RAGE against the machine: Tim Willits on id’s latest

Tuesday, 23 August 2011 07:31 GMT By Nathan Grayson

Nathan Grayson talks to RAGE creative director Tim Willits about helming the first new IP in years from the shooter genre’s grandaddy, id Software.

idSoftware’s rage

Post-apocalyptic, open-world shooter first announced in 2007.

The first id game since Doom 3 in 2004.

The first new id IP since Quake in 1996, and only its fifth so far.

The first game build on the idTech 5 engine, famous for “mega textures”.

Due on PC, PlayStation 3 and Xbox 360 in early October.

RAGE is kind of a big deal. As id’s first in-house developed title since Doom 3, it’s got years’ worth of blood, sweat, and tears (and maybe a hint of residual urine, given Doom 3′s propensity for sheer terror) riding on it. On top of that, it’s a new IP charging into an absurdly crowded FPS genre guns-a-blazing – a tactic which has recently left many developers riddled with holes and on the wrong end of the chopping block.

And all the while, it’s trying desperately to avoid being another heaping helping of id Software comfort food. Vehicular combat? In! On-foot deathmatch? Out. While at QuakeCon, we watched closely, too: no evil curly mustaches in sight. This isn’t secretly a devious plot by Bizarro id.

By all rights, then, creative director Tim Willits should be sweating bullets. But he’s not. When we spoke with him, he exuded an almost infectious confidence. Honestly, he seemed downright giddy. And why not? He’s about to see the fruits of years of hard labor. His game’s about to take a crowded genre by storm. His company’s going to succeed where so many others have failed. In that respect, it’s all about perspective.

So we asked, and Willits was more than happy to answer. Read on for his thoughts about a RAGE sequel, PC gaming’s current modding scene, expectations of what an FPS should be, crunch time, and tons more.

VG247: John Carmack recently mentioned interest in “heading in the direction of” a RAGE sequel. And though he’s one of the few people in the world I might believe if he said he actually knows everything, he’s not you guys. So, what’s the RAGE team’s perspective on a sequel?

Tim Willits: My hope is that it does really well and we can do a sequel. That’s my hope. But again, we just need to get this game done. We’re on the ten-yard line, and we’ve got our hand on the ball. We can see the endzone.

You know, our goal from the very beginning was to make a franchise that stood by itself. So please Lord make it good [laughs]. If it’s successful, that’s definitely something we’ll consider. But, as a studio in general, we need to get the next Doom game done. So that’s our focus.

But, you know, I have confidence that RAGE will be awesome. I have confidence that – someday down the road – we’ll do another one. But no one’s working on it. We just need to get this one done.

RAGE Uprising trailer.

RAGE is keeping mod tools in the picture, but other games have sort of taken to sweeping them under the rug lately. And then there’s Diablo III, which is expressly forbidding mods of any sort. Obviously, that makes it a lot harder for cheaters to gum up the works (not to mention Blizzard’s new auction house), but is this the beginning of a disturbing trend?

It’s always a tricky situation. Cheating is a big problem. Trust me: if everyone was honest, we wouldn’t have locks on our doors. For us – you know, I can’t talk to what they’re doing and their philosophy – modding has always been very important. Heck, I got started at id modding. So make no mistake: it’s very important to me.

But, as games get more advanced, it becomes much more difficult. I mean, with RAGE, you’ll be able to download the SDK and id Studio, but I’ll be surprised if someone makes an entire new map. They may work with the layer system, [but not a whole map].

But I know for us, if mod-makers could wreck the game for everyone else, I know that we at id would have a serious conversation about whether or not we would allow modding. Unfortunately, sometimes for the greater good, you do have to kind of tighten in what players can do with the game.

Modding is very important to us, but the mod community in general is not as big as it used to be. That’s just the way it is. It’s unfortunate, but tools have gotten more advanced and are much more complex. It takes much more horsepower – especially with RAGE. If you were to bake a RAGE map at home, it’d take a long time.

What’s the status on the second RAGE iOS game? I’ve heard that it has cars and might exist maybe.

That’s more of a John [Carmack] thing. You know, with the first iOS game, we did exactly what we wanted to do: make something cool and get the RAGE name out there. About a year before you ship a game, you want to get the whole PR machine going. So for us, it was a good stepping stone. But yeah, the second game. I don’t know when that’ll be done.

Here we are after months of demoing and years of explanations, but I still constantly find comments like “Oh, it’s just a Fallout rip-off” or “It’s Borderlands, but with more brown.” And these are from core gamers who are supposedly “informed.” Is the pervasiveness of that erroneous perception disheartening for you?

“If you play RAGE for two hours, you’ll get it and you’ll like it.”

I’ll be brutally honest with you: I haven’t played one second of Borderlands. But I can see Gearbox from my office. They’re only about five miles away.

You know, people always want to look at something and then relate it back to something else. Which is fair. I don’t think it’s a fair comparison, but I can see why people do that. So that’s why we’re giving these two hour demos. What I’ve always said is that, if you play RAGE for two hours, you’ll get it and you’ll like it. That’s my mantra.

So that’s why we did the Europe tour and mainstream press. Now we’re doing online guys at QuakeCon. Really, we need you guys – the journalists – to say “I played it, and this is what I felt it was like.” I mean, people know I’m going to say good things about my game. I’m going to say it’s the greatest thing ever, because that’s my job. You guys have to play it. That’s why we’re doing this.

Most game developers don’t just give you two hours with a game, though. So that speaks to my confidence in the title, and so far, responses have been very positive.

Thanks to some none-too-pleasant business over at Team Bondi, the online gaming hivemind’s been chattering away about crunch time. Seeing as RAGE is hurtling toward the finish line, I imagine you – especially – are quite familiar with crunch. You could even be called a Captain of sorts. Anyway, what’s id’s policy toward crunch time? How do you guys handle it?

In any industry, people have to work extra hard to finish projects. But in videogames, you all work together to finish up. When you have a large group of people complaining about something, they make more noise than a single person. But yes, some type of crunch mode is the reality of it.

For RAGE, we were completely honest. And I’m not saying those [Team Bondi] guys weren’t, but I try to be straightforward with the guys – say, “These are our milestones.” And at id, we let people say how long something is going to take.

So it’s like “Hey, Joe Developer. You have to finish this map. How long is it going to take you?” And if he says, “It’ll take me a month,” then I expect it to be done in month. And if it’s not done in a month, then you need to come in on weekends and finish it. If it’s going to take six weeks, then do it in six weeks. But don’t tell me you need a month and then take six weeks.

“If you have food for everybody, crunch time is not so bad. They’re like ‘Oooo, got some food!’”

So we try to let people be accountable for their own schedule. And we try to be as open with everyone [as possible]. We say, “These are the dates that are important. This is pre-cert. These are our candidates. We have to hit these dates.”

And we of course have food for everybody. Man, if you have food for everybody, crunch time is not so bad. They’re like “Oooo, got some food!” [Laughs.] If you put food in someone’s belly, it makes their mind very happy.

And then we’re all professionals. Everyone gets paid well. We reward people that put in extra effort. [Crunch] is getting better in the industry in general. But you always have to crunch to finish projects. Other industries are the same way. When guys were building the new Boeing plant, I can tell you there was some crunching going on. When they’re finishing movies, there’s some crunching going on. It’s just the nature of the beast. But we try to mitigate it with good schedules, personal accountability, and feeding people [laughs]. That’s very important.

RAGE is entering an FPS genre so competitive that it makes Doom 3′s old haunt look like a Hug Convention. That sort of environment breeds a lot of expectations, and the FPS sphere’s no different. “You must have multiplayer. You can’t be too linear. You can’t be too non-linear.” Etc. How does id approach that issue? How much do expectations affect your development process?

Well, established rules. Since we established the original FPS rules, I don’t really mind too much if we break them. That’s the big thing people get upset about with our multiplayer. They’re like “What the hell are you doing? You invented on-foot deathmatch. I can’t believe you’re making RAGE without it!”

But they need to slow down. We want RAGE to be able to stand on its own – not follow the same cookie-cutter formula. And we have other franchises that… well, it doesn’t take a genius to figure out what our other franchises are going to do.

RAGE The Well trailer.

So it’s OK to break tradition, to break rules – especially if you created the tradition. And people immediately get uneasy if it feels [different]. They’re comfortable with the last game they played. So if the next game has a lot of similar rules, they’re like “Oh, I feel comfortable with this.” But if you give them something that’s different, there’s unease at first.

But if the game is good – if the game is compelling and rewarding – they’ll embrace it. They really will. And first-person shooters these days are really following a trend – which RAGE does not follow. I think it’s good, because I believe there’s some modern shooter franchise fatigue. And people want something that’s a little bit different.

This hasn’t been a good year for new IP. It’s frightening, because you watch how much the industry’s changing, and you see developers dropping right and left. A new IP, then, is a coin toss where you lose money unless the damn thing lands on its side. How much pressure is that putting on id? What makes you so confident that you can succeed where so many others have failed?

“The big thing is that we’re id.”

The big thing is that we’re id. If we say something, we have the pedigree for people to pay attention. So that really helps us. And then it really goes back to getting guys like you in there playing the game. We did a ton of videos. We did a “Making of.” We’ve done all the tours. We did the iPhone thing. Education has been very important for us. We feel that we’ve got good traction.

But it is an uphill battle. It really is. And when publishers make these million-million-million dollar bets, they want to make sure their investments pay off. But I think we’ve got good feet on the ground for this.


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  1. manamana

    Can you please provide a “launch schedule”, I’m getting lost with whats coming. I’m pretty shure that Rage will launch alongside Gears3 and thats it then for Rage, at least for me. October is BF3 and Arkham City, november Skyrim and Mw3. In between is UC3 and the Ico/SOTC-HD release.

    Btw.: Good read, sounds like an honest person. I still don’t know, when to get Rage. I mean, it looks fantastic, it’ll play nice and all but I am not hooked by the setting and there is so much else around its release date, I’m more interrested in…

    #1 4 years ago
  2. Fin


    Here y’go

    Aug 26 – Deus Ex, RWC
    Sep 2 – Driver (though I’d avoid this), Bodycount (this too)
    Sep 9 – Resistance 3, Rugby Challenge, Dead Island, Space Marine
    Sep 20 – Gears 3
    Sep 23 – F1 2011
    Sep 30 – Fifa 12, Ico Collection
    Oct 7 – Rage, Dark Souls
    Oct 14 – Forza 4, PES 2012
    Oct 21 – Arkham City
    Oct 28 – BF3
    Nov 2 – UC3
    Nov 8 – MW3
    Nov 11 – Skyrim
    Nov 15 – Halo/Assassin’s Creed Revelations
    Nov 18 – Saint’s Row 3

    (All dates are Irl/UK)

    #2 4 years ago
  3. cgalla2000


    *sigh* That’s a good £600 of games… :(

    #3 4 years ago
  4. OwnedWhenStoned


    So, I need to build my new PC by Oct 7.

    Now I have a target!

    #4 4 years ago
  5. manamana

    Thanks fin! And I totally forgot about Dark Souls…
    Thats at minimum ten games for me … Bankrupt by end of the year! :-D

    #5 4 years ago
  6. cgalla2000

    @4 I just built mine at the start of the month in anticipation for all of this. Next day I was sent a Battlefield 3 invite. The gaming gods have been on my side this month :D

    #6 4 years ago
  7. OwnedWhenStoned


    They certainly have.

    I may order the parts today, make sure I don’t miss out on all this goodness.

    #7 4 years ago
  8. cgalla2000

    @7 I usually order from Overclockers, but Scan were a good 30 quid cheaper (for the exact same parts…I do love OCUK’s customer service though) for me if you’re in the UK that is!

    #8 4 years ago
  9. Sini

    There is nothing even remotely interesting about this IP, except to check out the new awesome id engine that will be powering doom 4 and new wolfenstein.

    #9 4 years ago
  10. noherczeg

    You can check game releases here also:

    List is updated regularly.

    #10 4 years ago
  11. DaveDogg

    its all well and good for you guys to be able to tell us about how good it is but many folk out there belive myself included belive that this game needs a publicly available demo preferably for both consoles and steam especially after the recent revelation about a single use code which i know to have caused at least 6 cancelled pre-orders

    #11 4 years ago
  12. Nathan Grayson

    @11: Official word from id is that RAGE’s world is just “too big” for a proper demo. So they decided to forego one altogether. I agree, though: a downloadable demo would have been a big help had it proven feasible.

    #12 4 years ago
  13. Gekidami

    Someone should tell them that demoes dont have to have the whole game in them, just a part.
    BTW, i notice that there really isnt a lot of mention of MP. Are most people even aware that RAGE’s competitive MP solely consists of the car combat? I really dont the impression people know this.

    #13 4 years ago
  14. OwnedWhenStoned


    I’m in Germany, but when I lived in the UK I would use both Scan and OC.

    This is my first build since I moved here, so it’s all a bit up in the air..

    @#10: thanks for the link, very handy.

    @#11 – I don’t see why this would make people cancel. As far as I can see it only affects second hand copies. Or have I understood it wrong?

    #14 4 years ago
  15. DaveDogg

    @14 a lot of folk in the uk have a lot of bad feeling toward the project 10$/single use code and there is a question hanging over if you do not use xbox live or the psn if the code will be redeemable 2 folk that i know do not play online in anyway and 4 more refuse on principle to buy a game with a code in regardless of the fact that it only affects 2nd users.

    @Nathan Grayson there are im sure you will agree plenty of dev teams out there with less backing than “id” who have put demos together especially for that purpose rather than taking a chunk verbatim from the game surely with the experiance they have they could have put a demo together that was enough to give us a flavour of the game as a whole

    #15 4 years ago
  16. Phoenixblight


    ID is the king of Demos remember when they put out DOom as Shareware? Its just how the new ID Tech 5 pulls the files and its not possible to make a demo with it because all the information they pull are really large. There is a reason why the PS3 Install is 8 GB which is really large for a game can’t think of a game with larger install than that.

    If ID could have I am sure they would have made a demo.

    #16 4 years ago
  17. OrbitMonkey

    Wouldn’t surprise me if 75% of the hate towards RAGE comes from people who are pissed id didn’t make Doom4 instead.

    I’ve spent hours walking the wastes of Fallout, so looking forward to Id’s take on the post apocolyptic shooter genre… if thats not a genre It should be :)

    #17 4 years ago
  18. Phoenixblight


    Agreed plus I want to see this new tech in action it sounds interesting and the level editor of course.

    #18 4 years ago
  19. manamana

    @noherzceg superb link, wasnt on my radar, thx!

    #19 4 years ago

Comments are now closed on this article.

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    The Witcher 3: Wild Hunt has a hefty install footprint, but it’s not as bad as we expected. The Witcher 3 was expected to be a 50GB download after a note to this effect was added to the PlayStation Store. It looks like that might have been a placeholder figure, as DualShockers noted today that […]

  • Bloodborne, beaten with a Guitar Hero controller

    Come on now, you didn’t expect anything less from the Souls community, did you? Bloodborne has been vanquished with a Guitar Hero controller, just a few weeks after its release. Kotaku reports Bearzly took nine hours to finish the game, which is probably less than many players using a Dual Shock. You can watch a […]

  • Vendors? New social space? Your House of Wolves questions will be answered

    Destiny players learned more about House of Wolves in this week’s Bungie update than you might realise at first glance. Resident Destiny expert Arekkz cast his eagle eye over this week’s Bungie Weekly Update, which announced next week’s Reef tour livestream. I personally am most excited to learn about gear upgrade paths, but Arekkz points […]

  • GTA 5 playable with Virtuix Omni VR treadmill

    You’ve seen GTA 5 with Oculus Rift, Now see GTA 5 with the Virtuix Omni. GTA 5 PC has unlocked a number of exciting possibilities. Modders and hackers are still working on making the game’s files accessible to third-party creation tools, but several cool things have been produced even with this barrier still in place. […]

  • Mortal Kombat X: play as Rain and other locked characters on PC

    Mortal Kombat X players comfortable with tinkering with the game’s files can unlock unplayable characters. Mortal Kombat X includes a number of familiar fighters available only as opponents, not playable characters. if you’re super keen to try out Rain, Baraka and co, you can – with a bit of fiddling. Redditor XVermillion figured out that […]

  • Madden 16 release date set for August, of course

    Madden NFL 16 has a deeply unsurprising release date. Madden’s release date always falls at the end of US summer, and Madden 16 is no exception. EA Sports has announced that the NFL sim will release on PlayStation 3, PS4, Xbox 360 and Xbox One on August 26. We have absolutely no further information at […]

  • Star Wars Battlefront won’t have Battlelog support

    Star Wars Battlefront is not just Battlefield in a Hallowe’en costume, so don’t expect the same suite of features. Star Wars Battlefront is the subject of intense anticipation and curiosity, so it’s not surprising a bunch of rumours have turned up. One of these rumours suggests that Battlefront will have its own version of Battlelog, […]

  • Battlefield Hardline beats Bloodborne to top March NPD chart

    PS4 had a good month but it was EA’s multi-platform Battlefield Hardline that was the best-selling game. March 2015 NPD at a glance Total spend down 6% YoY. Hardware and software both down. Console hardware blamed for significant hardware dip. Accessories up. Battlefield Hardline tops software chart. PS4 outsells other consoles. Wii U, 3DS and […]

  • Destiny: House of Wolves gear upgrade paths will be revealed next week

    Destiny developer Bungie will reveal new equipment upgrade paths during a livestream next week. Destiny: House of Wolves will release on May 19, the developer announced last week, promising a full schedule of reveals over the next few weeks. It also gave a broad outline of some of the things it will be discussing in […]

  • Don’t forget: the Elder Scrolls Online Welcome Back Weekend kicks off tomorrow

    Just a quick heads up to remind you that The Elder Scrolls Online Welcome Back Weekend kicks off tomorrow, April 17 at 10am EDT. The free weekend is an incentive to bring back beta players which tried the game, but decided not to pursue a purchase. You can play the MMO until 10am EDT on […]

  • Tale of Tales announces May release for Kickstarter success Sunset

    Those attending Kill Screen’s Two5six Festival next month will be able to play Tale of Tales upcoming title Sunset before it’s released. Along with the news provided to us by BeefJack, Tale of Tales have also released new set of lovely screenshots which we have posted below. Sunset will be released on Linux, Mac and […]

  • Take 50% off select racing titles through the Codemasters online store

    Codemasters has launched an online store and is celebrating by giving you 50% off the titles listed. Here’s what’s on sale: F1 2013 Classic Edition F1 2014 – F1 RACE STARS BUNDLE F1 2013 GRID 2 GRID 2 Reloaded GRID Autosport DIRT 3 Complete Edition DIRT Showdown Toybox Turbos F1 RACE STARS Hit up the […]

  • Spy_Watch coming to Apple Watch from Surgeon Simulator devs

    Surgeon Simulator developers Bossa Studios have announced its working on an Apple Watch game called Spy_Watch. Spy_Watch, according to the developer, has players heading up a spy agency which isn’t faring too well. Players will need to train a spy and then send him out on various missions to “reclaim the agency’s former glory.” Real-time […]

  • Trine 3: The Artifacts of Power hits Steam Early Access next week

    Frozenbyte has announced Trine 3: The Artifacts of Power will launch on Steam Early Access next week. The early access title will run you $19.99/€19.99/£14.99 and you can purchase it come April 21. If the short video above isn’t enough to tempt you, a video showing nine minutes of gameplay was released last week.

  • Journey, Flower, flOw trilogy to be released this summer on PS4 in 1080p at 60fps

    A remastered version of the Journey Collector’s Edition is coming to PlayStation 4 from ThatGameCompany. According to Gamespot, the trilogy will contain PS3 titles flOw, Flower and Journey on one disc, and it will run in 1080p at 60fps. A standalone version of Journey will arrive close to the trilogy’s release on PS4 through the […]

  • Here’s a few screenshots of PS4-exclusive Alienation from Housemarque

    Screenshots for Alienation, Housemarque’s four-player co-op PlayStation 4 exclusive, have been released and you can have a look at them in the gallery we’ve posted. Announced at gamescom 2014, the game features three main character classes, weapon customization, and various team set-ups. The game has players shooting at things with twin-stick gameplay with a top […]

  • Star Wars: Battlefront website notes November 17 release, teaser video and first image hit

    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]