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Indestructible: DICE’s Karl Troedsson on Battlefield 3

Friday, 19 August 2011 15:22 GMT By Alex Donaldson

During gamescom, Alex Donaldson cornered DICE GM Karl Magnus Troedsson and to discuss upcoming juggernaut Battlefield 3, rivalries, and what the firm’s plans are for the future.

Getting to know Karl

Between the years of 1990-1999, he studied computer science, computer engineering, and creative programming at university.

Worked for two and half years at Unique Development Studios AB as a level designer and artist, shipped three games.

Spent nine months at Vision Park AB where he managed internally funded projects built by local developers and shipped Swedish versions of international titles such as Blue Byte’s Settlers IV and Paradox’s Europa Universalis.

Joined DICE in 2001 as a producer, and has been senior or executive producer for the Battlefield series over the years.

Was named VP and general manager of DICE in 2010.

Softly spoken and ridiculously articulate, Karl Magnus Troedsson is a calming interviewee. Even amidst the noise of people grabbing free coffee and taking breaks in the sit-down area of EA’s gamescom 2011 business booth he’s an absolute pleasure to interview. Every answer is clear, simple, and well thought out, and the PR rep accompanying him seems to relax as the interview wears on, knowing all too well he’s not going to say something obtuse or off-message.

Underneath the calm surface, though, is a master of destruction. Karl is the vice president and general manager at Digital Illusions, CE, or DICE, the developers behind the building-collapsing, gun-toting, 64-player and stunningly realistic Battlefield 3. In our brief time with Troedsson, we chatted about the BattleLog, Rivalries with other titles, Frostbite Engine 3, and why Battlefield 3 had to wait until now.

VG247: It’s been a long time since Battlefield 2. What was the reasoning behind now being the right time to go back to that style of gameplay?

Karl Magnus Troedsson: Well, there’s almost a bit of a scenario where stars were aligning and it felt like the right time, really. There’s a lot of stars that have aligned, I would say. One of them is core things like technology; when we built the Frostbite 1 engine and we built Bad Company 1 those stars were aligned like ‘ok, we have next gen consoles – PlayStation 3 and 360 – we’ve built a new engine to utilize that power – stars align.

But we didn’t feel we got as far as we wanted with PC gaming – Bad Company 1 didn’t come out on PC at all and the PC version of Bad Company 2 even though we’re proud of it wasn’t a proper sequel in any way to Battlefield 2, which had a very specific PC focus. So now we have the Frostbite 2 engine which allows us to do so many more things – especially on PC, that was one of the stars that just – click – it came into place.

The second one was probably what the team wanted to do themselves. After Bad Company 1 and 2 which both had a bit of a slapstick humour – a slightly goofy feeling to it – the team really felt that they wanted to build something a lot more authentic; the word authentic is very important to us. That was aligned with what Battlefield 2 actually was – a modern shooter with a much more authentic tone.

So it was like that’s good – click – another thing that came into place of what we wanted to build. And also I would say that perhaps the experience of the team is at the right place. We feel like now – because Battlefield 2 is very near and dear to us in the studio, and just making a quick ‘oh this is Battlefield 3 and throw it out there-’ that would never work because we’re proud of what the former game is and still is; there’s still a lot of people playing it.

We couldn’t make a sequel if we didn’t feel we could deliver it at the quality that we wanted it to be, so that’s probably the three big things that make it feel like this is the right timing to release Battlefield 3.

We couldn’t make a sequel if we didn’t feel we could deliver it at the quality that we wanted it to be.

Was it ever difficult coming back to this and doing it on the console as well? To get that sense of scale and scope and have some of those vehicles that have more elaborate control schemes and fit them to a controller?

It has been a challenge, but this is where even though this is a sequel to Battlefield 2, I’d say it’s also an ‘experience sequel’ from Bad Company 1 and 2. We’ve learned a lot about making console games from those games. Naturally introducing jets is a big thing on console – we debated for a long time if we should even have them or not and then we said ‘No, let’s go for it’ but it comes down to scaling.

Scaling the Battlefield experience we have done before, as well. So those huge open 64 player multiplayer maps on PC – we scale them down to more of a 32 player setting which works well with the 24 players on console as well, but we can still keep the jets and helicopters and this kind of stuff. It hasn’t been an extreme challenge, but naturally it was something the team had to tackle head-on.

You do pull the maps back a bit for the console versions, then?

Absolutely. You can’t play a 64 player map for conquest with 24 players – it would just feel very empty.

Can you explain the reasoning behind what happened with 1943 on the PC – why it fell by the wayside for a while and ultimately was cancelled completely?

As a developer sometimes we have to make tough decisions regarding where we put our efforts. DICE is a big studio compared to Sweedish terms – a big company – but if you compare it to other titles and the amount of people they’re putting on their projects we’re quite small, actually. Sometimes we have to make tough decisions about where we’re going to spend our efforts.

In that case it was basically that we didn’t have the manpower to build it on PC. We decided that, ok, you know what – even though we went out and promised it, we can’t do this. Instead of just making a shitty throw-out version – that’s not what we do, we always try to build things to quality and be innovative and these kind of things in our games, and if we can’t do that we’d rather not do it at all.

In the end that time was better spent on future titles like Battlefield 3.

You’ve done storyline in Bad Company, but this is the first time that the main-line series has had a full story. The main-line series is more serious, so how much did you get the insight you needed to build this realistic story?

The team that had built this game – a lot of that core team has been with us since the beginning of the franchise. Our lead multiplayer designer Lars Gustavsson was in on the Codename Eagle days – he’s basically Mr. Battlefield. So they have gained a lot of experience over the years regarding how does it feel to fly a jet or how does it feel to fire this weapon – from first time experience to talking to contractors that come in and help us to actually going down to a range and firing ourselves and also looking at reference material as well, of course.

There’s a lot of accumulated knowledge there, but for this product we have also used special operatives that come in – Andy McNabb has helped us out, advising us on mocap shoots – what kind of animations we should do, moves to do, how to hold a weapon, how to breach a door, this kind of stuff. Also things like how military speak, what kind of language do they use – it’s really good for us to have that kind of contact with different personnel and we’ve had more of them – not just Andy McNabb – more of them, from the Swedish Military, the US Military – but Andy McNabb is definitely the most high profile one.

You’ve got a very intense rivalry going on – do you feel that it’s absolutely achievable to beat them, or are you merely interested in being the better received game critically?

I will say this – as a developer at DICE we are very focused on building the best game that we can. We’re trying to build the biggest, the best Battlefield game we’ve ever done. We’re also trying to build a game that we want to play ourselves, and we’re also trying to build a game that we know the core consumer of Battlefield really wants to play.

On a day to day basis we’re not very involved in this whole ‘title fight’ or whatever you want to call it from that point of view. Winning for us is not about beating them in any way; it’s about surpassing what we’ve done before.

Actually, we want to expand it – we want to get more people in to play the game, that’s why we’re putting a lot of focus into the single player and co-op to attract more people into the franchise because we want more people involved and hopefully move over to multiplayer when they’re done because multiplayer is the heart of everything for us.

So we’re not too – on a day to day basis we’re not very involved in this whole ‘title fight’ or whatever you want to call it from that point of view. Winning for us is not about beating them in any way; it’s about surpassing what we’ve done before. We want to build a better game than Bad Company 2, we want to surpass the sales we had of that product – it was a huge success for us and EA I would argue in many ways of looking at it – both sales but also in quality and commitment from the community and community responses and such. So that’s our main goal – to beat ourselves.

Were there any key issues bringing all the features of Frostbite 2 across to the consoles?

Well, it’s always challenging to build on a platform that has such a specified set of requirements but we have been doing that for quite some time. The biggest challenge was actually a bit more to utilize all the power of the next-gen PCs, I would argue, as they have come a long way over the past few years.

We’ve done PS3 games before, we’ve done 360 games before – the challenge was to do more on those platforms as well. With the help of Frostbite 2 the game has definitely come alive with the new animation, the dynamic lighting and these kind of things – it hasn’t been that much of a challenge but of course when it comes down to it you have less memory, a less powerful platform on consoles – so you have to scale down. A lot of game development has to do with putting priorities in different areas – where do you want to spend the power that you have, and while Microsoft and Sony’s platforms are still very powerful with a lot more power to find in them, it’s getting harder – the more you use of them the harder it gets to find those final percentage points of power to use.

It is very obvious though if you look at the typical console cycles the games that are released late – almost at the last part of the console cycle – are twice, three times as good looking than the ones at the beginning of the console cycle. I’m not saying that we are at the console cycle’s end right now – I think this console cycle is going to last longer than we’ve seen before – so there’s going to be much more to find as we move forward, as well, but the PCs are definitely moving ahead quicker.

Although we might not be there, is that something that you would personally like to see sooner rather than later – consoles as powerful as today’s high-end PCs?

I would say yes and no. As a developer, it’s always interesting to find a new console to start working on, but I also know how challenging it is for us as developers to go through the console cycle. When you get next gen technology there’s a lot of investment financially, there’s a lot of blood, sweat and tears that needs to go into upgrading the engine or whatever – so from that point of view I wouldn’t mind if that took a bit longer so we can settle in on the platforms we have and then move ahead.

I think that more importantly the platforms that we have are really powerful as well, so there’s still a lot to be had than what we’re doing now. Of course, then you have the devil on the shoulder saying ‘oh, more memory! More GPU! More CPU Power!’ The more we can get the better – the more we can get on screen. It’s always a balance between how ambitious we want to be as a developer.

Can you give me a little bit of an insight as to why and how you decided to go with the BattleLog, and why on PC you decided to pull matchmaking out of the game executable and into the web browser?

Actually it’s interesting because I’ve been doing tonnes of interviews here now and everyone seems to love the game but I don’t think everyone really graps what the BattleLog really is. You seem to have caught on to it – it is actually a very groundbreaking feature – on PC, you don’t really have a main menu. You’re actually playing it from the web.

The main idea is this – we wanted to create a social connectivity between the players that we hadn’t had before. It’s not just about looking at stats, and looking at what you did in the last round – it’s about connectivity, finding friends, seeing what they’re playing… easy ways of finding new friends and connecting to other social networks etcetera, so it’s definitely been more of a social network kind of twist to the Battlefield community we’ve had before.

Were any of the decisions to do these things influenced by your web-based game Battlefield Heroes?

Well, yes and no. We’re perhaps more inspired by the social networks out there – anything from Facebook to Nike Plus, I don’t know if you use that – where you can compete and challenge each other and see what people are doing and cheer your friends on, talk shit to your competitors etcetera. That in combination with the fact that we wanted to influence e-sports and these kind of things in the game as well meant that BattleLog was the right way to go.

Now it’s also a point to make that console players will have the BattleLog as well in their main menu – it is their main menu, really – but we also want players to if possible play with a computer at their side so that they can see the deeper experience of BattleLog at their side while playing.

Battlefield 3 Caspian Border 64 Multiplayer

Are you planning to do any extras like tablets or phone apps or anything like that? A lot of people play with their phones nearby, for example.

We haven’t announced anything yet, but there definitely is. There’s long term plans for how we want to engage the community not just while you’re sitting in front of your console or computer, we want you when you’re sitting on your own on the bus or the tube or whatever we want you to connect into the game experience.

Not play the actual game per se because the Battlefield 3 experience is a hardcore, HD, AAA experience – even the iPad 2 which is an amazing, powerful platform – whatever’s going to come in the future will be great – but just connecting the BattleLog to the different mobile platforms is definitely going to be a way in which we want to embrace the community in new ways. That’s definitely a core thing for us.

You can never answer these questions fully for obvious reasons, but – you guys have been almost a pure Battlefield Studio barring Mirrors Edge for quite some time. Do you feel like after Battlefield 3 is finished that you’ll want to experiment again, as you did with Mirrors’ Edge, or will you just be continuing to build more Battlefield?

Battlefield is the core of the studio. DICE was founded – before my time we did pinball games, racing games, a lot of stuff. Since Codename Eagle came out and followed by the success of Battlefield 1942 it has been a core thing of what we’ve been doing. Naturally, we’re going to keep doing Battlefield games – we love Battlefield ourselves, we’re still building the game because we love to play it ourselves.

That said, DICE is also committed to not only making Battlefield games. If not for anything else then for our own mental health as developers. It’s good to actually have some different creative output to your game development skills. Mirrors Edge was definitely one of those type things that we did, and we are committed to doing other things as well.

We haven’t announced anything, but there are… a couple of things… on the backburner that might happen in the future. We’ll see what happens.

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9 Comments

  1. Yoshi

    ‘That said, DICE is also committed to not only making Battlefield games. If not for anything else then for our own mental health as developers. It’s good to actually have some different creative output to your game development skills. Mirrors Edge was definitely one of those type things that we did, and we are committed to doing other things as well.’

    Hear that Activision, that’s all IW wanted but you had to go and ruin it…

    #1 4 years ago
  2. Fin

    @1

    STFU THIS ARTICLE IS ABOUT DICE NOT ACTIVISION

    I’M SO SICK OF PEOPLE TURNING EVERY FUCKING BF3/MW3 ARTICLE INTO A SHITSTORM

    #2 4 years ago
  3. Erthazus

    @2, butt hurts much?

    #3 4 years ago
  4. Fin

    @3

    Nah bro, it just annoys me that people can’t enjoy the game/develop/publishing/graphics they prefer and STFU about other ones.

    #4 4 years ago
  5. Yoshi

    @2 I was just making a clear comparison with how DICE feels more flexible compared to how IW was/possibly still is. No bullshit, no shitstorm, no trolling.. A CLEAN GAME RELATED CONVERSATION… ever heard of those? Grow the fuck up.

    #5 4 years ago
  6. OrbitMonkey

    I’d like a sequal to Mirrors Edge more than another military shooter. Hopefully a couple of the guys at DICE can knock one out as a breather from BF3 :)

    #6 4 years ago
  7. Gazza636

    i still think that bad company 2 is the best multiplayer on any console platform even now after a year and a half and before anyone starts yes i do play cod aswell

    #7 4 years ago
  8. DSB

    DICE have made one game since 2004 that wasn’t a Battlefield shooter (not counting the consultant jobs they did on other shooters and a driving game).

    That’s serious variety man :P

    The idea that Ricitiello would consider taking DICE off of the Battlefield series is more than slightly naive. He’d piledrive them if they insisted, just like Kotick did. That’s just what happens when you’re owned by a publisher. Profits speak louder than ambition.

    They’re definitely more tech-oriented though, and that’s not a bad thing, but ultimately it’s not a question of numbers or tech gibberish, it’s a question of whether you can make a game that keeps being fun.

    #8 4 years ago
  9. Lounds

    This gen is shagged

    #9 4 years ago

Comments are now closed on this article.

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    Dragon Age: Inquisition developer BioWare invites you to learn more about the lore and characters that make up its beautiful role-playing setting. Dragon Age is set in Thedas, a world still only partially revealed by the three core games to date. BioWare puts a heck of a lot of work into its worldbuilding, employing a […]

  • Remember that gorgeous Luminous Engine tech demo? It now utilizes DirectX 12

    Remember the gorgeous Luminous Engine tech demo Square Enix showed off three years ago? The firm showed it again at Microsoft’s Build Conference, this time utilizing DirectX 12. The Witch Chapter 0 [cry] real-time tech demo was created from research Square conducted using real-time CG technology and DX12 in collaboration with Microsoft and Nvidia. The […]

  • Stealth Inc 2: A Game of Clones sneaks onto GOG and Steam services

    Stealth Inc 2: A Game of Clones can now be purchased through GOG and Steam. On both services it will run you £12.99/€14.99/$14.99. Links here and here. The game features: Fully explorable ‘Metroidvania’ style overworld, laying siege to a diabolical cloning facility with varied and detailed environments. A variety of special equipment to unlock new […]

  • Call of Duty: Advanced Warfare DLC Ascendance has arrived on PC, PlayStation consoles

    Call of Duty: Advanced Warfare players on PC and PlayStation consoles can now download the Ascendance DLC. The second content pack contains the OHM weapon, the OHM Werewolf custom variant, and the second entry in the Exo Zombies saga, Infection. Four new maps are also included: Perplex, Site 244, Climate, and Chop Shop. Ascendance was […]

  • Latest Xbox 360 system update is live, now supports 2TB hard drives

    Xbox 360 now supports 2TB hard drives via the latest system update for the console. Support for the drives was announced earlier this month and has been available for preview members. “In addition we will also no longer reserve space in advance on your hard drive,” said the firm. “If you are using 16GB of […]

  • Kickstarter for Banjo-Kazooie spiritual successor Yooka-Laylee launches tomorrow

    Playtonic Games has announced the Kickstarter campaign for its spiritual successor to the Banjo Kazooie series, Yooka-Laylee, will launch tomorrow. The title of the game was announced today along with the Kickstarter date. Formerly known as Project Ukulele, the 3D platformer is said to be “between the size of Banjo-Kazooie and Banjo-Tooie,” and stars Yooka […]

  • Console version of Mistwalker’s Terra Battle is in development

    Now that Mistwalker’s Terra Battle has surpassed 2 million downloads on mobile, the developer is now working on a console version of the tactical RPG. As part of the original Download Starter campaign, the 2 million milestone means the company will begin development on Terra Battle’s console version with details to be announced at a […]

  • Prison break game The Escapists is heading to PlayStation 4 from May 29

    The Escapists, Mouldy Toof’s prison break game originally released as a timed console exclusive Xbox One, has a release date for PlayStation 4. For those unfamiliar with the title, which is also a PC release, it tasks players’ time management skills as they do a bit of digging and crafting, and other prison-type stuff as […]

  • Dead Island 2 delayed into 2016 to ensure series is “taken to the next level”

    Dead Island 2 has been delayed into 2016 by Yager in order to ensure the sequel “takes Dead Island to the next level.” According to a tweet from the developer, it set “big goal” for the game, and in order to deliver what fans expect, the team needs more time to reach development goals. “We […]

  • Project Cars: here’s a list of all available cars at launch

    Project Cars will contain many, many cars and if we are counting correctly, there will be 74 total at launch. The standard edition contains 65 total, and when factoring the free car as well as the Modified and Limited Edition cars packs, you can add an additional nine cars to the mix. Comb through the […]

  • Competitive matchmaking support is coming to Team Fortress 2

    Team Fortress 2 will soon feature support for competitive matchmaking, which Valve says is a “high priority” project for it at the moment. According to a report from TeamFortress.tv, which visited Valve headquarters recently, Valve is looking into the possibility of 6v6 or 9v9 matches 9v9, a possible quick play option and it is also […]

  • GTA 5 PC patch fixes garage, Job crashes – full notes here

    Rockstar has pushed out a 353 MB patch for GTA 5 on PC The patch fixes a number of annoying bugs related to vehicles and garages, some deathmatch issues and purchase errors. It should also fix various freezing and crashing bugs, as well as a little issue with Steam. Time will tell if the patch […]

  • Fire Emblem If will come in White Kingdom and Black Kingdom versions with amiibo support

    We’ve finally got some juicy details on the next Fire Emblem game, but the most interesting aspect is that there will be two versions of the game. According to Siliconera, who translated an interview between Intelligent Systems and 4Gamer, there will a White Kingdom and a Black Kingdom version that offer different aspects of the […]

  • Deception 4: The Nightmare Princess heads west with “Golden Toilet” pre-order bonus

    Deception 4: The Nightmare Princess will debut on western PlayStation 4 systems this summer, Koei Tecmo has announced. It is also coming to PS3 and Vita. The game was produced by Keisuke Kikuchi of Fatal Frame fame and takes up where Deception 4: Blood Ties left off allowing players to relive Laegrinna’s pursuit to free […]

  • Nintendo US eShop update: Puzzle & Dragons Super Mario demo, Paper Mario, more

    Nintendo has updated the North American end of the eShop with a demo of Puzzle & Dragons Super Mario Bros. Edition, Paper Mario on Virtual Console, and amiibo Tap. The full update is below. eShop update amiibo Tap – free – Wii U Star Wars Pinball DLC – Wii U Paper Mario – Wii U […]

  • Deus Ex: Mankind Divided PC port handed off to Nixxes

    The PC port of the new Deus Ex has been handed over to Netherlands based studio, Nixxes software. After the initial reveal trailer at the beginning of April, we’ve only had a few morsels in the way of additional news. The most intriguing tidbit to date has got to be the fact that you’ll be […]

  • First-ever PC Gaming Show to take place at E3 2015 in June

    PC gaming will finally have its very own E3 press conference this year, thanks to PC Gamer and AMD. The PC Gaming Show will take place on June 16 at the Belasco Theater in Los Angeles and it will be livestreamed on Twitch. PC Gamer said speakers at the presentation will include representatives from Blizzard, […]

  • Majora’s Mask light available now on Club Nintendo for 6000 stars

    Club Nintendo shuts up shop on September 30 and members are being encouraged to spend accumulated stars before then. And what better to spend them on, than this adorable Majora’s Mask light? If you’re a member based in Europe you can nab it for 6000 stars. If you’re in Australia or New Zealand, it’ll only […]

  • Unity support announced for HoloLens, will work with Windows universal apps

    Microsoft is partnering with game engine developers Unity in order to make HoloLens compatible with apps and games which use the cross-platform engine. The partnership was announced yesterday during its Build Developer Conference. Universal apps for Windows 10 systems will also be available on Xbox One later this year, suggesting possible HoloLens functionality with the […]

  • Splatoon Nintendo Direct airs Thursday, May 7

    A Nintendo Direct focused on Splatoon, the Wii U multiplayer title, on May 7. It will kick off at 7am PDT/10am EDT/3pm UK and it can be watched via the Nintendo Direct website. You can also have a look at the game through Nintendo’s Twitch channel. The last game-specific presentation took place last week and […]

  • GTA 5 PC: clean up the streets as a member of the San Andreas PD with this new mod

    Remember the awesome mods for GTA 4 and San Andreas that let you run amok online as a member of the po-po? Well, dust off your taser and load up your gun, because it’s coming to GTA 5. The new mod for GTA 5 is currently in alpha and can be downloaded at palmbeachgames.com. You […]

  • Indie shoot ‘em up Project Root comes to Xbox One, PS4 and PSVita

    Project Root is a self-proclaimed rejig of the shoot ‘em up genre that was released on PC last year, and it’s finally coming to consoles. Combining free-roaming elements with the usual business of shooting things, Project Root was released this week for Xbox One, PS4 and the PSVita.

  • You can now bet on eSports online, starting with League of Legends

    If you’re getting bored with sticking a pony on the races, you can expand your gambling horizons at Unikrn where you can watch esports streams and get a little action on the side. The new platform was set up by Rahul Sood – previously the general manager of Microsoft Ventures. At the moment, customers are […]

  • Has Watch Dogs 2 been leaked?

    Ubisoft employee, Julien Risse, may have inadvertently confirmed Watch Dogs 2, thanks to his online CV over at LinkedIn. Videogamer.com spotted the slip up, in which Risse lists Watch Dogs, the DLC Bad Blood, and Watch Dogs 2 on his profile. Creative Director Jonathan Morin has already talked about his ideas for improvements for the […]

  • GTA 5′s Trevor makes his Jackass debut, complete with leopard-print knickers

    YouTuber Abstract Mode has shared his vision of what Trevor Philips’ life might have been like, had he not been completely batshit crazy. Watch Trevor get mauled, run over, and hit by a train, before taking a majestic swan-dive into someone else’s pool at the climax. Thanks, Kotaku.

  • Call of Duty: Black Ops 3 season pass will cost you £35

    Call of Duty: Black Ops 3 isn’t released until November 6, but you can already hand over your cash for the Season Pass. The Season Pass is available for pre-purchase on Steam for £34.99, and will cover four DLC packs – although the details we have on the content are limited to ‘exciting’ at this […]

  • GTA Online’s cheating assholes are no match for this player’s vengeance

    Think you’re smart for using invisibility and infinite ammo glitches? You need to be taught a lesson, sucker. You can have all the hacks you want but if your GTA Online game is weak, you’ll still get your ass handed to you. As this fool discovered when attempting to hassle another player. There’s a fair […]

  • PS4 sales help Sony’s games division swing to profit

    Sony’s PlayStation business has made an operating profit of 48.1 billion yen ($404m / £261.5m) in the past 12 months. That’s thanks to stellar sales of the PlayStation 4 and PS Plus, even as sales of the PS3 have stalled and the company wrote off costs for the PSTV and PS Vita. The profit puts […]

  • New patch for Dirt Rally gives co-driver’s attitude a tune-up

    Dirt Rally gets a new patch three days after release on Steam. On Monday, we reported that the newest Dirt game has popped up on Steam’s Early Access and is available to pick up for £24.99, as well as giving you an eyeful of tasty screenshots. The patch – released yesterday – fixes some issues […]

  • New The Witcher 3 screenshots show combat, exploration and general carousing

    New screenshots released on the official facebook page for The Witcher 3 show Geralt annihilating a winged beast, out and about in the world exploring, and living the life of Reily amidst a bustling feast. We were already treated to some glorious screenshots a few days ago, but these new ones are in-game and give […]

  • Destiny: 14 things you might have missed during House of Wolves intel drops

    Destiny: House of Wolves does a great deal more than just slap some new content on the existing game structure. House of Wolves changes Destiny in a lot of interesting and very welcome ways. Bungie showed off many of these changes in its livestream, and let both me and Arekkz come and have a look […]

  • Scratch that cyberpunk itch with Technobabylon on May 21 – new trailer

    Technobabylon more like Wrecked-yo-babbling with my smooth flow about how good Wadjet Eye games are. I don’t know y’all, it’s clock off time and everything feels like a reach. Wadjet Eye makes pretty good adventure games – award winning, in fact. The latest project to spring forth from the benevolent, sheltering hand of the label […]

  • Skullgirls 2nd Encore brings exclusive new features to PS4, Vita in northern summer

    Skullgirls, the little indie fighter that could, is getting another crack at it. Skullgirls 2nd Encore is the second re-release of the one-time troubled 2D versus fighter from lab Zero Games. Having survived the shut down of its developer and collapse of its publishing contrast, Skullgirls re-emerged as Skullgirls: Encore, adding in a ton of […]

  • Danganronpa series generates “impressive” sales for Vita exclusive

    Danganronpa is selling quite nicely, thank you, says NIS America. Danganronpa is a series of murder mystery visual novel puzzlers in a similar vein to games like 999. Two of these have been released for Vita in the west – Trigger Happy Havoc and Goodbye Despair. Speaking to MCV, NIS America CEO and president Takuro […]

  • I have no idea what is going on in J-Stars Victory VS+ but I kind of like it

    In this J-Stars Victory VS+ trailer, we see – uhh. Well. We certainly see some things. Look y’all, I was a massive weaboo in high school, but that was back in the dark ages when we had to take out Manga Entertainment VHS tapes from dingy little specialist rental joints that were literally underground, and […]

  • Please just watch this terrific trailer for Toren

    Toren is the kind of game I dream about when I drift off to sleep at night. This indie puzzle adventure strikes a spark in my little soul in the same way as Ico and Tequila Works’ Rime do. Mysterious, almost ethereal fantasy setting – check. Chance to actually walk around in that setting – […]

  • Play classic MS-DOS games on your own tweets

    In today’s episode of “what will they think of next”, someone’s figured out how to post playable versions of classic games in tweets. For some time now, Twitter has allowed you to embed various forms of media in tweets, most noticeably YouTube videos, simply by pasting a URL into the compose field. Turns out this […]

  • VR: Unreal Engine to add HTC Vive support

    The biggest digital PC game distributor and the most popular game development engine have both backed VR. It’s going to happen. An upcoming Unreal Engine 4 update will expand the development suite’s support to the HTC Vive, Valve’s VR headset. In this glorious new future where work on one of the most important engines in […]

  • WWE 2K15 PC supports modding

    WWE 2K15 may be the series’ PC debut, but it’s already getting into the spirit of the platform. WWE 2K15 does indeed support mods on PC, 2K’s Marcus Stephenson has confirmed. @ElementGamesTV you can. Now buy. — Marcus Stephenson (@stephensonmc) April 28, 2015 As Destructoid points out, this opens the door to all sorts of […]

  • Overkill’s The Walking Dead coming to PC, PS4 and Xbox One in 2016

    Overkill’s The Walking Dead is one step closer to your grasping little paws. Overkill’s The Walking Dead will be published by 505 Games, Overkill parent Starbreeze has announced. 505 also published Payday 2, Overkill’s previous title, so the two companies have established a working relationship. In a press release, the publisher said the co-op title […]

  • Call of Duty: Black Ops 3 pre-orders net Advanced Warfare DLC

    Buy Call of Duty: Black Ops 3 for later, enjoy bonus Advanced Warfare content now. Blacks Ops 3 is being supported by a rather cunning pre-order incentive even more likely to get you to lay your cash down sooner than you might otherwise. Gamespot reports a Black Ops 3 pre-order will receive a couple of […]

  • Steam Game Ban system lets developers determine who to block

    Steam users can now be blocked from individual games by their developers. Steam has always supported multiplayer bans for disruptive users, but a newly-implemented system allows developers to ban users from individual games using their own anti-cheat systems. Game Bans are enforced by Valve, but are enacted at the developer’s request and discretion. This change […]

  • Far Cry 4 devs matching Red Cross donations up to $100K to aid Nepal earthquake victims

    Far Cry 4 developer Ubisoft Montreal will match any pledges made to The Red Cross up to $100,000 to aid Nepal after the 7.8 earthquake struck the area in and around Kathmandu in Nepal. According to Ubisoft: “Having spent the last few years working on Far Cry 4, a game heavily inspired by Nepal and […]

  • Tales of Zestiria retail listing notes September release date, PS4 version

    Tales of Zestiria is coming west in northern autumn, and while it’s confirmed as a PlayStation 3 release, a Dutch retailer has it listed as coming to PS4 as well. Of course, listing it for PS4 could also be a typo, not that I would personally know about that sort of thing, really. However, according […]

  • Official mod tools for Total War: Attila are now available

    Official mod tools for Total War: Attila are now available and you can grab the new Assembly Kit as a beta through the tools menu via your Steam library. The Creative Assembly said the tools will be “immediately familiar” to modders of Rome 2 and Shogun 2, but the new version is the most “extensive” […]

  • How to get level 34 Ascended Raid gear in Destiny: House of Wolves

    Watch: two videos showing you how to get level 34 raid gear and a shopping list of what you need. One of the big changes that House of Wolves is bringing to Destiny is the chance to upgrade your weapons and gear to level 34. In these videos Arekkz Gaming shows you how to use […]

  • Destiny: House of Wolves puts PvP back in the spotlight

    Destiny PvP players, your time has come to shine. New Crucible maps. New Crucible rewards. And the glorious wonder of Elimination mode. Destiny: House of Wolves puts PvP front and centre. When Destiny was first detailed, one of the things Bungie stressed was that there’d be something for everyone. If you wanted to play solo […]

  • Destiny: Trials of Osiris – everything you need to know in one video

    The Destiny: House of Wolves embargo has lifted, and with so much information floating around pertaining to Trials of Osiris, it can be overwhelming. Thankfully, Arekkz Gaming tells you everything you need to know in one video. In the video above you will be informed of how the 3v3 Team Deathmatch event works, how you […]

  • Destiny: House of Wolves – watch a Trials of Osiris match from start to finish

    With the release of Destiny: House of Wolves looming, players will soon be able to participate in the new 3v3 Team Deathmatch event in The Crucible, Trials of Osiris. Below is a video featuring an uncut, complete match from start to finish. In the video, Arekkz Gaming gives you a breakdown of the mode and […]

  • Wolfenstein: The Old Blood – here’s what your PC needs in order to run it

    Wolfenstein: The Old Blood is out next week, and Bethesda has today released the PC specs for the standalone title. MachineGames has made some tweaks to the system requirements and have included both minimum and recommended specifications. Minimum OS: 64-bit Windows 7/Windows 8 Processor: Intel Core i5-2500 @ 3.3 GHz / AMD FX-8320 @ 3.5 […]

  • Destiny: Trials of Osiris – watch the livestream reveal right here

    Bungie will be showing off Destiny’s new 3v3 Team Deatmatch Trials of Osiris today, and you can watch the Twitch stream right here if you like. It kicks off at 11am PDT/2pm EDT and will feature community manager Deej and design leads Lars Bakken and Derek Carroll. More will be revealed on House of Wolves […]

  • May Xbox Games with Gold: Mafia 2, CastleStorm: Definitive Edition, F1 2013

    Microsoft has announced the free games Gold members will be able to pick up through Xbox Live. On Xbox One, Gold users can download CastleStorm: Definitive Edition for the month,and Pool Nation FX is being offered for an additional month. Starting May 1, Xbox 360 Gold members can download Mafia 2 through May 15, and […]