If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Insomniac: Resistance "asks more of players"

Insomniac Games is aware that Resistance's more complicated weapon system is a closed book to casual players, and invested heavily in explaining it through gameplay.

"Resistance asks a little more of players than most shooters, in that we have some very exotic weapons," lead designer Drew Murray told Joystiq.

"All of our guns have a primary and secondary fire, and we found in doing testing after Resistance 2, there's really a split between people who like the Resistance games and those who don't. A lot of it comes down to, do people really understand how the weapons system works."

During development of Resistance 3, Insomniac turned its attention to level design which teaches players to use all the options at their disposal, apparently successfully.

"Doing usability testing, we've seen the amount of guns that people use and the number of people using secondary fire, is just through the roof now. I think this will make people enjoy the game a lot more," the designer commented.

Resistance 3 is a PlayStation 3 exclusive, and released this week. It's drawing favourable reviews.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

In this article

Resistance 3

PS3

Related topics
About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

Comments