Molyneux rules out melee combat in Fable: The Journey

Thursday, 11th August 2011 12:39 GMT By Johnny Cullen

Lionhead boss Peter Molyneux has ruled out melee combat for Fable: The Journey, citing the lack of recoil possible from Kinect and the game.

“We could have done melee weapons, but the one thing I hate about melee weapons, and guns as well, is that the human brain is encoded to expect recoil from those things,” Molyneux told OXM.

“Whenever I swing a sword and I hit something on screen, the visuals and the sound isn’t enough. We could have done what Zelda did well on Twilight Princess, where it doesn’t really matter what you do, what happens on-screen is the best thing. But I wanted people to feel powerful, to feel power, and that’s all about you.

“The thing about magic is there’s nothing encoded in your mind about how it should feel. So no guns, and no swords.”

No shooty shooty and no slice, slice, slice for you. Fable: The Journey releases in 2012 for Xbox 360.



  1. NiceFellow

    This is why I remain unconvinced with Kinect outside of a few applications such as Dance Central or fitness titles.

    It needs a handheld component for the feedback if not for the motion sensing. Surely something like a Move wand that just gave rumble without needing all the other tech would be dirt cheap to add to Kinect?

    #1 3 years ago
  2. viralshag

    I love Fable but this game sounds terrible.

    #2 3 years ago
  3. Gekidami

    So no melee, no firearms, just magic. This is your “Freedom”, Pete, Really?

    Kinect just proves to be horribly restricting to devs and i’ve yet to even hear about a project on it that sounds any different. Its quite ironic that this tooted ‘freedom of control’ means a total lack thereof in the rest of the gameplay.

    #3 3 years ago
  4. KillerDD

    This is Peter’s way of telling us that there is no such thing as magic!

    #4 3 years ago

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