Monthly Archives: August 2011

Wed, Aug 31, 2011 | 05:16 BST

Hard Reset developer: Mainstream games are boring

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Flying Wild Hog isn’t interested in making just another shooter with Hard Reset, instead catering to the discerning PC gamer tired of modern tropes.

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Wed, Aug 31, 2011 | 04:36 BST

Deus Ex: Human Revolution code broken – but puzzle continues

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The fiendishly clever Internet Massive has broken the Deus Ex: Human Revolution code, finding yet another tease.

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Wed, Aug 31, 2011 | 04:03 BST

Bayonetta producer denies sequel news

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Platinum Games producer Atsushi Inaba has said rumours of a sequel announcement are unfounded.

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Wed, Aug 31, 2011 | 03:32 BST

No civilian casualties in Battlefield 3

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Battlefield 3 executive producer Patrick Bach has said DICE isn’t comfortable giving players the option to act out evil deeds in-game.

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Wed, Aug 31, 2011 | 02:42 BST

Newell: Steam will “seem very primitive” in a few years

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Valve co-founder Gabe Newell says other companies should look to the future rather than try to copy what Steam does – before the digital distribution platform is outdated.

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Wed, Aug 31, 2011 | 02:18 BST

Dragon’s Dogma AI learns from players

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Action RPG Dragon’s Dogma has some unusual features, including a kind of Internet hive mind informing your AI companions’ actions.

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Wed, Aug 31, 2011 | 02:02 BST

Yakuza 5 and new portable title announced

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Two new Yakuza games are on the way from the newly formed Yakuza Studio.

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Wed, Aug 31, 2011 | 07:52 BST

Atlus confirms Persona 5 development ramping up

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After an extended period of dormancy, Atlus is ready to get moving on the long-anticipated Persona 5.

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Wed, Aug 31, 2011 | 01:12 BST

Gibeau: ‘Hard to conceive’ of what next-gen hardware might do

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EA Labels boss Frank Gibeau has said consumers are happy with curent consoles, and that this generation still has plenty of life in it.

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Wed, Aug 31, 2011 | 08:04 BST

Persona 4 Vita confirmed in new Famitsu for spring 2012 JP launch

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Last week’s Persona tease, further fueled on Monday? It’s just as we thought. Persona 4 is going portable title – but not to PSP.

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Wed, Aug 31, 2011 | 00:49 BST

Star Wars Galaxies fansite hacked – 23,000 logins posted

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Star Wars Galaxies fansite SWGalaxies.net is the latest game-related hack to see player identities compromised.

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Wed, Aug 31, 2011 | 00:32 BST

US: 3DS Ambassador Program detailed

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Nintendo of America has unveiled the last NES titles of the 3DS Ambassador Program, and detailed how to get hold of your free swag.

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Tue, Aug 30, 2011 | 23:32 BST

New Sesame Street: Once Upon A Monster short

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Double Fine studio lead Tim Schafer and the Cookie Monster star in this new short for upcoming Kinect title, Once Upon A Monster.

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Tue, Aug 30, 2011 | 22:29 BST

US News Wrap, August 30 – What Happened Today

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It’s time to get you wrapped up on what occurred during my shift.

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Tue, Aug 30, 2011 | 21:58 BST

Tuesday Shorts II: Gears 3 controller, Left 4 Dead, Gunstringer demo, The Kore Gang

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Here’s a second dose of shorts for your Tuesday.

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Tue, Aug 30, 2011 | 21:50 BST

US PS Store and Plus Update – Revelations MP beta date, The Baconing, GoW:Origins demo, CoD sale

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Sony has updated the US end of the PlayStation Store with some nice goodies for Plus members and everyone else. Get caught up on both below the break.

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Tue, Aug 30, 2011 | 21:31 BST

Resistance: Burning Skies has a Norman Rockwell vibe just before it’s smashed by Chimera

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SCEA’s Frank Simon has said the reason a fireman was chosen as the hero in Resistance: Burning Skies, is because the game needed a character that would be “willing to run into a burning building,” for one thing.

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Tue, Aug 30, 2011 | 21:17 BST

343 sometimes had to do more than just tweak Halo: Anniversary’s visuals

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343 Industries’s Frank O’Connor has said the team did a bit of tweaking tot he visuals in Halo: Anniversary, and not just when it came to enhancements.

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Tue, Aug 30, 2011 | 20:56 BST

Quick Quotes: Bioware on the action moments in Mass Effect 3

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“You watch a movie and if it’s hard hitting, crazy, turn it up to 11 every moment of the movie, it dulls your senses and you don’t really appreciate the moments. Just like any movie, a game is like that, especially Mass Effect 3. You have your critical moments where decisions are important and big set pieces are absolutely critical to telling the story. Then you have your other moments where it’s more along the lines of you go to other worlds and you do things that aren’t necessarily inspired by huge set pieces. It’s not about always turning it up and always making it action-packed, because without the downtime, the other part of it, you don’t see the effect the war is having upon the galaxy. You don’t actually appreciate it as much the moments when you’re up and close and personal to the Reapers.” Bioware’s Mike Gamble on pacing actions sequences in ME3 to TenTonHammer.

Tue, Aug 30, 2011 | 20:40 BST

Valve concerned with getting DotA 2 right, will worry about monetization later

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Valve’s Gabe Newell And Erik Johnson have said the studio is more concerned with getting DotA 2 working right and making it fun than how it will be monetized.

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