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Blow: The Witness will skip consoles, specs for 360 and PS3 “are over five years old now”

Wednesday, 28 September 2011 20:18 GMT By Stephany Nunneley

Jonathan Blow has said his next project, The Witness, will only be made available on PC and iOS due to consoles being a bit outdated.

Speaking in an interview with Edge, Blow said the specs for Xbox 360 and PS3 “are over five years old now, and that’s a lot in computer years.”

“The kind of tricks we’d have to perform to get this game working on those platforms are such a lot of work that to port it over at this point is just not worth it for us,” he said. “The budget of this game we would hope to make back through Steam and iOS, plus I would like to make a profit. But breaking even is most important as it allows me to keep making games, and I can do that without consoles.

“Maybe this time next year I’ll be singing a different tune because I found out I was wrong, but I don’t think so. By the time this game comes out in a year or more, we might be on an iPad 4.”

Blow went on to say releasing The Witness in the early stages of development like Notch did with Minecraft would be an “interesting approach,” and a fun thing to do, but in the end it would spoil the game for everyone.

“Anyone who followed it would have nothing to play when it’s finished, so that’s no good,” he explained. “I don’t know what I’m going to do after this, but certainly some of those online games that are open in terms of the experience, and less spoiler prone, and that are more amenable to releasing something early that’s primitive and then revising it – I’m really interested in that.

“Devs who work on those games know who their customers are, and they can email players and say, ‘Here’s what we’re doing with the game now’, or whatever. I can’t do that. If people on XBLA or Steam buy my game, I don’t know who they are. I just know how many they are. I can’t talk to them. Plus, these types of games only really work on PC and iOS platforms because consoles aren’t open to constant updates.

“I wonder what those console platforms are going to do when this type of development becomes more widespread, because I think it will. But we’ll still have both types of games – the finished article that’s perfectly tied up, and the exploratory type where you, the player, are along for the development ride. If I worked with consoles I’d be wanting to find out how we can make that more possible on my architecture.”

The Witness, an exploration-puzzle game, is to be released sometime in 2012.

Thanks, Blue.

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28 Comments

  1. Maximum Payne

    Hmm PC and iOS weird combo.They eventually going to port to console just like with Braid.

    #1 3 years ago
  2. The_Red

    I respect Blow’s work but stating console have weaker specs and then announcing the game for iOS simply makes his logic look like Jack Thompson’s. Sure, PS3 and 360 are really old now and most iOS devices have newer hardware but not ahead of PS3/360 like PC is in terms of horsepower.

    #2 3 years ago
  3. Erthazus

    Consoles need a serious change. I’m tired of them and i’m tired of the same games devs make with them.

    they don’t give much with that old hardware.

    #3 3 years ago
  4. Gekidami

    @2
    Indeed, seems like a weak excuse to me. Its like saying that you wont release a movie on bluray because there isnt enough space on the disc, but you have a DVD version planned.

    #4 3 years ago
  5. Erthazus

    Oh trolls, iOS is not a hardware. He is planning this game for the future. That is iPad 3 or 4 or whatever in which specs will be much better.

    also, iOS and PC is a much more open environment for developing because if you develop game for the PS3 or 360 you need to optimize it for both and than you develop game for the PC and maybe (possibly not) for the mobile devices such as iOS.

    Ps3 and 360 are old.

    I played yesterday Battlefield 3 and looked at Uncharted 3 and etc. 360 and Ps3 days are over. Since 2010 It’s the Gamecube or Wii for the current gen PC hardware (not even the top notch one).
    Last super impressive game on consoles was in 2009 and it was only one game = Uncharted 2

    #5 3 years ago
  6. Erthazus

    Even large publishers that make more money on consoles started to move forward with ports making them look in every aspect much better for the PC.

    #6 3 years ago
  7. Aimless

    It certainly seems like a strange thing to say, especially as the previews I’ve read of the game don’t exactly paint it as a technical powerhouse.

    More generally Blow seems to greatly dislike the certification required for console games, and whilst I agree it’s advantageous for there to be flexibility in those processes I don’t think the consoles should be an entirely free market. That’s what the PC is for; if you want that platform it already exists.

    #7 3 years ago
  8. manamana

    I guess iOS works fine for them, because they may have a broader audience AND less developement efforts, than porting also to PS360.

    #8 3 years ago
  9. viralshag

    @5, Your console trolling is so funny. You really talk as if the games look “bad” and actually believe it.

    The games just don’t look “as good” as what you can get on a top of the line PC. And considering you only need to spend less than £200 for a console, which wouldn’t even get you a top of the line gfx card, it’s a pretty good deal.

    And really? “Oh trolls, iOS is not a hardware. He is planning this game for the future. That is iPad 3 or 4 or whatever in which specs will be much better.” You call people trolls for saying iOS is hardware, but then go on to say the guy is talking about new hardware?

    #9 3 years ago
  10. loki

    So many idiots in the gaming industry. Consoless not old for Gears of war 3or Uncharted 3. But old for what ? The Witness?
    When this crap fails on PC, consoles quickly become not old for you

    #10 3 years ago
  11. Erthazus

    @viralshag,

    “but then go on to say the guy is talking about new hardware?”

    read what he said:

    “By the time this game comes out in a year or more, we might be on an iPad 4.”

    Yes. He is speculating about future hardware from Apple. In the end this game could not even be there to begin with. Everything can change.

    “You really talk as if the games look “bad” and actually believe it.”

    Compared to current gen PC multiplatform titles… Games on consoles look average at best. They don’t look bad, just average. Not good, great or excellent. Just average quality.
    Even Uncharted 3 looks ok. The real beauty in Uncharted 3 now is only cinematic stuff.

    “And considering you only need to spend less than £200 for a console, which wouldn’t even get you a top of the line gfx card, it’s a pretty good deal.”

    you are absolutely correct and i don’t say that you get a bad deal for £200. It’s just for me, consoles are not enough anymore but i will still continue to own my consoles (till the next gen) because of some really fantastic experiences.

    #11 3 years ago
  12. Dannybuoy

    Lazy

    #12 3 years ago
  13. viralshag

    @11, Well that’s fair enough but constantly dogging consoles is pointless.

    It’s like complaining that a near-to-retirement sportsperson is useless because they aren’t as good as the young kids.

    #13 3 years ago
  14. Panou

    Jerk… =/

    #14 3 years ago
  15. Erthazus

    @13, i’m not dogging consoles or whatever.

    I’m just saying that it’s time to move on. It’s time to make next Xbox, PS4 or whatever.
    and it hurts the industry really bad because consoles are a center of money making right now. It also hurts Pc gaming at some point. It’s just all of these machines together (with PC) need to move forward. To the future.

    Ps3 and 360 are 5 years old already.

    #15 3 years ago
  16. Christopher Jack

    @Erth, You do realize that each app has to be designed for each piece of hardware on iOS, in other words, you can’t develop for the iPhone/Pod/Pad 7 using current hardware, you have to port it, that may change with future updates, good thing about Android is that although it’s fragmented, you can still build one app for all capable hardware but there’s often problems due to the numerous chipsets.

    #16 3 years ago
  17. daytripper

    being hypotethcial for a moment, if the next playstation or xbox was due for release late 2012 at say $400 would you consider getting one providing there was at least a couple of interesting launch titles.

    #17 3 years ago
  18. TonyF

    So that dumbass wants to develop on PC because they are powerful, of course consoles are less than it… but he wants also to develop on that shitty iOS ? Did anybody tell him that console are much powerful than iPad or iPhone ??? This is just about money, and if you make a shitty game on console, you’re screwed. He doesn’t want to take any risks. We’ll talk about it again when your game is hacked :)

    #18 3 years ago
  19. danhese

    This is very very funny.

    One word “VITA”

    1. Supports all major Game Engines like Unreal Engine 3, CryEngine 3, Vision Engine etc and Unity Engine support to come.
    2. The most powerful portable device in the market
    3. Has a bloody 5inch OLED screen with capacitive pads on both front and back
    4. It has proper dual analog sticks and the almighty BUTTONS
    5. And according to indie devs, “it is easy to develop for”

    #19 3 years ago
  20. fearmonkey

    I agree that its time for new consoles, but i don’t mind waiting till 2013 to 2014 if they actually make a nice console. The Wiiu’s chip has been mentioned as being a AMD RV770 Chip customized, which came out in 2008. So next year, it will be 4 year old tech compared to the R500/600 hybrid tech in the 360 that will be 7 years old at that time.
    I hope that MS and Sony actually use a 6900 class or better GPU which will be several years old at that point.
    4GB is what i needs memory wise, more is better, less is crappy.

    #20 3 years ago
  21. viralshag

    @15, Five years might be old to us but I seriously doubt it’s going to be considered as a long time for everyone else. Especially as most units probably shifted once all the price cuts started.

    If they rush out another round of consoles too early they’re just not going to sell. I’m not even sure Sony has recovered fully from the money they lost on each PS3 when they launched. Not to mention the fact they didn’t have something like Live to fall back on.

    It sounds sad, but they need to milk the current consoles for every last drop of financial goodness that’s in them, and I personally don’t think their lifespan is close to over when it comes to the majority of peaople / sales.

    PC gamers are a minority when it comes to the larger picture and just because our tech is more advanced, game play is better and visuals more impressive; the everyday person simply doesn’t give a toss about any of that. And you can see that split in games too, just look at BF and CoD.

    #21 3 years ago
  22. klewd

    yes, making new hardware is extremely important!!! just think of how much the current hardware is holding back game design.

    we would have had so much better games if only they could push more polygons…

    #22 3 years ago
  23. fearmonkey

    @22 – Sarcasm noted, though i think your missing the point.
    With a new console comes more than just a GPU polygon update, better animations thanks to more memory, better anti aliasing and filtering, less loading on Disk format and HD for quicker access, bigger textures, quicker response, etc.
    Deus Ex :HR on PC looks much much nicer on the max settings than the 360 version, more objects on the screen, better lighting, better textures, more realism. If you don’t want that, that’s great, keep playing your Wii, but some of us want that stuff……
    I prefer playing PC lately for that reason. Dead Island on my 480GTX smokes the 360 version.

    #23 3 years ago
  24. klewd

    @23
    no, i think you are missing the point. the point is that neither of what you mention there will improve the gameplay. yes, dx:hr looks nicer. does it play better? no.

    i’m not saying that visuals are unimportant. i’m just saying it’s not what people should be worrying about. at least not to this extent. when I read comments like in this article it’s as if people are talking about tech demos and not games.

    technology is not holding games back. stupid shit like this is.

    ps: i don’t own a wii. although i wish i did.

    #24 3 years ago
  25. DaMan

    Christopher Jack, comment number 16 is nothing short of nonsensical, out of the rear end fairy tale.

    iPhone and iPod Touch apps are completely identical. iPod Touch4 even has the exact same Retina display (although minus ips), And in any case you need to ‘port’ nothing, even for iPad. for iPad you just should buff texture resolution and rearrange interface/on screen controls but that’s about it. In fact rearranging on screen controls is the only thing you actually have to do.Most of the iPad versions are mere HD iPhone apps.

    On the other hand, fragmentation implies exactly that – need to port. Even if you drop the Java with it’s write once debug everywhere, and write in C++, your build performs differently on various devices and there’re issues with different implementations.

    Some people try way too hard. Might do a tad bit of research beforehand.

    #25 3 years ago
  26. YoungZer0

    A game like AC for example would not have been possible on the PS2. Not in any way.

    New hardware allows new possibilities.

    #26 3 years ago
  27. Erthazus

    @JC, they are all identical. iOS is a mobile OS that connects these devices. iPod and iPhone are identical and iPad is just a better device. You can port the same game like on touch or iphone to iPad (with the same quality) or you can make better resolution and add few interesting graphical features to it.

    @22, just as youngZer0 said, “A game like AC for example would not have been possible on the PS2. Not in any way.”

    it’s not just polygons. It’s new possibilities. Better AI, better destruction and environment stuff.

    there are a lot of stuff that you can do with new hardware. Current gen is old and in most cases it’s milked to death. You get almost the same games every year… sequels and original, creative indie games and thats it.

    #27 3 years ago
  28. LOLshock94

    is this is available for the ZX Spectrum?

    #28 3 years ago

Comments are now closed on this article.

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  • Pre-ordering State of Decay: Year-One Survival Edition in US nets an in-game knife

    Those who pre-order the State of Decay: Year-One Survival Edition will net a bonus, according to Undead Labs. Select retailers in the US will offer the following knives as in-game pre-order bonus content: GameStop -  The Avalonian :  A true work of art, taken off the body of a fantasy enthusiast whose excitement at having […]

  • Rollercoaster Tycoon World gameplay teaser video released

    Today, Atari has provided a look at gameplay for Rollercoaster Tycoon World. Set for release during the first part of this year, the game allows players to build their own rides and which can be shared with other players. It will also feature four-player co-op.

  • One Heist challenge in GTA Online pays out $10 million in cash

    GTA Online’s new Heists content was previewed by various outlets at GDC 2015 this week, and according to hands-on with the free upcoming content, there’s over 20 hours worth of things to do and quite a bit of money to gain. Oh, and a VTOL Hydra jet too. According to a really informative piece from […]

  • Activision Blizzard makes Fortune’s 100 Best Companies to Work For list

    For the first time, Activision Blizzard has been named to Fortune’s 100 Best Companies to Work For list for 2015. The survey conducted by Fortune found the company “ranked highly with its employees” which felt the atmosphere was friendly and place in which they could “be themselves.” “We have always considered Activision Blizzard to be […]

  • Evolve Hunt for Gold Weekend nets players special monster skin

    A Evolve community event is taking place this weekend, and participants will receive a special skin for Goliath, Kraken, and Wraith. Dubbed the Evolve Hunt for Gold Weekend, it’s the first in a series of upcoming online community challenges and events taking place over the coming months. Those who log-in starting today at 9pm PST […]

  • This video teases contents of Resident Evil: Revelations 2 – Episode 3

    A teaser video and images for Resident Evil: Revelations 2 – Episode 3 have been posted by Capcom. The assets can be considered potential spoilers, so just be aware of that before having a look. The game’s Season Pass costs $20, and the disc version releases March 17 in North America and on March 20 […]

  • GTA Online Heists teaser video is extremely short

    With Heists coming to GTA Online next week, Rockstar has released one of the shortest teaser videos we’ve seen in ages. Hopefully you didn’t blink. Heists, along with Daily Objectives and Adversary Mode, arrive next week on March 10. The PC version of Heists will arrive on April 14 when the PC version of the […]

  • The Division rumors claim Dark Zones support up to 100 players – video

    With the recent leak of older, pre-alpha footage of the The Division, rumors over the game’s contents have been swirling, and today we have a video for you discussing said rumors. Once of the rumors pertain to the game is that it contains 50-100 Player Dark Zones, which are PvP areas. Supposedly, these areas also […]

  • Here’s a look at MGS5: The Phantom Pain emblem creation, limited edition bionic arm

    A look at how to create your own emblems in Metal Gear Solid 5: The Phantom Pain was demonstrated in the latest Kojima Station broadcast, along with a look at the bionic arm replica included in the limited edition. A Venom Snake emblem will come with the limited edition version of the game, parts of […]

  • Elite: Dangerous coming to PS4 once Xbox One exclusivity period ends

    Elite: Dangerous was announced for Xbox One at GDC 2015 yesterday, and those disappointed over the lack of a PlayStation 4 announcement will be pleased to know it’s in the cards. According to Frontier boss David Braben the space-sim will head to PS4 at some point, once the console exclusivity deal with Microsoft has expired. […]

  • Here’s two new The Witcher 3: Wild Hunt screenshots to salivate over

    Two new screenshots from The Witcher 3: Wild Hunt have been released, and they are gorgeous as always. The screenshots follow the two released over the weekend. You can look at the new images in full HD glory over on Only Single Player. CD Projekt Red is at PAX East this weekend showing off the latest […]

  • Microsoft looking into streaming PC games to Xbox One

    With Windows 10, Xbox One users will soon be able to stream their games to PC. Microsoft is also looking into streaming PC games to Xbox One, according to news out of GDC. Speaking with Polygon at GDC 2015, Xbox program director Mike Ybarra said the company is also looking into the ability to stream […]

  • Free! Vindictus Lann Revamp codes worth €25

    We have 400 Lann Revamp codes worth €25 to giveaway for free to VG247 readers. All you need to do is enter your details in the box below and you’ll be given a code to redeem in game. The codes are for warrior character Lann and offer a 7 day unlimited Inner Armour pass, battle […]

  • US eShop update: Mario vs. Donkey Kong: Tipping Stars, OlliOlli, more

    Nintendo has updated the North American end of the eShop with Mario vs. Donkey Kong: Tipping Stars, OlliOlli and a demo version of Azure Striker GUNVOL. Your full update is below. eShop Mario vs. Donkey Kong: Tipping Stars – Wii U, 3DS – Cross Buy OlliOlli – Wii U, 3DS – Cross-Buy Proun+ – Proun+ […]

  • Rock Band 4 confirmed for Xbox One and PS4: supports old instruments and 2,168 songs

    Harmonix has lifted the lid on the long-rumoured Rock Band 4, stating it will support 2,168 previously released tracks and last-gen instruments on PS4 and Xbox One. The game will be out this year. Harmonix has yet to reveal specific features for the game, but it has been built with a completely new engine. As […]

  • First run of Rodea the Sky Soldier copies on Wii U come with Wii version

    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]