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Brink developer admits launch was rough

Brink had a bit of a rough time when it launched back in May. Most people who bought the game knew that very well. Now the game's lead designer is ready to admit that as well.


"A lot of the game's complaints were entirely valid," said Neil Alphonso of Splash Damage. "It was rough, but in the end the game's done alright," Alphonso told Joystiq. "Key is to keep supporting the game and keep tuning it more and more."

Alphonso went on to say that their continued support of the title has caused sales numbers to improve post-launch. He said that all of the patching they've done, along with the free DLC they released boosted sales "way, way up."

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Andrew Groen

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