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Jaffe: "60 bucks is a s**t ton to ask" for entertainment

David Jaffe has explained the delay of Twisted Metal into early 2012 by citing his team's intention to deliver a value for money product.

"The extra months are really needed for polish and we feel we need more than four to six weeks of polish and tuning., Jaffe commented in a statement published by Examiner.

Although he called it "a bad time to release", the Eat Sleep Play lead said the end of year release crunch wasn't the reason for the delay, and that the extra time would allow for multiplayer tuning.

"I assure you, better to be a little annoyed in the short term versus hate us forever for shipping a game that's not up to your understandably high expectations," he said.

"Any money is a lot to ask from someone for entertainment. 60 bucks is a s**t ton to ask for so if we are going to charge that, you deserve our best... even if it takes a little longer than we anticipated."

Jaffe gave a few specific examples of areas in need of extra development time, including fine tuning the Iron Maiden boss fight, balancing XP gain, and sorting out pick up plcement in split screen.

"So imagine about 250 of those sorts of things. Could we ship without change a single one? Totally and it would still be a really fun game. But it would not be good enough for us. And certainly not for you," Jaffe concluded.

Twisted Metal releases exclusively for PlayStation 3 early next year.

Thanks, RipTen.

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Twisted Metal

PS5, PS3, PS1

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
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