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Fan service: Gearbox’s Martel on Aliens: Colonial Marines

Thursday, 18 August 2011 07:04 GMT By Alex Donaldson

Aliens: Colonial Marines is clearly a labour of love. Crafted, according to Gearbox, with the intention of being the Aliens “sequel we all wanted”, the game is dripping with fan service.

Aliens: Colonial Marines

First announced in late 2006 after Sega acquired the Aliens license.

Went quiet in mid 2008 and was rumoured to have suffered lay off-releated delays.

Surfaced again at PAX 2010, with marketing winding up early 2011.

Announced for spring 2012.

It’s a far cry from the Aliens vs. Predator games that SEGA have put out in the past, intended to be more loyal to the source material than any other game. “The predominant idea is that we really wanted to make the sequel to Aliens that we all wanted,” Brian Martel, chief creative officer at developer Gearbox Software tells VG247 after our demo.

“We wanted to have more time with the marines – this time we’re in the boots of the Colonial Marines – so in that way you get to finally be them – use their hardware, all that kind of stuff. We’re not gonna mix in Predators and things – it always felt to me a little bit like someone was mixing their Wasabi in my Reece’s Cup, y’know – it always felt kind of weird.”

With dreadlocked baddies firmly out of the picture, Colonial Marines seems poised to be a scarier, edgier experience than past Aliens titles. We see marines, including the playable character, waking up amongst rubble.

“Are you alright?” one character asks the player. “How many fingers am I holding up?” It’s three, but the response is a one-fingered gesture. “He’s fine,” the squad leader says, ignoring the gesture – and then he’s up, the player in control.

The marines skulk through the ruins of a building lit now only by dim, red emergency lighting. “What the hell is that?” One marine remarks at a strange, small alien creature – familiar to those who have seen the movies – that ominously floats in a giant test tube. Further into the building, rain pours inside through a gigantic hole in the wall. But that’s not all that’s wrong.

Up comes the motion tracker, a major visual hallmark of the Aliens world. Bad news – it’s bleeping. Tense music pulses and the beeping quickens as more and more red dots representing doom appear on the tracker, actually in the marine’s hand in game as opposed to a mere HUD element. Suddenly, aliens burst from air vents – they’re smaller than the ones from the movies but also fast. The marines shoot and shoot, but some are dragged to their doom. There’s screaming, shouting.

“There’ll be an option to turn off the HUD if you want to and be able to play the game as immersed as possible. We want you to feel like you’re in there.”

One alien leaps onto the player, who is tasked with fighting it off with button presses. This first person action is fairly key to the style of Colonial Marines, the choice to keep the camera angle locked to the eyes of the marine a deliberate one on Gearbox’s part.

“We really want you to feel like you’re in there,” Martel explains. “There’ll be an option to turn off the HUD if you want to and be able to play the game as immersed as possible – you’ll be able to look at your weapons and shields and see the counters – or the counters will only come up when you need them, that kind of thing. We want you to feel like you’re in there.”

“Sometimes you need to set the scene up in a way, and it is a cinematic game – it’s based off a movie – so in that way it’s okay to sometimes pull out and show the player what’s in the immediate area around them – the introduction of a new type of alien, for example, is important – we want to get that right – so that’s when we exit first person.”

The aliens we see are seemingly smaller and more agile than the ones I remember from the movies, but that’s soon remedied – outside the building a huge, hulking alien ambushes the squad. Running to a building, the squad closes the shutters before the alien can get in. It crashes against the barrier loudly and then slinks away – and you can even watch it do so on the motion tracker.

The audio mix on that crash seems impressive in the small room we’re in, surround sound in full effect, and the visuals stand up very well too – the rain looks cool as it pours into the ruined building, and the aliens look sufficiently slimy and disgusting. The visual design, ripped right from the movies, is still as awesome-looking as it was in the 80′s.

Adding new things to that universe is difficult for Gearbox; though movie rights owners Fox are on hand to help out with ensuring that everything fits the vision of the Aliens universe. “It’s very different than something like LucasArts where there’s one person who is kind of the keeper of all things, but we’ve been able to work with Fox very heavily,” Martel elaborated.

“Working with Fox really gives us the detail – in-depth photos, all the resources they had from the films – and they took a lot of photos – blueprints, everything. All that’s been really helpful and they’ve just been really cool – every time we’re making up a new Alien they’ve been there to help us figure out the details to work it into the canon – it’s cool.”

Aliens Colonial Marines E3 2011 teaser.

Making up all-new aliens is something that is tantamount to sacrilege to big fans of the series, but Martel argues that it’s a necessity for a game to have a variety of enemies. “It is an interactive experience, so you have to have variety so that players don’t get bored.”

“In the story we’re able to do some things with the aliens so we’re able to deal with some of that stuff. How they mutated over some event or whatever and so on. Then there’s the idea of the hive. Who is guarding the queen, what else is inside the hive – you’ve gotta have that sort of thing in your game or else it’ll be repetitive.”

From the gamescom demo, that attitude appears to pay off – the demo we saw was varied. Starting off with a crashing ship, it transitioned to a slower, quiet section as the marines carefully worked their way through the building. From there it all pops off in a big way and goes badly wrong for the marines.

In a mission that started with a stealth focus, the marines now have to pick up automated turrets and place them in bottlenecks to rip aliens to shreds. Marines are picked off one by one as aliens burst from air vents and drag them off – the sense of desperation from the marines is palpable in the animations, the voice acting and the scripting.

As if things weren’t bad enough, out go the lights. The Gearbox rep playing pulls up the motion sensor and uses it to avoid and fight aliens until he reaches another lit area – through all of this, the marines are trying to beat a desperate retreat, but the game keeps switching gears between firefights, running and suspense-packed moments.

The demo ends on an even grander note, with a bunch of marines facing off against a ridiculously massive enemy creature. One marine is controlling and fighting in the big yellow mech from the end of the movie – and it’s swatted aside by this new, tank-like alien with ease.

That big alien’s advancing on the player – closer, closer – it picks him up – and the demo ends. We’ll have to wait until Aliens: Colonial Marines launches to find out what happens and wait until we can go hands-on before we pass judgement on the gameplay, but this much is certain from what was on show at gamescom: it looks cool as hell.

Aliens: Colonial Marines launches in spring 2012 for PS3, 360 and PC.

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27 Comments

  1. HauntaVirus

    Not even sure why people want this…

    #1 4 years ago
  2. Maximum Payne

    @! I don’t know before was hyped because 4 players coop and all scary campaign and Aliens! but know its like ”ok” game.Also because gearbox is doing it so there is also hype and hope.

    #2 4 years ago
  3. Henry

    “Aliens sequel we all wanted”. YES!!!!

    #3 4 years ago
  4. NightCrawler1970

    If Preditor is in the game, i go for it, love to shop the head off before they even know it :D..

    #4 4 years ago
  5. soqquatto

    “Not even sure why people want this…” hello clueless! Because the marines in Aliens are still evoking the best sci-fi military vibe of all time, with tense moments, all-out action, rage and desperation. Of course, only time will tell if Gearbox can nail what Cameron singlehandedly created. We can only hope, I guess.

    #4 no Predators thankfully. It’s written up there.

    #5 4 years ago
  6. viralshag

    I’m looking forward to this, I hope it’s like Dead Space in 1st person, just with Aliens and better. :)

    “More and more red dots representing doom appear on the tracker”

    Wasn’t the tracker HUD white? How much research did you say you were doing? :P

    #6 4 years ago
  7. TheBlackHole

    “I’m looking forward to this, I hope it’s like Dead Space in 1st person, just with Aliens and better.”

    So in other words you wish it was like ALIENS, then?

    #7 3 years ago
  8. LOLshock94

    ive been waiting for this game when it was announced and it by far looks fucking amazing and i have huge faith in randy pitchford

    #8 3 years ago
  9. LOLshock94

    Alex Donaldson is the game heavy on COOP

    #9 3 years ago
  10. TheBlackHole

    “i have huge faith in randy pitchford”

    Even after DNF?

    Wow.

    #10 3 years ago
  11. LOLshock94

    @10 he didnt fuck duke nukem up it was 3d realms that fucked duke up

    #11 3 years ago
  12. viralshag

    DNF wasn’t even that bad of a game. Most reviews were way too over the top about how “bad” it was.

    #12 3 years ago
  13. DSB

    This sounds fucking awesome.

    There’s no doubt the daggers were sharpened for Duke Nukem Forever. It obviously didn’t measure up to what’s around today, and as such it was probably a really bad idea to charge full price for it.

    @10 You do realize he didn’t work on the design of that game at all, right?

    #13 3 years ago
  14. viralshag

    @ DSB, Yeah, that is a fair statement. I picked it up during the Steam sale. It certainly isn’t worth the same as any of the new FPS on the market, I think £20 would have been a perfectly fine price point for it.

    Technically too, it doesn’t hold up but I think the worst that could be said about it, is that it was a very basic FPS. On the PC at least, the graphics were not eye-bleeding bad and the gameplay was not unplayable. The humour was outdated, but I still got a few laughs from it.

    #14 3 years ago
  15. TheBlackHole

    @13

    Anyone who defends Gearbox by saying that they didn’t design DNF ought to know better.

    If the game was in a releasable state before 3D REALMS went under then it would have been released. They may not have designed the core game, but they WERE responsible for the state it was released in.

    If they’ve released a poor game on purpose just to make money out of the name, then they deserve even more criticism.

    #15 3 years ago
  16. Gekidami

    ^ I agree, people need to quit the apologetics. Gearbox released a terrible game, they could have fixed it up, just canned it or at the very least refrained from talking it up so much but instead they deemed it releasable and worth the attention, that was by their standards not 3D Realms. People need to deal with the facts rather than try to lay the blame on others.

    As a result i dont have any trust in Gearbox, they’re in no way a haul mark name and still have everything to prove.

    #16 3 years ago
  17. LOLshock94

    @15 “If the game was in a releasable state before 3D REALMS went under then it would have been released” its hard working heavily on other projects and a publisher comes out from no where and says “heres a game we want you to fix it, its 80% complete, we want you to fix it in 9 months” thats pretty hard for any developer who has 3 projects maybe more and that comes up. id blame the publishers and not gearbox

    #17 3 years ago
  18. Gekidami

    ^ Gearbox are independent, so no; No publisher forced them to take on the game, they did it out of their own accord, worked on it for as long as they wanted, and released it when they considered it good enough to release.

    Seriously, time to accept the facts.

    #18 3 years ago
  19. Christopher Jack

    @18, Who do you think pays their budgets? They don’t have the security of being owned by a publisher but they still need to follow instructions, 2K won’t fund a product taking forever when it’s already been a decade in the making.

    #19 3 years ago
  20. Gekidami

    The publisher paid the budget… After Gearbox ASKED THEM if they could work on the IP.

    “2K won’t fund a product taking forever when it’s already been a decade in the making.”

    This argument actually works in my favour; It just shows that Gearbox are willing to release utter trash under their name if the publisher demands it, they obviously dont give a shit if the game needs more time.

    Oh well hey! Will you look at that!: Aliens: Colonial Marines is also owned by a publisher, and its been in the making since 2006. Say, do you think Gearbox would have kept it up to date since then? Lets hope Warner doesnt give them “instructions”.

    #20 3 years ago
  21. DSB

    @15 Here’s a shocking revelation: Everybody releases games to make money out of them. They’re free to sell whatever they want, and you’re purely responsible for the risk of the games you buy, just like everybody else. Nobody cares if you stomp your feet and act like a spoiled brat just because someone makes a game you don’t like.

    Sure, Duke Nukem Forever was ancient in every sense of the word, but it’s a game that has a place in the history of the medium that will probably never be forgotten, even more so than Daikatana. That’s how I chose to view it while I played it, and as such I enjoyed reliving the shooters of 10 years ago.

    What Gearbox tried to do was save the franchise, and to do that they had to scrape in whatever they could on what was there, to justify securing the IP to a publisher. They knew it wasn’t great, but they can’t ask 2K/Take Two to throw money at their good intentions, without any kind of effort on their part. They could either release the game to the best of their ability or let the whole thing die. I think they made the right decision.

    That has nothing to with your claims though. You’re holding a designer responsible for a game he hasn’t had a part in for more than a decade.

    @18 Gearbox didn’t buy Duke Nukem, Take Two/2K Games did. Gearbox tried to polish it as much as they could before release, with the help of the old 3D Realms team, in an effort to acquire the IP. Those be the facts.

    #21 3 years ago
  22. ManuOtaku

    #13 “It obviously didn’t measure up to what’s around today, and as such it was probably a really bad idea to charge full price for it”

    Most of the games this gen doenst deserve the full asked price if you ask me

    #21 “@18 Gearbox didn’t buy Duke Nukem, Take Two/2K Games did. Gearbox tried to polish it as much as they could before release, with the help of the old 3D Realms team, in an effort to acquire the IP. Those be the facts”.
    Pretty much agree

    #22 3 years ago
  23. TheBlackHole

    “What Gearbox tried to do was save the franchise”

    No. They pretty much ****** it by ensuring that nobody now wants a new DN game because this one was way below par.

    To save a franchise, you create a GOOD game that brings the core gameplay mechanics and features up-to-date with modern technology and rival titles, whilst retaining the identity of the original game/s, thus ensuring the ‘old-school’ gamers buy into the remake and younger gamers will appreciate the game (and by extension, the franchise), for the quality that it is.

    Perfect examples of this being: Prince of Persia: The Sands of Time. Batman: Arkham Asylum and Resident Evil 4.

    If you think that the way to save a franchise is by releasing an average, outdated representation of the brand, then I’m glad you’re not greenlighting game projects.

    #23 3 years ago
  24. ManuOtaku

    #23 IMHO They didnt create the game, they received a game that was almost done and then they finish it in the way that was intended by the original creators, thats two very different things, the game was almost 80% done therefore they are accountable only by 20% of the game, but not the whole thing.
    P.S lets say for instance the game was a GOTY contender and lets say that it did win the best game of the year on so many sites, which dev will be more responsable for that, Gearbox or 3D realms?, for me it will be the same, 3D realms, on both sides of the coin.

    #24 3 years ago
  25. DSB

    @23 Listen, nobody can stop you from being an idiot.

    Those are the facts. If you’re too childish to really understand things like damage control, that’s just too bad. Finishing Duke Nukem Forever was the price that Gearbox had to pay to make the next one.

    To save a franchise you do what’s neccesary, and you don’t do that by telling a publisher they’ll have to throw out a game that they’ve already spent millions on publishing rights for, and then ask them to go put in even more millions to buy that atrocious IP, afterwards.

    “Hey, we’re gonna throw your investment away, but we’d really like you to make an even bigger one for the same franchise” – Right… Great plan, man.

    It’s dollars and cents, nobody cares about your sensitive little emotions.
    You can whine as much as you like, nobody cares. These people are just being realistic, they know what’s required, and the fact that Randy Pitchford wants to save an IP doesn’t say jack shit for his ability to put together a game he actually works on himself. Even if people are fully entitled not to like the result.

    The interesting question, whether Gearbox are able to bring Duke Nukem succesfully into the 21st century, is still to be answered.

    #25 3 years ago
  26. SplatteredHouse

    Very good article. That sounds like some excellent gameplay that was sampled.

    #26 3 years ago
  27. TheBlackHole

    @25

    You should really do something about that passive aggression.

    #27 3 years ago

Comments are now closed on this article.

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    Like Music Unlimited, Sony’s Video Unlimited service is being replaced and re-branded PlayStation Video. PlayStation Video will become part of PlayStation Network to streamline digital services for the over 64 million PSN users. PlayStation Video and PlayStation Music will be added to PSN which is already a destination point for the PlayStation Store, PlayStation Plus, […]

  • Spotify arrives on PlayStation Music this spring, Music Unlimited closing

    Spotify will launch on PlayStation Network this spring as part of a new music destination called PlayStation Music. PlayStation Music is a replacement for Music Unlimited, and those with a PSN account can link to Spotify which can be used just for music, or when playing games on PlayStation 4. Existing playlists from current Spotify […]

  • Closed beta for Alone in the Dark: Illumination starts tomorrow

    The private beta period for Alone in the Dark: Illumination starts on January 29. Those who pre-order the game via Steam, will automatically be included in the beta, enabling them to provide feedback on the first campaign in single-player mode. An additional beta period will be announced in the weeks leading up to launch. The […]

  • Majora’s Mask Special Edition New 3DS XL available once more on UK store

    UK residents who want to get their hands on the shiny Majora’s Mask Special Edition New 3DS XL can once again pre-purchase it through the Nintendo UK Store. If you want one, you better hurry because units will likely go rather fast. Only one per customer is allowed, and once you drop £209.99 on it, […]

  • Nintendo Q3: 1.9M New 3DS models sold, Wii U lifetime sales hit 9.2M

    New 3DS XL has sold 1.3 million units as of December 31, 2014, Nintendo announced in its Q3 financial results today. New 3DS moved 580,000 units by the end of the same period. Lifetime sales of both systems combined total a little under 1.9 million. Combined global sales for current 3DS models available in Europe […]

  • Call of Duty: Advanced Warfare’s exo zombies reanimate a familiar format

    Advanced Warfare’s exo suits manage to bring an undead format back to life. Dave Cook welcomes zombies back to Call of Duty. “The challenges start to spike early so seasoned zombie slayers needn’t worry about being coddled.” Call of Duty: Advanced Warfare’s first DLC went live this week, dropping four very solid maps for multiplayer […]

  • YouTube app and Maps will be removed from PS Vita

    Sony said that it will end support for the YouTube and Maps apps, as well as remove the “near” feature in an upcoming firmware update. Sony has revealed that a system update releasing in March will remove the Maps app and prevent the “near” feature from obtaining location address or display maps, making it redundant. […]

  • There is a Destiny loot cave Easter egg in Dying Light

    Dying Light is the latest game to take a jab at Destiny by having its own loot cave. Destiny’s infamous loot cave has been recreated in Dying Light, sort of. Of course the loot cave in Dying Light is only an Easter egg and doesn’t actually net you any loot. Instead, upon entering it, you […]

  • Resident Evil: Revelations 2 supports co-op in story mode, but only offline

    You can play the campaign of Resident Evil: Revelations 2 in co-op, but not online. 4gamer spoke to producers of Resident Evil: Revelations 2 and made out with a few details concerning story, setting and more. The site confirmed that while you will be able to switch between characters in the single player, and have […]

  • The Witcher 3 may have a permadeath “Insanity” mode

    Although not yet confirmed, The Witcher 3: Wild Hunt developer CD Projekt RED is working on a difficulty mode dubbed “Insanity” that will delete your save if you die. During Monday’s Twitch stream, the developer took a few questions from the chat and we’ve got a bunch of answers. There are many interesting little bits […]

  • Dragon Age: Inquisition is the most successful launch for BioWare, based on sales

    Dragon Age: Inquisition is responsible for the most successful launch in developer BioWare’s history, according to EA. During last night’s EA Q3 2015 earnings call, the publisher said that Dragon Age: Inquisition was the most successful launch for developer BioWare. Today, we get a bit more detail. “In particular, Dragon Age: Inquisition had by far […]

  • Here’s a walkthrough of one mission from Far Cry 4 Hurk Deluxe DLC

    Far Cry 4′s latest DLC pack, Hurk Deluxe, seems like good fun, judging from this video. The Hurk Deluxe Pack was released today on all platforms. It comes with five new missions. The video below takes a look at the “Call of the Wild” mission. In the walkthrough you’ll get to see some of the […]

  • Battlefield Hardline beta date confirmed on Xbox Store

    The beta date for Battlefield Hardline has popped up on the Xbox Store, confirming the rumoured date. The listing for the Battlefield Hardline beta is available for anyone to see right now on the Xbox Store. Granted, it’s for Xbox 360, but unless EA is starting this beta early on Xbox 360, this will pretty […]

  • GTA player flies jets backwards in impressive stunts

    Doing stunts with jets in GTA 5 can be impressive, but it’s nothing like flying them backwards. Making videos of your jet stunts has become too mainstream. Which is why the latest video from YouTube channel GTA5Videos is all about defying that. The video below features some insane stunts mostly done by flying jets backwards, […]

  • CoD: Advanced Warfare balance patch out, System Hack nerfed, HBRa3 buffed

    The latest patch to Call of Duty: Advanced Warfare is here with some major changes to game balance. Making good on the promise to nerf System Hack, developer Sledgehammer Games has released the latest patch to Advanced Warfare to do just that, and much more. The patch is out now on Xbox platforms, with PlayStation […]

  • Grinding three purples in Borderlands: The Pre-Sequel may crash your game [UPDATE]

    Update: Gearbox Software has announced there’s currently a hot-fix in place for Borderlands: The Pre-Sequel as a temporary solution to crashes caused with the DLC update. Until a permanent fix can be made, the hotfix should correct crashing issues. All will be fixed in the next major game update. Original Story A bug that snuck […]

  • Havoc maps up the tempo for Call of Duty: Advanced Warfare

    Dave Cook dons his Exo suit to find the new Havok DLC maps a great change of pace for Call of Duty: Advanced Warfare. Given that Call of Duty: Advanced Warfare places great emphasis on verticality, it’s little wonder that Sledgehammer Games has designed the first of its four DLC map packs with elevation and […]

  • G2A responds to deactivated Far Cry 4 keys debacle

    G2A, one of the third-party sellers that were named in the ongoing episode of deactivated Far Cry 4 keys has decided to release a statement. G2A is a well known third-party key sellers online. Most users know it through its sponsorship deals with many YouTube and Twitch channels. The service sells keys both through its […]

  • Petroglyph’s Victory resurfaces with Korean co-developer

    End of Nations, Mytheon and Grey Goo developer Petroglyph Games seems to have salvaged a stalled project. Victory popped up back in early 2013 after Trion Worlds took End of Nations in-house. Petroglyph’s attempt to crowdfund the unusual strategy title ended in iniquity, but it vowed to do whatever it could to bring the game […]

  • Far Cry 4 Hurk Deluxe DLC now available

    Far Cry 4′s latest DLC pack adds new story missions and a pile of new weapons. Far Cry 4: Hurk Deluxe is now available on PC and Xbox platforms, and is rolling out to the PSN in line with local network updates. The pack bundles five story missions, including Yak Farm, Blood Ruby and Hurk’s […]

  • Yes, Resident Evil: Revelations 2 has microtransactions

    Resident Evil: Revelations 2 has microtransactions, but thankfully they’re not as outrageous as initial reports suggested. The subject of Resident Evil: Revelations 2′s microtransactions arose earlier today with reports filtering out of a European press event that you’ll be able to pay to keep playing after your character dies. The ramifications of this are pretty […]

  • Play mini-games to unlock Magicka 2 content

    Magicka 2 publisher Paradox Interactive has invited fans to earn in-game rewards by playing other games. The Magicka website will host various mini-games in the build up to Magicka 2′s launch later this year on PC and PS4. Playing these games controbutes to a community score total which will eventually unlock in-game content as well […]

  • Deactivated Far Cry 4 keys were purchased through Origin

    Far Cry 4 owners who found their games deactivated without warning may be surprised to learn where they came from. Many copies of Far Cry 4 purchased through third-party re-sellers have been deactivated without notice. Although resellers affected by the deactivations argued that they had made authorised purchases, Ubisoft has denied this. The publisher told […]

  • Will Assassin’s Creed visit Japan in 2016?

    The next Assassin’s Creed game after Victory may finally bring ninja and assassins together. An Assassin’s Creed fan has spotted what certainly looks like a heavy hint that the next game after Victory will be set in Japan. Ubisoft forums member Cornik22 was looking through the Assassin’s Creed 4: Black Flag official art book when […]

  • Resident Evil HD modder aims to restore original, terrible voice acting

    Resident Evil and its early sequels are justifiably famous for their simply dire voice acting. Some Resident Evil fans feel they just can’t enjoy the experience of exploring Umbrella facilities if someone isn’t talking at them with absolutely no regard for pacing, content or tone. As a result, modder Bunny has stepped up to the […]

  • Record iPhone sales drive Apple to revenue spike

    The iPhone is still going strong – in fact, it’s selling better than ever. Apple has announced its financial results for the quarter ending December 27 2014, exceeding expectations with a 29.5% increase in revenues to $74.6 billion. This was a new record for the company. One of the key factors in this spike is […]

  • HoloLens has “mind-blowing” potential for games, says Microsoft CEO

    Microsoft’s VR wearable HoloLens is going to be great for games, according to CEO Satya Nadella. Speaking to investors, Nadella made Microsoft’s entertainment plans for the device explicit. “It’s also getting clearer how the games people love today will evolve to mind-blowing experiences in the future when designed for the mixed reality that Windows 10 […]

  • EA Q3: Battlefield 5 still on for holiday 2016, PGA Tour 15 spring release confirmed

    EA announced its financial results for its Q3 fiscal year 2015 quarter, ended December 31, 2014, noting total net revenue $1.13 billion in total net revenue compared to $808 million year-over-year. For the nine months ending December 31, total net revenue came in at $3.3 billion. Net revenues were up 39% and net income came […]

  • Players logged 113M single-player hours in Dragon Age: Inquisition, other EA games stats

    Ahead of its Q3 2015 earnings release, Electronic Arts has released a game infographic showing some interesting stats compiled through gameplay from October – December 2014. For FIFA 15, over 3.3 billion goals were made; 73 million knockouts occurred in EA SPORTS UFC; over 10 million families were created in The Sims 4; 113 million […]

  • Hyrule Warriors has shipped 1 million units worldwide

    Koei Tecmo has announced shipments of its Wii U hack and slash action title, Hyrule Warriors, has shipped one million units worldwide. The Omega Force-developed title was released in Japan on August 14 and in the west on September 26. Two packs of DLC for the game are slated for February alongside the version 1.5.0 […]

  • Xbox Games Store discounts Never Alone, Dragon Age: Inquisition, more

    This week’s deals available through the Xbox Games Store will be valid until February 2 with titles such as Battlefield 4, Dragon Age Inquisition, Never Alone, and Titanfall discounted. Discounted titles with an asterisk are for Xbox Live Gold members only. Xbox One Just Dance 2015* – 40% Another World* – 50% Never Alone* – […]

  • Say hello to Mortal Kombat X’s latest character: Reptile

    As promised, one of two character reveals this week for Mortal Kombat X has occurred: it’s the acid-spitting Reptile. Nice! Watch the video above. Mortal Kombat X is slated for release on April 14 and will be available on PC, PS3, PS4,Bxo 360 and Xbox One. Thanks, MrTGJelly (Trent).

  • Twisted fairy tale Woolfe: The Red Hood Diaries hits Steam Early Access

    Woolfe: The Red Hood Diaries, the successful Kickstarter from GRIN Studios, has launched on Steam Early Access. The PC title is described as a “cinematic fable featuring a vengeful Red Riding Hood,” who armed with an axe sets out on a quest to avenge the murder of her parents. Gameplay features action-platforming, combo-based hack ‘n […]

  • Dead or Alive 5: Last Round delayed to late March on Steam

    Koei Tecmo has announced it is delaying the PC release of Dead or Alive 5: Last Round to March. According to an updated listing on Steam (thanks, AGB), the fighter was delayed “in order to provide you with the best experience possible.” To apologize for the delay, Team Ninja will offer the Halloween 2013 Set, […]

  • Dragon’s Dogma Online will be F2P “no plans” for western release

    Dragon’s Dogma Online will be a free-to-play title for PC, PlayStation 4 and PlayStation 3. Set for release this year, Dragon’s Dogma Online has a lobby which will support up to 100 players, is open-world, and the executive producer is Hiroyuki Kobayashi. Players can form groups with up to four players or pawns while raids […]

  • Watch this release video for Borderlands: The Pre-Sequel DLC Lady Hammerlock

    The Lady Hammerlock DLC for Borderlands: The Pre-Sequel releases today on PC, PlayStation 3 and Xbox 360, and coinciding with the release is the launch trailer. In the Lady Hammerlock DLC, players are introduced and will be able to step into the shoes of Sir Hammerlock’s sister, Lady Aurelia the Baroness. The DLC will run […]

  • Free DLC for Tales of Zestiria takes place after main storyline

    Free DLC will be released in Japan for Tales of Zestiria, and while Bandai Namco has yet to state whether it will be released westward with the core game this summer, it’s an interesting slice of content. According to information from Jump posted by Siliconera, the DLC Alisha After Episode: What Is Reflected In The […]

  • This video of a Paris flat looks the real deal, but it’s all Unreal Engine 4

    I’m not entirely sure when, or how, this fella managed to sneak into my secret flat in Paris and film it, but since it’s out there I may as well share it with you. All joking aside, this video is rather amazing. It provides a virtual tour of a flat located in Paris; however, it’s […]

  • The Witness passes key development milestone, still no release date

    The Witness has seemingly come back from the dead. Creator Jonathan Blow has posted an update on the game’s development. Surely you still remember The Witness? Jonathan Blow’s follow-up to Braid, which was shown during the PlayStation 4 reveal event all the way back in February 2013? Well, today we got our first development update […]

  • You can now take selfies in World of Warcraft

    The latest patch to World of Warcraft has added a S.E.L.F.I.E. Camera to the game. And it does exactly what it sounds like it does. Patch 6.1 is currently being deployed to World of Warcraft’s Public Test Realms (PTR). There’s a massive list of patch notes, but the most pressing one, other than Twitter integration, […]

  • Hellblade: early gameplay and prototype footage revealed

    The latest developer diary for Hellblade is here with a look at some early gameplay prototypes and a peek at some polished areas. Hellblade developer Ninja Theory has revealed even more details of how game development works behind the scenes. The eighth part of this ongoing diary shows early gameplay footage along with some intriguing […]

  • Resident Evil Revelations 2: Raid mode offline-only on launch, more details

    Capcom has revealed a tonne of new details about Raid mode in Resident Evil: Revelations 2. Capcom has confirmed that Raid mode will launch with the first episode of Revelations 2 in February. You will be playing it offline only though, either solo or in split-screen co-op. As for the online portion, Capcom promised it […]

  • Watch the first 20 minutes of Life is Strange

    The first 20 minutes of Life is Strange have been posted online for anyone to watch. The opening 20 minutes of Life is Strange set the stage for what kind of game it is. The kind that you’ll probably like if you’re a fan of Telltale games. The video is courtesy of consolewarsofficial and you […]

  • Don’t blame Ubisoft for cancelling keys – blame the culture of overpriced games

    Publishers need to drop PC games prices in order to stem the flourishing grey market, says Matt Martin. “How are you going to sell me Far Cry 4 for £45 when I can pick up Far Cry, Far Cry 2, Far Cry 3, Far Cry: Blood Dragon and extra DLC for just £30?” Some players […]

  • Dragon’s Dogma Online is real, full reveal in this week’s Famitsu

    What’s been heavily-rumoured to be the next instalment in the Dragon’s Dogma franchise, Dragon’s Dogma Online, will be fully revealed this week. According to a recent post by Famitsu, the magazine’s upcoming weekly issue, which releases January 29, will contain a massive feature on Dragon’s Dogma Online. The magazine will dedicate 18 pages to all […]

  • Valve responds to recent Counter-Strike match-fixing scandal, bans offenders

    Valve has investigated the recent case of match-fixing involving two teams in the Counter-Strike: Global Offensive professional scene and decided to ban those involved from future tournaments. Recent allegations involving match-fixing between iBUYPOWER and NetcodeGuides.com – two of the professional teams that played in Cevo Season 5 – came to light. Valve has took notice […]

  • Having issues playing Grim Fandango Remastered on PS4? Sony is offering help

    Sony has offered a few steps to help those who are having issues with their pre-loaded PS4 installs of Grim Fandango Remastered. A few reports have started to appear online from users who’ve pre-ordered and pre-loaded Grim Fandango Remastered on their PS4 consoles. Sony has since posted a support thread on the official forums, to […]

  • Get Dragon Age: Inquisition for $36 and more in EA’s Xbox One sale

    Many EA digital games are being offered at considerable discounts on Xbox One right now. The latest EA sale is pretty good, offering sales on many AAA titles. It’s only available on Xbox One, with extra savings for Xbox Live Gold subscribers. The list below covers prices for Gold Subscribers. Plants vs. Zombies: Garden Warfare […]

  • Grim Fandango Remastered reviews round-up, all the scores

    Grim Fandango Remastered is a classic game brought into the new generation, so it’s time for everyone to know how great it is. The reviews for Grim Fandango Remastered have started popping up and as per usual, we’ve collected a few of them below. Grim Fandango Remastered is, as the name suggests, a remastered version […]

  • The Witcher 3: latest build is 1080p on PS4, 900p on Xbox One

    The recent preview build of The Witcher 3: Wild Hunt was running at full-HD resolution on PlayStation 4 and 900p on Xbox One. German website Gamestar attended the recent preview event for The Witcher 3 and examined the three versions that were on offer, PC, PS4 and Xbox One. Here’s the quote, courtesy of Google […]

  • Joystiq is likely to close – rumour

    AOL is rumoured to be closing its video game site, Joystiq. Re/code is reporting that AOL is likely to close its video game site Joystiq soon, according to “various sources.” The move is part of a company-wide restructuring that will affect Joystiq and other “under-performing content properties.” Joystiq is one of the most renowned sites […]

  • The Last of Us movie will be “pretty faithful” to the game

    The Last of Us will bring many of the same elements to the big screen as the small one, according to writer Neil Druckmann. Although The Last of Us will have to be adapted in various ways to make the transition from lengthy interactive adventure to cinema-friendly story arc, Druckmann is hoping to keep the […]

  • Microsoft is fixing Xbox One’s slow controllers

    Xbox One control pads have many charms, but quick start up is not one of them. The Xbox One controller currently takes up to five seconds to connect to your console after switching on, which is an eternity for someone with an attention span as short as mine. Luckily, Microsoft is working to fix this […]

  • Lucius 2 releases on Friday the 13th (of course)

    Lucius 2 has a really fitting release date. Lucius developer Shiver Games has produced a follow-up to the dark tale of an evil child, and it’s coming your way on February 13 – which just so happens to be a Friday. Lucius 2: The Prophecy will set you back $20, and release through Steam. As […]

  • Saints Row 4: Re-Elected PS4 recalled in Australia, incorrect content to blame

    Saints Row 4: Re-Elected has been recalled in Australia due to a mysterious manufacturing issue. An Australian PR representative said that the retail PS4 version of Saints Row 4: Re-Elected has “a serious manufacturing issue” and has been recalled nation-wide. Here’s what we were told (emphasis mine): “A manufacturing issue has caused an incorrectly classified […]

  • The Whispered World follow up now coming to PS4, too

    Deadalic’s gorgeous-looking adventure Silence has been confirmed for a fourth platform. Originally announced for Mac and PC with an Xbox One port one revealed at a later date, Silence is now on its way to PS4 as well. All versions are due later this year. Silence is Deadalic’s first multi-platform release and in my mind […]

  • Mythbusters to tackle DOOM this weekend

    DOOM is the subject of the next episode of Mythbusters. Having been airing for over ten years now, Mythbusters has pretty much run out of myths to bust, which is why we find ourselves in 2015 with an episode dedicating to answering the question “could DOOM be real?” Bethesda has rveealed that the January 31 […]

  • Destiny hosting a Bungie Bounty – go go go

    Destiny players have a chance to take down Bungie employees in return for one of the most exclusive vanity items in the game. Destiny’s Bungie Bounties usually feature guests from the community, and today’s event is no exception. Joining Bungie community manager David “Deej” Dague are several members of Bungie.org, the developer’s most staunch fan […]

  • Elite: Dangerous developer issues lay-offs

    Elite: Dangerous team Frontier Developments has had to let staff go. At least 15 staff have been laid off from the developer’s Halifax studio. According to an investor update, this decision will allow Frontier to focus its efforts at its primary studio in Cambridge, England. “With its business emphasis now on two major self-published franchises, […]