RAGE against the machine: Tim Willits on id’s latest

Tuesday, 23 August 2011 07:31 GMT By Nathan Grayson

Nathan Grayson talks to RAGE creative director Tim Willits about helming the first new IP in years from the shooter genre’s grandaddy, id Software.

idSoftware’s rage

Post-apocalyptic, open-world shooter first announced in 2007.

The first id game since Doom 3 in 2004.

The first new id IP since Quake in 1996, and only its fifth so far.

The first game build on the idTech 5 engine, famous for “mega textures”.

Due on PC, PlayStation 3 and Xbox 360 in early October.

RAGE is kind of a big deal. As id’s first in-house developed title since Doom 3, it’s got years’ worth of blood, sweat, and tears (and maybe a hint of residual urine, given Doom 3′s propensity for sheer terror) riding on it. On top of that, it’s a new IP charging into an absurdly crowded FPS genre guns-a-blazing – a tactic which has recently left many developers riddled with holes and on the wrong end of the chopping block.

And all the while, it’s trying desperately to avoid being another heaping helping of id Software comfort food. Vehicular combat? In! On-foot deathmatch? Out. While at QuakeCon, we watched closely, too: no evil curly mustaches in sight. This isn’t secretly a devious plot by Bizarro id.

By all rights, then, creative director Tim Willits should be sweating bullets. But he’s not. When we spoke with him, he exuded an almost infectious confidence. Honestly, he seemed downright giddy. And why not? He’s about to see the fruits of years of hard labor. His game’s about to take a crowded genre by storm. His company’s going to succeed where so many others have failed. In that respect, it’s all about perspective.

So we asked, and Willits was more than happy to answer. Read on for his thoughts about a RAGE sequel, PC gaming’s current modding scene, expectations of what an FPS should be, crunch time, and tons more.

VG247: John Carmack recently mentioned interest in “heading in the direction of” a RAGE sequel. And though he’s one of the few people in the world I might believe if he said he actually knows everything, he’s not you guys. So, what’s the RAGE team’s perspective on a sequel?

Tim Willits: My hope is that it does really well and we can do a sequel. That’s my hope. But again, we just need to get this game done. We’re on the ten-yard line, and we’ve got our hand on the ball. We can see the endzone.

You know, our goal from the very beginning was to make a franchise that stood by itself. So please Lord make it good [laughs]. If it’s successful, that’s definitely something we’ll consider. But, as a studio in general, we need to get the next Doom game done. So that’s our focus.

But, you know, I have confidence that RAGE will be awesome. I have confidence that – someday down the road – we’ll do another one. But no one’s working on it. We just need to get this one done.

RAGE Uprising trailer.

RAGE is keeping mod tools in the picture, but other games have sort of taken to sweeping them under the rug lately. And then there’s Diablo III, which is expressly forbidding mods of any sort. Obviously, that makes it a lot harder for cheaters to gum up the works (not to mention Blizzard’s new auction house), but is this the beginning of a disturbing trend?

It’s always a tricky situation. Cheating is a big problem. Trust me: if everyone was honest, we wouldn’t have locks on our doors. For us – you know, I can’t talk to what they’re doing and their philosophy – modding has always been very important. Heck, I got started at id modding. So make no mistake: it’s very important to me.

But, as games get more advanced, it becomes much more difficult. I mean, with RAGE, you’ll be able to download the SDK and id Studio, but I’ll be surprised if someone makes an entire new map. They may work with the layer system, [but not a whole map].

But I know for us, if mod-makers could wreck the game for everyone else, I know that we at id would have a serious conversation about whether or not we would allow modding. Unfortunately, sometimes for the greater good, you do have to kind of tighten in what players can do with the game.

Modding is very important to us, but the mod community in general is not as big as it used to be. That’s just the way it is. It’s unfortunate, but tools have gotten more advanced and are much more complex. It takes much more horsepower – especially with RAGE. If you were to bake a RAGE map at home, it’d take a long time.

What’s the status on the second RAGE iOS game? I’ve heard that it has cars and might exist maybe.

That’s more of a John [Carmack] thing. You know, with the first iOS game, we did exactly what we wanted to do: make something cool and get the RAGE name out there. About a year before you ship a game, you want to get the whole PR machine going. So for us, it was a good stepping stone. But yeah, the second game. I don’t know when that’ll be done.

Here we are after months of demoing and years of explanations, but I still constantly find comments like “Oh, it’s just a Fallout rip-off” or “It’s Borderlands, but with more brown.” And these are from core gamers who are supposedly “informed.” Is the pervasiveness of that erroneous perception disheartening for you?

“If you play RAGE for two hours, you’ll get it and you’ll like it.”

I’ll be brutally honest with you: I haven’t played one second of Borderlands. But I can see Gearbox from my office. They’re only about five miles away.

You know, people always want to look at something and then relate it back to something else. Which is fair. I don’t think it’s a fair comparison, but I can see why people do that. So that’s why we’re giving these two hour demos. What I’ve always said is that, if you play RAGE for two hours, you’ll get it and you’ll like it. That’s my mantra.

So that’s why we did the Europe tour and mainstream press. Now we’re doing online guys at QuakeCon. Really, we need you guys – the journalists – to say “I played it, and this is what I felt it was like.” I mean, people know I’m going to say good things about my game. I’m going to say it’s the greatest thing ever, because that’s my job. You guys have to play it. That’s why we’re doing this.

Most game developers don’t just give you two hours with a game, though. So that speaks to my confidence in the title, and so far, responses have been very positive.

Thanks to some none-too-pleasant business over at Team Bondi, the online gaming hivemind’s been chattering away about crunch time. Seeing as RAGE is hurtling toward the finish line, I imagine you – especially – are quite familiar with crunch. You could even be called a Captain of sorts. Anyway, what’s id’s policy toward crunch time? How do you guys handle it?

In any industry, people have to work extra hard to finish projects. But in videogames, you all work together to finish up. When you have a large group of people complaining about something, they make more noise than a single person. But yes, some type of crunch mode is the reality of it.

For RAGE, we were completely honest. And I’m not saying those [Team Bondi] guys weren’t, but I try to be straightforward with the guys – say, “These are our milestones.” And at id, we let people say how long something is going to take.

So it’s like “Hey, Joe Developer. You have to finish this map. How long is it going to take you?” And if he says, “It’ll take me a month,” then I expect it to be done in month. And if it’s not done in a month, then you need to come in on weekends and finish it. If it’s going to take six weeks, then do it in six weeks. But don’t tell me you need a month and then take six weeks.

“If you have food for everybody, crunch time is not so bad. They’re like ‘Oooo, got some food!’”

So we try to let people be accountable for their own schedule. And we try to be as open with everyone [as possible]. We say, “These are the dates that are important. This is pre-cert. These are our candidates. We have to hit these dates.”

And we of course have food for everybody. Man, if you have food for everybody, crunch time is not so bad. They’re like “Oooo, got some food!” [Laughs.] If you put food in someone’s belly, it makes their mind very happy.

And then we’re all professionals. Everyone gets paid well. We reward people that put in extra effort. [Crunch] is getting better in the industry in general. But you always have to crunch to finish projects. Other industries are the same way. When guys were building the new Boeing plant, I can tell you there was some crunching going on. When they’re finishing movies, there’s some crunching going on. It’s just the nature of the beast. But we try to mitigate it with good schedules, personal accountability, and feeding people [laughs]. That’s very important.

RAGE is entering an FPS genre so competitive that it makes Doom 3′s old haunt look like a Hug Convention. That sort of environment breeds a lot of expectations, and the FPS sphere’s no different. “You must have multiplayer. You can’t be too linear. You can’t be too non-linear.” Etc. How does id approach that issue? How much do expectations affect your development process?

Well, established rules. Since we established the original FPS rules, I don’t really mind too much if we break them. That’s the big thing people get upset about with our multiplayer. They’re like “What the hell are you doing? You invented on-foot deathmatch. I can’t believe you’re making RAGE without it!”

But they need to slow down. We want RAGE to be able to stand on its own – not follow the same cookie-cutter formula. And we have other franchises that… well, it doesn’t take a genius to figure out what our other franchises are going to do.

RAGE The Well trailer.

So it’s OK to break tradition, to break rules – especially if you created the tradition. And people immediately get uneasy if it feels [different]. They’re comfortable with the last game they played. So if the next game has a lot of similar rules, they’re like “Oh, I feel comfortable with this.” But if you give them something that’s different, there’s unease at first.

But if the game is good – if the game is compelling and rewarding – they’ll embrace it. They really will. And first-person shooters these days are really following a trend – which RAGE does not follow. I think it’s good, because I believe there’s some modern shooter franchise fatigue. And people want something that’s a little bit different.

This hasn’t been a good year for new IP. It’s frightening, because you watch how much the industry’s changing, and you see developers dropping right and left. A new IP, then, is a coin toss where you lose money unless the damn thing lands on its side. How much pressure is that putting on id? What makes you so confident that you can succeed where so many others have failed?

“The big thing is that we’re id.”

The big thing is that we’re id. If we say something, we have the pedigree for people to pay attention. So that really helps us. And then it really goes back to getting guys like you in there playing the game. We did a ton of videos. We did a “Making of.” We’ve done all the tours. We did the iPhone thing. Education has been very important for us. We feel that we’ve got good traction.

But it is an uphill battle. It really is. And when publishers make these million-million-million dollar bets, they want to make sure their investments pay off. But I think we’ve got good feet on the ground for this.


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  1. manamana

    Can you please provide a “launch schedule”, I’m getting lost with whats coming. I’m pretty shure that Rage will launch alongside Gears3 and thats it then for Rage, at least for me. October is BF3 and Arkham City, november Skyrim and Mw3. In between is UC3 and the Ico/SOTC-HD release.

    Btw.: Good read, sounds like an honest person. I still don’t know, when to get Rage. I mean, it looks fantastic, it’ll play nice and all but I am not hooked by the setting and there is so much else around its release date, I’m more interrested in…

    #1 4 years ago
  2. Fin


    Here y’go

    Aug 26 – Deus Ex, RWC
    Sep 2 – Driver (though I’d avoid this), Bodycount (this too)
    Sep 9 – Resistance 3, Rugby Challenge, Dead Island, Space Marine
    Sep 20 – Gears 3
    Sep 23 – F1 2011
    Sep 30 – Fifa 12, Ico Collection
    Oct 7 – Rage, Dark Souls
    Oct 14 – Forza 4, PES 2012
    Oct 21 – Arkham City
    Oct 28 – BF3
    Nov 2 – UC3
    Nov 8 – MW3
    Nov 11 – Skyrim
    Nov 15 – Halo/Assassin’s Creed Revelations
    Nov 18 – Saint’s Row 3

    (All dates are Irl/UK)

    #2 4 years ago
  3. cgalla2000


    *sigh* That’s a good £600 of games… :(

    #3 4 years ago
  4. OwnedWhenStoned


    So, I need to build my new PC by Oct 7.

    Now I have a target!

    #4 4 years ago
  5. manamana

    Thanks fin! And I totally forgot about Dark Souls…
    Thats at minimum ten games for me … Bankrupt by end of the year! :-D

    #5 4 years ago
  6. cgalla2000

    @4 I just built mine at the start of the month in anticipation for all of this. Next day I was sent a Battlefield 3 invite. The gaming gods have been on my side this month :D

    #6 4 years ago
  7. OwnedWhenStoned


    They certainly have.

    I may order the parts today, make sure I don’t miss out on all this goodness.

    #7 4 years ago
  8. cgalla2000

    @7 I usually order from Overclockers, but Scan were a good 30 quid cheaper (for the exact same parts…I do love OCUK’s customer service though) for me if you’re in the UK that is!

    #8 4 years ago
  9. Sini

    There is nothing even remotely interesting about this IP, except to check out the new awesome id engine that will be powering doom 4 and new wolfenstein.

    #9 4 years ago
  10. noherczeg

    You can check game releases here also:

    List is updated regularly.

    #10 4 years ago
  11. DaveDogg

    its all well and good for you guys to be able to tell us about how good it is but many folk out there belive myself included belive that this game needs a publicly available demo preferably for both consoles and steam especially after the recent revelation about a single use code which i know to have caused at least 6 cancelled pre-orders

    #11 4 years ago
  12. Nathan Grayson

    @11: Official word from id is that RAGE’s world is just “too big” for a proper demo. So they decided to forego one altogether. I agree, though: a downloadable demo would have been a big help had it proven feasible.

    #12 4 years ago
  13. Gekidami

    Someone should tell them that demoes dont have to have the whole game in them, just a part.
    BTW, i notice that there really isnt a lot of mention of MP. Are most people even aware that RAGE’s competitive MP solely consists of the car combat? I really dont the impression people know this.

    #13 4 years ago
  14. OwnedWhenStoned


    I’m in Germany, but when I lived in the UK I would use both Scan and OC.

    This is my first build since I moved here, so it’s all a bit up in the air..

    @#10: thanks for the link, very handy.

    @#11 – I don’t see why this would make people cancel. As far as I can see it only affects second hand copies. Or have I understood it wrong?

    #14 4 years ago
  15. DaveDogg

    @14 a lot of folk in the uk have a lot of bad feeling toward the project 10$/single use code and there is a question hanging over if you do not use xbox live or the psn if the code will be redeemable 2 folk that i know do not play online in anyway and 4 more refuse on principle to buy a game with a code in regardless of the fact that it only affects 2nd users.

    @Nathan Grayson there are im sure you will agree plenty of dev teams out there with less backing than “id” who have put demos together especially for that purpose rather than taking a chunk verbatim from the game surely with the experiance they have they could have put a demo together that was enough to give us a flavour of the game as a whole

    #15 4 years ago
  16. Phoenixblight


    ID is the king of Demos remember when they put out DOom as Shareware? Its just how the new ID Tech 5 pulls the files and its not possible to make a demo with it because all the information they pull are really large. There is a reason why the PS3 Install is 8 GB which is really large for a game can’t think of a game with larger install than that.

    If ID could have I am sure they would have made a demo.

    #16 4 years ago
  17. OrbitMonkey

    Wouldn’t surprise me if 75% of the hate towards RAGE comes from people who are pissed id didn’t make Doom4 instead.

    I’ve spent hours walking the wastes of Fallout, so looking forward to Id’s take on the post apocolyptic shooter genre… if thats not a genre It should be :)

    #17 4 years ago
  18. Phoenixblight


    Agreed plus I want to see this new tech in action it sounds interesting and the level editor of course.

    #18 4 years ago
  19. manamana

    @noherzceg superb link, wasnt on my radar, thx!

    #19 4 years ago

Comments are now closed on this article.

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    Hearthstone’s next update may be based on World of Warcraft’s Molten Core raid, if datamined information posted on Hearthpwn is spot-on. According to files mined from the latest patch, three new cosmetic card backs are on the way, one of which is called Molten Core. The data suggests that pre-ordering the Blackrock Mountain expansion will […]

  • Using Battlefield Hardline single-player gadgets increases your metagame rewards

    Gadgets contained in Battlefield Hardline’s campaign mode have been detailed, and each provides the player with various ways in which to solve crimes. According to design director Scott Warner, one way to “diffuse” a conflict when confronted with criminal activity is to flash your badge and ordering the criminal to freeze. Putting your gun on […]

  • Mortal Kombat X video is all about story mode, new characters

    After promising a new Mortal Kombat X reveal “soon”, NetherRealm Studios has made good on said promise by releasing the story trailer. The video shows parts of the story mode featuring Mileena, which takes place 25 years after the events of 2011′s Mortal Kombat. Outworld has become a larger threat and new fighters joining the […]

  • Destiny’s shotgun and pulse rifle buffs mean it’s time to rethink your load-out

    Destiny’s most-ignored weapons got major boosts this week. It’s time to start thinking about how to work them into your set-up. Even if you’re used to using scout rifles and sniper rifles as a general loud-out (neither class was touched by 1.1.1), the buffs to pulse rifles and shotguns should make you rethink your contextual […]

  • Battlefield Bad Company 2: five years later, what did it do so right?

    It’s been five years since the release of Battlefield Bad Company 2. What did the much-loved entry in the franchise do for the Battlefield series? Westie’s played Battlefield Bad Company 2 for over 1,260 hours on PS3 and PC. That’s dedication. In his latest video he discusses the stand out moments from a FPS classic, […]

  • War is hell in this Zombie Army Trilogy gameplay trailer

    Here’s five minutes of headshots, shambling zombies and an undead Hitler from Rebellion’s upcoming Zombie Army Trilogy. The Sniper Elite spin-off arrives on PS4, PC and Xbox One March 6 and includes three games (obviously) and a new Horde mode.

  • Titan Souls releases on PS4, Vita, PC on April 14

    Ace indie giant-slayer Titan Souls will be released on PS4, Vita and PC on April 14. Publisher Devolver confirmed the date to Eurogamer. Those of us in Europe will have to wait until a day later for release. Titan Souls is a tough-as-nails indie game where you have one life to slay a giant enemy. […]

  • Destiny weekly update: lowdown on Inferno Crucible, Vault Transfer improvements

    Destiny’s weekly update has made some pretty significant changes – let Arekkz Gaming take you through them. Bungie has revealed the first release date for the new Inferno Crucible mode, and made it a lot easier to access your vault. You should subscribe to Arekkz Gaming. It will improve your life.

  • Destiny: Xur location and inventory Feb 27, 28

    It’s Xursday again – what treats does he have for you this week? He’s in the North Tower, to the right of the Stranger’s room. Let’s take a look at the latest weapons and gear from your favourite Destiny trader. No Backup Plans [Titan Gauntlets] – 13SC ATS/8 Arachnid [Hunter Helmet] – 13SC Heart of […]

  • Battlefield Hardline will be stable on PC at launch, Visceral assures

    PC format is “by far the best gaming platform around,” says Hardline producer. “We’re doing what we can to take advantage of people’s different system with the graphics, framerate, controls, etc. We’re not just porting it over.” Battlefield Hardline developer Visceral is reassuring players that there will not be a repeat of the disastrous Battlefield […]

  • Win Pneuma: Breath of Life for Xbox One

    We have 10 download codes for new indie puzzler Pneuma: Breath of Life for Xbox One to give away. The be in with a chance of winning a code, just enter your details below and we’ll pull the winners from the hat on Monday March 2nd, after 2pm GMT. Pneuma: Breath of Life is a […]

  • Life is Strange Episode 2 delayed

    Life is Strange Episode 2 won’t make its expected release date. The first Life is Strange episode released on January 30, and we had expected the second to follow on March 13. Square Enix has since confirmed to Destructoid that the next chapter won’t make its release date. There’s been no word of the new […]

  • Mortal Kombat X: which character will be revealed tomorrow?

    Mortal Kombat X director Ed Boon is teasing a new character reveal. During today’s Mortal Kombat X livestream, NetherRealm said that a new character would be revealed “very soon”. Boon followed up with this teasing tweet suggesting the reveal will occur tomorrow: Very soon? As in tomorrow? :/ — Ed Boon (@noobde) February 26, 2015 […]

  • Halo played by Twitch is an exercise in great patience

    TwitchPlaysHalo is ridiculous. Halo: Combat Evolved is the latest game to be sucked into the “TwitchPlays” phenomenon, and the results are somewhat painful to spectate. If you’re not familiar with the setup, which debuted with TwitchPlaysPokemon, the game accepts commands from the channels’ chat stream. Although it doesn’t have the strategic RPG elements of Pokemon, […]

  • Gold Amiibo sold out, selling at five times RRP on auction sites

    Gold Mario Amiibo are expected to sell for pretty astounding profits on eBay and other auction sites. The Walmart-exclusive Gold Mario Amiibo is already completely sold out. Plenty of people managed to snaffle them to resell, though. There are now dozens of listings on eBay and other auction sites. One of the average asking prices […]

  • Canadian new game prices jump to $75

    Canadian gamers are in for an unpleasant price hike. As spotted by HardcoreGamer, the local Canadian branches of Amazon and EB Games have raised the prices of upcoming games to CAD$75. The CAD$5 increasing comes within a year of prices hitting the CAD$70 point. CAD$75 (£38/€53) currently exchanges for $60, the standard US pricing. The […]

  • New Xenoblade Chronicles X footage shows weather, day-night cycle

    The latest Xenoblade Chronicles X footage shows off a gloriously beautiful world. Xenoblade Chronicles X is Monolith Soft’s first solo Wii U game, and the developer is clearly enjoying being able to build a big open world with all the features we’ve come to expect. Missed the whole Xenoblade thing? Chronicles X is a sort […]

  • Dead Rising: Watchtower teaser talks up the benefits of Zombrex

    Live-action Dead Rising movie Watchtower is almost upon us. Dead Rising: Watchtower will release on Crackle on March 27, and via other digital distributors thereafter. Enjoy the short teaser below, courtesy of IGN.

  • We Happy Few debut hits you upside the face with a frying pan

    Contrast developer Compulsion Games has revealed its next project – the delightfully creepy-looking We Happy Few. We Happy Few is set in “a drug-fuelled, retrofuturistic city in an alternative 1960s England” where “a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial”. Players are tasked with blending in with […]

  • Slender: The Arrival creeping onto PS4, Xbox One in March

    Slender: The Arrival sold like hotcakes on PC and last-gen consoles, so why not terrify yourself on PS4 and Xbox One, too? Slender: The Arrival will release on PS4 on March 24 and on Xbox One on March 25, developer Blue Isle Studios has announced, for $10. No word on that Wii U version, though. […]

  • GOG weekend sale celebrates German debut

    DRM-free games vendor GOG is celebrating its German-language launch with a tasty sale. The sale offers discounts over 25 “German favourites”. Highlights inclue 97% off Deponia, and less steep but still tasty savings on Memoria and Blackguards 1 and 2. The sale will run through March 3, and you do not have to be, speak, […]

  • Humble Weekly Bundle goes back to Japan

    The latest Humble Weekly Bundle is called Made in Japan, and I’m sure you can guess the theme. Pay what you want for Cherry Tree High Complete Pack (PC; Steam or DRM free), Fairy Bloom Freesia (PC; Steam or DRM free) and Influent + Language Pack (Linux, Mac, PC; Steam or DRM free). Pay more […]

  • Capcom “looking into” solutions to Resident Evil: Revelations PC co-op issue

    Resident Evil: Revelations 2 fans should sit tight for a bit, as Capcom is working on some sort of solution to the co-op issue. Resident Evil: Revelations 2 doesn’t have local co-op on PC and fans are pretty mad about that, as it was advertised ahead of release as a key feature. Although Capcom has […]

  • The games industry is disruption, says Assassin’s Creed producer

    Former Assassin’s Creed producer Jade Raymond has characterised the games industry as one long series of upsets. The games industry changes all the time, and that’s one of its best qualities, Raymond said. The ex-Ubisoft leader told Polygon that the reason seh got into games in the first place was because it “is this undefined […]

  • GTA 5 made $31 million in digital revenue in January

    GTA 5 is the highest-grossing title at the moment in terms of digital revenue, and the PSN is absolutely minting it. Digital games industry analyst Superdata has extended its scope to include console games, which means we suddenly have access to a whole bunch of data we’ve only been able to guess at, or extrapolate […]

  • Destiny: Inferno playlists debut next week

    Destiny PvP will shake things up next week with a new way to slaughter your mates in the Crucible. Destiny is already a skilled PvP game, but the new Inferno playlists will turn things up a notch with a focus on “basic gunplay”. The first of these, Inferno Control, kicks off on March 3 and […]

  • First-person camera coming to Guild Wars 2 next month

    ArenNet has announced its adding nonrestrictive first-person view to Guild Wars 2. Here’s what top expect come March 10: First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any […]

  • Shadowrun Online signs on with Nordic

    Shadowrun Online has been given a nice little boost thanks to a distribution deal with Nordic Games. Shadowrun Online is a new team tactical RPG from Cliffhanger Productions. Although it’s already available through Steam Early Access, Nordic has agreed to distribute the finished version, which is due on Linux, Mac and PC in the second […]

  • Final Fantasy 15 is 60% finished, game world ten times the size of demo

    Final Fantasy 15 is 60% finished, according to director Hajime Tabata. Speaking with IGN, Tabata said development will kick into high gear once the Episode Duscae demo is released. “It’s about 60% now. People may look at that and say ‘well, you’ve only done five more percent!’ [since 55% in September] but it’s actually a […]

  • Destiny: you don’t need to visit the tower to access your vault

    Destiny players, you asked for it and Bungie has delivered it: you can now swap items in and out of the vault using the companion app. “Destiny needs more vault space” you cry – and yes, this is true. But while we all struggle with the limitations imposed on us by Bungie, we face all […]

  • Mortal Kombat X will contain over 100 Brutalities

    During the Mortal Kombat X stream today, NetherRealm Studios revealed Brutalities are back for the game, and stated there will be over 100 to pull off. You won’t gain any extra experience for being overly cruel with your painful moves, but you will at least get to laugh at some and “cringe” at others, according […]

  • Numenera: Strand is a film based on the game up on Kickstarter

    Numenera, the 2012 Kickstarter success and foundation for Torment: Tides of Numenera, could become a film if the Kickstarter for the movie is successful. With five days left, Monte Cook Games and Swedish film company Valdes/Eriksdotter needs £22,542 to reach its goal. Titled Numenera: Strand, it tells the tale of a drifter who “roams a […]

  • Gran Turismo 6 update adds MINI Clubman Vision, more

    A Mini Cooper has invaded Gran Turismo 6 via a new update. The Mid-Field Raceway track has also been added, and its a new and improved version of the original track from previous Gran Turismos. The new B-Spec Mode feature has also been added which allows the AI driver to race on your behalf. Additional […]

  • Nintendo is bringing New 3DS Xl and some playable titles to PAX East

    Nintendo is bringing New 3DS Xl and Splatoon with it to PAX East next month. The E3 2014 build of the game lets eight players transform into squids in a race for “splattered-paint dominance.” Code Name: S.T.E.A.M. will also be playable and featured in stage presentations at the Nintendo booth. Upcoming or newly released Nintendo […]

  • Battlefield Hardline Premium information seems to have slipped out early

    Battlefield Hardline Premium perks have apparently leaked a bit early, according to a post on Reddit. Over on the Hardline subreddit is an image which was take at a GameStop location, noting two week early access to content additional Battlepacks and more. Here’s the rundown: Four expansions Two weeks early access 12 additional Battlepacks Exclusive […]

  • Final Fantasy: Record Keeper arrives in the US this spring

    Final Fantasy: Record Keeper will be released in the US on iOS and Android this spring, DeNA and Square Enix today. The mobile titles allows players to “relive favorite moments” across all Final Fantasy installments and build a team of classic characters from across the entire franchise. If you sign up for email updates, you […]

  • Battlefield Hardline now available for pre-order, pre-download on Xbox One

    Battlefield Hardline is now available for pre-order and pre-download on Xbox One. You can pre-order it now from the Xbox Store and once you have paid for it, you can start your pre-download. Battlefield Hardline releases on March 17, and will be made available to pre-downloaders come 12.01am EDT. Check pricing and availability for your […]

  • Dying Light interactive video allows you switch between day and night

    A new video for Dying Light has been released, which allows you to hit the Z key to change between day and night. Titles Life and Death in the Quarantine Zone, the interactive story video showcases how the game changes between day and night. Daytime and nighttime are shown side-by-side but the z key allows […]

  • Havoc DLC for Call of Duty: Advanced Warfare out on PS3, PS4; PC delayed

    The Havoc DLC for Call of Duty: Advanced Warfare is now available for PlayStation 3 and PS4. Havoc contains the four multiplayer maps Core, Drift, Sideshow, and Urban along with the AE4 directed energy assault rifle, its custom variant, and the Exo Zombies cooperative mode. You can purchase the DLC separately or pick up the […]

  • Here’s a teaser for Resident Evil Revelations 2: Episode 2

    A teaser video for the second episode of Resident Evil Revelations 2 is available, so if you’ve yet to play the first episode, you may want to skip this. Resident Evil Revelations 2′s first episode is out now. Thanks, GamesHQMedia.

  • North American eShop update is full of Donkey Kong games

    Nintendo has updated the North American end of the eShop with Titan Attacks, Donkey Kong Land, Donkey Kong Country and more. eShop on 3DS Ironfall Invasion Titan Attacks! Donkey Kong Land – Virtual Console Donkey Kong Land 2 – Virtual Console Donkey Kong Land 3 – Virtual Console Luv Me Buddies Wonderland Around the World […]

  • Venture into the Valley of the Yetis next week in Far Cry 4

    The next batch of Far Cry 4 DLC, Valley of the Yetis, releases in March and Ajay Ghale will be tasked with surviving violent cultists and the mythical Yeti. Apparently the cult is looking for a secret hidden in the valley, and Ajay has discovered their motives. The DLC features co-op with a friend taking […]

  • The Butcher’s AK/CAR Mod Pack out for Payday 2, has dino masks

    The 19th DLC pack for Payday 2 title The Butcher’s AK/CAR Mod Pack is available on Steam from today. The pack will run you $4.99/€4.99 and features: 11 new weapon modifications for the AK rifles in the game 11 new weapon modifications for the CAR rifles in the game Four new masks together with their […]

  • Battle Chasers slated for PC, consoles; comic picks up where 2001 storyline left off

    Darksiders creator Joe Madureira and Vigil co-founder Ryan Stefanelli have confirmed a Battle Chasers game and a new comic are in the works at their new studio Airship Syndicate. Speaking to Polygon, Madureira and Stefanelli wouldn’t provide details on the the game, but did divulge it will be an adventure RPG with player-controlled Battle Chasers […]

  • Shovel Knight, Hotline Miami 2 discounted for Sony’s annual Spring Fever Sale

    Sony is hosting its annual Spring Fever Sale which runs for eight weeks and features a new title each week. The sale starts next week on March 3 with the launch of Helldivers. Here’s just a few items included in the sale: HELLDIVERS (PS4/PS3/PS Vita) March 3 Hotline Miami 2: Wrong Number (PS4/PS3/PS Vita) March […]

  • The gold Super Mario amiibo is a Walmart exclusive

    The Super Mario Gold amiibo which surfaced via a CPSIA certificate earlier this month will be a Walmart-exclusive, Nintendo has announced. The gold-colored Mario amiibo will be released the same day as the Mario Party 10 game for Wii U and will run you $12,96 at 3,000 participating Walmart stores in the US. Along with […]

  • Here’s an overview trailer for Final Fantasy Type-0 HD

    As new gameplay overview trailer for Final Fantasy Type-0 HD, culled from the Active Time Report, stream has been sent over by Square Enix. The video provides a look at the history and environments of the Kingdom of Orience; the 14 memebers of Class Zero; the battle system with customizable magic spells; and the ability […]

  • Final Fantasy 15 video gives you a look at the game’s wildlife

    A new video shown by Final Fantasy 15 director Hajime Tabata during the latest Active Time Report, contains a look at the game’s wildlife and ecology. You can watch the full stream two hour stream through here, or a smaller clip courtesy of GamesHQMedia below.

  • Lionhead ventures into the free-to-play space with Fable Legends

    Fable Legends will be free-to-play when it launches on PC and Xbox One. According to Lionhead, the one versus four cross-platform title borrows from MOBA games such as Dota 2 and League of Legends as it will contain free, rotating heroes which will be added to a roster for a two week period. Once the […]

  • Win! 5 pairs of tickets to the Call of Duty European Championships

    We have five pairs of tickets to giveaway for the Call of Duty European Championships, taking place in London this weekend. The event takes place this Saturday February 28 and Sunday March 1 at the Royal Opera House in Covent Garden. Winners can watch teams will go head to head for a $10,000 prize pot […]

  • Republique Remastered has released on Mac and PC

    Republique Remastered, which was announced earlier this month, is now available for Mac and PC. The game is 20% off through Steam, GOG and the Humble Store for $19.99 until March 4. Thereafter, it will run you $24.99. The Remastered edition contains all five episodes of the game, with 1-3 available now and the remaining […]

  • LA Cops coming to Xbox One in March

    Isometric shooter LA Cops is coming to Xbox One on March 13. Already on Steam Early Access, the game looks like it’s been heavily inspired by Hotline Miami. Walk into a room, open fire, leave bloody puddles in your wake. It’s being published by Team 17. Check out the video below for some 70s cop […]