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Fan service: Gearbox’s Martel on Aliens: Colonial Marines

Thursday, 18 August 2011 07:04 GMT By Alex Donaldson

Aliens: Colonial Marines is clearly a labour of love. Crafted, according to Gearbox, with the intention of being the Aliens “sequel we all wanted”, the game is dripping with fan service.

Aliens: Colonial Marines

First announced in late 2006 after Sega acquired the Aliens license.

Went quiet in mid 2008 and was rumoured to have suffered lay off-releated delays.

Surfaced again at PAX 2010, with marketing winding up early 2011.

Announced for spring 2012.

It’s a far cry from the Aliens vs. Predator games that SEGA have put out in the past, intended to be more loyal to the source material than any other game. “The predominant idea is that we really wanted to make the sequel to Aliens that we all wanted,” Brian Martel, chief creative officer at developer Gearbox Software tells VG247 after our demo.

“We wanted to have more time with the marines – this time we’re in the boots of the Colonial Marines – so in that way you get to finally be them – use their hardware, all that kind of stuff. We’re not gonna mix in Predators and things – it always felt to me a little bit like someone was mixing their Wasabi in my Reece’s Cup, y’know – it always felt kind of weird.”

With dreadlocked baddies firmly out of the picture, Colonial Marines seems poised to be a scarier, edgier experience than past Aliens titles. We see marines, including the playable character, waking up amongst rubble.

“Are you alright?” one character asks the player. “How many fingers am I holding up?” It’s three, but the response is a one-fingered gesture. “He’s fine,” the squad leader says, ignoring the gesture – and then he’s up, the player in control.

The marines skulk through the ruins of a building lit now only by dim, red emergency lighting. “What the hell is that?” One marine remarks at a strange, small alien creature – familiar to those who have seen the movies – that ominously floats in a giant test tube. Further into the building, rain pours inside through a gigantic hole in the wall. But that’s not all that’s wrong.

Up comes the motion tracker, a major visual hallmark of the Aliens world. Bad news – it’s bleeping. Tense music pulses and the beeping quickens as more and more red dots representing doom appear on the tracker, actually in the marine’s hand in game as opposed to a mere HUD element. Suddenly, aliens burst from air vents – they’re smaller than the ones from the movies but also fast. The marines shoot and shoot, but some are dragged to their doom. There’s screaming, shouting.

“There’ll be an option to turn off the HUD if you want to and be able to play the game as immersed as possible. We want you to feel like you’re in there.”

One alien leaps onto the player, who is tasked with fighting it off with button presses. This first person action is fairly key to the style of Colonial Marines, the choice to keep the camera angle locked to the eyes of the marine a deliberate one on Gearbox’s part.

“We really want you to feel like you’re in there,” Martel explains. “There’ll be an option to turn off the HUD if you want to and be able to play the game as immersed as possible – you’ll be able to look at your weapons and shields and see the counters – or the counters will only come up when you need them, that kind of thing. We want you to feel like you’re in there.”

“Sometimes you need to set the scene up in a way, and it is a cinematic game – it’s based off a movie – so in that way it’s okay to sometimes pull out and show the player what’s in the immediate area around them – the introduction of a new type of alien, for example, is important – we want to get that right – so that’s when we exit first person.”

The aliens we see are seemingly smaller and more agile than the ones I remember from the movies, but that’s soon remedied – outside the building a huge, hulking alien ambushes the squad. Running to a building, the squad closes the shutters before the alien can get in. It crashes against the barrier loudly and then slinks away – and you can even watch it do so on the motion tracker.

The audio mix on that crash seems impressive in the small room we’re in, surround sound in full effect, and the visuals stand up very well too – the rain looks cool as it pours into the ruined building, and the aliens look sufficiently slimy and disgusting. The visual design, ripped right from the movies, is still as awesome-looking as it was in the 80′s.

Adding new things to that universe is difficult for Gearbox; though movie rights owners Fox are on hand to help out with ensuring that everything fits the vision of the Aliens universe. “It’s very different than something like LucasArts where there’s one person who is kind of the keeper of all things, but we’ve been able to work with Fox very heavily,” Martel elaborated.

“Working with Fox really gives us the detail – in-depth photos, all the resources they had from the films – and they took a lot of photos – blueprints, everything. All that’s been really helpful and they’ve just been really cool – every time we’re making up a new Alien they’ve been there to help us figure out the details to work it into the canon – it’s cool.”

Aliens Colonial Marines E3 2011 teaser.

Making up all-new aliens is something that is tantamount to sacrilege to big fans of the series, but Martel argues that it’s a necessity for a game to have a variety of enemies. “It is an interactive experience, so you have to have variety so that players don’t get bored.”

“In the story we’re able to do some things with the aliens so we’re able to deal with some of that stuff. How they mutated over some event or whatever and so on. Then there’s the idea of the hive. Who is guarding the queen, what else is inside the hive – you’ve gotta have that sort of thing in your game or else it’ll be repetitive.”

From the gamescom demo, that attitude appears to pay off – the demo we saw was varied. Starting off with a crashing ship, it transitioned to a slower, quiet section as the marines carefully worked their way through the building. From there it all pops off in a big way and goes badly wrong for the marines.

In a mission that started with a stealth focus, the marines now have to pick up automated turrets and place them in bottlenecks to rip aliens to shreds. Marines are picked off one by one as aliens burst from air vents and drag them off – the sense of desperation from the marines is palpable in the animations, the voice acting and the scripting.

As if things weren’t bad enough, out go the lights. The Gearbox rep playing pulls up the motion sensor and uses it to avoid and fight aliens until he reaches another lit area – through all of this, the marines are trying to beat a desperate retreat, but the game keeps switching gears between firefights, running and suspense-packed moments.

The demo ends on an even grander note, with a bunch of marines facing off against a ridiculously massive enemy creature. One marine is controlling and fighting in the big yellow mech from the end of the movie – and it’s swatted aside by this new, tank-like alien with ease.

That big alien’s advancing on the player – closer, closer – it picks him up – and the demo ends. We’ll have to wait until Aliens: Colonial Marines launches to find out what happens and wait until we can go hands-on before we pass judgement on the gameplay, but this much is certain from what was on show at gamescom: it looks cool as hell.

Aliens: Colonial Marines launches in spring 2012 for PS3, 360 and PC.

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27 Comments

  1. HauntaVirus

    Not even sure why people want this…

    #1 4 years ago
  2. Maximum Payne

    @! I don’t know before was hyped because 4 players coop and all scary campaign and Aliens! but know its like ”ok” game.Also because gearbox is doing it so there is also hype and hope.

    #2 4 years ago
  3. Henry

    “Aliens sequel we all wanted”. YES!!!!

    #3 4 years ago
  4. NightCrawler1970

    If Preditor is in the game, i go for it, love to shop the head off before they even know it :D..

    #4 4 years ago
  5. soqquatto

    “Not even sure why people want this…” hello clueless! Because the marines in Aliens are still evoking the best sci-fi military vibe of all time, with tense moments, all-out action, rage and desperation. Of course, only time will tell if Gearbox can nail what Cameron singlehandedly created. We can only hope, I guess.

    #4 no Predators thankfully. It’s written up there.

    #5 4 years ago
  6. viralshag

    I’m looking forward to this, I hope it’s like Dead Space in 1st person, just with Aliens and better. :)

    “More and more red dots representing doom appear on the tracker”

    Wasn’t the tracker HUD white? How much research did you say you were doing? :P

    #6 4 years ago
  7. TheBlackHole

    “I’m looking forward to this, I hope it’s like Dead Space in 1st person, just with Aliens and better.”

    So in other words you wish it was like ALIENS, then?

    #7 4 years ago
  8. LOLshock94

    ive been waiting for this game when it was announced and it by far looks fucking amazing and i have huge faith in randy pitchford

    #8 4 years ago
  9. LOLshock94

    Alex Donaldson is the game heavy on COOP

    #9 4 years ago
  10. TheBlackHole

    “i have huge faith in randy pitchford”

    Even after DNF?

    Wow.

    #10 4 years ago
  11. LOLshock94

    @10 he didnt fuck duke nukem up it was 3d realms that fucked duke up

    #11 4 years ago
  12. viralshag

    DNF wasn’t even that bad of a game. Most reviews were way too over the top about how “bad” it was.

    #12 4 years ago
  13. DSB

    This sounds fucking awesome.

    There’s no doubt the daggers were sharpened for Duke Nukem Forever. It obviously didn’t measure up to what’s around today, and as such it was probably a really bad idea to charge full price for it.

    @10 You do realize he didn’t work on the design of that game at all, right?

    #13 4 years ago
  14. viralshag

    @ DSB, Yeah, that is a fair statement. I picked it up during the Steam sale. It certainly isn’t worth the same as any of the new FPS on the market, I think £20 would have been a perfectly fine price point for it.

    Technically too, it doesn’t hold up but I think the worst that could be said about it, is that it was a very basic FPS. On the PC at least, the graphics were not eye-bleeding bad and the gameplay was not unplayable. The humour was outdated, but I still got a few laughs from it.

    #14 4 years ago
  15. TheBlackHole

    @13

    Anyone who defends Gearbox by saying that they didn’t design DNF ought to know better.

    If the game was in a releasable state before 3D REALMS went under then it would have been released. They may not have designed the core game, but they WERE responsible for the state it was released in.

    If they’ve released a poor game on purpose just to make money out of the name, then they deserve even more criticism.

    #15 4 years ago
  16. Gekidami

    ^ I agree, people need to quit the apologetics. Gearbox released a terrible game, they could have fixed it up, just canned it or at the very least refrained from talking it up so much but instead they deemed it releasable and worth the attention, that was by their standards not 3D Realms. People need to deal with the facts rather than try to lay the blame on others.

    As a result i dont have any trust in Gearbox, they’re in no way a haul mark name and still have everything to prove.

    #16 4 years ago
  17. LOLshock94

    @15 “If the game was in a releasable state before 3D REALMS went under then it would have been released” its hard working heavily on other projects and a publisher comes out from no where and says “heres a game we want you to fix it, its 80% complete, we want you to fix it in 9 months” thats pretty hard for any developer who has 3 projects maybe more and that comes up. id blame the publishers and not gearbox

    #17 4 years ago
  18. Gekidami

    ^ Gearbox are independent, so no; No publisher forced them to take on the game, they did it out of their own accord, worked on it for as long as they wanted, and released it when they considered it good enough to release.

    Seriously, time to accept the facts.

    #18 4 years ago
  19. Christopher Jack

    @18, Who do you think pays their budgets? They don’t have the security of being owned by a publisher but they still need to follow instructions, 2K won’t fund a product taking forever when it’s already been a decade in the making.

    #19 4 years ago
  20. Gekidami

    The publisher paid the budget… After Gearbox ASKED THEM if they could work on the IP.

    “2K won’t fund a product taking forever when it’s already been a decade in the making.”

    This argument actually works in my favour; It just shows that Gearbox are willing to release utter trash under their name if the publisher demands it, they obviously dont give a shit if the game needs more time.

    Oh well hey! Will you look at that!: Aliens: Colonial Marines is also owned by a publisher, and its been in the making since 2006. Say, do you think Gearbox would have kept it up to date since then? Lets hope Warner doesnt give them “instructions”.

    #20 4 years ago
  21. DSB

    @15 Here’s a shocking revelation: Everybody releases games to make money out of them. They’re free to sell whatever they want, and you’re purely responsible for the risk of the games you buy, just like everybody else. Nobody cares if you stomp your feet and act like a spoiled brat just because someone makes a game you don’t like.

    Sure, Duke Nukem Forever was ancient in every sense of the word, but it’s a game that has a place in the history of the medium that will probably never be forgotten, even more so than Daikatana. That’s how I chose to view it while I played it, and as such I enjoyed reliving the shooters of 10 years ago.

    What Gearbox tried to do was save the franchise, and to do that they had to scrape in whatever they could on what was there, to justify securing the IP to a publisher. They knew it wasn’t great, but they can’t ask 2K/Take Two to throw money at their good intentions, without any kind of effort on their part. They could either release the game to the best of their ability or let the whole thing die. I think they made the right decision.

    That has nothing to with your claims though. You’re holding a designer responsible for a game he hasn’t had a part in for more than a decade.

    @18 Gearbox didn’t buy Duke Nukem, Take Two/2K Games did. Gearbox tried to polish it as much as they could before release, with the help of the old 3D Realms team, in an effort to acquire the IP. Those be the facts.

    #21 4 years ago
  22. ManuOtaku

    #13 “It obviously didn’t measure up to what’s around today, and as such it was probably a really bad idea to charge full price for it”

    Most of the games this gen doenst deserve the full asked price if you ask me

    #21 “@18 Gearbox didn’t buy Duke Nukem, Take Two/2K Games did. Gearbox tried to polish it as much as they could before release, with the help of the old 3D Realms team, in an effort to acquire the IP. Those be the facts”.
    Pretty much agree

    #22 4 years ago
  23. TheBlackHole

    “What Gearbox tried to do was save the franchise”

    No. They pretty much ****** it by ensuring that nobody now wants a new DN game because this one was way below par.

    To save a franchise, you create a GOOD game that brings the core gameplay mechanics and features up-to-date with modern technology and rival titles, whilst retaining the identity of the original game/s, thus ensuring the ‘old-school’ gamers buy into the remake and younger gamers will appreciate the game (and by extension, the franchise), for the quality that it is.

    Perfect examples of this being: Prince of Persia: The Sands of Time. Batman: Arkham Asylum and Resident Evil 4.

    If you think that the way to save a franchise is by releasing an average, outdated representation of the brand, then I’m glad you’re not greenlighting game projects.

    #23 4 years ago
  24. ManuOtaku

    #23 IMHO They didnt create the game, they received a game that was almost done and then they finish it in the way that was intended by the original creators, thats two very different things, the game was almost 80% done therefore they are accountable only by 20% of the game, but not the whole thing.
    P.S lets say for instance the game was a GOTY contender and lets say that it did win the best game of the year on so many sites, which dev will be more responsable for that, Gearbox or 3D realms?, for me it will be the same, 3D realms, on both sides of the coin.

    #24 4 years ago
  25. DSB

    @23 Listen, nobody can stop you from being an idiot.

    Those are the facts. If you’re too childish to really understand things like damage control, that’s just too bad. Finishing Duke Nukem Forever was the price that Gearbox had to pay to make the next one.

    To save a franchise you do what’s neccesary, and you don’t do that by telling a publisher they’ll have to throw out a game that they’ve already spent millions on publishing rights for, and then ask them to go put in even more millions to buy that atrocious IP, afterwards.

    “Hey, we’re gonna throw your investment away, but we’d really like you to make an even bigger one for the same franchise” – Right… Great plan, man.

    It’s dollars and cents, nobody cares about your sensitive little emotions.
    You can whine as much as you like, nobody cares. These people are just being realistic, they know what’s required, and the fact that Randy Pitchford wants to save an IP doesn’t say jack shit for his ability to put together a game he actually works on himself. Even if people are fully entitled not to like the result.

    The interesting question, whether Gearbox are able to bring Duke Nukem succesfully into the 21st century, is still to be answered.

    #25 4 years ago
  26. SplatteredHouse

    Very good article. That sounds like some excellent gameplay that was sampled.

    #26 4 years ago
  27. TheBlackHole

    @25

    You should really do something about that passive aggression.

    #27 4 years ago

Comments are now closed on this article.

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    Contrast developer Compulsion Games has revealed its next project – the delightfully creepy-looking We Happy Few. We Happy Few is set in “a drug-fuelled, retrofuturistic city in an alternative 1960s England” where “a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial”. Players are tasked with blending in with […]

  • Slender: The Arrival creeping onto PS4, Xbox One in March

    Slender: The Arrival sold like hotcakes on PC and last-gen consoles, so why not terrify yourself on PS4 and Xbox One, too? Slender: The Arrival will release on PS4 on March 24 and on Xbox One on March 25, developer Blue Isle Studios has announced, for $10. No word on that Wii U version, though. […]

  • GOG weekend sale celebrates German debut

    DRM-free games vendor GOG is celebrating its German-language launch with a tasty sale. The sale offers discounts over 25 “German favourites”. Highlights inclue 97% off Deponia, and less steep but still tasty savings on Memoria and Blackguards 1 and 2. The sale will run through March 3, and you do not have to be, speak, […]

  • Humble Weekly Bundle goes back to Japan

    The latest Humble Weekly Bundle is called Made in Japan, and I’m sure you can guess the theme. Pay what you want for Cherry Tree High Complete Pack (PC; Steam or DRM free), Fairy Bloom Freesia (PC; Steam or DRM free) and Influent + Language Pack (Linux, Mac, PC; Steam or DRM free). Pay more […]

  • Capcom “looking into” solutions to Resident Evil: Revelations PC co-op issue

    Resident Evil: Revelations 2 fans should sit tight for a bit, as Capcom is working on some sort of solution to the co-op issue. Resident Evil: Revelations 2 doesn’t have local co-op on PC and fans are pretty mad about that, as it was advertised ahead of release as a key feature. Although Capcom has […]

  • The games industry is disruption, says Assassin’s Creed producer

    Former Assassin’s Creed producer Jade Raymond has characterised the games industry as one long series of upsets. The games industry changes all the time, and that’s one of its best qualities, Raymond said. The ex-Ubisoft leader told Polygon that the reason seh got into games in the first place was because it “is this undefined […]

  • GTA 5 made $31 million in digital revenue in January

    GTA 5 is the highest-grossing title at the moment in terms of digital revenue, and the PSN is absolutely minting it. Digital games industry analyst Superdata has extended its scope to include console games, which means we suddenly have access to a whole bunch of data we’ve only been able to guess at, or extrapolate […]

  • Destiny: Inferno playlists debut next week

    Destiny PvP will shake things up next week with a new way to slaughter your mates in the Crucible. Destiny is already a skilled PvP game, but the new Inferno playlists will turn things up a notch with a focus on “basic gunplay”. The first of these, Inferno Control, kicks off on March 3 and […]

  • First-person camera coming to Guild Wars 2 next month

    ArenNet has announced its adding nonrestrictive first-person view to Guild Wars 2. Here’s what top expect come March 10: First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any […]

  • Shadowrun Online signs on with Nordic

    Shadowrun Online has been given a nice little boost thanks to a distribution deal with Nordic Games. Shadowrun Online is a new team tactical RPG from Cliffhanger Productions. Although it’s already available through Steam Early Access, Nordic has agreed to distribute the finished version, which is due on Linux, Mac and PC in the second […]

  • Final Fantasy 15 is 60% finished, game world ten times the size of demo

    Final Fantasy 15 is 60% finished, according to director Hajime Tabata. Speaking with IGN, Tabata said development will kick into high gear once the Episode Duscae demo is released. “It’s about 60% now. People may look at that and say ‘well, you’ve only done five more percent!’ [since 55% in September] but it’s actually a […]

  • Destiny: you don’t need to visit the tower to access your vault

    Destiny players, you asked for it and Bungie has delivered it: you can now swap items in and out of the vault using the companion app. “Destiny needs more vault space” you cry – and yes, this is true. But while we all struggle with the limitations imposed on us by Bungie, we face all […]

  • Mortal Kombat X will contain over 100 Brutalities

    During the Mortal Kombat X stream today, NetherRealm Studios revealed Brutalities are back for the game, and stated there will be over 100 to pull off. You won’t gain any extra experience for being overly cruel with your painful moves, but you will at least get to laugh at some and “cringe” at others, according […]

  • Numenera: Strand is a film based on the game up on Kickstarter

    Numenera, the 2012 Kickstarter success and foundation for Torment: Tides of Numenera, could become a film if the Kickstarter for the movie is successful. With five days left, Monte Cook Games and Swedish film company Valdes/Eriksdotter needs £22,542 to reach its goal. Titled Numenera: Strand, it tells the tale of a drifter who “roams a […]

  • Gran Turismo 6 update adds MINI Clubman Vision, more

    A Mini Cooper has invaded Gran Turismo 6 via a new update. The Mid-Field Raceway track has also been added, and its a new and improved version of the original track from previous Gran Turismos. The new B-Spec Mode feature has also been added which allows the AI driver to race on your behalf. Additional […]

  • Nintendo is bringing New 3DS Xl and some playable titles to PAX East

    Nintendo is bringing New 3DS Xl and Splatoon with it to PAX East next month. The E3 2014 build of the game lets eight players transform into squids in a race for “splattered-paint dominance.” Code Name: S.T.E.A.M. will also be playable and featured in stage presentations at the Nintendo booth. Upcoming or newly released Nintendo […]

  • Battlefield Hardline Premium information seems to have slipped out early

    Battlefield Hardline Premium perks have apparently leaked a bit early, according to a post on Reddit. Over on the Hardline subreddit is an image which was take at a GameStop location, noting two week early access to content additional Battlepacks and more. Here’s the rundown: Four expansions Two weeks early access 12 additional Battlepacks Exclusive […]

  • Final Fantasy: Record Keeper arrives in the US this spring

    Final Fantasy: Record Keeper will be released in the US on iOS and Android this spring, DeNA and Square Enix today. The mobile titles allows players to “relive favorite moments” across all Final Fantasy installments and build a team of classic characters from across the entire franchise. If you sign up for email updates, you […]

  • Battlefield Hardline now available for pre-order, pre-download on Xbox One

    Battlefield Hardline is now available for pre-order and pre-download on Xbox One. You can pre-order it now from the Xbox Store and once you have paid for it, you can start your pre-download. Battlefield Hardline releases on March 17, and will be made available to pre-downloaders come 12.01am EDT. Check pricing and availability for your […]

  • Dying Light interactive video allows you switch between day and night

    A new video for Dying Light has been released, which allows you to hit the Z key to change between day and night. Titles Life and Death in the Quarantine Zone, the interactive story video showcases how the game changes between day and night. Daytime and nighttime are shown side-by-side but the z key allows […]

  • Havoc DLC for Call of Duty: Advanced Warfare out on PS3, PS4; PC delayed

    The Havoc DLC for Call of Duty: Advanced Warfare is now available for PlayStation 3 and PS4. Havoc contains the four multiplayer maps Core, Drift, Sideshow, and Urban along with the AE4 directed energy assault rifle, its custom variant, and the Exo Zombies cooperative mode. You can purchase the DLC separately or pick up the […]

  • Here’s a teaser for Resident Evil Revelations 2: Episode 2

    A teaser video for the second episode of Resident Evil Revelations 2 is available, so if you’ve yet to play the first episode, you may want to skip this. Resident Evil Revelations 2′s first episode is out now. Thanks, GamesHQMedia.

  • North American eShop update is full of Donkey Kong games

    Nintendo has updated the North American end of the eShop with Titan Attacks, Donkey Kong Land, Donkey Kong Country and more. eShop on 3DS Ironfall Invasion Titan Attacks! Donkey Kong Land – Virtual Console Donkey Kong Land 2 – Virtual Console Donkey Kong Land 3 – Virtual Console Luv Me Buddies Wonderland Around the World […]

  • Venture into the Valley of the Yetis next week in Far Cry 4

    The next batch of Far Cry 4 DLC, Valley of the Yetis, releases in March and Ajay Ghale will be tasked with surviving violent cultists and the mythical Yeti. Apparently the cult is looking for a secret hidden in the valley, and Ajay has discovered their motives. The DLC features co-op with a friend taking […]

  • The Butcher’s AK/CAR Mod Pack out for Payday 2, has dino masks

    The 19th DLC pack for Payday 2 title The Butcher’s AK/CAR Mod Pack is available on Steam from today. The pack will run you $4.99/€4.99 and features: 11 new weapon modifications for the AK rifles in the game 11 new weapon modifications for the CAR rifles in the game Four new masks together with their […]

  • Battle Chasers slated for PC, consoles; comic picks up where 2001 storyline left off

    Darksiders creator Joe Madureira and Vigil co-founder Ryan Stefanelli have confirmed a Battle Chasers game and a new comic are in the works at their new studio Airship Syndicate. Speaking to Polygon, Madureira and Stefanelli wouldn’t provide details on the the game, but did divulge it will be an adventure RPG with player-controlled Battle Chasers […]

  • Shovel Knight, Hotline Miami 2 discounted for Sony’s annual Spring Fever Sale

    Sony is hosting its annual Spring Fever Sale which runs for eight weeks and features a new title each week. The sale starts next week on March 3 with the launch of Helldivers. Here’s just a few items included in the sale: HELLDIVERS (PS4/PS3/PS Vita) March 3 Hotline Miami 2: Wrong Number (PS4/PS3/PS Vita) March […]

  • The gold Super Mario amiibo is a Walmart exclusive

    The Super Mario Gold amiibo which surfaced via a CPSIA certificate earlier this month will be a Walmart-exclusive, Nintendo has announced. The gold-colored Mario amiibo will be released the same day as the Mario Party 10 game for Wii U and will run you $12,96 at 3,000 participating Walmart stores in the US. Along with […]

  • Here’s an overview trailer for Final Fantasy Type-0 HD

    As new gameplay overview trailer for Final Fantasy Type-0 HD, culled from the Active Time Report, stream has been sent over by Square Enix. The video provides a look at the history and environments of the Kingdom of Orience; the 14 memebers of Class Zero; the battle system with customizable magic spells; and the ability […]

  • Final Fantasy 15 video gives you a look at the game’s wildlife

    A new video shown by Final Fantasy 15 director Hajime Tabata during the latest Active Time Report, contains a look at the game’s wildlife and ecology. You can watch the full stream two hour stream through here, or a smaller clip courtesy of GamesHQMedia below.

  • Lionhead ventures into the free-to-play space with Fable Legends

    Fable Legends will be free-to-play when it launches on PC and Xbox One. According to Lionhead, the one versus four cross-platform title borrows from MOBA games such as Dota 2 and League of Legends as it will contain free, rotating heroes which will be added to a roster for a two week period. Once the […]

  • Win! 5 pairs of tickets to the Call of Duty European Championships

    We have five pairs of tickets to giveaway for the Call of Duty European Championships, taking place in London this weekend. The event takes place this Saturday February 28 and Sunday March 1 at the Royal Opera House in Covent Garden. Winners can watch teams will go head to head for a $10,000 prize pot […]

  • Republique Remastered has released on Mac and PC

    Republique Remastered, which was announced earlier this month, is now available for Mac and PC. The game is 20% off through Steam, GOG and the Humble Store for $19.99 until March 4. Thereafter, it will run you $24.99. The Remastered edition contains all five episodes of the game, with 1-3 available now and the remaining […]

  • LA Cops coming to Xbox One in March

    Isometric shooter LA Cops is coming to Xbox One on March 13. Already on Steam Early Access, the game looks like it’s been heavily inspired by Hotline Miami. Walk into a room, open fire, leave bloody puddles in your wake. It’s being published by Team 17. Check out the video below for some 70s cop […]

  • We have $500 of Steam Wallet funds to giveaway!

    We’re giving away 10 Steam Wallet prizes worth $50 each to VG247 readers, courtesy of Bundle Stars. All you need to do to be in with a chance of winning $50 Steam credit is to enter your details below. Join the Bundle Stars Steam group for entry in the sweepstake, and gain extra entries for […]

  • Lapsed Final Fantasy 14 players tempted back with 10 day freebie

    Square is offering lapsed FF 14: A Realm Reborn players a chance to come back to the game for 10 days worth of free adventuring. Provided you’ve already bought and registered an account you’ll be able to play free of charge from Feb 27 to March 9. Square wants you to sample the new content […]

  • Advanced Warfare: Sledgehammer looking at “opportunities” to recreate classic Call of Duty maps

    Sledgehammer Games has told VG247 it’s looking at opportunities to recreate classic Call of Duty maps in Advanced Warfare. According to co-founder Michael Condrey, players of the latest Havoc DLC are asking how Exo abilities and verticality can be added to classic franchise maps. “We’re taking a look at some opportunities to really highlight the […]

  • GTA Online reader playlist week 7: and the winner is…

    Stuff was shot. But only one player emerged victorious. GTA Online player e031271 won last night’s VG247 reader playlist, beating myself, Matt and regulars solidorwot and Revolting. Congratulations, Mr e031271. A deserved victory. We play a GTA Online playlist in an open session every Wednesday on PS4, because it’s both funny and fun. Anyone’s welcome […]

  • Leaked screens reveal The Reef as Destiny’s new “social space”

    A handful of leaked Destiny screens seem to confirm that The Reef location will be the new social space in Destiny. The new addition is likely to be revealed as part of the upcoming House of Wolves expansion. Reddit user Megamanexe4 dropped the screens on the site earlier this morning, along with grabs that reveal […]

  • Darksiders creator teases Battle Chasers game

    Joe Madureira, creator of Darksiders, has released art that strongly suggests a Battle Chasers game is in the works. Battle Chasers was a comic book from the late 1990s that suffered notorious production problems between issues and was never finished. Madureira formed Airship Syndicate after the collapse of THQ, where he co-created Darksiders. His latest […]

  • Infamous video nasty Axe recreated in GTA 5

    The trailer for notorious horror movie Axe has been recreated in GTA 5. The shot for shot remake is the work of gigerbrick who has previously recreated exploitation flicks like Machete and Hostel using Lego. The original Axe movie was banned in 1984 in the UK but passed with cuts in the late 1990s. Movie […]

  • Payday 2 for PS4 and Xbox One includes “a year’s worth of paid DLC” for free

    Payday 2: Crimewave Edition will include a year’s worth of paid DLC from the PC version of the game for free. The new-gen version of the game will be available June 2015, and includes almost all of the paid and free DLC released so far for Overkill’s popular first-person shooter. That DLC includes The Big […]

  • Yes, Mortal Kombat X will require Xbox Live Gold or PS Plus

    Mortal Kombat X won’t bypass Microsoft and Sony’s premium online play requirements. Reports that Mortal Kombat X wouldn’t require PS Plus or Xbox Live Gold started circling earlier this week thanks to a communications error. Answering fan questions on Twitter, producer Shaun Himmerick accidentally gave the impression that premium console subs would not be required […]

  • This is what Destiny players most want next

    Destiny patch 1.1.1 has resolved or at least addressed a number of complaints voiced by the community, but there are plenty more. des Destiny community manage David “Deej” Dague has put out a call for Guardians to share their concerns – or rather, what they think the community is most concerned about. “Set aside your […]

  • Google AI can play games now, so we’re probably all going to die

    Google has brought us one step closer to our inevitable slaughter or enslavement by machine overlords. Google has developed an AI that can learn to play video games and devise brand new strategies. Let me just rephrase that: Google has created an AI that can teach itself new skills, including how to play video games. […]

  • First footage of Renowned Explorers: International Society surfaces

    Renowned Explorers: International Society is a turn-based strategy game from the team behind Reus, and it looks great. Renowned Explorers was announced almost a full year ago, but has been pretty quiet since then. Developer Abbey games has now announced that the game has hit alpha, and will be open to select testers soon. You […]

  • Cities: Skylines developer commits to mod support

    Cities: Skylines will fully support the modding community. Hailing from famously mod-friendly publisher Paradox, Cities: Skylines is a no-brainer for mod support – especially as a lack of mod support is one of the things SimCity was so heavily criticised for when it firts launched. In the developer diary below, Paradox’s Jakob Munthe is joined […]

  • Nosgoth update adds Vanguard, many fixes

    Nosgoth, the free-to-play multiplayer brawler set in the Legacy of Kain universe, has been given a significant makeover. The major feature of the latest Nosogth game update is a new playable human character called the Vanguard. “Equipped with mighty throwing axes and a shield, the Vanguard can take more punishment than any human class that […]

  • Xbox Live Gold 12 month sub $40 on Microsoft store

    Microsoft is offering $20 off 12 month Xbox Live Gold subscriptions at the moment. An Xbox Live Gold 12 month subscription will normally set you back $60, but a Microsoft Store promotion has it on offer for $40. The offer is restricted to the US store. Although you can opt to grab your sub as […]

  • Tomb Raider movie script to be penned by TMNT writer

    Tomb Raider will be Evan Daugherty’s second reboot of an established universe. The Tomb Raider movie reboot has signed on a writer and a distributor. Deadline reports Teenage Mutant Ninja Turtles, Divergent, Snow White And The Huntsman and G.I. Joe 3 writer Daugherty will write the film. Additionally, Warner Bros. has signed on to distribute, […]

  • Shelter 2 pre-orders open, launch trailer debuts early

    Shelter 2 is a game in which you are a mother lynx and must protect a den of kittens. Yes, it’s delightful. Shelter 2 is coming to Mac and PC on March 9. Pre-orders are now available on Steam at 10% off or on GOG.com with a free skin and soundtrack, or 20% off if […]

  • That Batman: Arkham Knight trailer is full of codes

    Batman: Arkham Knight’s trailer is like a Transformer – there’s more than meets the eye. The new Batman: Arkham Knight trailer contains a number of codes. Eagle-eyed users have spotted four so far, and work on cracking their meaning is progressing. According to an /r/games thread rounding up results so far, the codes pertain to […]

  • Assassin’s Creed haystacks won’t save you from a fall

    Assassin’s Creed fans, don’t try this at home. Assassin’s Creed characters can survive falls of almost any distance as long as they aim for the haystacks scattered handily throughout the environment. As you probably deduced from your familiarity with common sense, this isn’t a real thing: falling from heights kills you, the same way a […]

  • Why are people buying PS4 and not Xbox One?

    PS4 is outselling Xbox One – but why? A new report may have the answer. Last month, the PS4 outsold the Xbox One in the US again, returning it to the top of the charts after just two months away. Why? What has caused this reversal in fortunes in Microsoft’s home territory? According to a […]