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RAGE against the machine: Tim Willits on id’s latest

Tuesday, 23 August 2011 07:31 GMT By Nathan Grayson

Nathan Grayson talks to RAGE creative director Tim Willits about helming the first new IP in years from the shooter genre’s grandaddy, id Software.

idSoftware’s rage

Post-apocalyptic, open-world shooter first announced in 2007.

The first id game since Doom 3 in 2004.

The first new id IP since Quake in 1996, and only its fifth so far.

The first game build on the idTech 5 engine, famous for “mega textures”.

Due on PC, PlayStation 3 and Xbox 360 in early October.

RAGE is kind of a big deal. As id’s first in-house developed title since Doom 3, it’s got years’ worth of blood, sweat, and tears (and maybe a hint of residual urine, given Doom 3′s propensity for sheer terror) riding on it. On top of that, it’s a new IP charging into an absurdly crowded FPS genre guns-a-blazing – a tactic which has recently left many developers riddled with holes and on the wrong end of the chopping block.

And all the while, it’s trying desperately to avoid being another heaping helping of id Software comfort food. Vehicular combat? In! On-foot deathmatch? Out. While at QuakeCon, we watched closely, too: no evil curly mustaches in sight. This isn’t secretly a devious plot by Bizarro id.

By all rights, then, creative director Tim Willits should be sweating bullets. But he’s not. When we spoke with him, he exuded an almost infectious confidence. Honestly, he seemed downright giddy. And why not? He’s about to see the fruits of years of hard labor. His game’s about to take a crowded genre by storm. His company’s going to succeed where so many others have failed. In that respect, it’s all about perspective.

So we asked, and Willits was more than happy to answer. Read on for his thoughts about a RAGE sequel, PC gaming’s current modding scene, expectations of what an FPS should be, crunch time, and tons more.

VG247: John Carmack recently mentioned interest in “heading in the direction of” a RAGE sequel. And though he’s one of the few people in the world I might believe if he said he actually knows everything, he’s not you guys. So, what’s the RAGE team’s perspective on a sequel?

Tim Willits: My hope is that it does really well and we can do a sequel. That’s my hope. But again, we just need to get this game done. We’re on the ten-yard line, and we’ve got our hand on the ball. We can see the endzone.

You know, our goal from the very beginning was to make a franchise that stood by itself. So please Lord make it good [laughs]. If it’s successful, that’s definitely something we’ll consider. But, as a studio in general, we need to get the next Doom game done. So that’s our focus.

But, you know, I have confidence that RAGE will be awesome. I have confidence that – someday down the road – we’ll do another one. But no one’s working on it. We just need to get this one done.

RAGE Uprising trailer.

RAGE is keeping mod tools in the picture, but other games have sort of taken to sweeping them under the rug lately. And then there’s Diablo III, which is expressly forbidding mods of any sort. Obviously, that makes it a lot harder for cheaters to gum up the works (not to mention Blizzard’s new auction house), but is this the beginning of a disturbing trend?

It’s always a tricky situation. Cheating is a big problem. Trust me: if everyone was honest, we wouldn’t have locks on our doors. For us – you know, I can’t talk to what they’re doing and their philosophy – modding has always been very important. Heck, I got started at id modding. So make no mistake: it’s very important to me.

But, as games get more advanced, it becomes much more difficult. I mean, with RAGE, you’ll be able to download the SDK and id Studio, but I’ll be surprised if someone makes an entire new map. They may work with the layer system, [but not a whole map].

But I know for us, if mod-makers could wreck the game for everyone else, I know that we at id would have a serious conversation about whether or not we would allow modding. Unfortunately, sometimes for the greater good, you do have to kind of tighten in what players can do with the game.

Modding is very important to us, but the mod community in general is not as big as it used to be. That’s just the way it is. It’s unfortunate, but tools have gotten more advanced and are much more complex. It takes much more horsepower – especially with RAGE. If you were to bake a RAGE map at home, it’d take a long time.

What’s the status on the second RAGE iOS game? I’ve heard that it has cars and might exist maybe.

That’s more of a John [Carmack] thing. You know, with the first iOS game, we did exactly what we wanted to do: make something cool and get the RAGE name out there. About a year before you ship a game, you want to get the whole PR machine going. So for us, it was a good stepping stone. But yeah, the second game. I don’t know when that’ll be done.

Here we are after months of demoing and years of explanations, but I still constantly find comments like “Oh, it’s just a Fallout rip-off” or “It’s Borderlands, but with more brown.” And these are from core gamers who are supposedly “informed.” Is the pervasiveness of that erroneous perception disheartening for you?

“If you play RAGE for two hours, you’ll get it and you’ll like it.”

I’ll be brutally honest with you: I haven’t played one second of Borderlands. But I can see Gearbox from my office. They’re only about five miles away.

You know, people always want to look at something and then relate it back to something else. Which is fair. I don’t think it’s a fair comparison, but I can see why people do that. So that’s why we’re giving these two hour demos. What I’ve always said is that, if you play RAGE for two hours, you’ll get it and you’ll like it. That’s my mantra.

So that’s why we did the Europe tour and mainstream press. Now we’re doing online guys at QuakeCon. Really, we need you guys – the journalists – to say “I played it, and this is what I felt it was like.” I mean, people know I’m going to say good things about my game. I’m going to say it’s the greatest thing ever, because that’s my job. You guys have to play it. That’s why we’re doing this.

Most game developers don’t just give you two hours with a game, though. So that speaks to my confidence in the title, and so far, responses have been very positive.

Thanks to some none-too-pleasant business over at Team Bondi, the online gaming hivemind’s been chattering away about crunch time. Seeing as RAGE is hurtling toward the finish line, I imagine you – especially – are quite familiar with crunch. You could even be called a Captain of sorts. Anyway, what’s id’s policy toward crunch time? How do you guys handle it?

In any industry, people have to work extra hard to finish projects. But in videogames, you all work together to finish up. When you have a large group of people complaining about something, they make more noise than a single person. But yes, some type of crunch mode is the reality of it.

For RAGE, we were completely honest. And I’m not saying those [Team Bondi] guys weren’t, but I try to be straightforward with the guys – say, “These are our milestones.” And at id, we let people say how long something is going to take.

So it’s like “Hey, Joe Developer. You have to finish this map. How long is it going to take you?” And if he says, “It’ll take me a month,” then I expect it to be done in month. And if it’s not done in a month, then you need to come in on weekends and finish it. If it’s going to take six weeks, then do it in six weeks. But don’t tell me you need a month and then take six weeks.

“If you have food for everybody, crunch time is not so bad. They’re like ‘Oooo, got some food!’”

So we try to let people be accountable for their own schedule. And we try to be as open with everyone [as possible]. We say, “These are the dates that are important. This is pre-cert. These are our candidates. We have to hit these dates.”

And we of course have food for everybody. Man, if you have food for everybody, crunch time is not so bad. They’re like “Oooo, got some food!” [Laughs.] If you put food in someone’s belly, it makes their mind very happy.

And then we’re all professionals. Everyone gets paid well. We reward people that put in extra effort. [Crunch] is getting better in the industry in general. But you always have to crunch to finish projects. Other industries are the same way. When guys were building the new Boeing plant, I can tell you there was some crunching going on. When they’re finishing movies, there’s some crunching going on. It’s just the nature of the beast. But we try to mitigate it with good schedules, personal accountability, and feeding people [laughs]. That’s very important.

RAGE is entering an FPS genre so competitive that it makes Doom 3′s old haunt look like a Hug Convention. That sort of environment breeds a lot of expectations, and the FPS sphere’s no different. “You must have multiplayer. You can’t be too linear. You can’t be too non-linear.” Etc. How does id approach that issue? How much do expectations affect your development process?

Well, established rules. Since we established the original FPS rules, I don’t really mind too much if we break them. That’s the big thing people get upset about with our multiplayer. They’re like “What the hell are you doing? You invented on-foot deathmatch. I can’t believe you’re making RAGE without it!”

But they need to slow down. We want RAGE to be able to stand on its own – not follow the same cookie-cutter formula. And we have other franchises that… well, it doesn’t take a genius to figure out what our other franchises are going to do.

RAGE The Well trailer.

So it’s OK to break tradition, to break rules – especially if you created the tradition. And people immediately get uneasy if it feels [different]. They’re comfortable with the last game they played. So if the next game has a lot of similar rules, they’re like “Oh, I feel comfortable with this.” But if you give them something that’s different, there’s unease at first.

But if the game is good – if the game is compelling and rewarding – they’ll embrace it. They really will. And first-person shooters these days are really following a trend – which RAGE does not follow. I think it’s good, because I believe there’s some modern shooter franchise fatigue. And people want something that’s a little bit different.

This hasn’t been a good year for new IP. It’s frightening, because you watch how much the industry’s changing, and you see developers dropping right and left. A new IP, then, is a coin toss where you lose money unless the damn thing lands on its side. How much pressure is that putting on id? What makes you so confident that you can succeed where so many others have failed?

“The big thing is that we’re id.”

The big thing is that we’re id. If we say something, we have the pedigree for people to pay attention. So that really helps us. And then it really goes back to getting guys like you in there playing the game. We did a ton of videos. We did a “Making of.” We’ve done all the tours. We did the iPhone thing. Education has been very important for us. We feel that we’ve got good traction.

But it is an uphill battle. It really is. And when publishers make these million-million-million dollar bets, they want to make sure their investments pay off. But I think we’ve got good feet on the ground for this.

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19 Comments

  1. manamana

    @Nathan/VG24/7:
    Can you please provide a “launch schedule”, I’m getting lost with whats coming. I’m pretty shure that Rage will launch alongside Gears3 and thats it then for Rage, at least for me. October is BF3 and Arkham City, november Skyrim and Mw3. In between is UC3 and the Ico/SOTC-HD release.

    Btw.: Good read, sounds like an honest person. I still don’t know, when to get Rage. I mean, it looks fantastic, it’ll play nice and all but I am not hooked by the setting and there is so much else around its release date, I’m more interrested in…

    #1 4 years ago
  2. Fin

    @1

    Here y’go

    Aug 26 – Deus Ex, RWC
    Sep 2 – Driver (though I’d avoid this), Bodycount (this too)
    Sep 9 – Resistance 3, Rugby Challenge, Dead Island, Space Marine
    Sep 20 – Gears 3
    Sep 23 – F1 2011
    Sep 30 – Fifa 12, Ico Collection
    Oct 7 – Rage, Dark Souls
    Oct 11 – JUST DANCE 3 HOLY FUUUUCK
    Oct 14 – Forza 4, PES 2012
    Oct 21 – Arkham City
    Oct 28 – BF3
    Nov 2 – UC3
    Nov 8 – MW3
    Nov 11 – Skyrim
    Nov 15 – Halo/Assassin’s Creed Revelations
    Nov 18 – Saint’s Row 3

    (All dates are Irl/UK)

    #2 4 years ago
  3. cgalla2000

    @2

    *sigh* That’s a good £600 of games… :(

    #3 4 years ago
  4. OwnedWhenStoned

    @2

    So, I need to build my new PC by Oct 7.

    Now I have a target!

    #4 4 years ago
  5. manamana

    Thanks fin! And I totally forgot about Dark Souls…
    Thats at minimum ten games for me … Bankrupt by end of the year! :-D

    #5 4 years ago
  6. cgalla2000

    @4 I just built mine at the start of the month in anticipation for all of this. Next day I was sent a Battlefield 3 invite. The gaming gods have been on my side this month :D

    #6 4 years ago
  7. OwnedWhenStoned

    @6

    They certainly have.

    I may order the parts today, make sure I don’t miss out on all this goodness.

    #7 4 years ago
  8. cgalla2000

    @7 I usually order from Overclockers, but Scan were a good 30 quid cheaper (for the exact same parts…I do love OCUK’s customer service though) for me if you’re in the UK that is!

    #8 4 years ago
  9. Sini

    There is nothing even remotely interesting about this IP, except to check out the new awesome id engine that will be powering doom 4 and new wolfenstein.

    #9 4 years ago
  10. noherczeg

    You can check game releases here also:

    http://games.gamepressure.com/

    List is updated regularly.

    #10 4 years ago
  11. DaveDogg

    its all well and good for you guys to be able to tell us about how good it is but many folk out there belive myself included belive that this game needs a publicly available demo preferably for both consoles and steam especially after the recent revelation about a single use code which i know to have caused at least 6 cancelled pre-orders

    #11 4 years ago
  12. Nathan Grayson

    @11: Official word from id is that RAGE’s world is just “too big” for a proper demo. So they decided to forego one altogether. I agree, though: a downloadable demo would have been a big help had it proven feasible.

    #12 4 years ago
  13. Gekidami

    Someone should tell them that demoes dont have to have the whole game in them, just a part.
    BTW, i notice that there really isnt a lot of mention of MP. Are most people even aware that RAGE’s competitive MP solely consists of the car combat? I really dont the impression people know this.

    #13 4 years ago
  14. OwnedWhenStoned

    @#8

    I’m in Germany, but when I lived in the UK I would use both Scan and OC.

    This is my first build since I moved here, so it’s all a bit up in the air..

    @#10: thanks for the link, very handy.

    @#11 – I don’t see why this would make people cancel. As far as I can see it only affects second hand copies. Or have I understood it wrong?

    #14 4 years ago
  15. DaveDogg

    @14 a lot of folk in the uk have a lot of bad feeling toward the project 10$/single use code and there is a question hanging over if you do not use xbox live or the psn if the code will be redeemable 2 folk that i know do not play online in anyway and 4 more refuse on principle to buy a game with a code in regardless of the fact that it only affects 2nd users.

    @Nathan Grayson there are im sure you will agree plenty of dev teams out there with less backing than “id” who have put demos together especially for that purpose rather than taking a chunk verbatim from the game surely with the experiance they have they could have put a demo together that was enough to give us a flavour of the game as a whole

    #15 4 years ago
  16. Phoenixblight

    @15

    ID is the king of Demos remember when they put out DOom as Shareware? Its just how the new ID Tech 5 pulls the files and its not possible to make a demo with it because all the information they pull are really large. There is a reason why the PS3 Install is 8 GB which is really large for a game can’t think of a game with larger install than that.

    If ID could have I am sure they would have made a demo.

    #16 4 years ago
  17. OrbitMonkey

    Wouldn’t surprise me if 75% of the hate towards RAGE comes from people who are pissed id didn’t make Doom4 instead.

    I’ve spent hours walking the wastes of Fallout, so looking forward to Id’s take on the post apocolyptic shooter genre… if thats not a genre It should be :)

    #17 4 years ago
  18. Phoenixblight

    @17

    Agreed plus I want to see this new tech in action it sounds interesting and the level editor of course.

    #18 4 years ago
  19. manamana

    @noherzceg superb link, wasnt on my radar, thx!

    #19 4 years ago

Comments are now closed on this article.

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    Bioware has said the idea of going back to the Jade Empire universe is a topic that “comes up pretty regularly” at the office, according to studio manager Aaryn Flynn. Speaking in a reader Q&A on Kotaku, Flynn said there is “always hope” for another Jade Empire, but for the present, the studio is rather […]

  • How to listen to the Vice City soundtrack while playing GTA 5

    Let’s improve Los Santos with a blast of cool 80′s power ballads. We dig the GTA 5 soundtrack. But we also love the Vice City radio stations. Now with the power of music streaming service Spotify on PS4 we can finally combine both. Of course this works for any music on Spotify and any game, […]

  • Completionists could spend over 200 hours in The Witcher 3: Wild Hunt

    The Witcher 3: Wild Hunt is going to be a rather long game. If you are a completionist, you could spend over 200 hours playing the game, according to CD Projekt RED. Answering a question pertaining to game length on Twitter, senior game designer Damien Monnier said if “you do everything” the game will last […]

  • Limited edition Batman: Arkham Knight Steel Grey PS4 announced

    A limited edition bundle for Batman: Arkham Knight has been announced which includes a Steel Grey PS4 with a custom design based upon the Rocksteady title. It comes with a matching DUALSHOCK 4 Wireless Controller, the game on Blu-Ray, and exclusive bonus content the Scarecrow Nightmare that’s available to play on PS4. There’s also a […]

  • Super Mario 64 HD project receives takedown notice from Nintendo

    Nintendo has issued a takedown notice for Unity-developed Super Mario 64 HD, the fan project which created an updated version of the first level of the game and allowed users to play it in their browser. It was also downloadable, with no attempts from creator Roystan Ross to monetize the project. Still, the news shouldn’t […]

  • Dying Light players should use “extreme caution” handling Antizin injections tomorrow

    Dying Light players will be able to participate in “something unusual” which Techland says will “radically change the game experience” for one day only tomorrow, April 1. According to the developer, players will need to use “extreme caution” when handling Antizin injections as the latest batch has been sullied with a foreign contaminant. The chemical […]

  • Nintendo of America’s hosting a Nintendo Direct on April 1

    Nintendo of America will be hosting a Nintendo Direct tomorrow, April 1 of all days. The company will be discussing upcoming 3DS and Wii U games. The session will take place at 3pm PDT/6pm EDT/12am CET. Catch a #NintendoDirectNA about #WiiU & #3DS games on 4/1 at 3 p.m. PT. Don’t let the date fool […]

  • How eSports changed Call of Duty

    Betting on eSports for Call of Duty: Advanced Warfare has reinvigorated the biggest game on consoles and turned it into a spectator sport. “We were looking at the eSports scene blowing up. Every year it was getting bigger. Players were maturing and being more discriminating. We had to understand the impact that eSports is having […]

  • Destiny: how does the road ahead look?

    The future of Destiny looks very bright with House of Wolves and Comet releasing this year. But what about next year, and the one after that? Alex has a new video for you that tries to paint a picture of the future of Destiny. He goes over the timeline as we know it based on […]

  • GTA 5 patch 1.09 improves Heists matchmaking

    GTA 5 received a patch towards the end of last week. The patch, version 1.09, brought with it a few improvements to Heists and plenty of other fixes. Rockstar has released patch 1.09 (1.23 PS3 and Xbox 360) for all versions of GTA 5 to help make the Heisting experience better for all. The ‘auto-invite’ […]

  • Diablo 3, Dragon Age: Inquisition, and more make up this week’s Deals with Gold

    Deals with Gold is back for the week of March 30 with discounts on Diablo 3 Reaper of Souls: Ultimate Evil Edition, Dragon Age: Inquisition, The Lego Movie Videogame, and others. Xbox Live Gold members get a few good deals this week to spend money on. A large assortment of The Lego games is on […]

  • GTA 5: parallax occlusion mapping is gone, but framerate is better

    Patch 1.09 for GTA 5 has indeed removed the parallax occlusion mapping effect, but has in turn improved the game’s overall framerate – at least on PlayStation 4. Earlier last week a YouTube video came to light and showed what appeared to be the removal of effects from GTA 5 after applying patch 1.09. The […]

  • The Witcher 3 dev: DirectX 12 may not have impact on Xbox One games resolution

    DirectX 12 may not be the miracle that some are believing it to be, at least not when it comes to improving the resolution of Xbox One ports. Damien Monnier, a senior game designer at The Witcher 3 developer CD Projekt RED has revealed through a Twitter conversation with fans that DirectX 12 may not […]

  • Get infinite items in Bloodborne with this duplication glitch

    Bloodborne has a nasty glitch that will let you duplicate all in-game consumables. The glitch was discovered by Kotaku and makes item duplication pretty simple. Note that doing this will trivialise a major part of the game’s challenge and that it will probably get patched soon. For this glitch to work, you’ll need to create […]

  • Destiny weekly reset for March 31: Heroic and Nightfall strikes detailed

    The weekly reset to Destiny’s merchants, strikes, and reputation caps is here. The strike for this week is The Nexus on the Ishtar Sink on Venus. Void burn will be your ally/enemy for the Nightfall. The Juggler modifier is also available on both Heroic and Nightfall. Inferno Crucible mode also returns with Clash, and it […]

  • Motivational Growth is the first non-documentary film to be released on Steam

    Motivational Growth will soon be Steam’s first foray into selling movies that are not based around video games Steam will release its first, non-documentary film later today in the form of Motivational Growth. The film is a sci-fi comedy distributed by Hotline Miami publisher Devolver Digital, who has itself produced other game-centred documentaries before, and […]

  • Metal Gear Solid movie in the works at Sony Pictures

    A Metal Gear Solid film is in the making at Sony Pictures. Deadline is reporting that Sony Pictures has closed a deal to make a film adaptation of Metal Gear Solid. The film will be written by Jay Basu, with Jordan Vogt-Roberts attached to direct. Michael De Luca is said to be heading production. There […]

  • Destiny: Inferno mode returns this week with Inferno Clash

    Inferno mode returns to Destiny this week. This time it’s Inferno Clash. The Inferno playlist will be back to The Crucible rotation in Destiny this week. Unlike last month’s Control, Clash will be the mode variant this time. The main changes Inferno brings to the game is the removal of the radar (mini-map), scoring is […]

  • Bladestorm: how 28 rogue ninja conquered Brittany

    The Hundred Years War wasn’t ended by the superior forces of the French cavalry: it was ninja. Bladestorm: Nightmare Battlefield sim. Take control of dozens of unit types. You play a mercenary, fighting for both France and England, usually at your own discretion. Unit variations liven things up; Lady Lancers replace Knights. Vikings replace Swords. […]

  • First Bloodborne speedrun is in, game finished in under 45 minutes

    Bloodborne has been out for less than a week in most parts of the world and the first speedrun record has already been achieved. YouTuber Oginam_tv managed to finish Bloodborne in under 50 minutes. Of course not without utilising more than his fair share of exploits, including level-skipping glitches, as well as the item duplication […]

  • Advanced Warfare Infection gameplay shows the new map, monsters, extraction mechanic

    We’ve got some new gameplay footage from Advanced Warfare’s Exo Zombies episode 2 – Infection. Arekkz went to L.A. this past weekend and played the new map that Infection brings to Exo Zombies mode in Advanced Warfare. The map is noticeably larger than that of the first episode, with more branching paths you can unlock. […]

  • Hotline Miami collector’s edition is close, 50% already achieved

    The Hotline Miami crowdfunding effort to produce a special collector’s edition is going strong with 50% of the target achieved. Gamer Network’s collector’s edition initiative has announced that funding for the Hotline Mimi Gamer’s Edition has reached 50% of its goal, with just over nine days to go. The collector’s edition is a one-of-a-kind bundle […]

  • Woah Dave will be an extra free PS+ game on PS4 in April

    Indie platformer Woah Dave will be made free to PlayStation Plus members on PlayStation 4 in April, but it’s not part of the month’s main Plus offering. Woah Dave is a “secret” April PlayStation Plus game, according to Sony. The game is a 2D platformer that received positive feedback when it was released on PS […]

  • Mortal Kombat X: three international tourneys announced, $100,000 prize pool

    Warner Bros. has announced a new series of Mortal Kombat X tournaments with a prize pool starting at $100,000. Mortal Kombat X Worldwide Competitive Program is a series of tournaments that kick off in April and allow players from the around the world participation. The tournaments are the Fatal 8 Exhibition Tournament, Mortal Kombat X […]

  • Project CARS to receive a free car every month, starting with the Lykan Hypersport

    The Lykan Hypersport, the supercar featured in one of Furious 7′s action set-pieces, will be a free download for Project CARS owners. To thank the fans for their patience throughout Project CARS development and several delays, developer Slightly Mad will be giving all owners one in-game car for free each month. The first car will […]

  • Leaked Halo Online gameplay shows weapons, maps, and more

    Gameplay from the upcoming, Russia only, Halo Online has leaked online and it looks like a mix of Halo 3 and Halo Reach. Microsoft announced last week that a free-to-play Halo game is in development at Saber Interactive. The game will be available in Russia only, at least on launch. YouTuber Noble, with the help […]

  • Get PlayStation 4 with the PS Camera and The Last of Us for $399

    US retailer Best Buy is offering a free PlayStation Camera with the purchase of The Last of Us PS4 bundle. If you’re in the US, Best Buy is having a very good deal on PlayStation 4 systems at the moment. If you buy The Last of Us PS4 bundle, you’ll automatically get the PS Camera […]

  • Dragon Age: Inquisition Jaws of Hakkon DLC comes to PS4 in May

    Dragon Age: Inquisition Jaws of Hakkon DLC has been given a release window for PS3, PS4, and Xbox 360. Jaws of Hakkon, the first story add-on to Dragon Age: Inquisition was released last week on PC and Xbox One. The release was a complete surprise, as there was no prior announcement. What was also surprising […]

  • Watch Rainbow Six Siege developers stream new gameplay right now

    Rainbow Six Siege developers are about to livestream new gameplay footage. Come and watch with us. The livestream below starts at 7pm UK time/6pm GMT. Ubisoft will be showing new gameplay footage and will talk more about the operator system, which was revealed today. The footage will be from the PC alpha build. Expect more […]

  • Advanced Warfare Exo Zombie Infected trailer shows new weapons, massive enemy

    Call of Duty: Advanced Warfare Exo Zombies episode 2, Infected, has been shown off in a new trailer. The official trailer for Exo Zombies Infected is here with footage of the new gear and new enemies. All of which help set up the mess everyone’s making at Burger Town. John Malkovich and co are dropped […]

  • Rainbow Six Siege collector’s edition comes with a 120-page field manual

    Rainbow Six Siege will be getting a collector’s edition and it comes with a 120-page guide. The Rainbow Six Siege collector’s edition has been fully detailed. It’s called the “Art of Siege Edition” and will be available for PC, PlayStation 4, and Xbox One, priced £65. Here’s what you get: A copy of the game […]

  • Rainbow Six Siege trailer is all about the operators

    Rainbow Six Siege has a new trailer available explaining the operator system. Operators are what makes any Counter Terrorist Unit and you will get to choose each of them individually before assembling a team. Any operator you choose will not be available for others though, so planning ahead will be crucial. The new trailer shows […]

  • Spotify now available on PS3 and PS4, lets you play music in the background

    Spotify has arrived on PlayStation 3 and PlayStation 4. The Spotify app is now available in 42 countries on PSN. The app was part of last week’s firmware update and can be found under PlayStation Music. Anyone can download it, as it doesn’t require PlayStation Plus. You can use your PSN account to subscribe to […]

  • Let’s talk Battlefield Hardline weapon balance

    The weapon balance in Battlefield Hardline is causing a controversy among the players. Are some weapons too powerful, or are other not powerful enough? Westie has been playing Battlefield Hardline since it the day it came out and he has some opinions about the state of weapon balance as it stands right now. Westie also […]

  • UK Charts: Bloodborne enters at No. 2, Battlefield Hardline defends No. 1 spot

    Battlefield Hardline has defended the No. 1 spot in the UK Charts against Bloodborne’s impressive numbers. The UK Charts for the week ending March 28 show Battlefield Hardline continuing to hold the top spot despite dropping 43% in sales. Bloodborne achieved the No. 2 spot and came only 22,500 copies short of becoming number 1. […]

  • Halo 5: Guardians release date and new trailers released

    Halo 5 is coming in October. Are you ready? Halo 5: Guardians has been slapped with a release date of October 27. Microsoft and 343 Industries also released a new trailer to mark the news; check it out below. “The Master Chief. Spartan Locke. Who is the hunter and who is the hunted?” Microsoft said […]

  • Denial wins Call of Duty Championship 2015

    In a weekend where favourites crashed out and non-US teams took a beating, Denial stepped up to take the title and $400,000 prize Denial have beaten Revenge to win the Call of Duty Championship 2015, claiming a $400,000 prize. Taking place in downtown Los Angeles, 32 of the best teams in the world battled it […]

  • Call of Duty: Advanced Warfare Ascendance DLC- check out new maps and the grapple ability

    Advanced Warfare’s Ascendance DLC is looking pretty sweet in these two new videos. The Call of Duty Championships this weekend have given our very own Arekkz a chance to check out the new Ascendance DLC coming this month. Take a look at all four new maps as well as the cool new grapple ability (which […]

  • Advanced Warfare’s Exo Zombies gets a “mini boss” with Ascendance DLC

    Zombies mode gets an exo-kick up the ass with Advanced Warfare’s second DLC drop, Ascendance. When Call of Duty: Advanced Warfare’s Ascendance DLC drops this week, players will be going up against some tougher challenges in Exo Zombies mode. “It’s all zombies, all of the time,” says High Moon Studios Matt Tieger, head of the […]

  • GTA Online user videos show out of character Lester, important Police Business

    You know, Lester isn’t as soft as he lets on, at least in these two GTA Online videos he’s not. The first one below is from YouTube user 10Phoenix01 Gamer, showing Lester kick a guy’s ass. It’s apparently punishment for running over the player – at least that’s the way it appears. A second video […]

  • Guild Wars 2 devs explain how the Map Bonus system, precursor crafting work in Heart of Thorns

    ArenaNet has posted information on the Guild Wars 2 website explaining how crafting mastery, and crafting a legendary weapon, will work in the Heart of Thorns expansion. There’s also information on the new Map Bonuses system, which will make acquiring crafting materials a more “directed activity” and streamlined experience. The new system will also add […]

  • Fly around your creations in Cities: Skylines with the Flight Cimulator mod

    Cities: Skylines players can now fly over their creations thanks to the Flight Cimulator mod. Created by Ulysius and available through the Steam Workshop, the mod allows the user to simulate flight through simple controls. According to the mod notes, it is still a work in progress as Ulysius plans to add building collisions , […]

  • The Walking Dead, Better Call Saul arrive on PlayStation Vue

    Sony has announced the addition of AMC to its PlayStation Vue service, which soft launched in Chicago, New York City and Philadelphia earlier this month. Those who use the service can now get their Better Call Saul and The Walking Dead fix, and also watch the Sundance channel, WEtv and IFC. AMC and WEtv are […]

  • Play the first level of Super Mario 64 in your browser

    Thanks to Roystan Ross and the Unity engine, you can play the first level of Super Mario 64 in your browser. This little nugget came to my attention yesterday, and unfortunately it became lost on my worksheet. Better late than never, I suppose. Anyway, the level is free-to-play and if you don’t wish to play […]

  • Steam’s Discovery Update has helped increase revenue for smaller titles

    Valve has said its Discovery Queue has increased product page views across Steam by 30% since the company launched the Discovery Update. According to Valve, 75% of those views come from the Discovery Queue, and 16% of product views can be attributed to the Discovery Queue. Even Steam Tags clicks have increased. The system is […]

  • Halo: The Master Chief Collection April update includes “more ranked playlists”

    The next content update for Halo: The Master Chief Collection will “address a variety of issues across the game,” according to 343 Industries, including specific improvements to ranking. New quit and betrayal penalties are also in the works as the development team prepares to roll out ranks to additional playlists. According to 343, the latest […]

  • Get Spec Ops: The Line for free through 2K Games sale on Humble Store

    A 2K Games sale is going on this weekend on the Humble Store with up to 83% off on select titles. Games on sale include Evolve, Bioshock, Civilization and other franchises. Plus, Spec Ops: The Line can be yours for free with the purchase of any -2K title on sale. To see the full list […]

  • Dota 2 The International 2015 tickets are sold out

    Tickets to Dota 2 The International 2015 are now sold out, which shouldn’t surprise anyone. The tickets went on sale in two phases starting March 27. Phase one sold out in six minutes, and phase two sold out in four minutes. Each round of sales offered the same quantity of General Admission tickets priced at […]

  • Here’s what’s expected in Battlefield 4′s Weapon Crate DLC – video

    A new Battlefield 4 drop is on the horizon, and to give you an idea of what to expect, we have a video for you below featuring information on the Weapon Crate DLC. According to Battlefield expert Westie, players can expect five new weapons along with the return of the Gun Master game mode. The […]

  • Pillars of Eternity issues to be addressed in patch 1.03, expected next week

    Obsidian Entertainment plans to release a Pillars of Eternity patch next week to combat issues users have reported. Until the patch is released, the developers have posted workarounds for some of the most common issues. The issues reported span framerate drops, inability to launch the game unless in administrator mode, crashes on 32-bit machines, animal […]

  • Mortal Kombat X videos show Erron Black gameplay, Ermac fatalities, more

    Erron Black, the gunslinger which was outed for Mortal Kombat X in the achievements listing last week, was featured in the latest livestream from NetherRelam Studios yesterday evening. Along with gameplay, fatalities and variations for Black, the developer also provided a look at gameplay for: Ermac vs Mileena; Ermac’s brutality and fatality moves; Lui Kang […]

  • The Legend of Zelda Wii U: 2015 release not a “priority”, skipping E3

    The Legend of Zelda franchise producer Eiji Aonuma is featured in the latest video update on the status of The Legend of Zelda for Wii U, stating a 2015 release is no longer a “number one priority” for the team. While Aonuma never specifically says the game has been delayed into 2016, the announcement confirms […]

  • Destiny gameplay designer exits for Bethesda

    Destiny’s senior gameplay designer Josh Hamrick announced on Twitter overnight he would be leaving the company in a week’s time for Bethesda. Hamrick joined Bungie in 2009 after working two years at Midway Austin, where he created multiplayer maps, modified single-player levels, and other designer functions. He was in charge of fixing bug in code […]