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Deus Ex DLC to last around 5 hours, says Eidos

Tuesday, 20 September 2011 11:36 GMT By Patrick Garratt

Deus Ex’s Missing Link DLC is to last in the region of five hours, Eidos Montreal has said on its Tumblr.

“The Missing Link is approximately five hours long, but as always that varies depending on your playstyle and completionist urges,” said the team.

The DLC will fill in holes in the main game’s plot, detailing where Adam Jensen vanishes to for three days.

As per the official description: “After being tortured by Belltower agents and having his augmentations disabled, Adam Jensen must rely solely on his basic capabilities to escape from a freighter, destined for an unknown location. While fighting for his survival on the ship, he uncovers another layer to the conspiracy that he never would have suspected. As Adam, gamers will befriend new, mysterious allies and fight ruthless enemies to discover what was happening in the shadows during the events.”

The Missing Link will be made available in October on PC, PS3, Xbox 360, Steam, and OnLive.

Thanks, GameFront.

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40 Comments

  1. Zonejeu

    5 hours is pretty good for a DLC, but we still have to check the quality of it, and also how much it’ll cost.

    #1 4 years ago
  2. Ireland Michael

    @1 It’s a good length because they simply ripped out of the main game and pawned it off as extra content.

    Which is exactly why I’ll pass.

    #2 4 years ago
  3. YoungZer0

    @2: Know this for sure? Why don’t they just release it now?

    #3 4 years ago
  4. Ireland Michael

    @2 Obviously it’s scheduled for release on a certain date.

    The game itself has a gaping hole in its plot. This DLC conveniently covers that entire section of the story, and is coming out only a few weeks after release.

    It’s a bit like the Epilogue of Prince of Persia or the two missions of the AC2 DLC. They were clearly supposed to be part of the main story. This is one type of DLC I find inexcusable.

    #4 4 years ago
  5. YoungZer0

    @4: What plothole do you mean? Please clarify.

    #5 4 years ago
  6. RyanMartin1991

    I don’t understand why people use the time argument with DLC. Devs have weeks, sometimes a few months to create DLC in the run up to release when a game has gone Gold.

    #6 4 years ago
  7. Ireland Michael

    @4 There’s only part of the story where you suddenly end up back in Detroit and out that Jensen has been in stasis for a few weeks, blah blah blah.

    This is that part.

    #7 4 years ago
  8. cgalla2000

    I can’t be the only one who wants a DLC mission that involves getting Jensen’s mirror fixed.

    #8 4 years ago
  9. YoungZer0

    @7: Suddenly end up back in detroit? Did it miss that?

    Also: How is it a plothole? Jensen could easily sleep a few weeks in a stasis pod.

    @8: You’re not. There is reason to believe that the hotel is keeping the replacement mirror for themselves.

    #9 4 years ago
  10. Ireland Michael

    @9 But he didn’t “sleep in stasis for a few weeks.” Eidos stated in the press release themselves that this part of the story takes place between those two parts of the story.

    Conveniently.

    #10 4 years ago
  11. schnide

    @Ireland Michael

    You don’t end up back in Detroit, that’s quite blatantly obvious.

    I know where you’re coming from on the general idea of publishers releasing levels as DLC that should have been part of the main game and were ripped out of the first release, but honestly, do you really feel like you were short-changed in the amount of content you were given in the main release alone? It’s a massive, and indeed, amazing game in its own right.

    I can quite easily believe that The Missing Link just wasn’t finished in time so they’re releasing it separately as DLC. And it perfectly fits the story, so I’ll enjoy it when it comes.

    #11 4 years ago
  12. viralshag

    “having his augmentations disabled, Adam Jensen must rely solely on his basic capabilities to escape from a freighter”

    Been there, done that, got the achievments and video to prove it. No augs play through means nothing to me. NOTHING. I OWN THIS GAME. I OWN YOU. (ME2 Ref) :P

    #12 4 years ago
  13. YoungZer0

    @10: So let me get this straight. You really think they already finished that part of the game and then said “STOP! Why not include it as a DLC?”

    Granted, it might have been part of the story (If you ask me, it could ruin the pacing), but i actually think they had not enough time to polish and finish it, instead of assuming they just want to rip us off.

    #13 4 years ago
  14. Erthazus

    I am with Michael on this one. They said before that they planned much more content to begin with and even more cities.

    but i also think that the content that was in the game is enough. The game is great but it’s very repetitive.
    you are going to do the same thing: Press Q + use hacking a LOT. I finished the game for example without any shooting or killing someone (tried sometimes experiment with guns blazing or killing guys just to see cool animation. Thank god for old school quick load and quick save)

    The story in this game is not impressive at all to experience something that is missing in this game. I found all that conspiracy theory pretty much weak in the end compared even to first Deus Ex with 4 lame endings which are just videos (if i didn’t missed something.)

    Even endings in the first game felt more important and felt connected to the character. With HR i don’t feel that alone except for one ending in which you destroy the Panachea.

    #14 4 years ago
  15. Ireland Michael

    @13 “So let me get this straight. You really think they already finished that part of the game and then said “STOP! Why not include it as a DLC?”

    Yes, this is exactly what I think. The way the story just “cuts off” and goes ahead a few weeks with a throwaway explanation is enough proof for me. It’s really fucking lazy.

    I don’t believe for a second that this ended up on the cutting-room floor. It’s amazing how often many games “conveniently” end up with parts of their story missing nowadays.

    #15 4 years ago
  16. YoungZer0

    @14: I fucking knew it! I knew the developer should never mention the other city hubs! Now people are going to think they getting some canceled stuff.

    To be honest, i actually think it’s not enough. Not enough at all. I was really missing another city hub. When i heard i was heading to Montreal i was really happy, only to find out that there is only one level. I want more sidequests, way more sidequests.

    The game is as repetitive as you are. Nobody’s forcing you to play it stealthy.

    @15: Judging by their past interviews, you better believe they left alot of material lying on the floor. The story of DX:HR was complete without the DLC, so i don’t understand why you’re so upset about it.

    #16 4 years ago
  17. Erthazus

    “I fucking knew it! I knew the developer should never mention the other city hubs! Now people are going to think they getting some canceled stuff.”

    you never know to begin with. New cities means that there are a lot of cut content.

    “The game is as repetitive as you are. Nobody’s forcing you to play it stealthy.”

    i played it steathy because it’s the only mechanic game had more variety than just shooting people in the face and you also get more reward (Ghost (500) + more experience which i think is a mistake for this kind of game.)

    #17 4 years ago
  18. YoungZer0

    @17: Since stealth is more difficult and takes more time, it should be rewarded with more xp. Though i think the game should’ve a more dynamic xp system. Like if you kill more people in less time and such.

    #18 4 years ago
  19. Phoenixblight

    You want to know why the Bosses were so out of place and random? Edios had outsourced the boss battles to another studio.

    Just another piece of evidence that this studio doesn’t know what they are doing if Deus Ex: HR is evidence enough. No evolution and they outsource their work. I can understand art because who wants to model the same thing 20x but Bosses? That should be something done in house.

    #19 4 years ago
  20. Ireland Michael

    @16 It wouldn’t be so bad if the game and the story that is there were any good. As it stands, neither is.

    This is just one more nail in the head.

    #20 4 years ago
  21. Erthazus

    Stealth is not more difficult. With that stupid AI it’s very easy and it’s not long especially with few right augmentations.

    First Deus Ex had much better reward system. There was no experience for killing people at all. You get experience for doing stuff. NPC’s were just a precious loot and i liked that much more.

    Now, it’s much better to do a pacifist road (more exp) + GHOST and it hurts the gaming experience. Although finding hiding places and rewards for them is a cool idea. Still there is not enough balance. When i finish everyone in the level with being a pacifist i’m exploring everything for additional experience. 100 or sometimes even 300 is too much for this game considering what augmentations you get and how less of a level exp you need for the next level. In my opinion these rewards should be when enemy is still alive and when it’s dead you should not recieve exp at all.
    Because you are exploring on your own for the loot or information and i think thats enough for the reward.

    Not much of a challenge. IMO

    #21 4 years ago
  22. viralshag

    I never ever ever thought I would say this… but I pretty much completely agree with Erth.

    #22 4 years ago
  23. YoungZer0

    @21: Sure it’s not difficult, but it’s still more difficult then randomly shooting people.

    @20: Agreed. But think about it. If the main game had such a lackluster story, how is a dlc going to change that? It will always leave a bad taste in your mouth.

    Kind of like playing Fallout 3.

    @19: Boss Battles don’t belong in a DX Game anyway.

    #23 4 years ago
  24. Phoenixblight

    @23

    Well they can, just add more variety to how to defeat the bosses instead of shooting them down. Most of those bosses were stupid and forced you to play a certain style. Half of them practically make it impossible without having a certain augment. When I found it it made sense on how random and forced those battles were and not exactly needed either. I didn’t even know their names until I read the wiki about them.

    #24 4 years ago
  25. YoungZer0

    @24: Dunno man, i was just throwing mines like a baws.

    #25 4 years ago
  26. Phoenixblight

    @25

    Well my first playthrough I was going for ghost so I didn’t pick up lethal weapons. That tactic really borked me on the playthrough until I got my ass kicked so many times I finally looked up the tactics for them and realized how they were then I started picking up mines and one lethal weapon. But for that lightning chick it was just jumping up and down and taking health shots(?) to survive that onslaught. Thankfully I had lots of those not sure how else you would do that battle without the augment or having lots of health boosts.

    #26 4 years ago
  27. Erthazus

    What i also find is that NPC’s are lacking with communication with each other especially when AI in this game is so horrible.

    Once you finish one guy, everyone gives rats ass about him. What i liked in Metal Gear Solid 2 is that when you finish someone, NPC’s starting to search that guy by using various communication devices and in the end they send a squad to find that guy.
    If squad fails to find the target you get an alarm and everyone starts to search you.

    I seriously felt that they lacked that feature. Stealth or not. It was really easy to knock everyone out.

    #27 4 years ago
  28. YoungZer0

    @27: Yeah, i was actually missing that too. I mean, sure DX1 had that, but it’s 2011 now. A lot of the art-direction also seem to have been inspired by MGS2, especially the FEMA Building. They could’ve made stealth way more difficult that way and the hiding of bodies much more rewarding.

    @26: Fail. Seriously. If you’re anything like me you take every weapon you can get. If you have the chance, you’ll sell it. But since you won’t have any chance to sell anything when you’re in the FEMA Building, you have enough time you collect some nice weapons.

    I only used non-lethal weapons, but always had invested a lot into sidearms, in case shit got real.

    #28 4 years ago
  29. Fin

    It’s not a stealth game though, it’s an action/stealth/talky rpg. I would’ve enjoyed it a lot less had the AI been better and be able to activate an alarm whenever one of their friends goes missing.

    #29 4 years ago
  30. YoungZer0

    @29:

    Guard named Jeff: “ALARM, INTRUDER!”
    Guard named Joe steps out of the toilette: “What’s the problem?”
    Jeff: Joe is miss- oh here you are.

    #30 4 years ago
  31. Phoenixblight

    @28

    No because you can’t have a lot of items That tranq rifle and stun gun takes up a lot of space with the ammo and health boosts. Plus I Thought it would be like the original where it didn’t force you to play a certain style. I know now it was the wrong idea but it helped me realize that the game is really nothing like the original.

    #31 4 years ago
  32. DSB

    I like the fact that they wait for you to finish your needlessly long takedown animation, before pouncing on you. As long as I have energy and I keep tapping “Q”, they’ll be too amazed by my sweet moves to do anything about it.

    #32 4 years ago
  33. YoungZer0

    @31: That’s why you invest in strength, so you can have a bigger inventory.

    #33 4 years ago
  34. Phoenixblight

    @33

    I know this by endgame, I had all of the inventory but like I said the first two battles I was playing as stealth character not realizing that the game forces you to play a specific style, that is what I am complaining about. That is nothing like the original.

    #34 4 years ago
  35. Erthazus

    @DSB, because it’s easier for the game to calculate your movement and exprience. If guys started to do something in front of this animation something can go apeshit with the game code or AI.
    It’s much easier to do and show things while world sleeps at that moment.

    #35 4 years ago
  36. YoungZer0

    @34: Yeah, it isn’t. But i can see past that. Can you?

    #36 4 years ago
  37. Phoenixblight

    @36

    That not just one of my gripes with the game I am with Michael and DSB. The game was not that good, whole bunch of flaws not just with the story but the actual design of the game. It didn’t deserve a 9 hell at best I would say a 7. Somewhat solid gameplay but everything around it was just tacked on crap.

    #37 4 years ago
  38. YoungZer0

    @37: I liked the gameplay. Thought the characters were very shallow, thought most mechanics weren’t flashed out and the story and writing are just bad.

    #38 4 years ago
  39. Phoenixblight

    @38

    The game play was pretty solid it was just the heavily scripted AI that were really stupid then not sure if you saw this but if you silent take down no one heard it even if a guy was right next ot but if you do a lethal take down everyone and their mother knew it. Some of the non lethal take downs were really loud and not one responded to those but if you stuck a blade through a guys throat somehow everyone knows about it?

    #39 4 years ago
  40. YoungZer0

    @39: Agreed, that was a stupid decision. I also thought that the number of take downs was really, really short.

    #40 4 years ago

Comments are now closed on this article.

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  • Destiny weekly reset for May 5: Heroic and Nightfall strikes detailed

    Tuesday is here and Destiny’s weekly reset is also here. Bungie announced that your weekly Destiny grind has now begun. The Nightfall and Heroic strikes are now live too. This week’s strike is Winter’s Run. Rainbow burn is back for the Nightfall, which means you do more damage with all elemental weapons, but also receive […]

  • PC version of Project Cars delayed in Australia due to severe weather

    Recent weather conditions in Sydney, Australia are responsible for a slight delay of the PC version of Project Cars in the country. Sydney recently suffered from storms that caused flooding in some areas. One of those is the place where publisher Namco Bandai was storing PC copies of Project Cars. The stock was “severely damaged,” […]

  • Twitch’s new process makes it easier for streamers to appeal flagged content

    Twitch has updated its appeals process concerning videos that have been flagged by the audio ID system. Towards the end of last year, Twitch introduced a new audio recognition system that scans archived streams and automatically mutes the audio whenever copyright music is identified. The system has been in-use ever since and Twitch has today […]

  • The Witcher 3: Wild Hunt has a day one patch, but it’s not a major one

    The Witcher 3: Wild Hunt will indeed have a day one patch, to make the first-time experience as smooth as possible. Like many modern games, The Witcher 3: Wild Hunt will have its day one patch. According to the developer however, it wasn’t born out of necessity. Miles Tost, level designer at developer CD Projekt […]

  • CoD: Advanced Warfare owners get free pistol today

    Advanced Warfare developer Sledgehammer Games is adding a new pistol to the game, free to all players. The M1 Irons is a new pistol that comes to Advanced Warfare starting today. The weapon is offered as a thank you gift from the developer. Sledgehammer says the Irons is good at range and packs a punch. […]

  • Fall down the Skullgirls Big Band music video rabbit hole with me

    Skullgirls is a pretty amazing fighting game, but did you know it’s also a passable music creation suite? Earlier today I was idly perusing an episode of PlayStation Underground showing off Skullgirls 2nd Encore, a re-release of the indie fighter packing in loads of new features and coming to PS4 – with full cross-play! – […]

  • The many uses of Wolfenstein: The Old Blood’s pipe weapon

    Wolfenstein: The Old Blood adds a sick new weapon to BJ’s arsenal: a pipe. In Wolfenstein: The Old Blood, a pipe is not just a pipe. Not only can you bash nazis with it, you can use it to climb walls, reach hatches, and even break through some walls. Plus? You can dual wield it. […]

  • Mortal Kombat X teaser gives first look at Predator

    Mortal Kombat X’s next celebrity guest was teased during the latest Kast. Today’s Mortal Kombat X Kast was mostly about all about Jason, but also included a very brief nod to Predator. You can watch the full livestream to see the tease in situ if you’re really keen, but IGN shared this convenient edit: There’s […]

  • Rock Band 4 has count-ins, drum fills and vocal harmonies

    Rock Band 4 will more closely emulate the feeling of being a real musician with some neat personalisation touches. For Rock Band 4, Harmonix elected to double down on player ownership of their experience rather than technical precision. To this end, it has implemented a number of cool new features. I am wildly envious of […]

  • Yaiba: Ninja Gaiden Z, Lost Planet 3 developer shuttered

    Spark Unlimited has gone down with all hands. The Yaiba: Ninja Gaiden Z and Lost Planet 3 developer has been shuttered and all staff laid off. Chief technical officer John Butrovich confirmed the news in a statement issued to IGN. “Spark Unlimited is closing as a video game developer. The ongoing opportunities for smaller mobile […]

  • PS Now subscription available on PlayStation 3 this month, Vita coming soon

    PlayStation Now’s all you can eat service has finally been dated for PS3. Subscriptions to PS Now, Sony’s cloud-based gaming service, will be available on PS3 from May 12 in the US. The all you can eat package will also be made available on select Bravia TVs and Sony Blu-ray players on the same date. […]

  • GTA 5 is even better with a gravity gun

    GTA 5 modders have made a dream come true, adding a gravity gun to your arsenal of mayhem-causing weaponry. GTA 5 isn’t ready for this. It looks like a heck of a lot of fun, but the poor old Los Santos po po can’t deal with the resulting carnage at all. If Rockstar were ever […]

  • “Mod makers should be able to make money from their creations,” says DOOM creator

    DOOM co-creator John Romero has weighed in on the paid mods debate. Paid mods are a hot issue right now. For years, Valve has been enabling content creators to make money from their work on Counter-strike: Global offensive, Dota 2 and Team Fortress 2, but when it partnered with Bethesda to offer the same for […]

  • Watch WRC driver Kevin Abbring smash through a DIRT Rally challenge

    WRC driver Kevin Abbring has been participating in Dirt Rally’s daily events – and kicking ass. Dirt Rally seems to have ticked one of the most difficult to attain boxes of racing development – creating something professional drivers like to play, and which rewards their years of experience. Codemasters published the video below showing Hyundai […]

  • Mortal Kombat X patch to bring PC version up to console standard

    Mortal Kombat X PC will be fixed tomorrow, NetherRealm has promised. The PC version of Mortal Kombat X has come under fire for poor performance, including stuttering frame rate and bugs as plenty. About 45 minutes into a recent Twitch stream, NetherRealm boss Ed Boon said an update will drop tomorrow to address many of […]

  • Destiny House of Wolves: all new Crucible maps detailed

    Destiny’s House of Wolves DLC will add four new maps to the Crucible, the game’s competitive multiplayer mode. Let’s take a look at all of them. Alex brings you new footage showing all of the four maps that will drop with House of Wolves. He goes over the layout, landmarks, gameplay styles, and other important […]

  • Custom Xbox One Star Wars controllers look very tempting

    Microsoft is celebrating May 4 by showing off concept designs for Star Wars-themed Xbox One controllers. May 4 is of course Star Wars Day and the controller concepts you’re about to see are just that, concepts. Or at least that’s what they said they are. There are four designs and they don’t look very practical. […]

  • Project Cars launch trailer is an anthology of race cars, set to the beats of Deadmau5

    Project Cars comes out this week and there’s just enough time for one last trailer. Project Cars, Slightly Mad Studios’ ambitious racer that has been in development for ages, is finally coming out this week. The racer received plenty of changes throughout its development based on community feedback and the final product will be in […]

  • Star Wars Battlefront dev reveals planet Sullust

    Sullust, a planet that has not been previously shown, will be featured in one of Star Wars Battlefront’s maps. Star Wars Battlefront developer DICE revealed today that planet Sullust will be one of the game’s locations. The planet was mentioned in the films and other Star Wars works, but was only shown today. DICE posted […]

  • Destiny House of Wolves: Tower vendor changes

    House of Wolves will change the inventory of some of Destiny’s vendors and add new roles to others. Here’s everything that has been announced so far. You know that House of Wolves will bring a new social space to the game in the form of The Reef. But did you also know that the good […]

  • Nintendo apologises for Amiibo shortages, will reissue some out-of-stock figures

    Nintendo released a statement today to apologise for fan’s frustrations in finding some Amiibo figures and promised to handle distribution better going forward. Nintendo has been criticised recently for its lack of communication when it comes to new Amiibo figures. Something which has lead fans to not know if certain figures are limited to some […]

  • Halo: MCC “a black eye for us,” Halo 5 won’t suffer the same fate, says franchise director

    The development of Halo: The Master Chief Collection was of an “outrageous complexity,” which was one of the reasons it suffered a horrible launch. None of that will happen with Halo 5: Guardians, according to Frank O’Connor. Frank O’Connor, Halo franchise development director opened up to Xbox Achievements about the difficult task of developing The […]

  • Destiny House of Wolves: weapon Reforging explained

    When House of Wolves drops in a couple of weeks, you’ll be able to change the stats of some in-game weapons. This process is called ‘Reforging’. Alex goes over all the details Bungie revealed about the new Reforging system. This covers the materials you need, the weapons that can be reforged and much more. Make […]

  • GTA 5 PC: control the in-game phone with your iPhone using this mod

    GTA 5′s latest mod lets you control the in-game phone with your real-life iPhone. Reddit user Planetleak wanted to see if he would succeed in getting his iPhone to control the phone in GTA 5. He did it and has a video to prove it. It’s not a mod per-se, but it emulates mouse and […]

  • SoulCalibur dev wants to know fans’ favourite characters for “something huge”

    SoulCalibur developers are probably working on a new game, because they’re asking fans to vote on their favourite characters. Project Soul, the longtime developer of the SoulCalibur series is soliciting feedback on fans’ favourite characters. The developer said as much in a post on its Facebook page. “Calling all SoulCalibur Fans! Project Soul would like […]

  • Jason Voorhees doesn’t look out of place in new Mortal Kombat X trailer

    Jason Voorhees comes to Mortal Kombat X starting tomorrow and it’s time to celebrate his arrival. Jason Voorhees, the first DLC character for Mortal Kombat X has been given the trailer treatment. Jason is part of the game’s Kombat Pack, owners of which can start using him tomorrow, May 5. Being an iconic horror character, […]

  • Dragon Age: Inquisition – Dragonslayer DLC announced, free to all this week

    Dragon Age: Inquisition is getting a multiplayer expansion this week. BioWare has announced that all owners of Dragon Age: Inquisition will receive a new multiplayer expansion, for free. The expansion is called Dragonslayer and it’s centred around fighting dragons, hence the name. Three new playable characters will join the roster as you explore an all-new […]

  • Sonder is still happening, and this is the best news of the week

    Sonder is a really interesting-looking new indie adventure, which I am quite excited to remember exists. We first heard about Sonder in late 2013, when its debut trailer introduced us to a Kamai Media’s ambitious vision. In the intervening months Kamai has been hard at work on its space station management sim slash non-linear narrative […]

  • Twitter axes playable Internet Archive embeds

    The dream has died: Twitter has disabled Internet Archive game embeds. Remember how for a few days you could tweet a link to an a game on the Internet Archive and it was playable direct from that tweet? Well, Twitter has cancelled that. All those tweets now just show links. GamesIndustry suspects it has something […]

  • Lords of the Fallen, Divinity: Original Sin developers will reveal new games at E3 2015

    Lords of the Fallen developer Deck13 and Divinity: Original Sin developer Larian Studios have new projects in the works which will be revealed at E3 2015. Publisher Focus Home Interactive is behind both new games. In a French press release [PDF] spotted by RPG Codex, Focus said it will show off the two unrevealed titles […]

  • Rare game announce expected at E3 2015

    Rare’s new game will be shown off at E3 2015, apparently. Rare hasn’t announced a reveal, and neither has Microsoft, but it looks like the news has slipped out anyway. IGN cites a tweet from Rare creative director Simon Woodroffe in which he says that a new project from Rare designer Gregg Mayles will be […]

  • Batgirl expansion included in $40 Batman: Arkham Knight season pass

    Here’s what you get in the $40 Batman: Arkham Knight season pass. Batman: Arkham Knight’s season pass was announced last week, but apart from the news that it would cost a whopping $40/£33, we didn’t get many details of what it would include. Thankfully, Warner Bros. has since acknowledged the clamour this caused, as players […]

  • Star Wars Day Xbox sale discounts Force Unleashed, Lego games

    Star Wars Day is upon us, and here’s an Xbox sale to mark it. Microsoft is offering discounts on Xbox 360 games to celebrate May 4. From my desk here in Australia the sale is a bit light on content – two Lego games, plus The Force Unleashed and its DLC packs. Your mileage may […]

  • Here’s hoping this tease means we see Mass Effect at E3 2015

    Mass Effect boss Mike Gamble has shared a teaser image, which we’re more than happy to draw speculative conclusions from. The new Mass Effect game in the works at BioWare Edmonton is a mysterious beast. Judging by how long it’s been in development, it feels like we’re about due for a proper reveal, to clear […]

  • Watch almost a whole hour of Wolfenstein: The Old Blood

    Wolfenstein: The Old Blood is almost here. Are you ready for old-school shooter action? Wolfenstein: The Old Blood publisher Bethesda livestreamed almost an hour of the Machine Games shooter recently, and has now uploaded the archive to YouTube. Check it out below: Wolfenstein: The Old Blood launches digitally on PC, PS4 and Xbox One on […]

  • Splatoon lacks voice chat to promote a positive online experience

    Nintendo’s multiplayer game Splatoon will not contain a voice chat option in order to “focus on the positive aspects” of online gaming. Speaking in the latest issue of Edge magazine (thanks, GamesRadar), Splatoon co-director Yusuke Amano said personal experience with negativity in online voice chat was one of the main reasons for excluding the feature. […]

  • D4 on PC: differences from Xbox One version, system specs announced

    D4: Dark Dreams Don’t Die – Season 1 is coming to PC, and Access Games has provided a list of features different from the Xbox One version. We’ve pulled most of the changes off the game’s website and posted them below, along with the PC specs. D4 on PC Kinect gesture input controls replaced with […]

  • The Megalodon returns to Battlefield 4 with the latest CTE patch

    The Megalodon Easter Egg in Battlefield 4 may have been removed earlier this year from Naval Strike, but it has since resurfaced on the CTE with the latest patch. I’d make a Jaws reference, but it’s been done to death. The shark is shown in the video on the Paracel Storm map which was where […]

  • Survival horror game Kodoku has a new work-in-progress trailer

    Kodoku, the survival horror title from Carnivore Studio, has a new work-in-progress video available, showing you how the game is coming along. Announced for PlayStation 4 and Vita back in 2013, the game is slated for release sometime this year, and tasks the player with avoiding mythical Japanese ghosts using only magic and stealth. Thanks, […]

  • Current HoloLens prototype has noticeably “tighter” FoV compared to January build

    Microsoft’s augmented reality headset HoloLens is still very much in the prototype stage, according to various reports out of the Build Conference. Microsoft hasn’t discussed technical specs with the press yet as nothing is set in stone, but during a hands-on at Build, Ars Technica noticed the prototypes had a “x86 processor, 2GB RAM, 802.11ac […]

  • Silent Hills petition asking Konami to continue development has over 50,000 signatures

    A petition to save the Silent Hills game has been formed by fans in the hopes Konami will change its mind and bring the collaboration with Guillermo del Toro back from the dead. Konami confirmed on Monday the Silent Hill remake from film director Del Toro and Metal Gear’s Hideo Kojima had been cancelled, but […]

  • Attack on Titan has a US release date, title changed in EU over copyright claim

    Attack on Titan: Humanity in Chains will be released under a different title in Europe, according to the publisher, and while a release date has been set for North America, the same cannot be said for fans across the pond. According to Atlus, a copyright claim in Europe has forced the company to publish the […]

  • Yooka-Laylee meets final Kickstarter Stretch Goal in less than 24 hours

    The Kickstarter for Playtonic’s Yooka-Laylee sailed beyond its final £1 million ($1.5 million) Stretch Goal overnight, which will allow for a simultaneous release on all announced platforms. Once funded, Yooka-Laylee was slated for release on Linux, Mac, PC, PlayStation 4, Wii U, and Xbox One; however, a simultaneous release on all platforms wasn’t guaranteed unless […]

  • Not a Hero will miss its May 7 release date, but not by much

    Not a Hero will miss its May 7 release date, according to an announcement from Roll7. Not to worry though, it’s only by a week. According to the developer, the delay is due to “having undergone super-secret upgrades to crank shit up to 60fps.” The extra week will provide the additional time needed for tweaking […]

  • Assassin’s Creed, The Crew, Far Cry 4, other Ubisoft titles on sale through the Humble Store

    Ubisoft has put a number of its games on sale through the Humble Store. Franchises Assassin’s Creed and Far Cry are on discount as are single release titles. The list of games on sale are below. For pricing in your region, head over to the Humble Store. Anno 2070 Complete Edition Assassin’s Creed 3 Assassin’s […]

  • Payday 2: Repeater rifle, Peacemaker pistol introduced with The Butcher’s Western Pack

    Overkill Software released the 21st DLC pack for Payday 2 yesterday, titled The Butcher’s Western Pack. The pack will run you $4.99/€4.99 and other digital distribution channels. “For our 21st DLC we go back in time to visit the Wild West and the arsenal it was known for,” said the developers. “With it we’re introducing […]

  • The Yooka-Laylee Kickstarter just launched and has already met its funding goal

    Playtonic Games launched the Kickstarter campaign for Yooka-Laylee at 5pm UK, and in just over 30 minutes it already hit its $270,000 funding goal. You can watch the funding counter continue to roll over through the link. Yooka-Laylee is a 3D platformer where the characters use special moves such as Yooka’s tongue grapple and Laylee’s […]

  • Batch of hi-res Persona 5 screenshots released by PlayStation Japan

    A set of screenshots have been released for Persona 5, and while you’ve seen these before in magazines and on the official website, these are high-res versions. Some will even look familiar to those who watched the first gameplay trailer back in February. The shots were posted over on the PlayStation Japan Persona 5 game […]

  • Is Alien: Isolation getting HTC Vive support?

    Placeholder images for SteamVR icons have been found and it looks like there may be support for Alien: Isolation, so if you enjoy soiling yourself, get psyched! NeoGAF members found a thread on Reddit, where a little rooting around in a Steam directory unearthed the images. The list includes both games and apps, and as […]