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Original Portal creator Kim Swift’s Quantum Conundrum revealed

Thursday, 25th August 2011 19:05 GMT By Stephany Nunneley

Kim Swift, who left Valve for Airtight Games, has revealed her new project to Gamespot and it’s called Quantum Conundrum.

In it, folks will play a kid searching for his uncle, Professor Fitz Quadwrangle, who is a mad scientist. His mansion has been filled with various, strange science experiments which will be the puzzle elements in the game.

Players will use a glove which will allow them to shift dimensions, and players place “glowing pink batteries” in receptacles which will allow dimensional rifts to grow larger. This will allow players to pull themselves into a parallel dimension.

These dimensions will turn rooms of the mansion and its contents into sort of an alternate reality. One of these rooms tasks players with “redecorating it,” in order to help getting to the next area. In normal reality, safes and other objects will be hard to move or reach, so switching dimensions will help matters.

You can watch the launch trailer for the game with commentary from Swift below, and read the full article on Gamespot.

Quantum Conundrum is slated for release in early 2012 on Steam, PSN, and XBL.

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14 Comments

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  1. Ireland Michael

    This has potential (the second half is better than the first), but it just seems incredibly charmless.

    #1 3 years ago
  2. Telepathic.Geometry

    WTF, this looks fuckin’ epic! Fluffy dimension? MFingSOLD!

    #2 3 years ago
  3. DSB

    @1 I think the lack of charm is mostly down to the lack of bells and whistles. There’s no music and no talk, beyond the weird disembodied people ruining the experience.

    It does seem very close to Portal, and that’s a little underwhelming, but I’d still like to see more people doing this sort of thing rather than Console Franchise Iteration 54 or Military Shooter X.

    @2 I second that, twice. Thirded!

    #3 3 years ago
  4. sb319

    Seems about as fun and intuitive as Narbacular Drop… clearly it was Valve that really made Portal what it was.

    #4 3 years ago
  5. Maximum Payne

    Portal with colors !

    #5 3 years ago
  6. Phoenixblight

    @4

    Uh no it wasn’t actually. THe only thing Valve did was hire the team that made Portal. It was a student project at Digipen and Valve liked the idea so they hired 12 students. Kim left shortly after the release of Portal because Valve had removed her game from a competition because “it was too racey”

    I like the demo Kim had shown. Will most likely pick this up.

    #6 3 years ago
  7. Blerk

    Liking the look of this so far! Hopefully it’ll do well off the back of the Portal connection and the fact that it’s a digital release.

    #7 3 years ago
  8. DSB

    So Erik Wolpaw, Marc Laidlaw and Chet Faliszek didn’t write Portal?

    News to me!

    #8 3 years ago
  9. Phoenixblight

    @8

    Correct sir.

    #9 3 years ago
  10. DSB

    Might want to check in with reality on that one.

    #10 3 years ago
  11. Phoenixblight

    @10

    Dude seriously the game as its base was created by 12 students which Valve hired and then Erik WOlpaw and all came on to do a short story for the game but at its development they were not part of.

    http://en.wikipedia.org/wiki/Narbacular_Drop

    http://news.bigdownload.com/2010/03/08/digipen-student-game-team-hired-by-valve-are-they-working-on-po/

    Wolpaw was the last part of development they had all the levels all set up and ready to go and then they tied a story to it for the appeal. WOlpaw was not part of the actual development of the game thats just stuff you add to the core of the game to add upon the goodness of it.

    #11 3 years ago
  12. Kabby

    The game looks too overly contrived to be fun.

    #12 3 years ago
  13. DSB

    @11 You’re desperately trying to avoid the subject here.

    It’s really quite simple – Did those students write the game, yes or no? The answer is no, they did not.

    They made the core game, the concept is theirs, and the gameplay is theirs. But there’s a bit more to Portal than simply being an outstanding physics puzzle.

    Nobody’s denying the fact that Swift lead the development, and that it’s ultimately created by those students, just as you’d have to be an idiot to deny, that people who wrote the game were Erik Wolpaw, Chet Faliszek and Marc Laidlaw. With Jay Pinkerton replacing Marc Laidlaw for Portal 2.

    While the original team did come up with the idea of a disembodied crook leading them through the test chambers, and while I’m sure they contributed to the new setting and story, the actual personality and lines of GLaDOS is purely down to those writers, no matter how much it hurts for you to admit it.

    Your claim read like this: “The only thing Valve did was hire the team” – This is categorically, verifiably, falsifiably untrue.

    You were wrong, get over it.

    #13 3 years ago
  14. sb319

    Well said DSB.

    Anyway, Narbacular Drop was a neat idea but a bloody awful game. It took the experience, talent and money of Valve to make Portal as great as it was. A lot of hard working Valve people made Portal something amazing, and lazy journos (and idiot commentators alike) do them a disservice by repeatedly identifying Swift as the “creator of Portal”.

    #14 3 years ago