“When I was working on Andrew Ryan, the two things that were most formative to me were reading [Ayn] Rand, and then I watched a documentary about Joseph Goebbels. It wasn’t his evil that struck me, it was the fact that he felt like such a victim. Even though he’s obviously a villain, in his mind, he wasn’t. Everybody’s the hero of their own story; if you can’t find something that makes them great, you don’t have a tragic character. These [are] characters that struggle between their view of the world and their realities of the world. There’s that dissonance that turns them into an antagonist for the player. It’s not just because they want to be.” – Irrational’s Ken Levine on creating villains to Gamasutra.
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