Sat, Sep 17, 2011 | 17:16 BST
Inafune says bad relationship spoiled Bionic Commando
Mega Man creator and former big wig over at Capcom, Keiji Inafune said that a bad working relationship with GRIN caused some oddities in Bionic Commando.

“At the end of developing Bionic Commando, things got really messed up between the two companies,” said Inafune.
He got even more candid when Joystiq pressed the question further and inquired about strange things in the game like the revelation towards the end of Bionic Commando *SPOILER* that the bionic arm is partially made out of the main character’s dead wife.
From the Joystiq story:
“I don’t even know what happened there,” Inafune lamented. The project was apparently rife with development issues, which Inafune exemplified with a phrase that represented the attitude Grin and Capcom had for each other at the time: “Whatever, do what you want, I don’t care.”
“At the beginning, things are very, very good between the two companies. Things get kind of weird from the middle, and it gets really bad at the end — especially for the Japanese companies,” Inafune said of Capcom’s developer relations. “They should be more flexible about things. If you don’t do that, everything will become messed up from the middle. And that’s the most important part. Not the beginning, but in the middle and finishing the game.”
Thanks, Joystiq!


6 comments
#1
pukem0n
17/09/11, 5:28 pm
guess i’m one of the only persons who thought this was a great game…
#2
TheWulf
17/09/11, 5:43 pm
I didn’t think it was bad either, and I really liked Rearmed.
Oh Capcom, you really seem to be rather good at having ‘bad relationships’ with people, don’t you? Other publishers, other developers, your own fans… how you’re still in business amazes me sometimes.
#3
YoungZer0
17/09/11, 5:48 pm
@2: Stupid people who’d buy the super extreme extended edition of one of their games?
#4
LOLshock94
18/09/11, 12:09 am
it was alright until you found out what his arm was
#5
dfgjnyjjrhazcvb
18/09/11, 2:06 am
Come go and see, will not regret it Oh look
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#6
Demiath
18/09/11, 3:46 pm
That’s a bit surprising to hear; a few months ago I heard (on a podcast) one of the former representatives of the American branch of Capcom (who worked a lot with GRiN) and he didn’t mention any difficulties working together at all – quite the contrary; he painted a very positive picture of Japan’s supportive attitude towards the American/European developers etc.