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Microsoft’s “not keen,” on formerly exclusive-PSN titles hitting XBL

Wednesday, 24 August 2011 19:34 GMT By Stephany Nunneley

European Xbox boss Chris Lewis has said it is extremely important for Microsoft to nab exclusive Xbox 360 games and DLC, and because of its importance to the firm, this is one of the reasons why formerly PSN-exclusive titles rarely if ever land on Xbox Live.

Speaking with Eurogamer during gamescom, Lewis said DLC windows of exclusivity such as the Black Ops content, are not only critical for differentiation, but because the firm feels the “cross-platform experience is better on Xbox.”

“We enjoy great success with Call of Duty,” he explained. “Live is the oxygen that runs through our business. The experience users have through Xbox Live is a fundamental differentiator for us versus other platforms. Our ongoing commitment to experiencing better and playing better on Xbox is partly a function of what we do with Xbox Live. So, exclusive IP is critical, of course. You’ll see more of that over time. You’ll also see us, though, committed to working with people like EA and Activision on their cross-platform consoles to make sure they play better, and they integrate better across PC, phone and the console in a way other people’s just simply can’t.

“We’re a little biased, so obviously we’re going to look to protect our own space as best we can and get exclusivity. Whilst I can’t be specific about the terms and conditions, you can be very confident we seek to maximise our own advantage to ensure the playing field is even, and certainly plays to our advantage wherever possible.

“As you can also imagine, our partners have to be mindful of the relationship they have with all platform holders, and they need to be equitable. But there are contractual situations where we get agreement with different people to do different things, and through what we have available on Xbox Live, we are able to offer things other people can’t offer, that allows that exclusivity and unique elements to it that might not otherwise be available elsewhere.”

Lewis said this is one of the reasons why a downloadable usually doesn’t receive a launch on Xbox Live Arcade it happened to be released via PlayStation Network first.

“We’re not keen to do it, I wouldn’t say never,” he said. “We wouldn’t be specific about that. But I’d be surprised if we saw that as something we’d encourage. But, honestly, and this is going to sound a bit contrived, we just want what our consumers want from us.

“We want to be where they want us to be. We want the quality bar of what they experience from us to continue to go up. I think it has to happen. Everybody’s got to do that. If we want to continue to command healthy average selling prices, which we all do, that which we offer our consumers has got to keep getting better. Despite the fact it can be irksome to have such strong competition all the time, it actually does keep us on our toes. It’s great for everyone, and it makes for a very healthy race to higher and higher levels of quality of game experiences.”

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25 Comments

  1. hitnrun

    Hey, Microsoft, remember how you took advantage of Sony’s ridiculous pride in your winning of the Internet space?

    #1 4 years ago
  2. Lord Gremlin

    So, in the end it boils down to Xbox 360 NOT getting content. All for some timed exclusives? Only retarded fanboys care about them. Way to shit on your customers, Microsoft.
    Unless they believe most 360 players are retarded fanboys, and that would be offensive to say the least.

    Real results? You can play Limbo and Castle Crashers on PS3, but you will never get Trine on 360. Nice job, MS.

    #2 4 years ago
  3. TerraZet

    Seriously? Grow the fuck up, Microsoft.

    #3 4 years ago
  4. OrbitMonkey

    This just sounds like the same *you only get this experience with us* mantra Apple keep peddling. Of course people buy into it & by the time they realise their are other equally pleasurable experiences to be had on other formats, their too invested to want to break free…

    #4 4 years ago
  5. joshua nash

    so this is what it mean to get fuck in ass by MS, i feel really dirty for giving them my money if they ain’t going to give me the games i want to see

    #5 4 years ago
  6. DaMan

    #4 I know right, why waste money on a Porshe when you can take the bus. You only have one life, why spend the hard earned money on making it easier.

    I think caring about others being or nor being able to play something on another box of wires is what disturbing folks do… I don’t get the whole game A vs game B thing. If I enjoy CoD should I also enjoy Fifa, I suppose for some people it’s all about some invisible war of exclusives, where the system chooses the titles they play. I mean, fair enough if you got an xbox for Gears but why on Earth should i automatically want to play Gears just because I have an xbox?

    If you read more than the article’s headline, then he’s saying they spend money on making the X360 versions of the best selling titles more appealing. Which is right on. The sole reason PS2 got the headstart was because people didn’t want to wait for games like GTA3 to arrive on the xbox.

    #6 4 years ago
  7. hitnrun

    @6: I can’t speak for OrbitMonkey, but as a 360 owner I care about what I can play on my box of wires. And if your suggestion is to buy a PS3, well, yeah, that’s kind of the point.

    “The sole reason PS2 got the headstart was because people didn’t want to wait for games like GTA3 to arrive on the xbox.”

    I think the sole reason the PS2 got the headstart was because it came out a year earlier under an established brand.

    #7 4 years ago
  8. doa766

    maybe they shouldn’t feature Amy then

    #8 4 years ago
  9. strikkebil

    if sony embraces the same policy too, timed exclusives would seize to exist. cos the whole reason that theyre timed is cos thats cheaper. ps3 and xbox install bases are too big for sony or ms to buy full exclusivity for all these small games. in the long run i think this can lead to fewer exclusives.

    #9 4 years ago
  10. DaMan

    #7 I should’ve clarified better, my point is why would you mind if someone who owns a Ps3 will be able to play your xbla games. I was questioning whether people care about the amount of exclusives on their box.. because i for one don’t like to play every single genre in existence.

    That’s why it was successful obviously, among other factors. Not the reason for skyrocketing sales though, or those sales staying above the competition. But regardless, software decides hardware sales in the case of consoles. Best selling software that is.

    #10 4 years ago
  11. Ireland Michael

    Now see, when you own both formats, none of this matters in the slightest…

    #11 4 years ago
  12. OrbitMonkey

    Er I don’t care what you play on? I was making a statement on the fact that execs like this douche really try to draw lines and barriers around performance & experience that really don’t exist.

    It’s not so much about buying a Porsche when you could catch a bus, more like buying into the corporate bullshit that their Porsche is better than the next guys ferrari…

    Their scrambling for some unique selling point & coming up empty. Timed exclusive? Exclusive indie titles? Wow. The holy grail of LIVE? The best thing MS did was charge peopl3 for It. If LIVE was free it wouldn’t be so rated.

    #12 4 years ago
  13. DaMan

    ‘ Wow. The holy grail of LIVE? The best thing MS did was charge peopl3 for It ‘

    If I recall correctly there’re a couple of dozen xbla games that never made it to psn, no? I do believe they’re arseholes for making you pay for it, but see I do like the fact that I can start a party chat by pressing a single button. I tend to use my Mac’s web browser though, since I’m at home anyway.

    You mean I didn’t have to wait a year to play Star Ocean 4, I payed for a fake? Apparently I wasn’t playing GTA SA for a year by the time the trilogy only came out on the xbox, it was all a dream. See, I think it’s a cool thing that I don’t have to wonder if the dlc will get released or not. Or don’t have to wait for unknown periods of time, wondering if the game I want to play will see a release on my box. Simly put, if I want a game and that game is guaranteed to be the earliest and most complete version, I’m going to get that one.

    I think you should try some of the idevices sometime, OM. The way people like you describe them makes me wonder if they used one at all. I’m probably imagining things, like the fact that I can pair my phone with a bluetooth keyboard out of the box, and how you can watch videos on it regardless of the viewing angle. Or perhaps it was all a dream how i din’t have to search for a third party tcpdump or unzip utility. I was probably tripping at all those times i’ve installed apps with a single drag and drop. Point being? Coca wine =/= beer, Mac =/= PC, independent mind =/= ignorance.

    You know what I wanted to break free from for a long time? The shitty sluggish user interfaces of Java phones, which Android greatly reminds me of.

    #13 4 years ago
  14. OrbitMonkey

    Your getting rather defensive. I’m not attacking your preciouse little toys, metely stating that all this marketing hyperbole about the huge differences in consoles/phones whatever is bullshit really.

    The differences are mainly looks & what lifestyle marketing you buy Into.

    #14 4 years ago
  15. DaMan

    Er, I’m just saying you should give credit where credit is due. Since the differences i’ve experienced are practical, I fail to see how they ‘re connected to lifestyle marketing. While you just bring up unrelated examples of your perceived PR.

    I also found your analogy completely poor myself. I’m not sure you read the EG article though.

    ”Titles for Xbox 360 must ship at least simultaneously with other video game platform, and must have at least feature and content parity on-disc with the other video game platform versions in all regions where the title is available.”

    “If these conditions are not met, Microsoft reserves the right to not allow the content to be released on Xbox 360.”

    How that doesn’t enhance their customers’ experience is beyond me.. That’s like saying your 3 year warranty is marketing bs.

    #15 4 years ago
  16. Telepathic.Geometry

    Seems like a fucking ridiculous thing to say: “We don’t want sloppy seconds!”

    The fans playing games on XBL shouldn’t give a shit where a good game came from, if it saves them requiring a PS3 to play it then isn’t that great?

    I am so thankful that a lot of the best titles from XBLA landed on PSN. I do NOT feel sullied by that.

    #16 4 years ago
  17. Kuwabara

    If he feels that way, why did they try steal gta from playstation and make it their baby?? And with metal gear lol.

    #17 4 years ago
  18. Henry

    I totally cannot get his logic…..

    He thinks exclusives are important.
    But he refuses to break his opponent’s exclusives lineup.

    And although he thinks exclusives are important, M$ usually just ask for timed-exclusive.

    #2 says it right. The result is: you get to play Limbo, Castle Crashers on PS3, but not Trine 1 on 360.

    If this ridiculous strategy is really what this Chris and M$ believes in, may be that’s why 360 is losing the console war.

    #18 4 years ago
  19. JimBrown

    Called Final Showdown, it’ll release as a standalone game that will feature a massive overhaul from when the fighter released at retail on PS3 and Xbox 360 in 2007.
    It’ll have two new characters from the 19 that’ll be in the game, including one new character called Jean Kujo and VF3 fan-favorite Taka-Arashi, as well as revised mechanics and balance, simplified controls and more.
    It’ll also have a “new” single-player mode, leader boards and one-on-one online battle system.
    “Virtua Fighter 5 has always been an authentic arcade fighter, even when played from the comfort of a home console. And, like any proper arcade dynasty, we’ve continued to support, expand and tweak the game in the years since its release,” said VP of Sega West’s digital business arm, Haruki Satomi.
    “With Virtua Fighter 5 Final Showdown, we get to bring the ultimate expression of competitive one-on-one gaming to console players in one perfect package.”
    mobile application developer

    #19 4 years ago
  20. Christopher Jack

    @13, Bluetooth keyboard for a phone? Seems awfully redundant, I mean, the only time you’d want to use it is if you’re at home or an office but you’d normally have access to a real computer there.

    Doesn’t matter how many exclusive features Apple buys, I’ll always prefer Android, a system that doesn’t assume that you’re a dumbarse & gives you some freedom.

    #20 4 years ago
  21. eloix

    It’s pretty ironic hearing MS talking about “exclusive”. Indeed, such comment from MS would please fanboys, but gamers know that Sony got tons exclusives in different genres for them.

    #21 4 years ago
  22. OrbitMonkey

    @DaMan, *I also found your analogy completely poor myself* well yes, it was just a simple reworking of your rather lame Porsche or bus anology.

    Microsoft refusing to sell games that sold 1st on another system enhances customer experience? Well maybe from the viewpoint, that from taking this stance, they hope devs are to scared to sell to anyone else 1st… Not so good if your a 360 owner who fancied Trine

    And the 3 year warranty is bs only offered because of the whole red ring of death fiasco.

    Credit where its due though, you do defend your toys :D

    #22 4 years ago
  23. DaMan

    OM, my Porshe analogy is perfect, since they’re luxury products which ultimately aren’t exactly necessary, just make your life easier. You on the other hand were comparing conference presentations of the devices to this guy defending corporate release policies.

    Game gets released. You want to play it. If it gets released on another device first, surely you’re going to question whether you should’ve gotten that other device instead.

    Now what they’re saying is they don’t want to spend money on niche titles. Like Trine. No sane publisher of a high selling title would go against the policies and lose the customers. Besides, MS aren’t that stubborn as to miss on best selling games e.g. RdR or LA Noire, as this guy says it depends.

    I was talking about the warranty being a practical positive thing anyway.

    Mac and phone aren’t toys, buddy. they’re productive tools.

    #23 4 years ago
  24. OrbitMonkey

    Conference presentations? No, i’m saying the differences between a ps3/360, or a iPhone/Desire are minimal at best, hence the need for marketing aimed towards selling a experience or lifestyle.

    And as for not wanting to spend money on niche titles unless their on 360 first is beneficial to customers, well thats just corporate spin.

    #24 4 years ago
  25. DaMan

    HTC Desire is a decent hardware running a crappy me too clone of iOS with jittering interfaces, it also doesn’t have the same display or not nearly as much in terms of memory. You get what you pay for.. If you just want a smartphone to call people then the differences are almost non existent.

    If I were MS I ‘d put the bluetooth into the thing back then, then again you could hook up it to a monitor with the Vga cable, hence the flexibilty is questionable.

    I don’t see this guy marketing their console here, I see him stating corporate policies.

    They hardly spin anything, they want to maximize their profits. No publisher is going to spend money on promoting something potentially low on sales when they can release CoD every year.

    #25 4 years ago

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    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.