Lionhead boss Peter Molyneux has ruled out melee combat for Fable: The Journey, citing the lack of recoil possible from Kinect and the game.
“We could have done melee weapons, but the one thing I hate about melee weapons, and guns as well, is that the human brain is encoded to expect recoil from those things,” Molyneux told OXM.
“Whenever I swing a sword and I hit something on screen, the visuals and the sound isn’t enough. We could have done what Zelda did well on Twilight Princess, where it doesn’t really matter what you do, what happens on-screen is the best thing. But I wanted people to feel powerful, to feel power, and that’s all about you.
“The thing about magic is there’s nothing encoded in your mind about how it should feel. So no guns, and no swords.”
No shooty shooty and no slice, slice, slice for you. Fable: The Journey releases in 2012 for Xbox 360.