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Mojang sketches outline of Scrolls economy

Scrolls, the next game from Minecraft developer Mojang, will be multi-platform, and feature subscription, microtransaction, and virtual currency options.

Speaking to PAX attendees in a Q&A session helpfully uploaded to Youtube, designer Jakob Porser said the game will release on multiple platforms, and players will be able to sign in to a persistant identity and collection from any format - including in-browser. Following an initial layout, players can sign up for an optional subscription, which delivers a new package of scrolls each month.

Although new scrolls will also be available for individual purchase, they can be obtained by other, non-financial means, including winning ranked matches.

Unwanted scrolls can be sold through an auction house for in-game currency, and the ability for scrolls to be levelled up - something Porser says is tricky to balance despite a ranking system - will add to their value.

Pricing hasn't been settled yet, but although Porser said making the initial game free-to-play would undermine the economy - thanks to the ability to auction off content - he wasn't expecting to charge "a whole lot of money".

Regarding tournaments, Porser said Mojang is considering allowing players to set up their own ranked tournaments to allow for local leagues and friendly groups.

What seems to be a new trailer for the game has turned up, too - check it out below.

Thanks, games.on.net.

Cover image for YouTube video

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Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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