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Deus Hex: Arkane’s Smith and Colantonio on Dishonored

Thursday, 11 August 2011 12:50 GMT By Nathan Grayson

With Brink now released, Bethesda’s moving forward with another incredibly ambitious new IP. But can Dishonored – from minds that brought you Deus Ex and Half-Life 2 – live up to its pedigree?

Dishonored

A new first-person shooty-stabby-magicy thing from Arkane Studios.

Focuses on mid-level choice and consequence.

Takes place in an alternate world infested with an horrific rat plague.

Co-director Harvey Smith helped head up the original Deus Ex.

Art director Viktor Antonov designed Half-Life 2′s City 17.

Dishonored doesn’t have a multiplayer mode. It doesn’t funnel you through a bunch of linear ‘splosion shows and pre-solved puzzles. There aren’t any spittle splattering soldiers or elves who use words like “hark” and “verily.” It takes place in a world that runs on giant magical energy whales, for crying out loud. If that’s part of any sort of cliché, we certainly haven’t heard of it. And that’s our point: Dishonored’s not trying to fit a mold. No, it’s not an indie title in which you contemplate the meaning of existence by examining a tissue for three hours (the wrinkles represent vanity or something), but it is absolutely the game its developers want to make.

“Raphael [Colantonio] and I stand against the notion that triple-A means conservative, regurgitated settings that are used over-and-over. It doesn’t have to be that way,” Dishonored co-director and former Deus Ex lead Harvey Smith told VG247 during a post-demo interview.

“And so – at the beginning of a project – you’re looking at a blank page. You can put anything you want on it. And if what you say is ‘Hey guys, we’re going to do what the three studios down the road are doing,’ I just don’t understand that.”

Big words. Looking back on Smith and Colantonio’s Dishonored demo, though, we can only turn our skepticism eye lasers on the duo so long before glancing away and accidentally frying a small rodent. The game’s influences may be obvious – Deus Ex, BioShock, Thief, and Half-Life being chief among them – but this Frankenstein monster looks pretty damn special.

Don’t call it steampunk

Dishonored’s mix of sneaking, slashing, and, er, rat possession doesn’t take place in a steampunk world. We tried designating it as such, and Smith nearly threw the sofa he was sitting on at us. “We never say steampunk. We say retro future industrial world,” he explained, probably remembering where the inspiration for his game’s stab-heavy combat system came from. Really, though, he’s right. Pigeon-holing Dishonored’s world is to do it a major disservice. Sure, its tale of an assassin wrongly accused of turning his empress into an especially expensive pincushion sounds like it could be interesting, but what really caught our attention during the demo was the world itself. Which is unsurprising, considering the legendary pedigree behind it.

“Sebastian [Mitton] and Viktor [Antonov] are a really powerful creative collaboration team,” Smith told us. “It’s similar to the way [Raphael and I] collaborate as co-directors, except they’re the guys on the visual side. Viktor designed [Half-Life 2's] City 17 and is awesome. He gets a lot of attention, but Sebastian Mitton is also a complete badass, so he came up with a lot of the rat plague.”

“I stand against the notion that triple-A means conservative, regurgitated settings that are used over-and-over.”

Yes, there’s a rat plague. And it’s not merely the fun killer-disease-spreading kind, either (though there is plenty of that). No, these rats are nice and direct; they like to eat people. Meanwhile, all of humanity’s corralled onto four islands, which derive energy from a particularly potent brand of whale oil. And then there’s the oppressive regime that’s sort of raining on everybody’s parade – which is, again, a parade of the horrible-flesh-eating rat variety. Things could be better, is what we’re saying. And it shows. Antonov’s cityscapes are uniquely gorgeous, sure, but in a muted, grime-encrusted sort of way. Guards drop bodies into the water. Thieves fish for fat purses – with pesky un-murdered people attached – on the streets. Life goes on, but you won’t see anybody smiling about it.

Harrowing stuff, to be sure, but we stared saucer-eyed like a kid taking his first trip to Disneyland. Each stoney, ramshackle structure had us – at least, in spirit – hearkening back to City 17, and we wanted to explore. Unlike the largely linear Half-Life 2, however, that’s one of Dishonored’s central goals.

“We’re not an open-world game. That’s why we’re a crafted mission game. Because we want that sense that people live there – that five minutes before the player got there, people were getting to work or whatever,” Smith said.

“What we’d rather do is create a space that’s a linear sequence of missions. You go back to your home base, back to the next mission, etc. And it is a linear sequence of missions, but our entire goal is – within that space of the mission, that bubble – it’s very non-linear. There are lots of rat paths, swimming paths, rooftop paths, multiple street paths, a character opens a door for you – whatever.”

Breaking the law

Point of interest: According to Colantonio, our demo mission could have been accomplished via roughly five completely different means – that Arkane currently knows of, anyway. On top of that, our vengeance-thirsty assassin’s quarry – a crooked lawyer with gallons of blood indirectly on his hands – could have escaped from his clutches, but a Game Over screen wouldn’t have brick-walled further progress. Again, life goes on. You give chase and hope for the best. After all, this is a world in which you can rescue a woman from her would-be murderers, only to watch her rush straight into a pack of rats equivalent to one Hungry Hungry Hippo. For sensitive audiences, we’re replacing what actually ensues with a “Nom, nom, nom” sound effect, but you probably get the idea. It’s all dynamic, too. That bit of morbid hilarity’s not pre-scripted at all.

Obviously, Dishonored’s brimming with potential paths to success (or temporary failure and then probably hilarious success), but where to start? Well, conveniently, you’re magic. And magic, as it turns out, opens a few doors. For instance, our demonstrator chose to sneak. After using the blink ability to teleport right past some guards, he possessed a rat and infiltrated the lawyer’s mansion through a hole in the wall. Then he emerged from the rat in human form – not a single hair out of place or lost in some weird possession dimension – and tippy toed onward.

“We want that sense that people live there – that five minutes before the player got there, people were getting to work.”

After darting past a few servants, though, it was time to stop speaking softly and start swinging a number of very big sticks. Our demonstrator burst into a room full of unsavory types – with our lawyer fittingly in the center – and stopped time. Then he fired off a wind blast, waited for time’s hands to start turning again, and watched as baddies went flying left and right. Next up, he went to work with his blade – which always rests unsettlingly comfortably in your non-gun/magic hand – and finished foes with gruesome slow-mo fatalities not unlike those found in Arkane’s previous heavy hitter, Dark Messiah of Might and Magic. That whole vignette, said Smith, is pretty much Dishonored in a nutshell.

“The reality is, when we do playthroughs, we end up doing a little bit of one and a little bit of the other. It’s fun to sneak – for a while. When you’re tolerant and patient enough to feel like sneaking, you can sneak and get this sublime tension. And then when you’re bored with that – or you want to switch gears, rather, is a better way to say that – and you just want to go balls out, fly through the window, crash through the gate, kill 15 people, that’s where your mind wanders. And then you get bored with that, maybe, and you sneak again,” he told us.

Controlled chaos

A multitude of powers – only a fraction of which we actually saw – help drive one of Dishonored’s central tenets: choice through action. The way you go about accomplishing your goals influences the game’s Chaos system, slowly changing the entire game world – for better or worse.

“We’re also going to have little things – like high Chaos means there’s more rats in the alley. That might just factor in. You might jump off the roof into the alley and be like ‘Oh my god, there are rats everywhere!’ Or that might be a good thing, because you can possess one and use it. So some of them are big branches. Some of them are little dialog differences. Some of them cause characters to reward you or not. And some of them do subtle things like more rats in the alley,” Smith explained.

“One of the things we’re always trying to do by using a hybrid is muddy things to the point where the player’s just playing a game. He’s not thinking ‘Oh, I’ve reached another chapter break point, where they always give me the binary choice. Am I going to go A or B this time? Well, A does this. A cost-benefit analysis of A versus B would be blah!’ In our case, we approach it with ‘I’m going to do a little of that, a little of this.’”

“At the end of the day, what’s interesting is when players have doubts about what they do.”

Granted, Smith, Colantonio, and co are walking a fine line there. Too much cause-and-effect, after all, and players might stifle their mid-mission creativity for fear of pissing off their higher-ups. Colantonio, however, told us that he doesn’t necessarily view that as a bad thing.

“At the end of the day, what’s interesting is when players have doubts about what they do. ‘Ah, should I really do this?’ This is such a strong moment for players. And then they do it – or not – and later on, there’s a consequence. The more connected it is to what they did, the more powerful it feels, as well,” he said.

Of mercs and men

Everything we saw? Only the tip of the iceberg, apparently. After an intense chase saw our demonstrator go toe-to-thin-spindly-terror-appendage with two lanky walker robots, Smith and Colantonio regaled us with tales of super-powered shenanigans. For instance, it’s entirely possible to stop time, affix a bomb to rat, un-stop time, possess the rat, and guide it into a crowd of baddies. On top of that, there’s apparently even a way to finish off your targets mercifully – without killing them. At the end of the day, how and what you do is your call. Just remember: you aren’t living in a bubble.

On paper, then, Dishonored shows absurd amounts of promise. To be sure, the rippling force of Deus Ex is strong in this one, but in the best ways possible. Wild powers, tons of options, and a refreshingly open attitude toward creativity are just a few of the bright spots here.

We have to wonder, though: is it too good to be true? Or perhaps, too much? Don’t get us wrong: Dishonored is chock full of excellent ideas and exudes palpable ambition to match, but will all the disparate pieces snap comfortably together? Or will everything blow up in Arkane’s face, showering its beloved fans with molten disappointment? And, of course, there are also smaller concerns that must be addressed – for instance, how upgrades, new abilities, and whatnot will actually function.

If Dishonored can keep pace with its development team’s passion, though, we’re in for a real treat. And we have to say, we’re feeling uncharacteristically optimistic about this one. Watching Smith gesture wildly about while discussing one of his favorite videogame moments, it became abundantly clear that Dishonored is a labor of love.

“It was just like, ‘Holy fucking shit.’”

“I have this crazy story from Mercenaries were I was trying to fight through this whole camp of North Koreans to kill one of the Trump Cards or whatever they called them. And I was getting my ass kicked. I was almost dead, my vehicle was blown up, and some guy was firing rockets at me. I was nearly at the tent where the Ace of Clubs or whatever was, but I was going to die. It was all over,” he said, an enthused grin devouring his entire face.

“But over on the right – like, a long way away – I could see in a bridge in a valley. A United Nations humvee was shooting at a helicopter, and the helicopter was firing rockets at the humvee. Then it drifted too close [to the camp]. Just as I was about done, I grabbed the helicopter, threw the pilot out, took it over, and wasted the whole freaking camp with the helicopter. Now, the helicopter’s almost dead at this point. It’s smoking, and then I flew away back to where I was going. It was just like, ‘Holy fucking shit.’”

Funny. That’s exactly how we felt walking away from Dishonored’s demo. If that’s not a good sign, we don’t know what is.

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8 Comments

  1. Johnny Cullen

    Literally excited for this. Really can’t wait to see it in Germany next week.

    #1 4 years ago
  2. StolenGlory

    Will it be a behind-closed-doors kinda affair, or will we be party to some funky in-game footage do you think?

    #2 4 years ago
  3. Edo

    Yep,we definitely need to see some gameplay.

    #3 4 years ago
  4. HauntaVirus

    LMFAO

    “It was just like, ‘Holy fucking shit.’”

    #4 4 years ago
  5. hypeb147

    Great article! Im looking forward to hearing more about this seemingly awesome game.

    #5 4 years ago
  6. Len

    Sounds intriguing, look fwd to seeing more.

    #6 4 years ago
  7. stretch215

    This was the game informer cover story last month. Sounds quite promising.

    #7 4 years ago
  8. Johnny Cullen

    @2 It’s behind closed doors.

    #8 4 years ago

Comments are now closed on this article.

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  • Powerplay is a new feature included in the Elite: Dangerous May update

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  • Facebook says it’s “too early” to discuss large-scale shipments of Oculus Rift

    Facebook has said it is “too early” to discuss large-scale shipments of Oculus Rift as the VR headset is still in the development stages. Speaking during a call to investors, Facebook CFO David Wehner said the company had nothing to announce regarding the amount of stock it expected to ship. “We have not announced any […]

  • Battlefield Hardline’s first patch and rental server program hits next week

    Battlefield Hardline’s first patch has a release date for both consoles and PC. PC & Console patch and RSP for Consoles coming April 28th. Fixes include TDM spawns and more: http://t.co/BZYJeomPlr pic.twitter.com/27TCiY8hmf — Battlefield (@Battlefield) April 23, 2015 The update will include fixes to Punkbuster, Nvidia DirectX drivers, TDM spawns, contains weapon balance tweaks and […]

  • Modders can now earn money through Steam Workshop starting today with Skyrim

    Valve has introduced a new functionality within Steam Workshop which will allow mod makers to earn money for their creations, starting with Skyrim. The update will allow content such as mods, items, or maps to be sold through Steam Workshop for titles which have the feature enabled. A new “streamlined process for listing” has been […]

  • Play Skyrim for free this weekend on Steam and take 75% off while you’re at it

    Skyrim is free this weekend on Steam providing wanna-be Dragonborns who have procrastinated on wetting their blades with Stormcloak blood the perfect opportunity to give the RPG a try. Head over to Steam and download the game and play for free until April 26 at 1am PDT. The game is also 75% off if you […]

  • Call of Duty: Black Ops 3 “Ember” teaser video released ahead of full reveal

    Activision has released a Call of Duty: Black Ops 3 teaser video titled “Ember” and you can watch it right here. Here’s the video blurb: “In the next 50 years, technological advancements will lead us into a world where only those who risk going too far, will find out how far we can actually go.” […]

  • Dragon Age Keep update includes more customizability and control

    Bioware has updated Dragon Age Keep after listening to community feedback. The update includes more customization and control over heroes, world states, career and more. Players can now customize hero portraits or delete Dragon Age: Inquisition heroes from the Hero section. They can also remove playthrough states from the World State Manager and keep up […]

  • Here’s a look at some Conker community creations in Project Spark

    Conker’s Bug Reunion releases today, and below is a video showing some of the community creations you will be able to download using the creation pack. Project Spark is a free download on Xbox One and Windows 8.1, and you can download the Conker Creation Pack today. It contains 350 assets in order for users […]

  • Rainbow Six: Siege video shines spotlight on the British Counter Terrorist Unit

    Ubisoft has released a Rainbow Six: Siege video which gives you a look at the British Counter Terrorist Unit which features “the best of the Army, Navy, and Air Force.” The firm said that over the next few weeks it will introduce the public to each of the units in the game. Rainbow Six Siege […]

  • Mario Kart 8 DLC and Mewtwo for Super Smash Bros. headline eShop update in North America

    Nintendo has updated the North American end of the eShop with an update and new DLC for Mario Kart 8 and the Mewtwo DLC for Super Smash Bros. Other highlights include Mario Kart DS on Wii U Virtual Console, the continuation of International StreetPass Week and more. Full update is below. Nintendo eShop Mario Kart […]

  • Square Enix host E3 2015 conference this year on June 16

    With Final Fantasy 15, Rise of the Tomb Raider and Deus Ex: Mankind Divided on the horizon, it should come as no surprise to learn that Square Enix will be hosting a dedicated E3 2015 conference this year. The presentation will take place Tuesday, June 16 at 9am PDT/12pm EDT/5pm UK. It will be broadcast […]

  • Final Fantasy 4: The After Years 3D remake releasing on Steam next month

    Final Fantasy 4: The After Years has been given a makeover and will be released on Steam of PC next month. You can now pre-order it on Steam and take 10% off for the time being. The game will be released on the digital service May 12 and will include trading cards and achievements. Thanks, […]

  • This Project Cars video shows off the racer’s multiplayer

    Project Cars developer Slightly Mad has released a new video giving you a look at the game’s multiplayer. The game is out next month, and if you would like to refresh yourself on the tracks included,  give this a look. While you are clicking links, here’s the minimum and recommended PC specifications which dropped last […]

  • Looks like Logitech is getting out of OEM mouse production business [Clarification]

    Logitech will no longer produce “low-end” mice, citing a decline in PC accessories. This story has been updated to include a clarification. According to a Reuters report, per MCV, the firm will instead focus on video accessories and streaming music, as its wireless Bluetooth speakers are now its best-selling product rage. This will help offset […]

  • Win! We have 1,000 Heroes of the Storm beta keys to give away

    Must have more MOBA? Win one of our 1,000 Heroes of the Storm beta keys and see if you’re more Blizzard than LoL. Can’t wait for June 2? Of course you can’t. We have 1,000 closed beta keys for Heroes of the Storm to give away this week, allowing you access before Blizzard’s MOBA goes […]

  • Xenoblade Chronicles X Nintendo Direct airs tomorrow, April 24

    A Nintendo Direct devoted entirely to Xenoblade Chronicles X will air this Friday, April 24. The video showcase will start at 11am PDT/2pm EDT/7pm UK. After the showcase, a new Nintendo Treehouse: Live presentation featuring the game will air. This is the second Xenoblace Chronicles X Nintendo Direct, but the first in English. The first […]

  • Blizzard will have 500 game stations set up at gamescom 2015

    Blizzard is heading to gamescom 2015 in August and it will have 500 game stations set up for attendees to get their hands on five of its titles. The developer will be set up in Hall 7 and those who stop by will be able to get hands-on with the latest content for Heroes of […]

  • PS4 price cut to £299 in UK

    Sony has dropped the price of the PS4 in the UK. For a limited time only, you can grab the console for £299.99 from Argos, Game, Tesco and Very. Go to Amazon.co.uk and you’ll get it for £289. You’ve only got until April 28, then it goes back up to £349. Go, go, go. For […]

  • Mad Max: first ever gameplay footage revealed

    Today, we get to finally take our first look at gameplay from Mad Max. Avalanche and Warner Bros. have shown off the first gameplay trailer for Mad Max today. The trailer below offers a look at melee combat, car combat, customisation and much more. Give it a watch below: There are a few new screenshots […]

  • Overlord: Fellowship of Evil has four-player co-op like we figured

    Codemasters has pulled the veil back on the next Overlord game, and its a four-player co-op game called Overlord: Fellowship of Evil. Rhianna Pratchett is back to write the story. The game may be co-op at its core, but it can still be played single-player. Each of the four playable character have strengths and weaknesses, […]

  • Update now available for Pokemon Omega Ruby and Alpha Sapphire, Pokemon X and Y

    Pokemon Omega Ruby and Alpha Sapphire along with Pokemon X and Y are being updated by Nintendo to fix a few bugs and in-game text. There’s also the possibility of a few hacks and exploits being fixed. Per Nintendo Life (via Serebii), both patches are 250-270 blocks in size, and it’s a mandatory update which […]

  • Side-scrolling cover shooter Not a Hero gets a demo

    Not a Hero, the upcoming game from OlliOlli developer Roll7, has received a demo. The demo for Not a Hero was made available today on Steam. In the game, you play as Steve, the campaign manager for BunnyLord. A time-travelling rabbit who’s running for mayor of London. Think this is an absurd premise? This trailer […]

  • You have until April 30 to export your Green Day: Rock Band tracks to Rock Band 3

    Harmonix has announced that those looking to export their song collection from Green Day: Rock Band into Rock Band 3 can only do so until the end of the month. April 30 will be the cutoff date for anyone who wants to export tracks from Green Day: Rock Band into their Rock Band 3 library, […]

  • Batman: Arkham Knight minimum, recommended, and ultra PC specs revealed

    Batman: Arkham Knight is looking like it’s going to be quite a taxing game. Nvidia has released a list of the minimum, recommended, and ultra PC requirements for Batman: Arkham Knight. Here’s the full thing: Minimum OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required) Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom […]

  • Bloodborne patch 1.03 is live, reduces loading times, fixes suspend/resume bugs, more

    Patch 1.03 is now live for Bloodborne. The patch reduces loading times, adds item descriptions to loading screens, and fixes other various bugs. From Software has pushed update 1.03 live to all Bloodborne owners. As promised, it reduces loading times by approximately 5 to 15 seconds. Another new addition is showing item descriptions instead of […]

  • Battlefield 4: first look at Community Map in action

    Get your first look at the map designed by the community of Battlefield 4. Battlefield 4′s community-designed map is a reality. DICE has recently updated CTE to include an early version of the map. It’s not fully textured as Westie is about to show you, but the layout is nearly finalised. Westie goes over the […]

  • Microsoft apologises for uploading misleading Witcher 3: Wild Hunt footage

    Xbox’s YouTube channel uploaded a video of The Witcher 3: Wild Hunt yesterday that was captured from the PC build. The most recent gameplay video for the The Witcher 3: Wild Hunt appeared on the Xbox YouTube channel and showed a quest from the game’s opening section. A few minutes after it had gone live, […]

  • Assassin’s Creed creator’s new game is Ancestors: The Humankind Odyssey

    Ancestors: The Humankind Odyssey is the game Assassin’s Creed creator Patrice Desilets has been working on. Patrice Desilets has just announced that the next game his indie studio Panache Digital Games is making is called Ancestors: The Humankind Odyssey. The announcement comes from Desilets’s keynote at the Reboot Develop event in Croatia. The trailer started […]

  • Bloodborne: Cathedral Ward closed door mystery solved

    The mystery of the locked door at the bottom of the Cathedral Ward in Bloodborne has been solved. Bloodborne, like earlier From Software games, is filled with doors that don’t open the first time you try them. Some will give you “locked” messages, others “does not open from this side”. Some of these will open […]

  • Assassin’s Creed creator Patrice Desilets is revealing his next game now [UPDATE: ended]

    Patrice Desilets, one of the original creators of Assassin’s Creed is hosting a presentation where he’s expected to talk about his next project. Patrice Desilets has emerged once again. This time he’s attending development conference in Croatia. Desilets is giving a live keynote and there’s a good chance we’re going to hear about his next […]

  • Destiny House of Wolves: everything you need to know about gear upgrades & The Reef

    Bungie revealed plenty of important details in last night’s Destiny stream. Let’s go over everything. Alex wants to make sure you don’t miss any of the information revealed yesterday. Most of it affects all Destiny players too, even those who don’t intend on buying House of Wolves. During the first stream, Bungie explained the armour […]

  • Mod-friendly Galactic Civilizations 3 will leave Steam Early Access in May

    Galactic Civilizations 3 will leave Steam Early Access next month for a full release, Stardok has announced. The developer called the game the “largest and most diverse strategy sandbox to date,” as players have a variety of tools such as diplomatic treaties to resource exchanges, and United Planets resolutions to hundreds of research directions for […]

  • Ys 6: The Ark of Napishtim is out next week on PC – here’s the pre-order trailer

    Ys 6: The Ark of Napishtim will be released next week on PC, and today, we have a pre-order trailer for you. The game will be made available on April 28 for $19.99/€17.99/£13.99 on GOG, the Humble Store and Steam. Along with improvements over the original PSP version, it will contain less backtracking, controller support […]

  • Destiny: House of Wolves – full gear set up to level 34 in PvP and PvE, upgrades, more

    The Destiny: House of Wolves livestream this afternoon was chock full of information. Read onward for our full report. According to Bungie, Petra Venj, who serves the Queen, is the main story agent who leads the player through the main series of quests. Players who complete bounties will be able to level up in her […]

  • Destiny: House of Wolves – watch the livestream right here

    Bungie will host a Destiny: House of Wolves livestream at 2pm EDT today, and you can watch it right here. Watch live video from Bungie on www.twitch.tv The stream will introduce the new social space, The Reef, as well as gear upgrade paths. House of Wolves contains new Strike missions, The Prison of Elders three-player […]

  • FIFA Ultimate Team: week of April 22 team includes Barcelona, Chelsea players

    This week’s FIFA 15 Team of the Week is now available for FIFA Ultimate Team players. Each team member, as with previous weeks, is selected base on the previous weekend’s matches. Here’s the list of players now available: Starting GK: Claudio Bravo – FC Barcelona (Spain) CB: Leonardo Bonucci – Juventus (Italy) CB: Ömer Toprak […]

  • Sony’s Spring Fever Sale winds down with Shovel Knight and Call of Duty discounts

    It’s the final week of Sony’s Spring Fever Sale which means more games have been added to the mix. Shovel Knight, which launches today is one offer, and the rest are all Cal of Duty titles. The Taken movie series is on sale as well. With Shovel Knight available today on PlayStation 3, PS4 and […]

  • Drivers for Xbox controllers, voice messages, more features available in Xbox One preview

    Microsoft has announced new features coming to Xbox One and the Xbox App on Windows 10 through the preview program this month. Some of the new features have been requested by the community for both Xbox One and Xbox One SmartGlass. Here’s what to expect, straight from the horse’s mouth: Xbox on Windows 10 Game […]

  • Total War: Warhammer has been announced for PC, Mac, SteamOS

    Total War: Warhammer has been announced after previous teases from The Creative Assembly touched upon it. The game will contain “gigantic monsters, flying creatures, legendary heroes and storms of magical power.” It is also the first in a trilogy which includes two additional standalone titles and extra content packs. It will feature thousands of warriors […]

  • This video for The Witcher 3: Wild Hunt features a quest from the prologue

    A new video for The Witcher 3: Wild Hunt has been released, showing off the Precious Cargo quest contained in the game’s prologue. The quest tasks Geralt with helping a merchant retrieve a mysterious box from the swamps. The scene looks familiar, but we’ve seen so many videos for the game it’s hard to tell […]

  • Limited public beta for The Elder Scrolls Online kicks off tomorrow on consoles

    The limited public beta for The Elder Scrolls Online: Tamriel Unlimited will launch on PlayStation 4 and Xbox One tomorrow, and Sony has provided details on the tester for those who’ve been invited to participate. The beta test contains the full version of the game and will run from April 23-27, and will start and […]

  • Dying Light debuts in second place on Media Create charts

    Techland’s Dying Light made its debut in Japan lats week, coming in a respectable second place behind Nintendo’s Girls Mode 3: Kirakira Code. The zombie shooter sold 25,530 units on PlayStation 4, while the top earner for the week moved a little over 55,000 units on 3DS. Another western release when landed on the chart, […]

  • Lord of Magna: Maiden Heaven will release in the west this June

    Lord of Magna: Maiden Heaven has been given a release date by XSEED Games, which announced the localization back in February. The title will launch for 3DS in North America on June 2 digitally and through retail. It will be an eShop only title in Europe and Australia when it releases on June 4. A […]