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Indestructible: DICE’s Karl Troedsson on Battlefield 3

Friday, 19 August 2011 15:22 GMT By Alex Donaldson

During gamescom, Alex Donaldson cornered DICE GM Karl Magnus Troedsson and to discuss upcoming juggernaut Battlefield 3, rivalries, and what the firm’s plans are for the future.

Getting to know Karl

Between the years of 1990-1999, he studied computer science, computer engineering, and creative programming at university.

Worked for two and half years at Unique Development Studios AB as a level designer and artist, shipped three games.

Spent nine months at Vision Park AB where he managed internally funded projects built by local developers and shipped Swedish versions of international titles such as Blue Byte’s Settlers IV and Paradox’s Europa Universalis.

Joined DICE in 2001 as a producer, and has been senior or executive producer for the Battlefield series over the years.

Was named VP and general manager of DICE in 2010.

Softly spoken and ridiculously articulate, Karl Magnus Troedsson is a calming interviewee. Even amidst the noise of people grabbing free coffee and taking breaks in the sit-down area of EA’s gamescom 2011 business booth he’s an absolute pleasure to interview. Every answer is clear, simple, and well thought out, and the PR rep accompanying him seems to relax as the interview wears on, knowing all too well he’s not going to say something obtuse or off-message.

Underneath the calm surface, though, is a master of destruction. Karl is the vice president and general manager at Digital Illusions, CE, or DICE, the developers behind the building-collapsing, gun-toting, 64-player and stunningly realistic Battlefield 3. In our brief time with Troedsson, we chatted about the BattleLog, Rivalries with other titles, Frostbite Engine 3, and why Battlefield 3 had to wait until now.

VG247: It’s been a long time since Battlefield 2. What was the reasoning behind now being the right time to go back to that style of gameplay?

Karl Magnus Troedsson: Well, there’s almost a bit of a scenario where stars were aligning and it felt like the right time, really. There’s a lot of stars that have aligned, I would say. One of them is core things like technology; when we built the Frostbite 1 engine and we built Bad Company 1 those stars were aligned like ‘ok, we have next gen consoles – PlayStation 3 and 360 – we’ve built a new engine to utilize that power – stars align.

But we didn’t feel we got as far as we wanted with PC gaming – Bad Company 1 didn’t come out on PC at all and the PC version of Bad Company 2 even though we’re proud of it wasn’t a proper sequel in any way to Battlefield 2, which had a very specific PC focus. So now we have the Frostbite 2 engine which allows us to do so many more things – especially on PC, that was one of the stars that just – click – it came into place.

The second one was probably what the team wanted to do themselves. After Bad Company 1 and 2 which both had a bit of a slapstick humour – a slightly goofy feeling to it – the team really felt that they wanted to build something a lot more authentic; the word authentic is very important to us. That was aligned with what Battlefield 2 actually was – a modern shooter with a much more authentic tone.

So it was like that’s good – click – another thing that came into place of what we wanted to build. And also I would say that perhaps the experience of the team is at the right place. We feel like now – because Battlefield 2 is very near and dear to us in the studio, and just making a quick ‘oh this is Battlefield 3 and throw it out there-’ that would never work because we’re proud of what the former game is and still is; there’s still a lot of people playing it.

We couldn’t make a sequel if we didn’t feel we could deliver it at the quality that we wanted it to be, so that’s probably the three big things that make it feel like this is the right timing to release Battlefield 3.

We couldn’t make a sequel if we didn’t feel we could deliver it at the quality that we wanted it to be.

Was it ever difficult coming back to this and doing it on the console as well? To get that sense of scale and scope and have some of those vehicles that have more elaborate control schemes and fit them to a controller?

It has been a challenge, but this is where even though this is a sequel to Battlefield 2, I’d say it’s also an ‘experience sequel’ from Bad Company 1 and 2. We’ve learned a lot about making console games from those games. Naturally introducing jets is a big thing on console – we debated for a long time if we should even have them or not and then we said ‘No, let’s go for it’ but it comes down to scaling.

Scaling the Battlefield experience we have done before, as well. So those huge open 64 player multiplayer maps on PC – we scale them down to more of a 32 player setting which works well with the 24 players on console as well, but we can still keep the jets and helicopters and this kind of stuff. It hasn’t been an extreme challenge, but naturally it was something the team had to tackle head-on.

You do pull the maps back a bit for the console versions, then?

Absolutely. You can’t play a 64 player map for conquest with 24 players – it would just feel very empty.

Can you explain the reasoning behind what happened with 1943 on the PC – why it fell by the wayside for a while and ultimately was cancelled completely?

As a developer sometimes we have to make tough decisions regarding where we put our efforts. DICE is a big studio compared to Sweedish terms – a big company – but if you compare it to other titles and the amount of people they’re putting on their projects we’re quite small, actually. Sometimes we have to make tough decisions about where we’re going to spend our efforts.

In that case it was basically that we didn’t have the manpower to build it on PC. We decided that, ok, you know what – even though we went out and promised it, we can’t do this. Instead of just making a shitty throw-out version – that’s not what we do, we always try to build things to quality and be innovative and these kind of things in our games, and if we can’t do that we’d rather not do it at all.

In the end that time was better spent on future titles like Battlefield 3.

You’ve done storyline in Bad Company, but this is the first time that the main-line series has had a full story. The main-line series is more serious, so how much did you get the insight you needed to build this realistic story?

The team that had built this game – a lot of that core team has been with us since the beginning of the franchise. Our lead multiplayer designer Lars Gustavsson was in on the Codename Eagle days – he’s basically Mr. Battlefield. So they have gained a lot of experience over the years regarding how does it feel to fly a jet or how does it feel to fire this weapon – from first time experience to talking to contractors that come in and help us to actually going down to a range and firing ourselves and also looking at reference material as well, of course.

There’s a lot of accumulated knowledge there, but for this product we have also used special operatives that come in – Andy McNabb has helped us out, advising us on mocap shoots – what kind of animations we should do, moves to do, how to hold a weapon, how to breach a door, this kind of stuff. Also things like how military speak, what kind of language do they use – it’s really good for us to have that kind of contact with different personnel and we’ve had more of them – not just Andy McNabb – more of them, from the Swedish Military, the US Military – but Andy McNabb is definitely the most high profile one.

You’ve got a very intense rivalry going on – do you feel that it’s absolutely achievable to beat them, or are you merely interested in being the better received game critically?

I will say this – as a developer at DICE we are very focused on building the best game that we can. We’re trying to build the biggest, the best Battlefield game we’ve ever done. We’re also trying to build a game that we want to play ourselves, and we’re also trying to build a game that we know the core consumer of Battlefield really wants to play.

On a day to day basis we’re not very involved in this whole ‘title fight’ or whatever you want to call it from that point of view. Winning for us is not about beating them in any way; it’s about surpassing what we’ve done before.

Actually, we want to expand it – we want to get more people in to play the game, that’s why we’re putting a lot of focus into the single player and co-op to attract more people into the franchise because we want more people involved and hopefully move over to multiplayer when they’re done because multiplayer is the heart of everything for us.

So we’re not too – on a day to day basis we’re not very involved in this whole ‘title fight’ or whatever you want to call it from that point of view. Winning for us is not about beating them in any way; it’s about surpassing what we’ve done before. We want to build a better game than Bad Company 2, we want to surpass the sales we had of that product – it was a huge success for us and EA I would argue in many ways of looking at it – both sales but also in quality and commitment from the community and community responses and such. So that’s our main goal – to beat ourselves.

Were there any key issues bringing all the features of Frostbite 2 across to the consoles?

Well, it’s always challenging to build on a platform that has such a specified set of requirements but we have been doing that for quite some time. The biggest challenge was actually a bit more to utilize all the power of the next-gen PCs, I would argue, as they have come a long way over the past few years.

We’ve done PS3 games before, we’ve done 360 games before – the challenge was to do more on those platforms as well. With the help of Frostbite 2 the game has definitely come alive with the new animation, the dynamic lighting and these kind of things – it hasn’t been that much of a challenge but of course when it comes down to it you have less memory, a less powerful platform on consoles – so you have to scale down. A lot of game development has to do with putting priorities in different areas – where do you want to spend the power that you have, and while Microsoft and Sony’s platforms are still very powerful with a lot more power to find in them, it’s getting harder – the more you use of them the harder it gets to find those final percentage points of power to use.

It is very obvious though if you look at the typical console cycles the games that are released late – almost at the last part of the console cycle – are twice, three times as good looking than the ones at the beginning of the console cycle. I’m not saying that we are at the console cycle’s end right now – I think this console cycle is going to last longer than we’ve seen before – so there’s going to be much more to find as we move forward, as well, but the PCs are definitely moving ahead quicker.

Although we might not be there, is that something that you would personally like to see sooner rather than later – consoles as powerful as today’s high-end PCs?

I would say yes and no. As a developer, it’s always interesting to find a new console to start working on, but I also know how challenging it is for us as developers to go through the console cycle. When you get next gen technology there’s a lot of investment financially, there’s a lot of blood, sweat and tears that needs to go into upgrading the engine or whatever – so from that point of view I wouldn’t mind if that took a bit longer so we can settle in on the platforms we have and then move ahead.

I think that more importantly the platforms that we have are really powerful as well, so there’s still a lot to be had than what we’re doing now. Of course, then you have the devil on the shoulder saying ‘oh, more memory! More GPU! More CPU Power!’ The more we can get the better – the more we can get on screen. It’s always a balance between how ambitious we want to be as a developer.

Can you give me a little bit of an insight as to why and how you decided to go with the BattleLog, and why on PC you decided to pull matchmaking out of the game executable and into the web browser?

Actually it’s interesting because I’ve been doing tonnes of interviews here now and everyone seems to love the game but I don’t think everyone really graps what the BattleLog really is. You seem to have caught on to it – it is actually a very groundbreaking feature – on PC, you don’t really have a main menu. You’re actually playing it from the web.

The main idea is this – we wanted to create a social connectivity between the players that we hadn’t had before. It’s not just about looking at stats, and looking at what you did in the last round – it’s about connectivity, finding friends, seeing what they’re playing… easy ways of finding new friends and connecting to other social networks etcetera, so it’s definitely been more of a social network kind of twist to the Battlefield community we’ve had before.

Were any of the decisions to do these things influenced by your web-based game Battlefield Heroes?

Well, yes and no. We’re perhaps more inspired by the social networks out there – anything from Facebook to Nike Plus, I don’t know if you use that – where you can compete and challenge each other and see what people are doing and cheer your friends on, talk shit to your competitors etcetera. That in combination with the fact that we wanted to influence e-sports and these kind of things in the game as well meant that BattleLog was the right way to go.

Now it’s also a point to make that console players will have the BattleLog as well in their main menu – it is their main menu, really – but we also want players to if possible play with a computer at their side so that they can see the deeper experience of BattleLog at their side while playing.

Battlefield 3 Caspian Border 64 Multiplayer

Are you planning to do any extras like tablets or phone apps or anything like that? A lot of people play with their phones nearby, for example.

We haven’t announced anything yet, but there definitely is. There’s long term plans for how we want to engage the community not just while you’re sitting in front of your console or computer, we want you when you’re sitting on your own on the bus or the tube or whatever we want you to connect into the game experience.

Not play the actual game per se because the Battlefield 3 experience is a hardcore, HD, AAA experience – even the iPad 2 which is an amazing, powerful platform – whatever’s going to come in the future will be great – but just connecting the BattleLog to the different mobile platforms is definitely going to be a way in which we want to embrace the community in new ways. That’s definitely a core thing for us.

You can never answer these questions fully for obvious reasons, but – you guys have been almost a pure Battlefield Studio barring Mirrors Edge for quite some time. Do you feel like after Battlefield 3 is finished that you’ll want to experiment again, as you did with Mirrors’ Edge, or will you just be continuing to build more Battlefield?

Battlefield is the core of the studio. DICE was founded – before my time we did pinball games, racing games, a lot of stuff. Since Codename Eagle came out and followed by the success of Battlefield 1942 it has been a core thing of what we’ve been doing. Naturally, we’re going to keep doing Battlefield games – we love Battlefield ourselves, we’re still building the game because we love to play it ourselves.

That said, DICE is also committed to not only making Battlefield games. If not for anything else then for our own mental health as developers. It’s good to actually have some different creative output to your game development skills. Mirrors Edge was definitely one of those type things that we did, and we are committed to doing other things as well.

We haven’t announced anything, but there are… a couple of things… on the backburner that might happen in the future. We’ll see what happens.

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9 Comments

  1. Yoshi

    ‘That said, DICE is also committed to not only making Battlefield games. If not for anything else then for our own mental health as developers. It’s good to actually have some different creative output to your game development skills. Mirrors Edge was definitely one of those type things that we did, and we are committed to doing other things as well.’

    Hear that Activision, that’s all IW wanted but you had to go and ruin it…

    #1 3 years ago
  2. Fin

    @1

    STFU THIS ARTICLE IS ABOUT DICE NOT ACTIVISION

    I’M SO SICK OF PEOPLE TURNING EVERY FUCKING BF3/MW3 ARTICLE INTO A SHITSTORM

    #2 3 years ago
  3. Erthazus

    @2, butt hurts much?

    #3 3 years ago
  4. Fin

    @3

    Nah bro, it just annoys me that people can’t enjoy the game/develop/publishing/graphics they prefer and STFU about other ones.

    #4 3 years ago
  5. Yoshi

    @2 I was just making a clear comparison with how DICE feels more flexible compared to how IW was/possibly still is. No bullshit, no shitstorm, no trolling.. A CLEAN GAME RELATED CONVERSATION… ever heard of those? Grow the fuck up.

    #5 3 years ago
  6. OrbitMonkey

    I’d like a sequal to Mirrors Edge more than another military shooter. Hopefully a couple of the guys at DICE can knock one out as a breather from BF3 :)

    #6 3 years ago
  7. Gazza636

    i still think that bad company 2 is the best multiplayer on any console platform even now after a year and a half and before anyone starts yes i do play cod aswell

    #7 3 years ago
  8. DSB

    DICE have made one game since 2004 that wasn’t a Battlefield shooter (not counting the consultant jobs they did on other shooters and a driving game).

    That’s serious variety man :P

    The idea that Ricitiello would consider taking DICE off of the Battlefield series is more than slightly naive. He’d piledrive them if they insisted, just like Kotick did. That’s just what happens when you’re owned by a publisher. Profits speak louder than ambition.

    They’re definitely more tech-oriented though, and that’s not a bad thing, but ultimately it’s not a question of numbers or tech gibberish, it’s a question of whether you can make a game that keeps being fun.

    #8 3 years ago
  9. Lounds

    This gen is shagged

    #9 3 years ago

Comments are now closed on this article.

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    UK residents who want to get their hands on the shiny Majora’s Mask Special Edition New 3DS XL can once again pre-purchase it through the Nintendo UK Store. If you want one, you better hurry because units will likely go rather fast. Only one per customer is allowed, and once you drop £209.99 on it, […]

  • Nintendo Q3: 1.9M New 3DS models sold, Wii U lifetime sales hit 9.2M

    New 3DS XL has sold 1.3 million units as of December 31, 2014, Nintendo announced in its Q3 financial results today. New 3DS moved 580,000 units by the end of the same period. Lifetime sales of both systems combined total a little under 1.9 million. Combined global sales for current 3DS models available in Europe […]

  • Call of Duty: Advanced Warfare’s exo zombies reanimate a familiar format

    Advanced Warfare’s exo suits manage to bring an undead format back to life. Dave Cook welcomes zombies back to Call of Duty. “The challenges start to spike early so seasoned zombie slayers needn’t worry about being coddled.” Call of Duty: Advanced Warfare’s first DLC went live this week, dropping four very solid maps for multiplayer […]

  • YouTube app and Maps will be removed from PS Vita

    Sony said that it will end support for the YouTube and Maps apps, as well as remove the “near” feature in an upcoming firmware update. Sony has revealed that a system update releasing in March will remove the Maps app and prevent the “near” feature from obtaining location address or display maps, making it redundant. […]

  • There is a Destiny loot cave Easter egg in Dying Light

    Dying Light is the latest game to take a jab at Destiny by having its own loot cave. Destiny’s infamous loot cave has been recreated in Dying Light, sort of. Of course the loot cave in Dying Light is only an Easter egg and doesn’t actually net you any loot. Instead, upon entering it, you […]

  • Resident Evil: Revelations 2 supports co-op in story mode, but only offline

    You can play the campaign of Resident Evil: Revelations 2 in co-op, but not online. 4gamer spoke to producers of Resident Evil: Revelations 2 and made out with a few details concerning story, setting and more. The site confirmed that while you will be able to switch between characters in the single player, and have […]

  • The Witcher 3 may have a permadeath “Insanity” mode

    Although not yet confirmed, The Witcher 3: Wild Hunt developer CD Projekt RED is working on a difficulty mode dubbed “Insanity” that will delete your save if you die. During Monday’s Twitch stream, the developer took a few questions from the chat and we’ve got a bunch of answers. There are many interesting little bits […]

  • Dragon Age: Inquisition is the most successful launch for BioWare, based on sales

    Dragon Age: Inquisition is responsible for the most successful launch in developer BioWare’s history, according to EA. During last night’s EA Q3 2015 earnings call, the publisher said that Dragon Age: Inquisition was the most successful launch for developer BioWare. Today, we get a bit more detail. “In particular, Dragon Age: Inquisition had by far […]

  • Here’s a walkthrough of one mission from Far Cry 4 Hurk Deluxe DLC

    Far Cry 4′s latest DLC pack, Hurk Deluxe, seems like good fun, judging from this video. The Hurk Deluxe Pack was released today on all platforms. It comes with five new missions. The video below takes a look at the “Call of the Wild” mission. In the walkthrough you’ll get to see some of the […]

  • Battlefield Hardline beta date confirmed on Xbox Store

    The beta date for Battlefield Hardline has popped up on the Xbox Store, confirming the rumoured date. The listing for the Battlefield Hardline beta is available for anyone to see right now on the Xbox Store. Granted, it’s for Xbox 360, but unless EA is starting this beta early on Xbox 360, this will pretty […]

  • GTA player flies jets backwards in impressive stunts

    Doing stunts with jets in GTA 5 can be impressive, but it’s nothing like flying them backwards. Making videos of your jet stunts has become too mainstream. Which is why the latest video from YouTube channel GTA5Videos is all about defying that. The video below features some insane stunts mostly done by flying jets backwards, […]

  • CoD: Advanced Warfare balance patch out, System Hack nerfed, HBRa3 buffed

    The latest patch to Call of Duty: Advanced Warfare is here with some major changes to game balance. Making good on the promise to nerf System Hack, developer Sledgehammer Games has released the latest patch to Advanced Warfare to do just that, and much more. The patch is out now on Xbox platforms, with PlayStation […]

  • Grinding three purples in Borderlands: The Pre-Sequel may crash your game [UPDATE]

    Update: Gearbox Software has announced there’s currently a hot-fix in place for Borderlands: The Pre-Sequel as a temporary solution to crashes caused with the DLC update. Until a permanent fix can be made, the hotfix should correct crashing issues. All will be fixed in the next major game update. Original Story A bug that snuck […]

  • Havoc maps up the tempo for Call of Duty: Advanced Warfare

    Dave Cook dons his Exo suit to find the new Havok DLC maps a great change of pace for Call of Duty: Advanced Warfare. Given that Call of Duty: Advanced Warfare places great emphasis on verticality, it’s little wonder that Sledgehammer Games has designed the first of its four DLC map packs with elevation and […]

  • G2A responds to deactivated Far Cry 4 keys debacle

    G2A, one of the third-party sellers that were named in the ongoing episode of deactivated Far Cry 4 keys has decided to release a statement. G2A is a well known third-party key sellers online. Most users know it through its sponsorship deals with many YouTube and Twitch channels. The service sells keys both through its […]

  • Petroglyph’s Victory resurfaces with Korean co-developer

    End of Nations, Mytheon and Grey Goo developer Petroglyph Games seems to have salvaged a stalled project. Victory popped up back in early 2013 after Trion Worlds took End of Nations in-house. Petroglyph’s attempt to crowdfund the unusual strategy title ended in iniquity, but it vowed to do whatever it could to bring the game […]

  • Far Cry 4 Hurk Deluxe DLC now available

    Far Cry 4′s latest DLC pack adds new story missions and a pile of new weapons. Far Cry 4: Hurk Deluxe is now available on PC and Xbox platforms, and is rolling out to the PSN in line with local network updates. The pack bundles five story missions, including Yak Farm, Blood Ruby and Hurk’s […]

  • Yes, Resident Evil: Revelations 2 has microtransactions

    Resident Evil: Revelations 2 has microtransactions, but thankfully they’re not as outrageous as initial reports suggested. The subject of Resident Evil: Revelations 2′s microtransactions arose earlier today with reports filtering out of a European press event that you’ll be able to pay to keep playing after your character dies. The ramifications of this are pretty […]

  • Play mini-games to unlock Magicka 2 content

    Magicka 2 publisher Paradox Interactive has invited fans to earn in-game rewards by playing other games. The Magicka website will host various mini-games in the build up to Magicka 2′s launch later this year on PC and PS4. Playing these games controbutes to a community score total which will eventually unlock in-game content as well […]

  • Deactivated Far Cry 4 keys were purchased through Origin

    Far Cry 4 owners who found their games deactivated without warning may be surprised to learn where they came from. Many copies of Far Cry 4 purchased through third-party re-sellers have been deactivated without notice. Although resellers affected by the deactivations argued that they had made authorised purchases, Ubisoft has denied this. The publisher told […]

  • Will Assassin’s Creed visit Japan in 2016?

    The next Assassin’s Creed game after Victory may finally bring ninja and assassins together. An Assassin’s Creed fan has spotted what certainly looks like a heavy hint that the next game after Victory will be set in Japan. Ubisoft forums member Cornik22 was looking through the Assassin’s Creed 4: Black Flag official art book when […]

  • Resident Evil HD modder aims to restore original, terrible voice acting

    Resident Evil and its early sequels are justifiably famous for their simply dire voice acting. Some Resident Evil fans feel they just can’t enjoy the experience of exploring Umbrella facilities if someone isn’t talking at them with absolutely no regard for pacing, content or tone. As a result, modder Bunny has stepped up to the […]

  • Record iPhone sales drive Apple to revenue spike

    The iPhone is still going strong – in fact, it’s selling better than ever. Apple has announced its financial results for the quarter ending December 27 2014, exceeding expectations with a 29.5% increase in revenues to $74.6 billion. This was a new record for the company. One of the key factors in this spike is […]

  • HoloLens has “mind-blowing” potential for games, says Microsoft CEO

    Microsoft’s VR wearable HoloLens is going to be great for games, according to CEO Satya Nadella. Speaking to investors, Nadella made Microsoft’s entertainment plans for the device explicit. “It’s also getting clearer how the games people love today will evolve to mind-blowing experiences in the future when designed for the mixed reality that Windows 10 […]

  • EA Q3: Battlefield 5 still on for holiday 2016, PGA Tour 15 spring release confirmed

    EA announced its financial results for its Q3 fiscal year 2015 quarter, ended December 31, 2014, noting total net revenue $1.13 billion in total net revenue compared to $808 million year-over-year. For the nine months ending December 31, total net revenue came in at $3.3 billion. Net revenues were up 39% and net income came […]

  • Players logged 113M single-player hours in Dragon Age: Inquisition, other EA games stats

    Ahead of its Q3 2015 earnings release, Electronic Arts has released a game infographic showing some interesting stats compiled through gameplay from October – December 2014. For FIFA 15, over 3.3 billion goals were made; 73 million knockouts occurred in EA SPORTS UFC; over 10 million families were created in The Sims 4; 113 million […]

  • Hyrule Warriors has shipped 1 million units worldwide

    Koei Tecmo has announced shipments of its Wii U hack and slash action title, Hyrule Warriors, has shipped one million units worldwide. The Omega Force-developed title was released in Japan on August 14 and in the west on September 26. Two packs of DLC for the game are slated for February alongside the version 1.5.0 […]

  • Xbox Games Store discounts Never Alone, Dragon Age: Inquisition, more

    This week’s deals available through the Xbox Games Store will be valid until February 2 with titles such as Battlefield 4, Dragon Age Inquisition, Never Alone, and Titanfall discounted. Discounted titles with an asterisk are for Xbox Live Gold members only. Xbox One Just Dance 2015* – 40% Another World* – 50% Never Alone* – […]

  • Say hello to Mortal Kombat X’s latest character: Reptile

    As promised, one of two character reveals this week for Mortal Kombat X has occurred: it’s the acid-spitting Reptile. Nice! Watch the video above. Mortal Kombat X is slated for release on April 14 and will be available on PC, PS3, PS4,Bxo 360 and Xbox One. Thanks, MrTGJelly (Trent).

  • Twisted fairy tale Woolfe: The Red Hood Diaries hits Steam Early Access

    Woolfe: The Red Hood Diaries, the successful Kickstarter from GRIN Studios, has launched on Steam Early Access. The PC title is described as a “cinematic fable featuring a vengeful Red Riding Hood,” who armed with an axe sets out on a quest to avenge the murder of her parents. Gameplay features action-platforming, combo-based hack ‘n […]

  • Dead or Alive 5: Last Round delayed to late March on Steam

    Koei Tecmo has announced it is delaying the PC release of Dead or Alive 5: Last Round to March. According to an updated listing on Steam (thanks, AGB), the fighter was delayed “in order to provide you with the best experience possible.” To apologize for the delay, Team Ninja will offer the Halloween 2013 Set, […]

  • Dragon’s Dogma Online will be F2P “no plans” for western release

    Dragon’s Dogma Online will be a free-to-play title for PC, PlayStation 4 and PlayStation 3. Set for release this year, Dragon’s Dogma Online has a lobby which will support up to 100 players, is open-world, and the executive producer is Hiroyuki Kobayashi. Players can form groups with up to four players or pawns while raids […]

  • Watch this release video for Borderlands: The Pre-Sequel DLC Lady Hammerlock

    The Lady Hammerlock DLC for Borderlands: The Pre-Sequel releases today on PC, PlayStation 3 and Xbox 360, and coinciding with the release is the launch trailer. In the Lady Hammerlock DLC, players are introduced and will be able to step into the shoes of Sir Hammerlock’s sister, Lady Aurelia the Baroness. The DLC will run […]

  • Free DLC for Tales of Zestiria takes place after main storyline

    Free DLC will be released in Japan for Tales of Zestiria, and while Bandai Namco has yet to state whether it will be released westward with the core game this summer, it’s an interesting slice of content. According to information from Jump posted by Siliconera, the DLC Alisha After Episode: What Is Reflected In The […]

  • This video of a Paris flat looks the real deal, but it’s all Unreal Engine 4

    I’m not entirely sure when, or how, this fella managed to sneak into my secret flat in Paris and film it, but since it’s out there I may as well share it with you. All joking aside, this video is rather amazing. It provides a virtual tour of a flat located in Paris; however, it’s […]

  • The Witness passes key development milestone, still no release date

    The Witness has seemingly come back from the dead. Creator Jonathan Blow has posted an update on the game’s development. Surely you still remember The Witness? Jonathan Blow’s follow-up to Braid, which was shown during the PlayStation 4 reveal event all the way back in February 2013? Well, today we got our first development update […]

  • You can now take selfies in World of Warcraft

    The latest patch to World of Warcraft has added a S.E.L.F.I.E. Camera to the game. And it does exactly what it sounds like it does. Patch 6.1 is currently being deployed to World of Warcraft’s Public Test Realms (PTR). There’s a massive list of patch notes, but the most pressing one, other than Twitter integration, […]

  • Hellblade: early gameplay and prototype footage revealed

    The latest developer diary for Hellblade is here with a look at some early gameplay prototypes and a peek at some polished areas. Hellblade developer Ninja Theory has revealed even more details of how game development works behind the scenes. The eighth part of this ongoing diary shows early gameplay footage along with some intriguing […]

  • Resident Evil Revelations 2: Raid mode offline-only on launch, more details

    Capcom has revealed a tonne of new details about Raid mode in Resident Evil: Revelations 2. Capcom has confirmed that Raid mode will launch with the first episode of Revelations 2 in February. You will be playing it offline only though, either solo or in split-screen co-op. As for the online portion, Capcom promised it […]

  • Watch the first 20 minutes of Life is Strange

    The first 20 minutes of Life is Strange have been posted online for anyone to watch. The opening 20 minutes of Life is Strange set the stage for what kind of game it is. The kind that you’ll probably like if you’re a fan of Telltale games. The video is courtesy of consolewarsofficial and you […]

  • Don’t blame Ubisoft for cancelling keys – blame the culture of overpriced games

    Publishers need to drop PC games prices in order to stem the flourishing grey market, says Matt Martin. “How are you going to sell me Far Cry 4 for £45 when I can pick up Far Cry, Far Cry 2, Far Cry 3, Far Cry: Blood Dragon and extra DLC for just £30?” Some players […]

  • Dragon’s Dogma Online is real, full reveal in this week’s Famitsu

    What’s been heavily-rumoured to be the next instalment in the Dragon’s Dogma franchise, Dragon’s Dogma Online, will be fully revealed this week. According to a recent post by Famitsu, the magazine’s upcoming weekly issue, which releases January 29, will contain a massive feature on Dragon’s Dogma Online. The magazine will dedicate 18 pages to all […]

  • Valve responds to recent Counter-Strike match-fixing scandal, bans offenders

    Valve has investigated the recent case of match-fixing involving two teams in the Counter-Strike: Global Offensive professional scene and decided to ban those involved from future tournaments. Recent allegations involving match-fixing between iBUYPOWER and NetcodeGuides.com – two of the professional teams that played in Cevo Season 5 – came to light. Valve has took notice […]

  • Having issues playing Grim Fandango Remastered on PS4? Sony is offering help

    Sony has offered a few steps to help those who are having issues with their pre-loaded PS4 installs of Grim Fandango Remastered. A few reports have started to appear online from users who’ve pre-ordered and pre-loaded Grim Fandango Remastered on their PS4 consoles. Sony has since posted a support thread on the official forums, to […]

  • Get Dragon Age: Inquisition for $36 and more in EA’s Xbox One sale

    Many EA digital games are being offered at considerable discounts on Xbox One right now. The latest EA sale is pretty good, offering sales on many AAA titles. It’s only available on Xbox One, with extra savings for Xbox Live Gold subscribers. The list below covers prices for Gold Subscribers. Plants vs. Zombies: Garden Warfare […]

  • Grim Fandango Remastered reviews round-up, all the scores

    Grim Fandango Remastered is a classic game brought into the new generation, so it’s time for everyone to know how great it is. The reviews for Grim Fandango Remastered have started popping up and as per usual, we’ve collected a few of them below. Grim Fandango Remastered is, as the name suggests, a remastered version […]

  • The Witcher 3: latest build is 1080p on PS4, 900p on Xbox One

    The recent preview build of The Witcher 3: Wild Hunt was running at full-HD resolution on PlayStation 4 and 900p on Xbox One. German website Gamestar attended the recent preview event for The Witcher 3 and examined the three versions that were on offer, PC, PS4 and Xbox One. Here’s the quote, courtesy of Google […]

  • Joystiq is likely to close – rumour

    AOL is rumoured to be closing its video game site, Joystiq. Re/code is reporting that AOL is likely to close its video game site Joystiq soon, according to “various sources.” The move is part of a company-wide restructuring that will affect Joystiq and other “under-performing content properties.” Joystiq is one of the most renowned sites […]

  • The Last of Us movie will be “pretty faithful” to the game

    The Last of Us will bring many of the same elements to the big screen as the small one, according to writer Neil Druckmann. Although The Last of Us will have to be adapted in various ways to make the transition from lengthy interactive adventure to cinema-friendly story arc, Druckmann is hoping to keep the […]

  • Microsoft is fixing Xbox One’s slow controllers

    Xbox One control pads have many charms, but quick start up is not one of them. The Xbox One controller currently takes up to five seconds to connect to your console after switching on, which is an eternity for someone with an attention span as short as mine. Luckily, Microsoft is working to fix this […]

  • Lucius 2 releases on Friday the 13th (of course)

    Lucius 2 has a really fitting release date. Lucius developer Shiver Games has produced a follow-up to the dark tale of an evil child, and it’s coming your way on February 13 – which just so happens to be a Friday. Lucius 2: The Prophecy will set you back $20, and release through Steam. As […]

  • Saints Row 4: Re-Elected PS4 recalled in Australia, incorrect content to blame

    Saints Row 4: Re-Elected has been recalled in Australia due to a mysterious manufacturing issue. An Australian PR representative said that the retail PS4 version of Saints Row 4: Re-Elected has “a serious manufacturing issue” and has been recalled nation-wide. Here’s what we were told (emphasis mine): “A manufacturing issue has caused an incorrectly classified […]

  • The Whispered World follow up now coming to PS4, too

    Deadalic’s gorgeous-looking adventure Silence has been confirmed for a fourth platform. Originally announced for Mac and PC with an Xbox One port one revealed at a later date, Silence is now on its way to PS4 as well. All versions are due later this year. Silence is Deadalic’s first multi-platform release and in my mind […]

  • Mythbusters to tackle DOOM this weekend

    DOOM is the subject of the next episode of Mythbusters. Having been airing for over ten years now, Mythbusters has pretty much run out of myths to bust, which is why we find ourselves in 2015 with an episode dedicating to answering the question “could DOOM be real?” Bethesda has rveealed that the January 31 […]

  • Destiny hosting a Bungie Bounty – go go go

    Destiny players have a chance to take down Bungie employees in return for one of the most exclusive vanity items in the game. Destiny’s Bungie Bounties usually feature guests from the community, and today’s event is no exception. Joining Bungie community manager David “Deej” Dague are several members of Bungie.org, the developer’s most staunch fan […]

  • Elite: Dangerous developer issues lay-offs

    Elite: Dangerous team Frontier Developments has had to let staff go. At least 15 staff have been laid off from the developer’s Halifax studio. According to an investor update, this decision will allow Frontier to focus its efforts at its primary studio in Cambridge, England. “With its business emphasis now on two major self-published franchises, […]