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Deus Hex: Arkane’s Smith and Colantonio on Dishonored

Thursday, 11 August 2011 12:50 GMT By Nathan Grayson

With Brink now released, Bethesda’s moving forward with another incredibly ambitious new IP. But can Dishonored – from minds that brought you Deus Ex and Half-Life 2 – live up to its pedigree?

Dishonored

A new first-person shooty-stabby-magicy thing from Arkane Studios.

Focuses on mid-level choice and consequence.

Takes place in an alternate world infested with an horrific rat plague.

Co-director Harvey Smith helped head up the original Deus Ex.

Art director Viktor Antonov designed Half-Life 2′s City 17.

Dishonored doesn’t have a multiplayer mode. It doesn’t funnel you through a bunch of linear ‘splosion shows and pre-solved puzzles. There aren’t any spittle splattering soldiers or elves who use words like “hark” and “verily.” It takes place in a world that runs on giant magical energy whales, for crying out loud. If that’s part of any sort of cliché, we certainly haven’t heard of it. And that’s our point: Dishonored’s not trying to fit a mold. No, it’s not an indie title in which you contemplate the meaning of existence by examining a tissue for three hours (the wrinkles represent vanity or something), but it is absolutely the game its developers want to make.

“Raphael [Colantonio] and I stand against the notion that triple-A means conservative, regurgitated settings that are used over-and-over. It doesn’t have to be that way,” Dishonored co-director and former Deus Ex lead Harvey Smith told VG247 during a post-demo interview.

“And so – at the beginning of a project – you’re looking at a blank page. You can put anything you want on it. And if what you say is ‘Hey guys, we’re going to do what the three studios down the road are doing,’ I just don’t understand that.”

Big words. Looking back on Smith and Colantonio’s Dishonored demo, though, we can only turn our skepticism eye lasers on the duo so long before glancing away and accidentally frying a small rodent. The game’s influences may be obvious – Deus Ex, BioShock, Thief, and Half-Life being chief among them – but this Frankenstein monster looks pretty damn special.

Don’t call it steampunk

Dishonored’s mix of sneaking, slashing, and, er, rat possession doesn’t take place in a steampunk world. We tried designating it as such, and Smith nearly threw the sofa he was sitting on at us. “We never say steampunk. We say retro future industrial world,” he explained, probably remembering where the inspiration for his game’s stab-heavy combat system came from. Really, though, he’s right. Pigeon-holing Dishonored’s world is to do it a major disservice. Sure, its tale of an assassin wrongly accused of turning his empress into an especially expensive pincushion sounds like it could be interesting, but what really caught our attention during the demo was the world itself. Which is unsurprising, considering the legendary pedigree behind it.

“Sebastian [Mitton] and Viktor [Antonov] are a really powerful creative collaboration team,” Smith told us. “It’s similar to the way [Raphael and I] collaborate as co-directors, except they’re the guys on the visual side. Viktor designed [Half-Life 2's] City 17 and is awesome. He gets a lot of attention, but Sebastian Mitton is also a complete badass, so he came up with a lot of the rat plague.”

“I stand against the notion that triple-A means conservative, regurgitated settings that are used over-and-over.”

Yes, there’s a rat plague. And it’s not merely the fun killer-disease-spreading kind, either (though there is plenty of that). No, these rats are nice and direct; they like to eat people. Meanwhile, all of humanity’s corralled onto four islands, which derive energy from a particularly potent brand of whale oil. And then there’s the oppressive regime that’s sort of raining on everybody’s parade – which is, again, a parade of the horrible-flesh-eating rat variety. Things could be better, is what we’re saying. And it shows. Antonov’s cityscapes are uniquely gorgeous, sure, but in a muted, grime-encrusted sort of way. Guards drop bodies into the water. Thieves fish for fat purses – with pesky un-murdered people attached – on the streets. Life goes on, but you won’t see anybody smiling about it.

Harrowing stuff, to be sure, but we stared saucer-eyed like a kid taking his first trip to Disneyland. Each stoney, ramshackle structure had us – at least, in spirit – hearkening back to City 17, and we wanted to explore. Unlike the largely linear Half-Life 2, however, that’s one of Dishonored’s central goals.

“We’re not an open-world game. That’s why we’re a crafted mission game. Because we want that sense that people live there – that five minutes before the player got there, people were getting to work or whatever,” Smith said.

“What we’d rather do is create a space that’s a linear sequence of missions. You go back to your home base, back to the next mission, etc. And it is a linear sequence of missions, but our entire goal is – within that space of the mission, that bubble – it’s very non-linear. There are lots of rat paths, swimming paths, rooftop paths, multiple street paths, a character opens a door for you – whatever.”

Breaking the law

Point of interest: According to Colantonio, our demo mission could have been accomplished via roughly five completely different means – that Arkane currently knows of, anyway. On top of that, our vengeance-thirsty assassin’s quarry – a crooked lawyer with gallons of blood indirectly on his hands – could have escaped from his clutches, but a Game Over screen wouldn’t have brick-walled further progress. Again, life goes on. You give chase and hope for the best. After all, this is a world in which you can rescue a woman from her would-be murderers, only to watch her rush straight into a pack of rats equivalent to one Hungry Hungry Hippo. For sensitive audiences, we’re replacing what actually ensues with a “Nom, nom, nom” sound effect, but you probably get the idea. It’s all dynamic, too. That bit of morbid hilarity’s not pre-scripted at all.

Obviously, Dishonored’s brimming with potential paths to success (or temporary failure and then probably hilarious success), but where to start? Well, conveniently, you’re magic. And magic, as it turns out, opens a few doors. For instance, our demonstrator chose to sneak. After using the blink ability to teleport right past some guards, he possessed a rat and infiltrated the lawyer’s mansion through a hole in the wall. Then he emerged from the rat in human form – not a single hair out of place or lost in some weird possession dimension – and tippy toed onward.

“We want that sense that people live there – that five minutes before the player got there, people were getting to work.”

After darting past a few servants, though, it was time to stop speaking softly and start swinging a number of very big sticks. Our demonstrator burst into a room full of unsavory types – with our lawyer fittingly in the center – and stopped time. Then he fired off a wind blast, waited for time’s hands to start turning again, and watched as baddies went flying left and right. Next up, he went to work with his blade – which always rests unsettlingly comfortably in your non-gun/magic hand – and finished foes with gruesome slow-mo fatalities not unlike those found in Arkane’s previous heavy hitter, Dark Messiah of Might and Magic. That whole vignette, said Smith, is pretty much Dishonored in a nutshell.

“The reality is, when we do playthroughs, we end up doing a little bit of one and a little bit of the other. It’s fun to sneak – for a while. When you’re tolerant and patient enough to feel like sneaking, you can sneak and get this sublime tension. And then when you’re bored with that – or you want to switch gears, rather, is a better way to say that – and you just want to go balls out, fly through the window, crash through the gate, kill 15 people, that’s where your mind wanders. And then you get bored with that, maybe, and you sneak again,” he told us.

Controlled chaos

A multitude of powers – only a fraction of which we actually saw – help drive one of Dishonored’s central tenets: choice through action. The way you go about accomplishing your goals influences the game’s Chaos system, slowly changing the entire game world – for better or worse.

“We’re also going to have little things – like high Chaos means there’s more rats in the alley. That might just factor in. You might jump off the roof into the alley and be like ‘Oh my god, there are rats everywhere!’ Or that might be a good thing, because you can possess one and use it. So some of them are big branches. Some of them are little dialog differences. Some of them cause characters to reward you or not. And some of them do subtle things like more rats in the alley,” Smith explained.

“One of the things we’re always trying to do by using a hybrid is muddy things to the point where the player’s just playing a game. He’s not thinking ‘Oh, I’ve reached another chapter break point, where they always give me the binary choice. Am I going to go A or B this time? Well, A does this. A cost-benefit analysis of A versus B would be blah!’ In our case, we approach it with ‘I’m going to do a little of that, a little of this.’”

“At the end of the day, what’s interesting is when players have doubts about what they do.”

Granted, Smith, Colantonio, and co are walking a fine line there. Too much cause-and-effect, after all, and players might stifle their mid-mission creativity for fear of pissing off their higher-ups. Colantonio, however, told us that he doesn’t necessarily view that as a bad thing.

“At the end of the day, what’s interesting is when players have doubts about what they do. ‘Ah, should I really do this?’ This is such a strong moment for players. And then they do it – or not – and later on, there’s a consequence. The more connected it is to what they did, the more powerful it feels, as well,” he said.

Of mercs and men

Everything we saw? Only the tip of the iceberg, apparently. After an intense chase saw our demonstrator go toe-to-thin-spindly-terror-appendage with two lanky walker robots, Smith and Colantonio regaled us with tales of super-powered shenanigans. For instance, it’s entirely possible to stop time, affix a bomb to rat, un-stop time, possess the rat, and guide it into a crowd of baddies. On top of that, there’s apparently even a way to finish off your targets mercifully – without killing them. At the end of the day, how and what you do is your call. Just remember: you aren’t living in a bubble.

On paper, then, Dishonored shows absurd amounts of promise. To be sure, the rippling force of Deus Ex is strong in this one, but in the best ways possible. Wild powers, tons of options, and a refreshingly open attitude toward creativity are just a few of the bright spots here.

We have to wonder, though: is it too good to be true? Or perhaps, too much? Don’t get us wrong: Dishonored is chock full of excellent ideas and exudes palpable ambition to match, but will all the disparate pieces snap comfortably together? Or will everything blow up in Arkane’s face, showering its beloved fans with molten disappointment? And, of course, there are also smaller concerns that must be addressed – for instance, how upgrades, new abilities, and whatnot will actually function.

If Dishonored can keep pace with its development team’s passion, though, we’re in for a real treat. And we have to say, we’re feeling uncharacteristically optimistic about this one. Watching Smith gesture wildly about while discussing one of his favorite videogame moments, it became abundantly clear that Dishonored is a labor of love.

“It was just like, ‘Holy fucking shit.’”

“I have this crazy story from Mercenaries were I was trying to fight through this whole camp of North Koreans to kill one of the Trump Cards or whatever they called them. And I was getting my ass kicked. I was almost dead, my vehicle was blown up, and some guy was firing rockets at me. I was nearly at the tent where the Ace of Clubs or whatever was, but I was going to die. It was all over,” he said, an enthused grin devouring his entire face.

“But over on the right – like, a long way away – I could see in a bridge in a valley. A United Nations humvee was shooting at a helicopter, and the helicopter was firing rockets at the humvee. Then it drifted too close [to the camp]. Just as I was about done, I grabbed the helicopter, threw the pilot out, took it over, and wasted the whole freaking camp with the helicopter. Now, the helicopter’s almost dead at this point. It’s smoking, and then I flew away back to where I was going. It was just like, ‘Holy fucking shit.’”

Funny. That’s exactly how we felt walking away from Dishonored’s demo. If that’s not a good sign, we don’t know what is.

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8 Comments

  1. Johnny Cullen

    Literally excited for this. Really can’t wait to see it in Germany next week.

    #1 4 years ago
  2. StolenGlory

    Will it be a behind-closed-doors kinda affair, or will we be party to some funky in-game footage do you think?

    #2 4 years ago
  3. Edo

    Yep,we definitely need to see some gameplay.

    #3 4 years ago
  4. HauntaVirus

    LMFAO

    “It was just like, ‘Holy fucking shit.’”

    #4 4 years ago
  5. hypeb147

    Great article! Im looking forward to hearing more about this seemingly awesome game.

    #5 4 years ago
  6. Len

    Sounds intriguing, look fwd to seeing more.

    #6 4 years ago
  7. stretch215

    This was the game informer cover story last month. Sounds quite promising.

    #7 4 years ago
  8. Johnny Cullen

    @2 It’s behind closed doors.

    #8 4 years ago

Comments are now closed on this article.

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    Getting to know a bawdy hero; Geralt of Rivia’s third outing is accessible, untamed, and dripping with story. Warning: some spoilers are inevitable. “The Witcher 3 is horror and violence. It’s charming, witty and cheeky. Like Geralt, it knows what it wants and it’s going to grab it with both hands.” The Witcher 3: Wild […]

  • Borderlands: The Pre-Sequel gets Lady Hammerlock DLC tomorrow

    The Lady Hammerlock DLC for Borderlands: The Pre-Sequel will be released on PS3 and Xbox 360 tomorrow, January 27. The new playable character comes with three skill trees and the action skill Cold As Ice. If you haven’t bought the season pass for Borderlands: The Pre-Sequel you can download the DLC for $9.99, you lucky […]

  • A limited edition 20th Anniversary PS4 just sold for $128,000

    Sony has just auctioned one of its limited edition 20th Anniversary PS4 consoles for over $128,000. The model had the serial number 00001, according to the Wall Street Journal. “We appreciate all who participated in the auction and are surprised at the highest bid price, which was higher than our expectations,” said a rep for […]

  • Here’s Killer Instinct’s new Omen and Golem fighters in action

    Microsoft has revealed Killer Instinct Season 2′s fighter Omen in a new trailer. Stick around for the end of the video and you’ll also get a peek at another new fighter, Golem. Omen is a bonus character and as such isn’t available as part of the main season roster. He’s available for free to Ultra […]

  • Digital copies of Far Cry 4 are being deleted from Uplay

    Ubisoft appears to be deleting copies of Far Cry 4 bought through digital third-party retailers. According to the Ubisoft support forums, copies of the game acquired via G2Play and G2A are being removed from Uplay. Users had not been given any warning by publisher Ubisoft that the game will be removed, although it is now […]

  • Gearbox wants “badass” talent for the next Borderlands

    Borderlands 3 may not have been announced at PAX this weekend, but studio boss Randy Pitchford is currently recruiting for the next game in the series. We are recruiting for next Borderlands. This is the big one. Industry badass? E-mail me: heyrandy@gearboxsoftware.com pic.twitter.com/ZG9dLytX1B — Randy Pitchford (@DuvalMagic) January 26, 2015 A recruitment push would suggest […]

  • Destiny: less grind, fairer economy in House of Wolves DLC

    Destiny developer Bungie has said it aims to lessen the grind in House of Wolves, and it won’t repeat mistakes it made with rewards in The Dark Below. Gear rewards will be fairer, according to lead designer Luke Smith in a Neogaf thread. For example, buying from a vendor should not invalidate gear rewarded for […]

  • Halo: The Master Chief Disaster

    Over two months since release and Xbox One’s big Christmas game is still a turkey, says Rich Stanton. “The game has now been available for two-and-a-half months, including the blockbuster Christmas season, and by any reasonable standard it doesn’t work.” Halo: The Master Chief Collection launched worldwide on November 11, 2014. Intended as something of […]

  • Homeworld Remastered Collection dated, first gameplay footage released

    Homeworld Remastered Collection has a release date, and as promised, the gameplay footage of Gearbox Software’s remake has been released along with the news that Homeworld Shipbreaker development continues. The video was shown during the Inside Gearbox Software panel earlier this morning at PAX South. Last year, Gearbox had said hoped to release the title […]

  • Clock Tower spiritual successor Night Cry has landed on Kickstarter

    The Kickstarter for Clock Tower spiritual successor, Project Scissors, recently announced as Night Cry, has launched. A teaser directed by The Grudge director Takashi Shimizu was released for the game earlier this month, and the full short film can be viewed below. Shimizu is also creative director on the project and Silent Hill creative and environment […]

  • Toukiden Kiwami mission trailer released, pre-order bonuses detailed

    Pre-order bonuses for Toukiden Kiwami have been announced for PlayStation 4 and Vita. Here’s the pre-order bonus list for each participating retailer: North America GameStop – Armor inspired by new slayers Reki and Soma’s costumes and classic armor from Toukiden‘s six original NPC slayers. Amazon – 2 exclusive pieces of armor: a set of Tenko […]

  • More Final Fantasy Type-0 HD, Final Fantasy 15 info doled out by Tabata

    Final Fantasy Type-0 HD director Hajime Tabata took part in a Reddit AMA yesterday, and answered a variety of questions pertaining to the game and Final Fantasy 15. According to Tabata, the first playthrough of the game will last around 40 hours, but “the real fun” starts from the second playthrough which contains new events. […]

  • This video gives you an idea of what Borderlands Online is like

    A video for Borderlands Online, the China-exclusive title from 2K, Shanda Games and Gearbox, has been released. Posted on MMO Culture, the video was released to announce the “technical test” which started today. Borderlands Online is an instance-based online shooter, and will probably never reach western shores. Still, you can have a look anyway.

  • Guild Wars 2: Heart of Thorns is the MMO’s first expansion

    The first expansion for Guild Wars 2, Heart of Thorns, was announced today during PAX South, and ArenNet has posted a few content details for it on the official webiste. Heart of Thorns contains a reimagined progression with the new Mastery system, which provides new training opportunities for characters beyond level 80. Players will be […]

  • Turn-based action platformer Ronin has been polished up, nets a publisher

    Tomasz Waclawek has polished up his freeware title Ronin and will be releasing it through publisher Devolver Digital later this year. The turn-based action platformer stars a vengeful ninja who is determined to kill important memebers of a powerful corporation. Weapons at your disposal include razor wire and a katana, or you avoid combat by […]

  • Footage of cancelled Justice League brawler surfaces

    Footage of the cancelled Double Helix-developed Justice League brawler has surfaced online. The game was supposed to be a tie-in title for the also cancelled Justice League film directed by George Miller, according to leaked images and information from 2012. Jon Gwyn, the game’s artist and now Rockstar San Diego staffer, said at the time […]

  • Free Icona Vulcano DLC for DriveClub releases next week

    Sony has posted a video of the Icona Vulcano, which will be released as DLC next week for DriveClub. The video was posted on Facebook and we’ve embedded the video below courtesy of GamesHQMeida. It was announced earlier this week the Icona Vulcano would be released on the PS Store as a free download.

  • The Bard’s Tale 4 announced by inXile Entertainment at PAX South

    The Bard’s Tale 4 was announced today by inXile Entertainment CEO Brian Fargo during a panel at PAX South. inXile hinted around back in December that a sequel was in the works. Granted, The Bard’s Tale wasn’t mentioned. Still, everyone figured this was the game when Wasteland 2 project lead Chris Keenan stated the team […]

  • Here’s another Majora’s Mask 3DS vs N64 comparison video

    Last week, YouTube user Master0fHyrule uploaded a Majora’s Mask 3DS vs N64 comparison video, and we’ve embedded it for you below. The video shows 4.5 minutes of footage which appears before hitting the start button and the first meeting between Link and the Skull Kid. Another comparison video was released by another user back in […]

  • The Game Awards 2015 already in the planning stages

    The Game Awards 2015 are already in the planning stages, according to Geoff Keighley. The inaugural show took place on December 6, 2014. Keighley announced the 2015 show during his Storytime with Geoff Keighley panel at PAX South this weekend and through Twitter. He said more details will be announced in the spring. You can […]

  • Fahrenheit: Indigo Prophecy Remastered listed for January release

    It looks like Quantic Dream’s Indigo Prophecy is returning in remastered form next week, if an Amazon listing is any indication. According to the listing posted on NeoGAF, the uncut version of the game contains Steam DRM and will release January 29 at 12pm PST/3pm EST for a Linux, Mac and PC download. Titled Fahrenheit: […]

  • Indie Flash Sale kicks off on North American PS Store

    The North American end of the PlayStation Store is hosting a Flash Sale a beefy list of indie games and some films. The sales includes titles such as Resogun, Shadow Warrior, The Unfinished Swan, FEZ, Costume Quest 2, Joe Danger, Brothers: a Tale of Two Sons, and more for up to 80% off. The full […]

  • The Witcher 3 Twitch stream to show 15 minutes of new gameplay footage

    New The Witcher 3: Wild Hunt gameplay footage will be shown Monday, January 26 on GOG.com’s Twitch channel. Along with the footage, the developers will be answering questions from the community as well as providing commentary on the gameplay being shown. Live questions posted via Twitter chat will be answered by senior gameplay designer Damien […]

  • Borderlands 3 information teased for tomorrow’s Gearbox PAX South panel

    During PAX South this weekend, Gearbox Software is hosting a panel titled Inside Gearbox Software which will provide “the latest news and updates on Borderlands and upcoming Gearbox titles.” Yesterday during Gearbox’s panel called Question and Answer Time, CEO Rady Pitchford was asked “when or if” fans can expect Borderlands 3. “I’ll tell you what,” […]

  • Best Buy cancels multiple pre-order units of Limited Edition Majora’s Mask New 3DS XL

    Multiple sources reported overnight Best Buy has cancelled some pre-orders for the Limited Edition Majora’s Mask New 3DS XL. As of press time, it appears to only affect those who pre-ordered more than one system. Only one system was allotted per order, so the cancellation notices were sent out to comply with the restriction. Those […]

  • Rob Huebel is your KillCameraman in this CoD: Advanced Warfare video

    A live-action video for Call of Duty: Advanced Warfare – Havoc has been released by Activision. Subtitled: Randall Higgins: KillCameraman gives you a look at the action from a different perspective. In the video, Higgins is played by comedic actor and writer Rob Huebel (Children’s Hospital, Parks and Rec, The Mindy Project). The first DLC […]

  • Xbox App features included with Windows 10 January build outlined

    The January build of the Windows 10 Technical Preview includes a basic version of the Xbox App announced earlier this week. With the initial preview release, the team at Microsoft wanted to only include the basics such as high resolution monitor support along with keyboard and mouse input. Additional functionality will be released with each […]

  • Standalone version of DayZ has sold 3 million units

    The standalone version of DayZ sold 3 million units, Bohemia Interactive has announced. Release Just over a year ago on Steam Early Access, the milestone was hit yesterday. The standalone version was created by Dean Hall as a Arma 2 modification which has been updated 24 times since its initial release. In 2014, the development […]

  • The Witcher 3: Wild Hunt video shows gameplay clips, global hands-on events

    CD Projekt has released a video for The Witcher 3: Wild Hunt, giving a glimpse of gameplay and noting that hands-on impressions of the game will be bombarding the Internet next week. We’ll have extensive coverage of The Witcher 3 on Monday Jan 26 at 3pm GMT. The Witcher 3: Wild Hunt is coming to […]

  • Microsoft looking into possible HoloLens support for PC, Xbox One

    Microsoft’s HoloLens may be a dedicated device, but the company is obviously looking into how it could be used with PC and Xbox One. Speaking with Polygon, Xbox boss Phil Spencer said should the stand-alone product become a success, “specific scenarios” on how it could be used with Xbox One are already being brainstormed. “We […]

  • Final Fantasy Type-0 HD video compares PSP graphics to PS4, Xbox One

    A video for Final Fantasy Type-0 comparing the upcoming console version of the game to the original PSP version has been released by Square Enix. While comparing PSP graphics to those of PlayStation 4 and Xbox One seems rather unfair, it’s worth a watch anyway. Final Fantasy Type-0 HD releases March 17 in North America […]

  • Payday 2′s The Bomb Heists and Dragan Character Pack released

    In case you forgot, The Bomb Heists and Dragan Character content packs for Payday 2 were released yesterday. The new heist pack is available for $6.99/€6.99/£4.99 and the Dragan character will run you $4.99/€4.99/£3.99 through Steam and other digital distribution sites. Here’s the details: The Bomb Heists A new contact, called the Butcher, brought to […]

  • Rockstar offers tips on scaling GTA Online creations to support 30 players

    Rockstar has posted a tutorial of sorts on how to edit your GTA Online’s creations to support up to 30 players. According to the developer, when selecting Load Creation, users will be able to access any previously published Jobs and edit them in any way they wish. Users can also increase the Maximum Players races […]

  • Video for Life is Strange shows you how to rewind time

    If you could rewind time, would you change the events of your day or leave things be? In Life is Strange, you will make this choice. In the developer diary below, Dontnot Entertainment touches upon the main character’s ability to rewind time. How Max’s ability works and originated is also discussed. The first episode of […]

  • Take a look at one of the historical battles in Total War: Attila

    The Creative Assembly has revealed historical battles for Total War: Attila and shown off one of them. In the latest episode of Rally Point, developer Creative Assembly takes a look at one of the nine historical battles that will be included in Total War: Attila when it launches next month. But before you see the […]

  • ARMA 3 video lists 33 of its features, teases upcoming expansion

    ARMA 3 is an impressive military simulator, but that’s not the only thing impressive about it. In fact, this video lists 33 of the game’s most notable features. ARMA 3′s latest video gives you a tour of many of its strengths. It goes over the number of vehicles, weapons and playable area. But that’s not […]

  • No Man’s Sky dev explains what you actually do in the game

    No Man’s Sky is simultaneously the most intriguing mystery and the most scary. Developer Hello Games is asked some questions and gives some solid answers. Eurogamer asked Hello Games’ Sean Murray a number of questions that are on everyone’s mind when they think about No Man’s Sky. The biggest one being, what do you actually […]

  • Dying Light physical release set for February 27, Be The Zombie mode goes free

    The release date for the physical version of Dying Light has been confirmed for Europe, along with the release dates for all regions. Dying Light developer Techland has confirmed that the PC version of the game will release digitally, worldwide, on January 27. The physical version and the digital PS4 and Xbox One versions will […]

  • Guild Wars 2 is $10 this weekend

    ArenaNet is offering Guild Wars 2 for $10 this weekend only, and hosting a double XP event during the same period. The regular and Digital Deluxe editions of Guild Wars 2 are both offered at 75% off this weekend. The regular edition can be yours for just $10 while the Deluxe is $15. The offer […]

  • Cyberpunk 2077 development still going, but the focus is on The Witcher 3, says dev

    If you’re dying to hear anything about CD Projekt Red’s Cyberpunk 2077, you’ll be waiting a while still. The focus is on The Witcher 3 right now. Ever since Cyberpunk 2077′s announcement all the way back in 2012 developer CD Projekt Red has been really quiet about the sci-fi RPG. We’ve not seen any gameplay […]

  • Digital pet Animin gamecards get May release

    With AR being all the go, it might be worth checking out virtual pet Animin for iOS and Android. Game-cards for Animin, the virtual pet for iOS and Android, are set to appear at UK retail this May, the developers have announced. Animin sits on your touch device and does cute stuff. The little dude […]

  • You won’t need a new GPU for DirectX 12, except for some features

    Microsoft has clarified that while you’ll need a new GPU to get the full potential of DirectX 12, existing hardware will support it just fine. Microsoft’s Mike Ybarra said in a press meeting following the Windows 10 event that you will need a new graphics card to get “the full benefits” of DirectX 12. “There […]

  • Assassin’s Creed Victory: fans speculate over characters and locations

    Ubisoft has not yet started talking about Assassin’s Creed: Victory, so some eager fans are speculating about everything they can just from those leaked screens. A very popular thread right now on the Ubisoft forums attempts to gather fans’ specualtion about characters, events and story of Assassin’s Creed: Victory. What followed was quite a lot […]

  • This is what co-op looks like in Dying Light

    Dying Light’s cop-op mode has been given a short demo by developer Techland. Dying Light supports drop-in/ drop-out co-op for up to four players. The entire campaign is playable in co-op, and there are special co-op challenges. Watch as four members of developer Techland take on the game’s zombie apocalypse. Dying Light is out January […]

  • Get Saints Row 2, Saints Row: The Third and all DLC for $5

    Bundle Stars’ latest bundle packs Saints Row 2 and the complete Saints Row: The Third for $5. The Saints Row bundle is priced $5. It is live now and for another 14 days. It comes with Saints Row 2, Saints Row: The Third – The Full Package, which is basically the game plus all the […]

  • Destiny: Xur location and inventory for January 23, 24

    Xur: Agent of the Nine has made the trek to Destiny’s Tower for another week of business. Destiny’s Exotics vendor, Xur: Agent of the Nine has arrived at the Tower as per the weekly schedule. Xur will sell you Exotic weapons and armour pieces if you have the Strange Coins to afford it. He also […]

  • Bloodborne is getting two special edition PS4s in Japan

    Sony will launch two limited-edition, Bloodborne-themed PlayStation 4 bundles in Japan. Two bundles are available, one in black and another in white, complete with a controller and a headset. The hard disk cover is engraved with the title and the cover shot. Both bundles come with the collector’s edition release of the game, which was […]