Tue, Aug 23, 2011 | 19:29 BST
Quick Quotes: A next-gen wish-list from John Carmack
“One of the most important things I would say is a unified virtual 64-bit address space, across both the GPU and the CPU. Not a partition space, like the PS3. Also, a full 64-bit space with virtualization on the hardware units – that would be a large improvement. There aren’t any twitchy graphics features that I really want; we want lots of bandwidth, and lots of cores. There’s going to be a heterogeneous environment here, and it’s pretty obvious at this point that we will have some form of CPU cores and GPU cores. We were thinking that it might be like a pure play Intel Larabee or something along that line, which would be interesting, but it seems clear at this point that we will have a combination of general purpose cores and GPU-oriented cores, which are getting flexible enough that you can do most of the things that you would do on a CPU.” – d Software co-founder John Carmack on what he wants to see in next-gen consoles.


9 comments
#1
Razor
23/08/11, 8:03 pm
Come on, who doesn’t understand all that…?
#2
daytripper
23/08/11, 8:08 pm
does cloud gaming have a future? Onlive launches in the UK September 22, I say this because all this talk about a new xbox or ps4 and if the timing is right, they could be in a situation where they are not needed.
#3
Stephany Nunneley
23/08/11, 8:15 pm
@1 It made me cry to be quite honest with you. :p
#4
KrazyKraut
23/08/11, 8:55 pm
Okay…when a good looking female would talk like this, I would get a boner…
#5
spiderLAW
23/08/11, 9:05 pm
Way to state the obvious there Carmack….sheesh
Now will we get all that? Not sure. Im sure the priority to the manufacturers would be the cost effective aspect rather than the technical glory.
#6
Talkar
23/08/11, 9:50 pm
He said the same thing during quakecon. How is this news? xD
#7
minxamo
23/08/11, 11:45 pm
“and lots of cores”
Found that surprising, since it’s taken so long for developers to fully utilize the PS3′s 7 or 8 cores, although that might be because they’re SPUs.
#8
Harrow
24/08/11, 12:10 am
and they will still be generations behind the PC lol.
@7 Sony wishes its SPU`s were CPU`s instead they created some bullshit architecture that’s so obscure that it took devs this long to figure it out. buy and PC stop wasting your money on toy-boxes.
#9
Zeydlitz
24/08/11, 7:56 am
Well, it’s obviously crap: 64-bit addressing is slower than 32-bit, and if memory space isn’t huge, there is no advantage for such thing, only hindrances.