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Uncharted 3: Lemarchand, North go deep on storytelling

Friday, 30 September 2011 08:20 GMT By Johnny Cullen

Naughty Dog’s Richard Lemarchand and Nolan North speak to Johnny Cullen about the Uncharted 3′s creative process, story, mo-cap and much more.

Naughty Dog’s Uncharted

Debuted at E3 2006 with a mysterious teaser.

Considered the flagship franchise for PlayStation 3.

Over 8 million copies sold worldwide in the series.

Uncharted 2: Among Thieves netted numerous Game of the Year awards and holds a 96 metacritic average.

Will debut as a launch title on Vita with Golden Abyss in Japan on December 17.

I’m never a conversationalist in interviews. No matter how hard I try, I’m always focused on the information I’m after – which feels robotic and also probably prevents me from thinking of followup questions – not a chat, although I’d like to think I am getting better at that particular skill.

But last week, for at least 20 minutes at Eurogamer Expo, I was able to have a conversation, not an interview with Nolan North, Mr Nathan Drake himself, and Naughty Dog’s lead game designer Richard Lemarchand. Even with the background noise and PA announcements blaring off in the background, it still felt like anything but work, as you’ll see below.

As anyone who attended the pair’s developer’s session last week will know, it’s almost unbelievable how much collaboration there is between North and Naughty Dog, but also how much the former knows of development in games. I think it’s safe to say you’re dealing with a committed Nolan North, no matter the job.

VG247: You mentioned yesterday in the session you had a very big collaboration between you and the studio. Infamously, you’re doing other games like Assassin’s Creed, Dark Void, etc. You do most of these games for days at a time, whereas with Uncharted, it’s about 14 months you said?

Nolan North: It can be up to that, up to 14-16 months just because around the time… [speaking to Richard] you guys would go into development, it’s about a two year process, right?

Richard Lemarchand: Yeah, yeah.

NN: And this is actually good information from me too. When did we start casting from the end of [Uncharted] 2?

RL: I think it was about six months after the beginning of development in the game.

NN: So about six months in. I have about 16, sometimes 18 months, but it varies. It would have gotten more so on the third one, even more involved, because there was more cut-scenes and more time.

RL: And just more stuff to do because the games have got a bit bigger each time and more intensive. And of course, Nolan was involved in the creation of the multiplayer part of the game as well as the single-player.

“So that six months really gives us the breathing space to have a good long think about all the things we want to put in the next game and start to make some choices, and as Amy says, stick some pins into the idea of what it could be.”

NN: We did the motion capture for all of that stuff and it was great fun. But also the rehearsal timing, It’s one of the few games that would take time to have a full day of rehearsal, well not a full day, a full session, four hours. Like, say, mind the one session in the morning, we’ll show up, usually have a nice breakfast and a little chat. By 10AM, we roll onto set and we sit around a table with Amy Hennig, our writer and creative director, and Gordon Hunt, our director, sometimes Josh [Scherr, cinematic director]…

RL: Gordon Hunt is our director of motion capture. Something that I think not enough studios do is to work with a director of acting basically, someone who had been working with actors all their life.

NN: Especially someone who’s done stage, because [Hunt's] done stage and television. The motion capture, performance capture is a lot like theatre.

RL: So that six months really gives us the breathing space to have a good long think about all the things we want to put into the next game and start to make some choices, and as Amy says, stick some pins into the ideas that we think we wanna keep. And from there, we can start production.

NN: And unlike starting out on a big, full 120-page script like a phonebook, there’s just a few select scenes to get us going. And then, that collaboration process comes in. We’re able to do those scenes, see where it goes, and then she’ll write for the next section and the next point, the next point, the next point and where she wants to go. She’s very open to change in direction, but still keeping the through-line to where she wants to end up. Brilliant. It’s very difficult to do, but she’s one of the few who can make it work.

Yeah, definitely. A master of her work.

NN: She is absolutely the top of the game. She’s amazing.

RL: Yeah, absolutely. One of a kind.

But that’s just one collaboration between you and Naughty Dog. But there’s also another collaboration between you, Naughty Dog and Bend with Uncharted: Golden Abyss for Vita. How is that going?

NN: We do the same process of motion capture, but with a different director, Kris Zimmerman [Ed note: Kris directed a lot of the voicework on the main Metal Gear Solid series - JC] who’s on that one, who’s a fantastic director. There was a lot of pointers throughout, I know John Garvin [writer and game director of Golden Abyss] consulted with Amy Hennig quite a bit because she birthed the character.

So he would talk to her to get some insight on the character and he was very keen to ask me, ‘Is that something he would say that? How do you feel about that? Would Drake do that?’ And he was pretty spot on with his writing and how he wanted to get it done. And as you know, the hardware is different, so it has to stay true to the characters in the story. I think Rich can talk about that a little more because the mechanics of a handheld are different.

RL: Right, for sure, especially a handheld with all the new capabilities of Vita with game design considerations. But we’ve been very lucky that Sony Bend have run with that. I think Amy gave them what we call a big brain dump at the beginning of project. We talked them through not just the evolution of the world of Uncharted, but also the creative process that we use for working with the actors and developing the performances and implementing them into the game. But from that point on, the guys were really off and running. We’re very excited to see what they come back with.

Nolan, you seem to have a lot more detailed knowledge of Vita than probably most voice actors.

NN: I take a pretty keen interest in development now. As we’ve talked about yesterday, I am writing the book, Drake’s Journal: Inside the Making of Uncharted 3, and it’s really my perspective. As you know, I do a lot of games, but this one’s very near and dear to my heart. And the people at Naughty Dog are near and dear to my heart. And I wanted to show them something that highlighted what they do and how we do it together. In terms of Golden Abyss and how I came in, as I’m writing this book, we started doing that. So I understand how they’re working and how a development office works and what they’re looking to do. So I’m a fan of the process of making the game.

Uncharted 3′s gamescom trailer

RL: What you have to understand is that Nolan actually has a curious inquisitive nature and I think this is a huge part of why we gave him the role of Nathan Drake because Amy and Gordon and the other people involved could see that, fundamentally, he’s the same kind of guy as Nathan Drake; he loves to find out what’s going on. He’s fascinated by the world around him and by history.

NN: And quite frankly, how can you not? I mean, you get to know these guys and you learn that… Like the scenes we’ve been showing like the plane sequence, I got to learn there must be over a dozen people that put in hundreds of hours just to do their one little bit and then to make a whole. The logistics of all those people doing their jobs that well to make it all come together and work it out, I can’t even begin to tell you. I went to college and I still don’t understand fully how they do it, but I know how to write it down and hopefully help people gain an insight into how hard they work.

RL: And we’re very excited about Nolan’s book. It’s really flattering to us that he’d want to write a whole book about our process because we’re all interested in the way games get made. Constantly refining our own processors, constantly trying to learn new things. It’s like being in college working at Naughty Dog.

NN: But it’s also not just about learning how you do it, it’s about the fun that they have while they’re making it. And sometimes, [talking to Richard] as you put it, when we go mental.

RL: [laughs]

NN: A lot of people going mental because…

RL: They’re staying up late, polishing the game.

NN: And losing their minds.

RL: Yes.

Tell me about your experiences in other games. Obviously, Uncharted is the big banana. It’s not just “a job,” it’s something you collaborate on. You could basically say, let’s take this for example: Kiefer Sutherland on 24. He started out on the show as an actor before moving onto a producer. That’s what I’d basically compare your collaboration with Uncharted.

NN: I wouldn’t put myself as a producer.

Oh no, no. I mean the same caliber of collaboration.

NN: Yeah, I see what you mean. Just the fact that actually going from the point of just being cast, and we all kinda learned on Drake’s Fortune how things were working. And then, as their technology advanced in development, they added things. And as an actor, I remember for Uncharted 2: Among Thieves being asked to come in for all the casting sessions, not just to read out with this possible character, but actually have my input be valued as something like, ‘do you think this is somebody we should hire,’ which was a daunting task. And we did the same thing for 3 to a certain extent where I had even more say on the casting.

But it’s something that every actor should have a chance to do because you realise that the people who come in – and every actor should know – even if you don’t get a job, it doesn’t mean you weren’t good. It just means you weren’t ‘the right fit’ for that particular project. There were people who didn’t get a job on 2 that ended up getting a job on 3 because we remember them from that one.

Misters North and Lemarchand, just before
the former’s EG dev session on Saturday

RL: Yeah.

NN: I know Amy and I have a couple of names that we’ve kept in the back of our heads that if we are lucky to do an Uncharted 4, it’s somebody we’d like to work with in the future. So for me, just the fact that they include me in any role other than just the guy who comes in to do Nathan Drake is very flattering and humbling.

RL: And that kind of inclusive, collaborative style is really just a reflection of the way we work at the studio as well.

NN: Yeah, Naughty Dog as a developer is a collaborative unit. It’s unbelievable. Christophe Balestra and Evan Wells [co-presidents] are there just as much if not more than anyone else.

RL: And they’ve done an amazing job of fostering the kind of company culture that’s not about departments or many layers of bosses. It’s about a bunch of talented, creative people who are under the same roof who love games, who have some experience making games, and who are good at brainstorming and coming out with some crazy idea, like the idea that Drake gets sucked out of the nose of a breaking apart cargo plane. And then to have the kind of temerity to chase the idea down, see it through, to actually make it work, with the tools that we use to make the game – which very often involves people from widely different disciplines, maybe a programmer, an animator, a visual effects person…

NN: Working together.

RL: Working together, yeah. Not because anyone’s told them to, but they see what they need to do to get the thing finished. So they run across the office, tap someone on the shoulder and say, ‘hey, I need your help with this thing.’ So it’s very kind of open, and like Nolan says, inclusive in that kind of way. And that extends to the actors. We’d be fools if we didn’t take advantage of the opportunity together.

Let’s talk about mo-cap. That’s something that’s pivotal to Uncharted. And, by the looks of things, it’s going to be part of the games you make in the future at Naughty Dog, not just with Uncharted, but with maybe potential Jak and Daxter titles and any other games you do in the future. I’m not asking are you doing another Jak and Daxter, it was just an example.

RL: Yeah, I mean motion capture is something that we hadn’t used until we made Uncharted: Drake’s Fortune, and it was really a step into a brave new world for us. Nolan’s really travelled with us on that whole adventure because we had a lot to learn about how to do it. Other game studios were using mo-cap, movies had been using mo-cap for quite some time. But we decided to go back to basics and figure out what would work out for us.

NN: It’s interesting how it’s evolved. One of the first scenes we ever mo-capped for Uncharted: Drake’s Fortune was the part where Elena and Nate had to jump out of the plane at the beginning and parachute out. They actually, on the stage, carpenters built the framework of part of a fuselage, and the steering column was PVC piping. But there was a little cutout and we had to kind of climb through it. And if we did that today, it’d be nothing more than some chairs and boxes. And we wouldn’t even need that stuff.

And actually, some of the plane was much more inclusive to hide some of the markers on the [mo-cap] suit. Another example is Eddie Raja when they drive off the jeep in Drake’s Fortune. They actually rented a jeep – this is in the book too – that actually had … mouse crap through out it. [all laugh] And it stank like urine and it had little mouse faeces.

We had to jump into it – I remember banging my knee, it was a big metal old Toyota jeep – and then what we realised was you don’t need that. And by the time we got to Uncharted 2, it was a couple of benches, a fake steering column, the shift was a PVC pipe with a tennis ball.

And by the time we got to Uncharted 3, it was just chairs because the animators knew we just need to do this and they actually had the model and it just became paired down to the essentials. It makes it a little more difficult as an actor because you have less to work with, but at the same time, it’s also a little more freeing because you don’t have to worry about banging your leg, which as long as you picture that jeep and just jump in there because in first instance, lets say the animators decide, ‘oh it should be a truck, not a jeep,’ they can just go ‘okay,’ change it and make the skin whatever they want it to be.

RL: That’s a great evolution of our process. Very interesting.

NN: And much less expensive than renting a jeep for the day.

I want to touch upon something you made comment on yesterday. You said doing mo-cap like the MotionScan tech in LA Noire would be “difficult”. Does that show how much of a free-form performance you could do with Uncharted and Naughty Dog compared to something like MotionScan and LA Noire?

NN: Richard can touch upon the technology of facial capture, but I know a couple of the actors who did the facial capture. And it’s very difficult that you have to be animated. If you just watch us talking, anybody, we move our heads, I might do this and I might do that. They can not do that. And what happens when you have to keep your face that still, you’re going to one of two ways: you’ll be so afraid to actually emote and move your face and so it’ll be very boring or you’ll try to overdo it. And now, all of a sudden, you’re going, [he says with an expressionless face] ‘hey, listen to me, you know whats going to happen when we go down that street.’

So if you’re locked in that position, what’s the point? The point is when you’re locked in that position, you’re not being natural. And good acting is being natural. With Uncharted, one of the things that is vital to the performances is the fact they had people who do the facial animation that they will sit there and watch reference videos. So we’re in our suits doing all these things and the movements can be very free, can get as close as we want to another actor and talking, fighting, getting in their face, whatever and not worrying about the markers on my face in case they fall off, are they capturing it?

“There’s some great, subtle facial moments in Uncharted 3 unlike any of the other previous games that I’ve seen, like Drake and Elena at the gate. Watch the facial and know that we gave those performances.”

And then, what they do, they’ll just take a normal performance, but just have videotaping cameras that’ll go back and the animators can watch my face do a little crinkle or that I might do something subtle. And subtly is the key, and they can just hand animate the facial animation. I think it’s a true testament for this game that people love Drake’s personality. And there’s some great, subtle facial moments in Uncharted 3 unlike any of the other previous games that I’ve seen, like Drake and Elena at the gate. There’s other moments I can’t give away, but watch the facial and know that we gave those performances, and that was great.

But people who do the facial animation, they had to translate that so you could see it. And they credit me to say, ‘but you guys gave that performance so we could animate it.’ ‘But you had to animate it.’ So it’s a real marriage, it’s that collaboration I keep going back to. So without them, it doesn’t matter how good my performance was.

RL: And I think that’s the main point of this discussion about performances, what kind of technology you use to capture and then reproduce the performances in the game. Yet we’re lucky we live in the time where we have this amazing choice of tools, these different techniques for capturing performances being developed.

And I think, as with anything, it’s about finding the right tool for the particular job you want to do. The way Nolan’s described, where we do full body motion-capture and animate their faces, is what we decided to be the best way for us in making Uncharted, but that doesn’t mean that these other ways of doing it don’t have their own excellent uses. I’m just delighted to be alive in 2011 and these things exists. All these amazing games are coming out.

Final question. You touched upon the scene with Drake and Elena at the gate from gamescom. Afterwards, there was some speculation that Elena was pregnant. Either that or the end of Uncharted 2. What can you say about that?

RL: Wow, what can we say about rumours of pregnant Elena?

NN: You know what would be great? I should just set the record straight. At the beginning of Uncharted 2, Nathan Drake is at the bar drinking because he’s just come from his vasectomy. [Everyone laughs]

So if Elena’s pregnant, my guess is it’s Sully’s. [All laugh] That’s all I can say. That one’s a spoiler.

Uncharted 3: Drake’s Deception launches on November 1 in the US and November 2 in the UK for PS3.

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5 Comments

  1. Johnny Cullen

    I can’t even begin to tell you how much I enjoyed doing this. Just sheer brilliant.

    #1 4 years ago
  2. monty12345

    I really enjoyed reading this! really great johnny, Those two fellas, and the whole ND team seem so passionate about making games. Brilliant.

    #2 4 years ago
  3. Johnny Cullen

    Oh they are. They absolutely are. It came across when I was talking to them last week, especially Nolan. You wouldn’t think a voice actor like him would be so passionate about just one game, especially when someone like him does so many games, but he is ‘committed to the cause,’ basically.

    It’s basically why the interview was so much of a joy to do.

    #3 4 years ago
  4. speedxl01

    It’s great how all that camaraderie translates into the game.

    #4 4 years ago
  5. triggerhappy

    Fantastic read. Thanks Johnny, now im late for work :P

    #5 4 years ago

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    Here’s the first full trailer for Call of Duty: Black Ops 3, due for release on November 6. Anyone who pre-orders the game will get access to the open beta. The game will be released on PS4, Xbox One and PC. You can read hands-on impressions of the multiplayer here, check out early info on […]

  • Dota 2 International Compendium out next week, three annual championships added

    Valve has announced its adding three, yearly Dota 2 championships to its eSports roster along with the new that a new International Compendium will launch next week alongside a balance update for MOBA. The firm said it was adding three extra championships to the schedule as it recognized there was “room for improvement” on a […]

  • Dungeons 2 is now available on PC, Mac, Linux – watch the launch trailer

    Dungeons 2, the dungeon-crawling strategy sequel to Realmforge Studios’ Dungeons, has been released on Steam by publisher Kalypso. It can be yours for $39.99 on Steam and is available for Windows, Linux, Mac and SteamOS. The first game was released in 2011 and heavily influenced by Dungeon Keeper. A boxed version will arrive in North […]

  • This Mortal Kombat X “hidden character intros” video is rather humorous

    YouTuber Maximilian Dood mad has created a Mortal Kombat X video featuring “hidden” character intros centering around Scorpion and Sub-Zero. Some of the dialogue is rather funny, and we particularly liked the affectionate line uttered by Sub-Zero at one point. Just something fun for your Saturday. Enjoy.

  • Art of the Catch creator sheds more light on why he pulled the Skyrim mod off Steam

    The creator of Skyrim mod Art of the Catch has taken to Reddit to explain why he pulled the paid mod off Steam Workshop. Yesterday, it was revealed Chesko had pulled the fishing mod off Steam Workshop, after mod creator Fore stated he didn’t endorse Chesko charging for the mod because it used his his […]

  • Tripwire adds clause to Killing Floor 2 EULA banning paid mods

    Tripwire Interactive has updated its EULA for Killing Floor 2 stating that any mods players create for the game must be distributed free-of-charge. The end user agreement update, via PCgamesN, went live a couple of days after Valve announced it would allow mod creators to start charging for their creations. Bethesda is the first company […]

  • Five Nights at Freddy’s 3 recreated in LittleBigPlanet 3 is rather eerie

    LittleBigPlanet 3 players have created some really interesting content with the game’s level builder, but sometimes, the creations go beyond cute and bright and venture into the realm of creepy, as is the case with this Five Nights at Freddy’s 3 build. Created by TheLittleBigPlanetShow, the rather ominous level can be played with up to […]

  • Final Fantasy 14: Heavensward benchmark trailer shows off flying mounts, more

    Square Enix has released a rather nice benchmark video for Final Fantasy 14: Heavensward showing a battle, flying mounts and some of the new environments. Heavensward is the first expansion for Final Fantasy 14 and is slated for release on June 23 for PC, PlayStation 3 and PS4. The mac version is being handled by […]

  • Have a look at some Xenoblade Chronicles X gameplay

    During yesterday’s Xenoblade Chronicles X Nintendo Direct showcase, many details pertaining to the Monolith Soft title were announced, and quite a bit of gameplay was shown. The Wii U-exclusive contains real-time menu-based combat and four-player online questing along with diverse environments and the ability to use Skells, which are transforming mechs. These mechs are called […]

  • Here’s a look at The Elder Scrolls Online running on Xbox One

    The Elder Scrolls Online has a limited public beta test running this weekend on PS4 and Xbox One, and Eurogamer has been playing around in it. Have a look at the Khajiit sorcerer below in the Xbox One version. There isn’t an NDA in place for the beta, so expect to see more videos as […]

  • Call of Duty: Black Ops 3 leaks reveal Zombie progression system, four-player co-op, more

    More Call of Duty: Black Ops 3 details surfaced overnight thanks to a leaked pamphlet with information pertaining to Zombies XP progression, four-player co-op and more. Posted on NeoGAF, the pamphlet the shooter will contain a new movement system, a Specialist character system for multiplayer, tailored maps, “cinematic arena-style play,” and complete character customization. The […]

  • Gears of War Remaster in the works for Xbox One, according to testers – report

    Overnight, a rumor surfaced claiming a remastered version of the original Gears of War was coming to Xbox One. According to playtesters, it isn’t a rumor at all. Polygon first broke the story, citing a source who showed the site sreencaps of the Locust invasion with updated visuals. Screenshots of the multiplayer showing improved lighting […]

  • GameStop promo outs Call of Duty: Black Ops 3 for November, pre-order for access to beta

    Call of Duty: Black Ops 3 will be released in November, according to what appears to be a leaked GameStop store promo posted on Kotaku. The exact date is November 6, which isn’t a surprise to anyone. On the promo, it notes that those who pre-order will be granted beta access for PC, PlayStation 4 […]

  • Call of Duty: Advanced Warfare Double XP and Elite Bonus weekend has kicked off

    Call of Duty: Advanced Warfare players can earn Double XP along with Elite Bonus on all platforms. There is even Double XP and Double Weapon XP on offer for Black Ops 2. The dry run is over. Prep for the Sunday reveal of #BlackOps3 begins now. 2XP/2XweapXP is live. pic.twitter.com/rn6SVtVJbY — Treyarch Studios (@Treyarch) April […]

  • Atlus makes “minor edits” to Dungeon Travelers 2 in order to avoid AO rating

    Atlus has announced it has made “minor edits” to four in-game images contained in Dungeon Travelers 2 to avoid an AO rating by the ESRB. According to a press release from the company, localization sometimes require changes to content in order for it to be “understood en masse,” which is why it worked closely with […]

  • Battlefield Hardline is 40% off through Origin this weekend

    The standard edition of Battlefield Hardline on PC is 40% off this weekend through EA’s Origin service. The Digital Deluxe Edition is also 40% off and includes various Battlepacks unavailable in the standard version. You can also pick up the Battlefield Hardline Ultimate edition for 23% off, which comes with all four planned expansions through […]

  • Submerged is an exploration-adventure game coming to multiple platforms

    Submerged is the latest title in development from Uppercut Games, and the exploration-adventure game is coming to PlayStation 4 and other platforms this year. The game takes place in a flooded city which Miku and her wounded brother Taku have reached by boat. Miku needs to find a safe place for her brother to rest […]

  • These screenshots for The Witcher 3: Wild Hunt show superb attention to detail

    Some gorgeous new screenshots for The Witcher 3: Wild Hunt have surfaced, and a couple are wallpaper worthy. Especially the one with the horse, but as you’re well aware, I’m horse crazed. The images below in the gallery have been scaled to fit properly, but if you head over to NeoGAF you can bask in […]

  • Namco kicks off Humble Store partnership with Dark Souls 2: Scholar of the First Sin

    Namco Bandai has started offering its PC titles on Humble Store, and this includes the recently released Dark Souls 2: Scholar of the First Sin. Other titles include Dragon Ball Xenoverse, and Project Cars. “In Japan, the Bandai Namco Group companies are known for supporting different charity programs and we are very happy to be […]

  • World of Tanks: 2,000 Bonus codes to give away

    Already have a World of Tanks account? We’ve got 2,000 codes for players to top up their Gold and Premium days. This weekend sees the World of Tanks Grand Finals take place in Poland, and we’ve got a bunch of game codes to give away to celebrate. Each Bonus PC code offers 150 Gold and […]

  • Mad Max contains Top Dog camps with boss fights

    Mad Max will have bases which vary in difficulty, some of which are considered a “finale” for a particular region and feature a boss fight. Speaking in the latest issue of GamesMaster via GamesRadar, the game’s producer John Fuller said this allows players to tailor their experience by deciding how much of a challenge they […]

  • Just Cause 3 gameplay trailer reveal coming next week

    Mark your calendars for Tuesday, April 28, because you won’t want to miss the gameplay reveal of Just Cause 3. Avalanche tweeted the date along with a teaser, as seen below. The box art has also made an appearance. Keep an eye on the game’s YouTube page, and we’ll be sure to post the video […]

  • First paid Skyrim Steam Workshop mod has been pulled

    Valve’s new incentive which allows modders to charge for their creations hasn’t been live for 24 hours yet, and already, one mod has been pulled. The mod in question was Chesko’s Fishing Mod for Skyrim, which the creator pulled after a community member questioned whether Chesko had permission from the creator of the character-idle animations […]

  • Resident Evil HD Remaster has sold over one million copies worldwide

    The HD remaster of Resident Evil has sold over one million copies worldwide since its January 20 release, Capcom has announced. The company attributed the sales milestone to producing a “great product” along with excellent word of mouth and praise from fans. In February, Capcom said Resident Evil HD Remaster was its fastest-selling digital title […]

  • The Crew: the Raid Car Pack and Raid Live Update now available for download

    The Crew players can now download the Raid Car Pack which is the last of four themes car packs. The Raid Live Update is also available, and it contains six new tuning specs. The car pack contains three new cars: the 2012 Cadillac Escalade, the off-road 2011 Volkswagen Touareg NF and the McLaren F1 supercar. […]

  • Geralt is very professional in the latest Witcher 3: Wild Hunt TV spot

    The Witcher 3: Wild Hunt has a new TV spot that’s short and to the point. The latest Witcher 3 trailer comes in the form of TV spot. It’s all CGI, and it looks good. If you’re more into gameplay trailers, the latest one will serve you well. The Witcher 3: Wild Hunt is out […]

  • Steam roguelike sale is live, offers deep discounts on a stellar collection of titles

    If you’re into challenging, procedurally-generated, and infinitely-replayable games, Steam’s current sale will hook you up. Steam is hosting a sale on roguelike games. Plenty of titles in the genre are on sale for upwards of 75% off. Highlights include Risk of Rain at 75% off, Don’t Starve at 66% off, Spelunky at 75% off, FTL: […]

  • Resident Evil: Revelations 2 finally gets online co-op in Raid Mode on Xbox One

    Resident Evil: Revelations 2 has been patched to support online play in Raid Mode on Xbox One. The Xbox One version of Resident Evil: Revelations 2 lacked online support in Raid Mode for a long time. Until today. A new patch has been released to bring that version in line with the rest of them. […]

  • A section in Killing Floor 2′s EULA about cyberbullying is riling up some fans

    Killing Floor 2 has recently got into a bit of trouble with some fans due to a clause in its EULA that gives the developer the right to revoke a user’s license without prior notice. The Killing Floor 2 EULA – just like many others found in modern games, has a section dedicated to cheating […]

  • World of Tanks: 2,000 free tanks and in-game cash to giveaway

    To celebrate the World of Tanks grand finals this weekend we’ve got some great freebies to give away to new players. We have 2,000 PC invite codes to giveaway, with each one offering new accounts a T2 Light Tank, 100 Gold and 1 Days Premium worth around €8.00. All you need to do is enter […]

  • Marvel announces partnership with Telltale, first game due in 2017

    Marvel and Telltale have entered into a partnership that will allow the developer to work on a new game series, due in 2017. Telltale has announced that it has partnered with Marvel Games, Marvel Entertainment’s video games division, for the development of a new game series. No indication was given as to what the new […]

  • Destiny: Bungie is not saying no to a player trading system

    Bungie has not completely ruled out the idea of bringing a trading system to Destiny. Destiny does not offer any way for players to trade items amongst themselves. But ever since the game’s release, players have never stopped asking Bungie to add one in. While the developer does not have a satisfying answer, it’s still […]

  • Destiny: Xur location and inventory for April 24, 25 – MIDA Multi-Tool edition

    The weekend Exotics market run by Xur: Agent of the Nine is now open for business. Destiny’s bizarre vendor, Xur, has arrived at the Tower. Xur is your man if you’re looking for Exotic armour or weapons. Not only that, but he will also let you exchange your old Exotic gear for new, upgraded versions. […]

  • Warcraft movie delayed yet again

    The Warcraft movie will no longer hit theatres in March 2016. The release date of the Warcraft movie has been pushed back by three months. The movie was expected in March 2016, but Legendary Pictures announced yesterday that it is now due on June 10, 2016. No reason was given for the delay. This is […]

  • Destiny: Iron Banner returns on April 28

    Destiny’s Iron Banner PvP event will return this Tuesday. Bungie has announced that the Iron Banner, it’s once-every-few-weeks PvP event, will make a return with next week’s weekly reset. It was initially due this week, but because of the recent Crucible changes that were implemented with patch 1.1.2, Bungie wanted to wait and see. That […]

  • Deus Ex devs take the piss out of Black Ops 3

    Deus Ex developers have been having a bit of a laugh at the expense of Call of Duty’s official Twitter account. You would be forgiven to think that yesterday’s Call of Duty: Black Ops 3 ‘Ember’ teaser was part of an ad campaign for a Deus Ex game, with all the biohacking, wearable tech, augmentation, […]

  • Bungie weekly update: Commendations begone

    Destiny’s weekly update is here to determine the fate of all those Commendations you’ve been earning in the past few months. Bungie started off this week’s update with a recap of the details revealed during the recent livestream. There wasn’t really anything on this front that they haven’t talked about already. With the exception of […]

  • This GTA 5 trainer lets you play as almost anything and it’s the best thing ever

    Want to play GTA 5 as a monkey, a cat, a fish, a deer or some other non-human thing that we eat or keep as a pet? ScriptHook has you covered. Not only can you play as critters, it change other game values, according to an explanation from PC Gamer. These values include making changes […]

  • EA Sports moves Rory McIlroy PGA TOUR release date to July

    EA Sports has announced Rory McIlroy PGA TOUR will be released in July. Originally announced for June, the golf game will now release the same week as the Open Championship at St. Andrews, on July 14. EA also provided some more color on gameplay features such as the ability to customize the game by borrowing […]

  • Jason Voorhees joins Mortal Kombat X in May, Kombat Pack owners get first dibs

    Jason Voorhees will arrive for Mortal Kombat X players in May, NetherRealm Studios announced today during the latest Kombat Kast. Jason will be shown for the first time on Monday, May 4 during a special Kombat Kast. According to EventHub which watched the livestream, the developer will also show off the character’s move and Variations. […]

  • The Witcher 3: Nvidia heads to Poland for a behind-the-scenes look – video

    A video for The Witcher 3: Wild Hunt has been released, taking you behind-the-scenes with CD Projekt RED. Nvidia’s GeForce crew went to the firm’s studio in Poland to talk with the game’s executive producer John Mamais, who provides a look at the PC version of the upcoming RPG. CD Projekt, according to the video […]

  • Microsoft notes decline in Xbox unit sales for Q3 FY15 to 1.6 million

    Microsoft reported its Q3 FY15 earnings today, citing growth in Xbox Live usage as one of the contributing factors to the firm’s reported revenue. However, the firm noted a decline in units sales for its Xbox consoles during the quarter. Microsoft Q3 2014 (yoy comparison) Microsoft Q1 fiscal 2015 Microsoft Q2 fiscal 2015 The firm […]

  • Powerplay is a new feature included in the Elite: Dangerous May update

    The next update for Elite: Dangerous is coming next month and it includes a new feature called Powerplay. According to Frontier Developments, Powerplay allows players to participate in an ongoing battle that “enhances every aspect” of the game. Players can become allies with a number of galactic Powers and guide their strategy, pursue objectives in […]

  • Facebook says it’s “too early” to discuss large-scale shipments of Oculus Rift

    Facebook has said it is “too early” to discuss large-scale shipments of Oculus Rift as the VR headset is still in the development stages. Speaking during a call to investors, Facebook CFO David Wehner said the company had nothing to announce regarding the amount of stock it expected to ship. “We have not announced any […]

  • Battlefield Hardline’s first patch and rental server program hits next week

    Battlefield Hardline’s first patch has a release date for both consoles and PC. PC & Console patch and RSP for Consoles coming April 28th. Fixes include TDM spawns and more: http://t.co/BZYJeomPlr pic.twitter.com/27TCiY8hmf — Battlefield (@Battlefield) April 23, 2015 The update will include fixes to Punkbuster, Nvidia DirectX drivers, TDM spawns, contains weapon balance tweaks and […]

  • Modders can now earn money through Steam Workshop starting today with Skyrim

    Valve has introduced a new functionality within Steam Workshop which will allow mod makers to earn money for their creations, starting with Skyrim. The update will allow content such as mods, items, or maps to be sold through Steam Workshop for titles which have the feature enabled. A new “streamlined process for listing” has been […]

  • Play Skyrim for free this weekend on Steam and take 75% off while you’re at it

    Skyrim is free this weekend on Steam providing wanna-be Dragonborns who have procrastinated on wetting their blades with Stormcloak blood the perfect opportunity to give the RPG a try. Head over to Steam and download the game and play for free until April 26 at 1am PDT. The game is also 75% off if you […]

  • Call of Duty: Black Ops 3 “Ember” teaser video released ahead of full reveal

    Activision has released a Call of Duty: Black Ops 3 teaser video titled “Ember” and you can watch it right here. Here’s the video blurb: “In the next 50 years, technological advancements will lead us into a world where only those who risk going too far, will find out how far we can actually go.” […]

  • Dragon Age Keep update includes more customizability and control

    Bioware has updated Dragon Age Keep after listening to community feedback. The update includes more customization and control over heroes, world states, career and more. Players can now customize hero portraits or delete Dragon Age: Inquisition heroes from the Hero section. They can also remove playthrough states from the World State Manager and keep up […]

  • Here’s a look at some Conker community creations in Project Spark

    Conker’s Bug Reunion releases today, and below is a video showing some of the community creations you will be able to download using the creation pack. Project Spark is a free download on Xbox One and Windows 8.1, and you can download the Conker Creation Pack today. It contains 350 assets in order for users […]

  • Rainbow Six: Siege video shines spotlight on the British Counter Terrorist Unit

    Ubisoft has released a Rainbow Six: Siege video which gives you a look at the British Counter Terrorist Unit which features “the best of the Army, Navy, and Air Force.” The firm said that over the next few weeks it will introduce the public to each of the units in the game. Rainbow Six Siege […]

  • Mario Kart 8 DLC and Mewtwo for Super Smash Bros. headline eShop update in North America

    Nintendo has updated the North American end of the eShop with an update and new DLC for Mario Kart 8 and the Mewtwo DLC for Super Smash Bros. Other highlights include Mario Kart DS on Wii U Virtual Console, the continuation of International StreetPass Week and more. Full update is below. Nintendo eShop Mario Kart […]

  • Square Enix host E3 2015 conference this year on June 16

    With Final Fantasy 15, Rise of the Tomb Raider and Deus Ex: Mankind Divided on the horizon, it should come as no surprise to learn that Square Enix will be hosting a dedicated E3 2015 conference this year. The presentation will take place Tuesday, June 16 at 9am PDT/12pm EDT/5pm UK. It will be broadcast […]

  • Final Fantasy 4: The After Years 3D remake releasing on Steam next month

    Final Fantasy 4: The After Years has been given a makeover and will be released on Steam of PC next month. You can now pre-order it on Steam and take 10% off for the time being. The game will be released on the digital service May 12 and will include trading cards and achievements. Thanks, […]

  • This Project Cars video shows off the racer’s multiplayer

    Project Cars developer Slightly Mad has released a new video giving you a look at the game’s multiplayer. The game is out next month, and if you would like to refresh yourself on the tracks included,  give this a look. While you are clicking links, here’s the minimum and recommended PC specifications which dropped last […]

  • Looks like Logitech is getting out of OEM mouse production business [Clarification]

    Logitech will no longer produce “low-end” mice, citing a decline in PC accessories. This story has been updated to include a clarification. According to a Reuters report, per MCV, the firm will instead focus on video accessories and streaming music, as its wireless Bluetooth speakers are now its best-selling product rage. This will help offset […]

  • Win! We have 1,000 Heroes of the Storm beta keys to give away

    Must have more MOBA? Win one of our 1,000 Heroes of the Storm beta keys and see if you’re more Blizzard than LoL. Can’t wait for June 2? Of course you can’t. We have 1,000 closed beta keys for Heroes of the Storm to give away this week, allowing you access before Blizzard’s MOBA goes […]