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More details on Fallout: New Vegas Gun Runner’s Arsenal DLC

Tuesday, 27th September 2011 04:12 GMT By Brenna Hillier

Ahead of the Gun Runner’s Arsenal DLC release this week, Bethesda has released additional details on the Fallout: New Vegas weapons to be found within.

The Bethesda Blog has added three new entries previewing the DLC’s extraordinary line up of new weapons, which you can read in full below.

The new lists come in addition to a first batch of details released last week, and a final update on melee weapons expected tomorrow.

The pack drops today with the regular network updates, and goes for 320 MS points, or $3.99 and local equivalents.

  • GRA Tri-Beam Laser Rifle, Plasma Defender – You’re an Energy Weapon aficionado and you’re looking for some mid-range customizations. We’ve got just the thing you’re looking for. The Gun Runners have set up distribution for customizable Tri-Beam Laser Rifles and Plasma Defenders. For the Tri-Beam, you’ve got Focus Optics (increases damage), HD Capacitors (dramatically increases condition), and a High-Capacity Terminal (increases ammo capacity). If you’re more of a “Plasma Spaz”, take in the customizable Plasma Defender (shown above). A Scope and Sheath Stabilizer (decreases spread) give it a “throwback” look. The High-Capacity Terminal significantly boosts ammo capacity.
  • Sleepytyme, GRA 12.7mm SMG – The 10mm SMG has a proud history in the wasteland, and this one-of-kind custom model, Sleepytyme (shown above), continues that tradition of excellence. With an integrated suppressor/compensator, it’s accurate and deathly quiet. Internal modifications boost damage and slightly elevate the rate of fire, turning this into a covert powerhouse. For customers with an interest in heavier ordnance, we also have a customizable GRA 12.7mm SMG (see below). Available modifications include a Laser Sight (decreases spread), Stacked Magazine (increases ammo capacity), and the always-popular Silencer (GRA variant required).
  • .50MG Explosive – High caliber ordnance for our high caliber clients. Available now at select dealers, this terrifying round produces a secondary blast after driving into its target. Recommended uses: Deathclaw Mothers amidst their young, Brotherhood Paladins surrounded by Scribes, or a particularly annoying pack of Geckos. Bring your piggy bank: MSRP is 40 caps per round.
  • 20 Ga. 3/0 Buck, 12 Ga. 4/0 Buck – Shotguns: you love them, we love them. But sometimes, ordinary buckshot doesn’t get the job done when the Vipers come knocking in a suit of metal armor. Sure, you could bust out the slugs, but the Gun Runners have some more options: 20 Gauge 3/0 Buck and 12 Ga. 4/0 Buck. Fewer pieces of shot, but they’re bigger and heavier. Still not enough? Fine, take the Hand Loader perk and craft some Magnum variants.
  • 20 Ga. and 12. Ga Pulse Slugs – When you’re fighting robots, slugs are helpful for punching through armor. You know what’s even better? Pulse Slugs. That’s right. In addition to a love tap from the lump of metal slamming into their Combat Inhibitor, they get an extra kick from an Electromagnetic Pulse triggered by the impact. As accurate as a regular slug, but with a little less “oomf”.
  • GRA 5.56mm Pistol, GRA Battle Rifle – The Gun Runners have a new run of two of the most popular models we’ve seen. The first are our faithful reproductions of “that gun” — you know the one we’re talking about, the jury-rigged .223 that came out of the Hub way back when. Our repros work with .223 and 5.56mm ammo of all flavors. Accurate, hit like a mad Brahmin, and they even make that “cool” sound when you reload. Our refurbished Battle Rifles are true classics, going back way before the Great War. Any semi-auto capable of pumping out eight shots of .308 with dependable accuracy is a keeper in our book. What book? The Big Gun Runners Book of Death, smart guy. This one makes a cool reloading sound too. The rifle, not the book.
  • Li’l Devil, GRA Hunting Revolver – Like hard-hitting handguns? Then we’ve got a pair of knockouts for you. First up is this unique 12.7mm Pistol called “Li’l Devil”. It may not look like much, but it does more damage than a standard model, fires faster, and is so stubby that we’ve heard you can conceal it quite easily. When we took it to the range, we found that it’s even more accurate! If semi-autos aren’t your style, here’s the GRA take on the mighty Hunting Revolver. How do you improve a scoped hand cannon like this, you might ask? How about a Match Barrel mod, for starters? On top of that, throw in a Six Shot Cylinder for an extra dose of .45-70 Gov’t downrange.
  • 12.7mm JHP, 5.56mm Match, 5mm JSP, and 9mm JHP – A fresh lineup of custom rounds for our dedicated hand loaders. 12.7mm and 9mm Jacket Hollow Points retain most of the damage bonus of ordinary Hollow Points with a less severe armor penalty. 5.56mm Match gives a slight damage boost and a significant spread reduction. 5mm Jacketed Soft Points bolster the humble round’s modest damage output while retaining most of its armor penetrating power. The cost is a significant increase in weapon degradation. Requires Hand Loader, naturally.
  • 25mm and 40mm Pulse and Plasma Grenades – Tired of using your Grenade Launcher and Grenade Machinegun to “just” blow things up? Why not fry or melt them with Pulse or Plasma Grenades? You like Pulse Grenades, right? Plasma Grenades, too? Then what’s not to like about shooting them out of a gun? Before you ask: yes, 25mm Pulse and Plasma Grenades are safe to use in the 25mm Grenade APW.
  • GRA Anti-Materiel Rifle, Assault Carbine – For our more hard-nosed “operators”, we’ve got two customizable rifles in big and small calibers. First up is the GRA Anti-Materiel Rifle. Personalize this hard-hitter with a Custom Bolt (increases rate of fire), Suppressor (reduces sound — does NOT silence it), and Carbon Fiber Parts (lowers weight). For close-quarters armor-piercing mayhem, we’ve got the GRA Assault Carbine. As with standard Assault Carbines, you can outfit them with Extended Mags (GRA variants required), but you can also boost weapon longevity with a Forged Receiver and increase the rate of fire with a Light Bolt.
  • 12 Ga. Flechette, Dragon’s Breath – You know we love shotguns. We’re especially fond of the 12 Gauge variants. Between Buckshot, Slugs, Coin Shot, and our new 3/0 Buck, 4/0 Buck, and Pulse Slugs, you’ve got loadout options. Is that enough? No matter the number, the Gun Runners answer is always, “No.” So here are two more. Flechettes and Dragon’s Breath. Flechettes are tiny metal darts that replace traditional shot. Great for armor penetration, though not quite as damaging. Dragon’s Breath is for people who occasionally want to set things on fire. Why you want to do that with a shotgun, we don’t know. We’ve stopped asking. Here you go. Just keep your engagement ranges close or the Dragon’s Breath will produce a pretty cone of flame and nothing else. You’re welcome.
  • Bozar – Some have called this beauty the “ultimate refinement of the sniper’s art”. We call it a highly accurate Light Machine Gun with a mil-spec scope, a 30-round magazine of 5.56mm, and a rate of fire that can project a withering storm of lead downrange in no-time flat. The compensator keeps it accurate even on full auto. With 5.56mm Match ammunition, you could mag-dump into a Bloatfly’s head at a hundred yards with all shots on target (no guarantee implied).
  • Esther, GRA Fat Man – Two new Fat Men (Fat Mans, Fat Man and Fat Lady?) for your consideration. The new GRA Fat Man takes “traditional” Fat Man mods like the Little Boy Kit, but has the added capability of firing our custom Mini-Nukes. If you’d like to go extra-large, pick up Esther (shown above), a unique model. In addition to firing all of our custom Mini-Nukes, it has a built-in blast shield that is surprisingly effective. Use it to march on a small army, or toss Tiny Tots with reckless abandon, allowing the blast shield to soak up most of the collateral damage!
  • Low Yield, Big Kid, and Tiny Tots Mini-Nukes – The Fat Man. You’ve been carrying that huge lump of meta around for how long, and how many times have you fired it? Once? Twice? Seventeen? Whatever the frequency, it’s still not enough. Trust us, we’re the experts. That’s why we’ve brought you three new Mini-Nuke variants. Low Yield is your “everyday” light payload, good for liquidating irritating raiders or the occasional horde of Nightstalkers on the horizon. Traveling through Quarry Junction? Try our Big Kid variant for extra Deathclaw-eradicating power (warning: range is reduced). Last but certainly not least, the Tiny Tots are the answer to a question no one asked, “What if I want to decorate two city blocks with a scattering of miniature mushroom clouds?” N.B.: requires GRA Fat Man or Esther. Specialized Mini-Nukes cannot be fired from a standard Fat Man.
  • Timed 25mm Grenade, Mini-Nuke – Sure, you can have explosives blow up on impact. Why don’t you launch some SNORE BOMBS out of that Fat Man while you’re at it? There’s a special satisfaction that comes from ricocheting a baker’s dozen of timed 25mm Grenades down a stairwell full of advancing Fiends, or from shearing off a charging Deathclaw’s leg with a timed Mini-Nuke that continues to sail forward into a nest of Cazadores. Believe the hype: timing is everything. N.B.: Timed Mini-Nuke requires GRA Fat Man or Esther. Specialized Mini-Nukes cannot be fired from a standard Fat Man.
  • 25mm Grenade APW – We’re really proud of this one. Brand new for the Mojave Wasteland, the 25mm Grenade APW gives you the death-dealing capability of Grenade Machine Gun in a more portable package. With a stock magazine capacity of six rounds, a brisk semi-auto rate of fire, and respectable accuracy, it’s a great addition to any Explosives arsenal. If you want to step things up, pick up an Expanded Drum (increases capacity), Long Barrel (increases projectile speed) and Upgraded Internals (increases rate of fire).
  • Paciencia, Medicine Stick – For long-range shooters who scoff at scopes, we have two seriously accurate, seriously powerful rifles. First up is Paciencia (as shown above), a low-capacity Hunting Rifle with incredible accuracy and deadly power, especially from concealment. If you can’t kill a target in three shots (a full mag!) from this beauty, you’re not worthy of it. If you’d like superior ammo capacity for extended fire fights, try Medicine Stick (see below), our unique Brush Gun. Accurate, powerful, and with an increased ammo capacity, it’s hard to go wrong. Though to be honest, most of our shooters feel its less intrusive sights are its best feature.
  • Hive Missiles – It’s always the same: you haul out your Missile Launcher, drop a pound and a half of American pride down the chute, pull the trigger, and pray to St. Gabriel that it’s not going to go sailing a foot over the charging Super Mutant’s head. Why make a big bet on one spin when you can spread your chances over NINE buzzing Hive Missiles? Sure, the individual missiles don’t pack the same punch, and sure there’s a lot of collateral damage, but if they were standing behind your target, they were probably up to no good anyway, right?
  • MFC Grenades, MFC Clusters – Some people use Microfusion Cells to power lasers or generate plasma bolts. But if you’re a Mad Bomber, that’s not very interesting. Why not hotwire them to explode like mini-Plasma Grenades? Better yet, string a bunch of them together and turn them into an MFC Cluster (shown above). The grenades are good for raining death on random enemies, and the clusters can be quickly dispersed over a large area to “discourage” pursuers. And if no one sets off your tiny cluster mines, pick them back up: you can always use individual reclaimed mines as MFC Grenades.

Thanks, Ve3D.

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1 Comments

  1. YoungZer0

    Or you could … you know, just download mods.

    #1 3 years ago

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