You’d think with it being a first-person shooter now, Starbreeze is looking to throw everything and the kitchen sink out of Syndicate in terms of nostalga from the originals. Quite the contrary, actually.
Game director Neil McEwan has said that the reboot to the Bullfrog IP was always going to be an first-person shooter effort instead of the tactical origins the series came from.
But speaking to OXM, he noted the Swedish studio was aiming to provide as “much homage” to the old games as possible.
“It was always going to be an FPS,” said McEwan.
“The original nub of the idea was to take that viewpoint from the original game and zoom into the Agent’s head, and play that part. A closer experience – to become one of those Agents.”
He continued: “We’re big fans of the original Syndicate, and we’re definitely paying as much homage to it as we can – bringing across the essence of the world, the core essence of what it is to be an Agent. That sounds wanky but it’s true – we’re taking the Persuadatron and evolving it in different ways, the weapons and brutality.
“On both facets of the game, the co-op and the single player, it’s very key to stay true to it.”
After years of speculation, the project formally known as Project Redlime was unveiled for an early 2012 release on PS3, 360 and PC yesterday.