quick/
It has nothing to do with Ps3 as a system that is hard to develop for. when you design a machine that have a connection between the other device you do that stuff and think about it from the beggining.
Porting games from PS2, PS3 to Vita is easy as hell. you just need to optimize the code for the device and thats it. For that you need few engineers and code testers. Thats it. Done.
#30
Christopher Jack
03/10/11, 10:41 pm
What’s wrong with ports & how are you so certain that they aren’t being developed simultaneously?
The only time that it’s understandable to bitch about a port is when it’s poorly optimized. As long as the frames are steady & the game remains pretty bug free, there’s nothing to bitch about.
All too often you’re bitching about nothing, you probably spend more time complaining about games than enjoying them.
#31
danhese
03/10/11, 11:00 pm
@Erthazus
I tried my best not to say anything after reading your first few comments here but you are the dumbest person i have ever had the displeasure to have read their comments on VG247. You lack basic common knowledge of the device and other consoles to form a clear opinionated comment that even when wrong makes sense. Lets start from your first comment, everything in “quotes” are yours.
“Only i hope that music player from PSP that is crap is fixed here”
PSP’s music player is far from crap, it follows the basic design of the XMB so calling it crap means calling the XMB design crap. You can arrange your Songs in folders named after artists and can create up to 6 hierarchy of folders. It would have been nice to have done it like PS3 where you can auto-sort by genre, artist or album but this was released in 2004 and basic PSP memory wont allow for many features.
“Where are the games”
There are over 150 games (http://goo.gl/mfI5J) confirmed so far and no, the bulk of them are not ports, in fact about 20 or so of them are ports, in fact those ports are remakes rather than ports. I think you think new games of same franchises are ports. Using your list from wikipedia, these are ports:
Malicious, Ninja Gaiden Sigma, Great lil War Game
Remakes:
Disgaea 3 Return (PS2), Dream Club Zero (xbox360), Dungeon Hunter Alliance, Final Fantasy X, Little Busters, MGS HD Collection, Moe Moe Daisensou, Both Odd Worlds from Xbox, Persona 4: The Golden, Tales of Innocence R (NDS), Ys IV (PS2), ZOE HD Collection
Multiplats:
Games that are made for more than one platform like Fifa, WWE, Rugby, Blazblue, Streetfighter X Tekken, Ultimate Marvel, Badman, F1, Dynasty Warriors, Lego Harry, MJ The Experience etc
New from Old Franchises:
LBP, Uncharted, Wipeoute, Virtua Tennis, Shinobido 2, COD, Killzone, Resistance, Assasins Creed, Bioshock, DJMAx, Hot Shots, Hustle Kings, Lumines, Modnation, Ridge Racer, Asphalt, Katamari etc
New IP:
Broken, DUST 514, Escape Plan, Gravity Rush, Kojima Game, Kyoukugen Dasshutsu ADV, Little Deviants, Lord of Apocalypse, Mr Ink Jet, New Nihon Falcom Game, Shin Megami, Ragnarok Odyssey, Reality Fighters, Ruin, Smart As, Sound Shapes, SumiOni, Top Darts etc
I’m just selecting a few btw.
“Congratulations. I see, you are excited about PS2, DS and PS3 ports”
You seem to not understand what a port is, you cannot port a game from DS to Vita. Tales of R is a remake of the DS Tales of R, Persona 4: The Golden is a remake of the PS2 game, Stardust Delta and WipEout 2048 are new games of their respective old IPs. Its like calling Mario 3D land a port, its a new game of the old Mario IP.
Crossplatform play is playing between 2 “DIFFERENT” consoles like PS3 and Xbox 360. You seem to thtink just because Vita is a handheld, every multiplat game that comes to it is a port and thats far from the truth. Vita is a console by itself that is capable of handling games PS3 and Xbox 360 can play.
“PS Vita crossplatform games are P O R T S. You just transfer all files from PS3 devkit to Ps vita dev kits with all assets and etc.. Thats how it works”
That statement above is pure ignorance and stupidity at its finest. Vita, PSP, PS3, PS2, Xbox, Xbox360 all use different OS and hardware. You cannot copy all game assets and code from PS3 to Xbox360 or Vita and expect it to run. When they say it is easy to port games from PS3 to Vita they are not saying you just copy and paste everything to Vita and it will run, they mean you can use same assets and some modified lines of code to make it run on Vita with ease. You have to adjust the assets and modify some of the codes. iPad and iPhone use the same OS hence a game you create for iPhone will run on iPad but because of hardware constraints and software lock, some games you create for iPad wont run on iPhone. Its like saying a game you create for Windows 7 will run on Windows XP, they are same basic OS but when you say a game you create for Mac will run on Windows now that’s just pure stupidity.
Hideo Kojima has stated many times that all of the new games he creates using his fox engine will be released on PS3 and Vita.
#32
2plus2equals5
04/10/11, 12:29 pm
@erth:
“I know. It’s you who don’t know because i know how to program and i know what is CODE. What is C++. What is Assembler and how things work.”
LOL. It’s really hard to believe. I’ m graduating in computer science.
You have a LOT of confusion in mind(to be good).
1)assets and code are two different things, the code that manages graphics, sounds, input etc are machine based, a minimum change in hardware or os can force you to redo most of the code. Multiplatform engines like ue3 can resolve the problem of code portability, but a)not everyone use licensed engines b)not everyone make 3d games c)vita can’t handle what ps3 can so you need to adjust a lot of things.
2)evidently you don’t know the difference between ports and multiplaforms. Porting a game is when you bring to a new platform a game that is already(or almost) COMPLETE. When two or more versions are developed together from the beginning we have multiplatform, this is the case of ruin, dragon’s crown etc.
3)are you really sure that ruin, dragon’s crown etc were initially ps3 game? Ps3 can handle better graphics than ruin’s
4)porting on vita is easy for two reasons, a)vita has not so far from ps3 capabilities(= you can use similar assets) b)as stated from many developers vita is the easiest sony’s console to develop(= less time to spend and less difficulties).
5)the one-console one-monitor developing thing is really hilarious, developers have entire teams dedicated to one platform, and you tell me that they use three monitor for three versions. LOL
#33
daytripper
04/10/11, 12:47 pm
i’ll go for first week of March 2012 (release date in US) and May in europe.