Brink developer admits launch was rough

Monday, 15th August 2011 18:27 GMT By Andrew Groen

Brink had a bit of a rough time when it launched back in May. Most people who bought the game knew that very well. Now the game’s lead designer is ready to admit that as well.

“A lot of the game’s complaints were entirely valid,” said Neil Alphonso of Splash Damage. “It was rough, but in the end the game’s done alright,” Alphonso told Joystiq. “Key is to keep supporting the game and keep tuning it more and more.”

Alphonso went on to say that their continued support of the title has caused sales numbers to improve post-launch. He said that all of the patching they’ve done, along with the free DLC they released boosted sales “way, way up.”



  1. Xuchilbara

    I don’t believe him… This is what we (in the biz)like to call “PR” you say / release news like this, so in turn people see it and think “maybe the game is turning around, I will give it a shot” and in truth, it hasn’t at all. It is still the exact same as it was at launch.

    Unless people are watching patch news, for a game they have no interest in…

    #1 3 years ago
  2. Fin

    At Develop, I had the head of Splash Damage tell me, with a straight face, that the launch of Brink had gone really well, even with PSN being down.


    #2 3 years ago
  3. DSB

    Sadly it wasn’t the launch, but the game. That’s one step short of a real admission.

    #3 3 years ago
  4. VIP0R

    Poppy Cock! I bought the Special Edition on PC from GAME and one of the codes from within the sealed copy was Blank.

    Emailed Support…

    Took 4 weeks to ask for a Proof of Pre-order Receipt, Yet I didn’t pre-order it. Told them this and waited another 5 weeks for a reply saying they will send the code, but need a receipt from Best Buy or GameStop as they cannot validate my claim without a pre-order…

    I’m sure they didn’t read my emails propper.

    So a terrible game with an even worse Customer Support system… I would have thought more from Bethesda.

    More about my story here:

    #4 3 years ago

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