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Deus Ex DLC to last around 5 hours, says Eidos

Tuesday, 20 September 2011 11:36 GMT By Patrick Garratt

Deus Ex’s Missing Link DLC is to last in the region of five hours, Eidos Montreal has said on its Tumblr.

“The Missing Link is approximately five hours long, but as always that varies depending on your playstyle and completionist urges,” said the team.

The DLC will fill in holes in the main game’s plot, detailing where Adam Jensen vanishes to for three days.

As per the official description: “After being tortured by Belltower agents and having his augmentations disabled, Adam Jensen must rely solely on his basic capabilities to escape from a freighter, destined for an unknown location. While fighting for his survival on the ship, he uncovers another layer to the conspiracy that he never would have suspected. As Adam, gamers will befriend new, mysterious allies and fight ruthless enemies to discover what was happening in the shadows during the events.”

The Missing Link will be made available in October on PC, PS3, Xbox 360, Steam, and OnLive.

Thanks, GameFront.

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40 Comments

  1. Zonejeu

    5 hours is pretty good for a DLC, but we still have to check the quality of it, and also how much it’ll cost.

    #1 4 years ago
  2. Ireland Michael

    @1 It’s a good length because they simply ripped out of the main game and pawned it off as extra content.

    Which is exactly why I’ll pass.

    #2 4 years ago
  3. YoungZer0

    @2: Know this for sure? Why don’t they just release it now?

    #3 4 years ago
  4. Ireland Michael

    @2 Obviously it’s scheduled for release on a certain date.

    The game itself has a gaping hole in its plot. This DLC conveniently covers that entire section of the story, and is coming out only a few weeks after release.

    It’s a bit like the Epilogue of Prince of Persia or the two missions of the AC2 DLC. They were clearly supposed to be part of the main story. This is one type of DLC I find inexcusable.

    #4 4 years ago
  5. YoungZer0

    @4: What plothole do you mean? Please clarify.

    #5 4 years ago
  6. RyanMartin1991

    I don’t understand why people use the time argument with DLC. Devs have weeks, sometimes a few months to create DLC in the run up to release when a game has gone Gold.

    #6 4 years ago
  7. Ireland Michael

    @4 There’s only part of the story where you suddenly end up back in Detroit and out that Jensen has been in stasis for a few weeks, blah blah blah.

    This is that part.

    #7 4 years ago
  8. cgalla2000

    I can’t be the only one who wants a DLC mission that involves getting Jensen’s mirror fixed.

    #8 4 years ago
  9. YoungZer0

    @7: Suddenly end up back in detroit? Did it miss that?

    Also: How is it a plothole? Jensen could easily sleep a few weeks in a stasis pod.

    @8: You’re not. There is reason to believe that the hotel is keeping the replacement mirror for themselves.

    #9 4 years ago
  10. Ireland Michael

    @9 But he didn’t “sleep in stasis for a few weeks.” Eidos stated in the press release themselves that this part of the story takes place between those two parts of the story.

    Conveniently.

    #10 4 years ago
  11. schnide

    @Ireland Michael

    You don’t end up back in Detroit, that’s quite blatantly obvious.

    I know where you’re coming from on the general idea of publishers releasing levels as DLC that should have been part of the main game and were ripped out of the first release, but honestly, do you really feel like you were short-changed in the amount of content you were given in the main release alone? It’s a massive, and indeed, amazing game in its own right.

    I can quite easily believe that The Missing Link just wasn’t finished in time so they’re releasing it separately as DLC. And it perfectly fits the story, so I’ll enjoy it when it comes.

    #11 4 years ago
  12. viralshag

    “having his augmentations disabled, Adam Jensen must rely solely on his basic capabilities to escape from a freighter”

    Been there, done that, got the achievments and video to prove it. No augs play through means nothing to me. NOTHING. I OWN THIS GAME. I OWN YOU. (ME2 Ref) :P

    #12 4 years ago
  13. YoungZer0

    @10: So let me get this straight. You really think they already finished that part of the game and then said “STOP! Why not include it as a DLC?”

    Granted, it might have been part of the story (If you ask me, it could ruin the pacing), but i actually think they had not enough time to polish and finish it, instead of assuming they just want to rip us off.

    #13 4 years ago
  14. Erthazus

    I am with Michael on this one. They said before that they planned much more content to begin with and even more cities.

    but i also think that the content that was in the game is enough. The game is great but it’s very repetitive.
    you are going to do the same thing: Press Q + use hacking a LOT. I finished the game for example without any shooting or killing someone (tried sometimes experiment with guns blazing or killing guys just to see cool animation. Thank god for old school quick load and quick save)

    The story in this game is not impressive at all to experience something that is missing in this game. I found all that conspiracy theory pretty much weak in the end compared even to first Deus Ex with 4 lame endings which are just videos (if i didn’t missed something.)

    Even endings in the first game felt more important and felt connected to the character. With HR i don’t feel that alone except for one ending in which you destroy the Panachea.

    #14 4 years ago
  15. Ireland Michael

    @13 “So let me get this straight. You really think they already finished that part of the game and then said “STOP! Why not include it as a DLC?”

    Yes, this is exactly what I think. The way the story just “cuts off” and goes ahead a few weeks with a throwaway explanation is enough proof for me. It’s really fucking lazy.

    I don’t believe for a second that this ended up on the cutting-room floor. It’s amazing how often many games “conveniently” end up with parts of their story missing nowadays.

    #15 4 years ago
  16. YoungZer0

    @14: I fucking knew it! I knew the developer should never mention the other city hubs! Now people are going to think they getting some canceled stuff.

    To be honest, i actually think it’s not enough. Not enough at all. I was really missing another city hub. When i heard i was heading to Montreal i was really happy, only to find out that there is only one level. I want more sidequests, way more sidequests.

    The game is as repetitive as you are. Nobody’s forcing you to play it stealthy.

    @15: Judging by their past interviews, you better believe they left alot of material lying on the floor. The story of DX:HR was complete without the DLC, so i don’t understand why you’re so upset about it.

    #16 4 years ago
  17. Erthazus

    “I fucking knew it! I knew the developer should never mention the other city hubs! Now people are going to think they getting some canceled stuff.”

    you never know to begin with. New cities means that there are a lot of cut content.

    “The game is as repetitive as you are. Nobody’s forcing you to play it stealthy.”

    i played it steathy because it’s the only mechanic game had more variety than just shooting people in the face and you also get more reward (Ghost (500) + more experience which i think is a mistake for this kind of game.)

    #17 4 years ago
  18. YoungZer0

    @17: Since stealth is more difficult and takes more time, it should be rewarded with more xp. Though i think the game should’ve a more dynamic xp system. Like if you kill more people in less time and such.

    #18 4 years ago
  19. Phoenixblight

    You want to know why the Bosses were so out of place and random? Edios had outsourced the boss battles to another studio.

    Just another piece of evidence that this studio doesn’t know what they are doing if Deus Ex: HR is evidence enough. No evolution and they outsource their work. I can understand art because who wants to model the same thing 20x but Bosses? That should be something done in house.

    #19 4 years ago
  20. Ireland Michael

    @16 It wouldn’t be so bad if the game and the story that is there were any good. As it stands, neither is.

    This is just one more nail in the head.

    #20 4 years ago
  21. Erthazus

    Stealth is not more difficult. With that stupid AI it’s very easy and it’s not long especially with few right augmentations.

    First Deus Ex had much better reward system. There was no experience for killing people at all. You get experience for doing stuff. NPC’s were just a precious loot and i liked that much more.

    Now, it’s much better to do a pacifist road (more exp) + GHOST and it hurts the gaming experience. Although finding hiding places and rewards for them is a cool idea. Still there is not enough balance. When i finish everyone in the level with being a pacifist i’m exploring everything for additional experience. 100 or sometimes even 300 is too much for this game considering what augmentations you get and how less of a level exp you need for the next level. In my opinion these rewards should be when enemy is still alive and when it’s dead you should not recieve exp at all.
    Because you are exploring on your own for the loot or information and i think thats enough for the reward.

    Not much of a challenge. IMO

    #21 4 years ago
  22. viralshag

    I never ever ever thought I would say this… but I pretty much completely agree with Erth.

    #22 4 years ago
  23. YoungZer0

    @21: Sure it’s not difficult, but it’s still more difficult then randomly shooting people.

    @20: Agreed. But think about it. If the main game had such a lackluster story, how is a dlc going to change that? It will always leave a bad taste in your mouth.

    Kind of like playing Fallout 3.

    @19: Boss Battles don’t belong in a DX Game anyway.

    #23 4 years ago
  24. Phoenixblight

    @23

    Well they can, just add more variety to how to defeat the bosses instead of shooting them down. Most of those bosses were stupid and forced you to play a certain style. Half of them practically make it impossible without having a certain augment. When I found it it made sense on how random and forced those battles were and not exactly needed either. I didn’t even know their names until I read the wiki about them.

    #24 4 years ago
  25. YoungZer0

    @24: Dunno man, i was just throwing mines like a baws.

    #25 4 years ago
  26. Phoenixblight

    @25

    Well my first playthrough I was going for ghost so I didn’t pick up lethal weapons. That tactic really borked me on the playthrough until I got my ass kicked so many times I finally looked up the tactics for them and realized how they were then I started picking up mines and one lethal weapon. But for that lightning chick it was just jumping up and down and taking health shots(?) to survive that onslaught. Thankfully I had lots of those not sure how else you would do that battle without the augment or having lots of health boosts.

    #26 4 years ago
  27. Erthazus

    What i also find is that NPC’s are lacking with communication with each other especially when AI in this game is so horrible.

    Once you finish one guy, everyone gives rats ass about him. What i liked in Metal Gear Solid 2 is that when you finish someone, NPC’s starting to search that guy by using various communication devices and in the end they send a squad to find that guy.
    If squad fails to find the target you get an alarm and everyone starts to search you.

    I seriously felt that they lacked that feature. Stealth or not. It was really easy to knock everyone out.

    #27 4 years ago
  28. YoungZer0

    @27: Yeah, i was actually missing that too. I mean, sure DX1 had that, but it’s 2011 now. A lot of the art-direction also seem to have been inspired by MGS2, especially the FEMA Building. They could’ve made stealth way more difficult that way and the hiding of bodies much more rewarding.

    @26: Fail. Seriously. If you’re anything like me you take every weapon you can get. If you have the chance, you’ll sell it. But since you won’t have any chance to sell anything when you’re in the FEMA Building, you have enough time you collect some nice weapons.

    I only used non-lethal weapons, but always had invested a lot into sidearms, in case shit got real.

    #28 4 years ago
  29. Fin

    It’s not a stealth game though, it’s an action/stealth/talky rpg. I would’ve enjoyed it a lot less had the AI been better and be able to activate an alarm whenever one of their friends goes missing.

    #29 4 years ago
  30. YoungZer0

    @29:

    Guard named Jeff: “ALARM, INTRUDER!”
    Guard named Joe steps out of the toilette: “What’s the problem?”
    Jeff: Joe is miss- oh here you are.

    #30 4 years ago
  31. Phoenixblight

    @28

    No because you can’t have a lot of items That tranq rifle and stun gun takes up a lot of space with the ammo and health boosts. Plus I Thought it would be like the original where it didn’t force you to play a certain style. I know now it was the wrong idea but it helped me realize that the game is really nothing like the original.

    #31 4 years ago
  32. DSB

    I like the fact that they wait for you to finish your needlessly long takedown animation, before pouncing on you. As long as I have energy and I keep tapping “Q”, they’ll be too amazed by my sweet moves to do anything about it.

    #32 4 years ago
  33. YoungZer0

    @31: That’s why you invest in strength, so you can have a bigger inventory.

    #33 4 years ago
  34. Phoenixblight

    @33

    I know this by endgame, I had all of the inventory but like I said the first two battles I was playing as stealth character not realizing that the game forces you to play a specific style, that is what I am complaining about. That is nothing like the original.

    #34 4 years ago
  35. Erthazus

    @DSB, because it’s easier for the game to calculate your movement and exprience. If guys started to do something in front of this animation something can go apeshit with the game code or AI.
    It’s much easier to do and show things while world sleeps at that moment.

    #35 4 years ago
  36. YoungZer0

    @34: Yeah, it isn’t. But i can see past that. Can you?

    #36 4 years ago
  37. Phoenixblight

    @36

    That not just one of my gripes with the game I am with Michael and DSB. The game was not that good, whole bunch of flaws not just with the story but the actual design of the game. It didn’t deserve a 9 hell at best I would say a 7. Somewhat solid gameplay but everything around it was just tacked on crap.

    #37 4 years ago
  38. YoungZer0

    @37: I liked the gameplay. Thought the characters were very shallow, thought most mechanics weren’t flashed out and the story and writing are just bad.

    #38 4 years ago
  39. Phoenixblight

    @38

    The game play was pretty solid it was just the heavily scripted AI that were really stupid then not sure if you saw this but if you silent take down no one heard it even if a guy was right next ot but if you do a lethal take down everyone and their mother knew it. Some of the non lethal take downs were really loud and not one responded to those but if you stuck a blade through a guys throat somehow everyone knows about it?

    #39 4 years ago
  40. YoungZer0

    @39: Agreed, that was a stupid decision. I also thought that the number of take downs was really, really short.

    #40 4 years ago

Comments are now closed on this article.

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    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]