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Inventing Asura: Guild Wars 2′s Ree Soesbee and Jeff Grubb

Thursday, 15 September 2011 14:02 GMT By Stephany Nunneley

Over on the official Guild Wars 2 website this week, the spotlight is on the Asura race, and VG247 has an exclusive interview with continuity and lore designers Ree Soesbee and Jeff Grubb as well as the first look at new assets featuring the diminutive, gnome-like mad scientists.

Jeff Grubb and Ree Sosebee

Ree Soesbee:Continuity and Lore Designer for ArenaNet. Completed her MA in English Literature and worked on her PhD at UNC-Chapel Hill in North Carolina. Author of more than a dozen novels, as well as numerous traditional RPG and CCG games.

Jeff Grubb:Continuity and Lore Designer for ArenaNet. Has worked on a number of RPGs and has written a number of successful novels, short stories and comics. Credits include The Finder’s Stone Trilogy and 2006′s Guild Wars Nightfall.

Jeff Grubb along with his colleague Ree Soesbee, both work at ArenaNet on Guild Wars 2 as the game’s lore and continuity designers. As world builders, the duo are tasked with creating the people, nations and races in the game, and are also charges with determining why monsters are roaming about the place, and what the overall theme of the game is.

In Guild Wars 2 there are five playable races, as opposed to the original where only the Humans could be played, consisting of the former; the Charr, the Norn; the Sylvari; and the Asura.

The Asura first showed up in the last of the Guild Wars expansion, Eye of the North, and are a race which was driven to the surface by the Great Destroyer, one of the servants of an Elder Dragon. In Guild Wars 2, the Elder Dragons, huge titanic elemental forces, have awoken and are coming back into the world raising islands from the bottom of the sea and leaving great scars across the territory.

How this pertains to the Asura, is the Elder Dragon Primordus, the herald of the Great Destroyer, drove them to the surface where they became a refugee race in Guild Wars 1.

Since then, they have done very well for themselves in Tyria, using their extremely advanced knowledge of magic and the arcane. This intelligent, gnome-like race used magic to carve a massive cube of stone out of the earth, and set it aloft in the sky. This, is their main city, Rata Sum, is where they are still building by carving pieces off and casting more things aside.

Looking at the Asura environment, it’s a very magical world which uses magic on a day-to-day basis as opposed to using it as a province of an elementalist. The majority of Asurans know about magic and how to use it, so they see it as part of their universe as opposed to separate. As far as what they look like, they were an underground, cave-dwelling race, so they are diminutive with long ears and big eyes.

According to Grubb, it would be “very dangerous to say that they are cute or inoffensive,” because not only do they have sharp teeth, but even sharper minds to go along with the attitude that they are “the heirs to the universe.” They are the smartest kids in the class and they know it.

Basically, the Asura are a rather narcissistic race of mad wizards, doing constant research to advance their sum of knowledge, all the while trying to solve everything the universe holds. They try to understand anything and everything, and believe there is no problem that can’t be solved given their application of intelligence, resources and willpower. Thus, these are the hallmarks of being an Asura.

VG247: Basically, what you are saying is the Asura are more mentalists than they are physical, because they use the Golems for all the physical work they need, correct?

Ree Sosebee: The Golems AND the other races. One of the ways that they interact with the other races is by having them do the heavy lifting. The Asura are inventors and when we say that we don’t mean just craftsmen or that they create physical things – they are intelligent and have thoughts on how the world should be shaped and should work, they have thoughts on how things should interact, they have philosophies that control their use of magic in technology of a magical design. They think outside the box constantly – that’s just what they do.

Jeff Grubb: People ask what the historical comparisons are, and they are really very much like the natural philosophers of the Enlightenment who were trying to discover what oxygen was and how the circulation system worked – like people such as Newton who were polymaths who worked in 15 different fields at once making amazing discoveries in all of them. Imagine a race of Newton’s, a race of Edison’s and you have the Asura.

The Asura are “very much like the natural philosophers of the Enlightenment.”

I imagine they could cause a lot of chaos as well because of their abilities. They don’t seem inherently evil though – more chaotic neutral maybe?

RS: Not even chaotic – they are just self-absorbed. Speaking in very general terms, an Asura’s primary goal is to further himself. He wants to be recognized for how intelligent he is. He wants to invent something that will change the world, whether that be an invention or a philosophy, he wants to be seen as prestigious and awesome and amazing and he wants everyone else to look up to him and curry his favor. They are not an evil race – there are evil people and evil groups but as a race they are simply self-absorbed.

JG: There’s a line of thought that on the one hand they are very lawful in that they are highly organized in their thought processes, but they are very chaotic in that if you get a bunch of them together, it’s like herding cats because they all have their own way of taking care of things. And while it is an organized and precise way, it is different than everybody else’s way.

I see that they like using a lot of electricity, so they are like a bunch of little Tesla’s walking around?

JG: Tesla is the patron saint of this bunch. They would have loved him; he’s the patron saint of weird science. It’s not so much electricity as energy – magical energy. Electricity is part of it, but they also deal with lines of force. They have their labs, but these labs are under water or floating under the surrounding territories or carved deep into the rock and they look magical as well.

Asura, according to the lore, are centered around krewes or research organizations with one called the Inquest. Is this particular krewe going to create major problems?

JG: Oh, yes! To solve a problem, a bunch of Asura get together, they form a team, they solve the problem, they go their separate ways – that’s the concept of a krewe. They are a very organized operation in that sense. One of the problems that they have with the krewes, is that some are far off with labs out in the wilderness with privacy and trying yo make sure that they are the guy with the credit and that no one else steals it. A lot of the knowledge gets lost, a lot of signal drops out.

The Inquest has come up with a way of reducing that loss of signal and what they have done is to effectively create a corporation. They have created a hierarchy, they are much more lawful than the members of their race, but it tends to be lawful-evil, as they are cut off from morality at that point. So they will do things that most Asura will not want. Most Asura would not want to conduct experiments on sentient races, whereas the Inquest don’t have those qualms – they believe the end justifies the means. They are the kind of an organization where if you join the Inquest, you are never leaving and everything you do belongs to the group, so it’s very much a more structured and controlling organization. All Asura are manipulative, but the Asura are very heavy-handed.

“Tesla is the patron saint of this bunch. They would have loved him; he’s the patron saint of weird science.”

Each of the races have members of their own race that they are fighting; the humans are fighting bandits, the Charr have the renegade legions that they are fighting and in the case of the Asura, they have the Inquest that have the potential to beat the Asura at their own game.

Are they also located at Rata Sum or are they encountered at a different point in the game?

RS: They are, but Asura tend to have their own laboratories and if an individual is working on a project, they will have a place where they and a smaller group of people are tasked to working on that. The Inquest has larger labs and larger bases where they work on their things, but they have members in Rata Sum where they have representation there, because they are a large group of the Asura.

JG: In the starting area there is a former Inquest lab – with the accent on “former” – where they were experimenting when things went horribly, horribly wrong, so there is a big chunk of territory which is twisted and melted and has all kinds of strange magical effects going off all of the time. Part of the early story takes you off into that area.

That sounds cool actually.

JG: It is – we took the brakes off for the Asura, they are a cool race. They have magic as an inherent part of their life, like we have electricity. They consider it to be a component as opposed to something a particular class or group, or profession does.

When you go to their main city, will other races be able to go there as a hub, as they make use of the other races? For example, if you were playing as a Norn, would you have the opportunity to go to explore Rata Sum too?

JG:Not only will the other races be able to go, there is also an Asura gate from Hoelbrak, the Norn main city to Rata Sum.

Looking at the different crafting disciplines, when you play as the Asura will they still be able to choose crafting disciplines or will they implement arcane into tailoring tools or leather works and armor?

JG: The races make no difference – all races can do all crafts, do all professions or character classes. So while they are a very magical race, there are no restrictions for being an Asura warrior or guardian. In fact, I saw a lot of them in the demos that we have been running at the conventions because they have really cool combat moves and they look really good in the demos, so people are running around with these heavily armed little Asura with huge swords and they are really awesome. Everybody can craft, but where the Asura abilities take more prominence is in the stories – your own personal story where you are inventing, over and above what we have in our traditional crafting system.

RS: We don’t want to limit anyone with the idea that if you choose a specific race that you can’t do a profession or a craft, we very much want people to play with what they think is fun. There are certainly going to be recipes or things you can craft that, by that items nature, looks like it was invented by an Asura or a Charr, but that won’t matter to you as a player for the purposes of creating such an item or following such a craft – or profession path.

JG: The one unique ability that the Asura has is the battle suit. If you are playing as an Asura, you have a skill that no other race has, where you can call a battle suit into being. You can get into the battle suit and run around in it or other members of your party, whether they are human, Charr or other can get onto the battle suit and operate in it. Each of the races has their special abilities that belongs to their race alone, and this is something that only the Asura can do.

Does that mean that the Asura can call a Golem into battle?

JG: That’s a potential, I can’t answer that directly yet as it’s one of the details we haven’t addressed yet but it is a potential. We are a growing, living game as we are still under development and we know that the Golems are very much tied into the Asura, but how we are going to utilize them is still evolving.

Going back to the core story of the Asura when they lived underground, are they responsible for the scourge which is hitting the land now, because of where the power from their travel gates came from? The herald of the Great Destroyer used the gates to get to them, so are they indirectly responsible for all the dragon havoc caused?

JG: Back in the time of the Eye of the North, the Asura had a connection of teleportation gates that worked out of a central hub and they put that hub over a center of extreme magical energy, a strong arcane force where the Great Destroyer and Primordus were. That’s why it was a great source of magical energy, they were building over an Elder Dragon. When the Great Destroyer woke up, it captured that hub and then used those gates to get through the underground and that is what drove the Asura up.

“We took the brakes off for the Asura, they are a cool race.”

Since then, the Asura have fine-tuned their gates, so they are no longer dependent on that central hub and make use of more dispersed hubs. It operates more like packets in computers – just as the internet functions because not every piece of information takes the same route. This is an example of how the Asura learn from their mistakes; horrible things have occurred and they look for ways to stop them from happening again in the future.

As far as we know, the Asura were not responsible for the awakening of the Elder Dragons, nobody knows why the Elder Dragons woke up or why they show up once every 1,500 years or so. There have been a number of them that show up: one of them is Primordus, another was Jormag, the ice dragon, who awoke in the North and drove the Norn south. Another was Kralkatorrik the crystal dragon, who awoke and then left a huge scar in the Charr lands of Ascalon to get to the south. They are all deadly, nasty creatures, but the Asura are not responsible for awakening the dragons, they just built a major component of their society on a fault line and were not aware that they had done so.

There will be different Asura gates to travel through, then?

RS: What we wanted to do with those gates, was if you and I are friends and wanted to play together, you as a Norn and I as an Asura, we won’t have to run across the entire world to find each other, we would just go to our main cities and via the Asura gate transfer to where the other person is playing and join up.

JG: By the same token, this means that the Asura have infiltrated a lot of the other societies. If there is a Charr in the human city of Divinity’s Reach, he would be looked on as an enemy of twenty years ago and attract attention, whereas the Asura are known as the guys who run the gates which makes them less threatening. These Asura are very insidious, they are the mad wizards.

Since they are more “brain than brawn,” would you say they are more gnome-like creatures than goblins? Because when you think of goblins, you picture a nasty, more threatening creature.

JG: Interesting that you mention gnomes, because I created the Tinker Gnomes of Dragonlance which were the technological gnomes. The big difference between the two races is that the gnomes of Dragonlance were these boffins that built things that blew up and made inventions that required further inventions to fix. The Asura are serious, the Asura are competent. They know what they are doing and if they build something it will happen. If they are going to build a monorail, they will build a monorail; they won’t build something that will not change the world. The Asura ultimately believe that the universe is a big equation, the eternal alchemy which can be solved and that is their goal.

Guild Wars 2 – Asura Race Featurette

As far as the weapons are concerned, are blasting rods or magical swords part of these weapons?

JG: All weapons are available to all races, so humans will have staffs and rods and Sylvari will have swords, the difference is how they approach these. Humans tend to be more traditional fantasy weaponry. The Sylvari grow their weapons, so they would have an axe, for example, that would look like a butterfly wing attached to an organic post. The Asura weaponry, as you noted, tends to have much more of an arcanic feel to it. There’s a sword, but it’s a glowing sword. There’s a blasting rod, but it has bits floating and orbiting around the hilt, so they take what they know into the creating of their weaponry.

So they will have use of all weapons, then, just in different manners? For example, I know some games will allow a wizard to use only staffs and one-handed swords whereas a champion can use a two-handed sword.

JG: We talk about the difference between race and profession, so not all professions will be able to use all weapons. For example, warriors would not use a scepter and focus whereas the elementalists would not use a two-handed sword.

RS: But an Asura could be either one of those and so could a Norn, so it’s much more based on the profession as to what weapon you will use.

Anyone can chose any profession like that then? I know games like LOTRO for example, certain races can’t be a Warden.

JG: We didn’t want to limit people that way. We wanted to tell the story about why the Asura are cool through the story. As most Asura will be magical characters, they’ll be elementalists or necromancers, but as we said, we saw a lot of people playing Asura warriors because they have some really cool moves.

How is development going and are you getting closer to announcing when you will go to beta? I am hoping, soon?

JG: Development is going really well, we have just rolled out a new demo at PAX, at Cologne at Games Con and we’ll be at Paris Games Week as well, that is showing off where we are right now. We have stated that we are going to do a closed beta by the end of the year and based on the information that we are going to be gathering from that, that will set how far we are. I can tell you that the entire staff, as a result of being at these conventions, is incredibly super-charged about getting this game done. We have written a lot of checks through the last few years saying we will be doing this , we are going to get rid of the trinity, we’ll be handling story differently , and one by one we’ve been showing people that we can do this. Now we have to get it across the finish line.

I saw the Norn demo at GDC and I loved it.

JG: Yeah, we throw you into the middle of the combat and that demo teaches you what it’s like to be a Norn. You are a hunter, you want to gain reputation and at the end of it, you get to fight a huge Ice Worm. It’s not your “kill 5 rats” type of demo. It is a truly beautiful game; I just can’t tell you how fantastic the art is, how well the entire game is coming together for us – and it’s just a great game to play.

ArenaNet will start holding small, closed alpha and beta tests sometime this year, with feedback determining a date for the public beta test and the game’s ultimate ship date.

We’ll have the trailer posted for you in a bit.

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  • Twitch’s new process makes it easier for streamers to appeal flagged content

    Twitch has updated its appeals process concerning videos that have been flagged by the audio ID system. Towards the end of last year, Twitch introduced a new audio recognition system that scans archived streams and automatically mutes the audio whenever copyright music is identified. The system has been in-use ever since and Twitch has today […]

  • The Witcher 3: Wild Hunt has a day one patch, but it’s not a major one

    The Witcher 3: Wild Hunt will indeed have a day one patch, to make the first-time experience as smooth as possible. Like many modern games, The Witcher 3: Wild Hunt will have its day one patch. According to the developer however, it wasn’t born out of necessity. Miles Tost, level designer at developer CD Projekt […]

  • CoD: Advanced Warfare owners get free pistol today

    Advanced Warfare developer Sledgehammer Games is adding a new pistol to the game, free to all players. The M1 Irons is a new pistol that comes to Advanced Warfare starting today. The weapon is offered as a thank you gift from the developer. Sledgehammer says the Irons is good at range and packs a punch. […]

  • Fall down the Skullgirls Big Band music video rabbit hole with me

    Skullgirls is a pretty amazing fighting game, but did you know it’s also a passable music creation suite? Earlier today I was idly perusing an episode of PlayStation Underground showing off Skullgirls 2nd Encore, a re-release of the indie fighter packing in loads of new features and coming to PS4 – with full cross-play! – […]

  • The many uses of Wolfenstein: The Old Blood’s pipe weapon

    Wolfenstein: The Old Blood adds a sick new weapon to BJ’s arsenal: a pipe. In Wolfenstein: The Old Blood, a pipe is not just a pipe. Not only can you bash nazis with it, you can use it to climb walls, reach hatches, and even break through some walls. Plus? You can dual wield it. […]

  • Mortal Kombat X teaser gives first look at Predator

    Mortal Kombat X’s next celebrity guest was teased during the latest Kast. Today’s Mortal Kombat X Kast was mostly about all about Jason, but also included a very brief nod to Predator. You can watch the full livestream to see the tease in situ if you’re really keen, but IGN shared this convenient edit: There’s […]

  • Rock Band 4 has count-ins, drum fills and vocal harmonies

    Rock Band 4 will more closely emulate the feeling of being a real musician with some neat personalisation touches. For Rock Band 4, Harmonix elected to double down on player ownership of their experience rather than technical precision. To this end, it has implemented a number of cool new features. I am wildly envious of […]

  • Yaiba: Ninja Gaiden Z, Lost Planet 3 developer shuttered

    Spark Unlimited has gone down with all hands. The Yaiba: Ninja Gaiden Z and Lost Planet 3 developer has been shuttered and all staff laid off. Chief technical officer John Butrovich confirmed the news in a statement issued to IGN. “Spark Unlimited is closing as a video game developer. The ongoing opportunities for smaller mobile […]

  • PS Now subscription available on PlayStation 3 this month, Vita coming soon

    PlayStation Now’s all you can eat service has finally been dated for PS3. Subscriptions to PS Now, Sony’s cloud-based gaming service, will be available on PS3 from May 12 in the US. The all you can eat package will also be made available on select Bravia TVs and Sony Blu-ray players on the same date. […]

  • GTA 5 is even better with a gravity gun

    GTA 5 modders have made a dream come true, adding a gravity gun to your arsenal of mayhem-causing weaponry. GTA 5 isn’t ready for this. It looks like a heck of a lot of fun, but the poor old Los Santos po po can’t deal with the resulting carnage at all. If Rockstar were ever […]

  • “Mod makers should be able to make money from their creations,” says DOOM creator

    DOOM co-creator John Romero has weighed in on the paid mods debate. Paid mods are a hot issue right now. For years, Valve has been enabling content creators to make money from their work on Counter-strike: Global offensive, Dota 2 and Team Fortress 2, but when it partnered with Bethesda to offer the same for […]

  • Watch WRC driver Kevin Abbring smash through a DIRT Rally challenge

    WRC driver Kevin Abbring has been participating in Dirt Rally’s daily events – and kicking ass. Dirt Rally seems to have ticked one of the most difficult to attain boxes of racing development – creating something professional drivers like to play, and which rewards their years of experience. Codemasters published the video below showing Hyundai […]

  • Mortal Kombat X patch to bring PC version up to console standard

    Mortal Kombat X PC will be fixed tomorrow, NetherRealm has promised. The PC version of Mortal Kombat X has come under fire for poor performance, including stuttering frame rate and bugs as plenty. About 45 minutes into a recent Twitch stream, NetherRealm boss Ed Boon said an update will drop tomorrow to address many of […]

  • Destiny House of Wolves: all new Crucible maps detailed

    Destiny’s House of Wolves DLC will add four new maps to the Crucible, the game’s competitive multiplayer mode. Let’s take a look at all of them. Alex brings you new footage showing all of the four maps that will drop with House of Wolves. He goes over the layout, landmarks, gameplay styles, and other important […]

  • Custom Xbox One Star Wars controllers look very tempting

    Microsoft is celebrating May 4 by showing off concept designs for Star Wars-themed Xbox One controllers. May 4 is of course Star Wars Day and the controller concepts you’re about to see are just that, concepts. Or at least that’s what they said they are. There are four designs and they don’t look very practical. […]

  • Project Cars launch trailer is an anthology of race cars, set to the beats of Deadmau5

    Project Cars comes out this week and there’s just enough time for one last trailer. Project Cars, Slightly Mad Studios’ ambitious racer that has been in development for ages, is finally coming out this week. The racer received plenty of changes throughout its development based on community feedback and the final product will be in […]

  • Star Wars Battlefront dev reveals planet Sullust

    Sullust, a planet that has not been previously shown, will be featured in one of Star Wars Battlefront’s maps. Star Wars Battlefront developer DICE revealed today that planet Sullust will be one of the game’s locations. The planet was mentioned in the films and other Star Wars works, but was only shown today. DICE posted […]

  • Destiny House of Wolves: Tower vendor changes

    House of Wolves will change the inventory of some of Destiny’s vendors and add new roles to others. Here’s everything that has been announced so far. You know that House of Wolves will bring a new social space to the game in the form of The Reef. But did you also know that the good […]

  • Nintendo apologises for Amiibo shortages, will reissue some out-of-stock figures

    Nintendo released a statement today to apologise for fan’s frustrations in finding some Amiibo figures and promised to handle distribution better going forward. Nintendo has been criticised recently for its lack of communication when it comes to new Amiibo figures. Something which has lead fans to not know if certain figures are limited to some […]

  • Halo: MCC “a black eye for us,” Halo 5 won’t suffer the same fate, says franchise director

    The development of Halo: The Master Chief Collection was of an “outrageous complexity,” which was one of the reasons it suffered a horrible launch. None of that will happen with Halo 5: Guardians, according to Frank O’Connor. Frank O’Connor, Halo franchise development director opened up to Xbox Achievements about the difficult task of developing The […]

  • Destiny House of Wolves: weapon Reforging explained

    When House of Wolves drops in a couple of weeks, you’ll be able to change the stats of some in-game weapons. This process is called ‘Reforging’. Alex goes over all the details Bungie revealed about the new Reforging system. This covers the materials you need, the weapons that can be reforged and much more. Make […]

  • GTA 5 PC: control the in-game phone with your iPhone using this mod

    GTA 5′s latest mod lets you control the in-game phone with your real-life iPhone. Reddit user Planetleak wanted to see if he would succeed in getting his iPhone to control the phone in GTA 5. He did it and has a video to prove it. It’s not a mod per-se, but it emulates mouse and […]

  • SoulCalibur dev wants to know fans’ favourite characters for “something huge”

    SoulCalibur developers are probably working on a new game, because they’re asking fans to vote on their favourite characters. Project Soul, the longtime developer of the SoulCalibur series is soliciting feedback on fans’ favourite characters. The developer said as much in a post on its Facebook page. “Calling all SoulCalibur Fans! Project Soul would like […]

  • Jason Voorhees doesn’t look out of place in new Mortal Kombat X trailer

    Jason Voorhees comes to Mortal Kombat X starting tomorrow and it’s time to celebrate his arrival. Jason Voorhees, the first DLC character for Mortal Kombat X has been given the trailer treatment. Jason is part of the game’s Kombat Pack, owners of which can start using him tomorrow, May 5. Being an iconic horror character, […]

  • Dragon Age: Inquisition – Dragonslayer DLC announced, free to all this week

    Dragon Age: Inquisition is getting a multiplayer expansion this week. BioWare has announced that all owners of Dragon Age: Inquisition will receive a new multiplayer expansion, for free. The expansion is called Dragonslayer and it’s centred around fighting dragons, hence the name. Three new playable characters will join the roster as you explore an all-new […]

  • Sonder is still happening, and this is the best news of the week

    Sonder is a really interesting-looking new indie adventure, which I am quite excited to remember exists. We first heard about Sonder in late 2013, when its debut trailer introduced us to a Kamai Media’s ambitious vision. In the intervening months Kamai has been hard at work on its space station management sim slash non-linear narrative […]

  • Twitter axes playable Internet Archive embeds

    The dream has died: Twitter has disabled Internet Archive game embeds. Remember how for a few days you could tweet a link to an a game on the Internet Archive and it was playable direct from that tweet? Well, Twitter has cancelled that. All those tweets now just show links. GamesIndustry suspects it has something […]

  • Lords of the Fallen, Divinity: Original Sin developers will reveal new games at E3 2015

    Lords of the Fallen developer Deck13 and Divinity: Original Sin developer Larian Studios have new projects in the works which will be revealed at E3 2015. Publisher Focus Home Interactive is behind both new games. In a French press release [PDF] spotted by RPG Codex, Focus said it will show off the two unrevealed titles […]

  • Rare game announce expected at E3 2015

    Rare’s new game will be shown off at E3 2015, apparently. Rare hasn’t announced a reveal, and neither has Microsoft, but it looks like the news has slipped out anyway. IGN cites a tweet from Rare creative director Simon Woodroffe in which he says that a new project from Rare designer Gregg Mayles will be […]

  • Batgirl expansion included in $40 Batman: Arkham Knight season pass

    Here’s what you get in the $40 Batman: Arkham Knight season pass. Batman: Arkham Knight’s season pass was announced last week, but apart from the news that it would cost a whopping $40/£33, we didn’t get many details of what it would include. Thankfully, Warner Bros. has since acknowledged the clamour this caused, as players […]

  • Star Wars Day Xbox sale discounts Force Unleashed, Lego games

    Star Wars Day is upon us, and here’s an Xbox sale to mark it. Microsoft is offering discounts on Xbox 360 games to celebrate May 4. From my desk here in Australia the sale is a bit light on content – two Lego games, plus The Force Unleashed and its DLC packs. Your mileage may […]

  • Here’s hoping this tease means we see Mass Effect at E3 2015

    Mass Effect boss Mike Gamble has shared a teaser image, which we’re more than happy to draw speculative conclusions from. The new Mass Effect game in the works at BioWare Edmonton is a mysterious beast. Judging by how long it’s been in development, it feels like we’re about due for a proper reveal, to clear […]

  • Watch almost a whole hour of Wolfenstein: The Old Blood

    Wolfenstein: The Old Blood is almost here. Are you ready for old-school shooter action? Wolfenstein: The Old Blood publisher Bethesda livestreamed almost an hour of the Machine Games shooter recently, and has now uploaded the archive to YouTube. Check it out below: Wolfenstein: The Old Blood launches digitally on PC, PS4 and Xbox One on […]

  • Splatoon lacks voice chat to promote a positive online experience

    Nintendo’s multiplayer game Splatoon will not contain a voice chat option in order to “focus on the positive aspects” of online gaming. Speaking in the latest issue of Edge magazine (thanks, GamesRadar), Splatoon co-director Yusuke Amano said personal experience with negativity in online voice chat was one of the main reasons for excluding the feature. […]

  • D4 on PC: differences from Xbox One version, system specs announced

    D4: Dark Dreams Don’t Die – Season 1 is coming to PC, and Access Games has provided a list of features different from the Xbox One version. We’ve pulled most of the changes off the game’s website and posted them below, along with the PC specs. D4 on PC Kinect gesture input controls replaced with […]

  • The Megalodon returns to Battlefield 4 with the latest CTE patch

    The Megalodon Easter Egg in Battlefield 4 may have been removed earlier this year from Naval Strike, but it has since resurfaced on the CTE with the latest patch. I’d make a Jaws reference, but it’s been done to death. The shark is shown in the video on the Paracel Storm map which was where […]

  • Survival horror game Kodoku has a new work-in-progress trailer

    Kodoku, the survival horror title from Carnivore Studio, has a new work-in-progress video available, showing you how the game is coming along. Announced for PlayStation 4 and Vita back in 2013, the game is slated for release sometime this year, and tasks the player with avoiding mythical Japanese ghosts using only magic and stealth. Thanks, […]

  • Current HoloLens prototype has noticeably “tighter” FoV compared to January build

    Microsoft’s augmented reality headset HoloLens is still very much in the prototype stage, according to various reports out of the Build Conference. Microsoft hasn’t discussed technical specs with the press yet as nothing is set in stone, but during a hands-on at Build, Ars Technica noticed the prototypes had a “x86 processor, 2GB RAM, 802.11ac […]

  • Silent Hills petition asking Konami to continue development has over 50,000 signatures

    A petition to save the Silent Hills game has been formed by fans in the hopes Konami will change its mind and bring the collaboration with Guillermo del Toro back from the dead. Konami confirmed on Monday the Silent Hill remake from film director Del Toro and Metal Gear’s Hideo Kojima had been cancelled, but […]

  • Attack on Titan has a US release date, title changed in EU over copyright claim

    Attack on Titan: Humanity in Chains will be released under a different title in Europe, according to the publisher, and while a release date has been set for North America, the same cannot be said for fans across the pond. According to Atlus, a copyright claim in Europe has forced the company to publish the […]

  • Yooka-Laylee meets final Kickstarter Stretch Goal in less than 24 hours

    The Kickstarter for Playtonic’s Yooka-Laylee sailed beyond its final £1 million ($1.5 million) Stretch Goal overnight, which will allow for a simultaneous release on all announced platforms. Once funded, Yooka-Laylee was slated for release on Linux, Mac, PC, PlayStation 4, Wii U, and Xbox One; however, a simultaneous release on all platforms wasn’t guaranteed unless […]

  • Not a Hero will miss its May 7 release date, but not by much

    Not a Hero will miss its May 7 release date, according to an announcement from Roll7. Not to worry though, it’s only by a week. According to the developer, the delay is due to “having undergone super-secret upgrades to crank shit up to 60fps.” The extra week will provide the additional time needed for tweaking […]

  • Assassin’s Creed, The Crew, Far Cry 4, other Ubisoft titles on sale through the Humble Store

    Ubisoft has put a number of its games on sale through the Humble Store. Franchises Assassin’s Creed and Far Cry are on discount as are single release titles. The list of games on sale are below. For pricing in your region, head over to the Humble Store. Anno 2070 Complete Edition Assassin’s Creed 3 Assassin’s […]

  • Payday 2: Repeater rifle, Peacemaker pistol introduced with The Butcher’s Western Pack

    Overkill Software released the 21st DLC pack for Payday 2 yesterday, titled The Butcher’s Western Pack. The pack will run you $4.99/€4.99 and other digital distribution channels. “For our 21st DLC we go back in time to visit the Wild West and the arsenal it was known for,” said the developers. “With it we’re introducing […]

  • The Yooka-Laylee Kickstarter just launched and has already met its funding goal

    Playtonic Games launched the Kickstarter campaign for Yooka-Laylee at 5pm UK, and in just over 30 minutes it already hit its $270,000 funding goal. You can watch the funding counter continue to roll over through the link. Yooka-Laylee is a 3D platformer where the characters use special moves such as Yooka’s tongue grapple and Laylee’s […]

  • Batch of hi-res Persona 5 screenshots released by PlayStation Japan

    A set of screenshots have been released for Persona 5, and while you’ve seen these before in magazines and on the official website, these are high-res versions. Some will even look familiar to those who watched the first gameplay trailer back in February. The shots were posted over on the PlayStation Japan Persona 5 game […]

  • Is Alien: Isolation getting HTC Vive support?

    Placeholder images for SteamVR icons have been found and it looks like there may be support for Alien: Isolation, so if you enjoy soiling yourself, get psyched! NeoGAF members found a thread on Reddit, where a little rooting around in a Steam directory unearthed the images. The list includes both games and apps, and as […]

  • Xbox Live multiplayer is free this weekend on Xbox 360

    Xbox 360 players in all Xbox Live regions can play multiplayer online for free this weekend. If you are a Silver member, this means you are Golden from May 1-3 and can play multiple games online with your buddies. All you have to do is log-in to Xbox Live.

  • Assassin’s Creed actor Michael Fassbender confirms film production starts September

    The Assassin’s Creed movie will start production this fall, actor Michael Fassbender (Prometheus, 300, X-Men:First Class) as confirmed. Speaking with ComingSoon.net, Fassbender said filming will start in September, which is inline with Ubisoft’s announcement in February. The actor will star in the film alongside Oscar-winning actress Marion Cotillard, both reuniting with their MacBeth director Justin […]

  • Eve Online boss states VR won’t be as big as we think next year

    I don’t think I’m the only one who wants VR to hurry up and manifest into a Sword Art Online-esque reality. Unfortunately, the chief executive officer at the studio behind Eve Online doesn’t think that will be happening any time soon. Talking to Venture Beat, Hilmar Veigar Pétursson touched on his excitement at the prospects […]

  • The Last of Us: Left Behind goes standalone in May on PS3, PS4

    Naughty Dog has announced that The Last of US DLC Left Behind will be released as a standalone experience next month. It can be purchased for both PlayStation 3 and PS4 through the PS Store and a two-hour demo of the Factions multiplayer will also be made available. “The Left Behind standalone game will have […]