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Skyrim team "more comfortable" developing on consoles than with previous Elder Scrolls titles

Bethesda's Todd Howard has said his team feels "a lot more comfortable," developing Skyrim on consoles, now that it has two previous Elder Scrolls games under its belt.

Speaking in the latest issue of Edge (via CVG), Howard said some things are even easier when it comes to development on consoles, but conceded that Skyrim will still look better on PC due to current hardware.

"We are very comfortable on 360," he said. "Yes, it will look better on PC. The PC has moved on a lot. With the kinds of things we do where we are streaming a lot, even your average hard drive on your average PC these days is crazy fast at ripping data.

"The negative on PC is that there are still a lot of layers of API before you can look at the hardware. So we might be able to get the data faster on PC, but what we do with that data is still easier on 360 and PS3 where we can look directly at the memory registers and do what we want.

"This is our third go around on these systems, so we are a lot more comfortable than we used to be."

Bethesda has been showing Skyrim running on Xbox 360 at various trade shows this year, and claim it is "much easier" to demo on the system.

Skyrim is out on November 11.

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