If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

No immediate plans for XBLA release of Torchlight 2

Despite the success of the original game on the console network, Runic has revealed technical limitations will keep Torchlight 2 off Xbox Live Arcade for now.

"With Torchlight 2 there is a little more complication as far as just being able to do a straight port, as we did with Torchlight 1," Runic CEO mac Schaefer told Eurogamer.

"In all likelihood, if Torchlight 2 gets to the Xbox it would be probably fairly comprehensively redesigned. We managed to shoehorn Torchlight 1 in there but just barely.

"As some people have pointed out, there's a little bit of frame-rate slowdown when it gets super crowded on screen. That's another fact of it not being designed for the system and just being shoehorned onto it."

Clarifying the situation on Twitter after disappointed fans got in touch, Runic explained that even if it circumvented Xbox Live Arcade's file size limits by releasing on-disc, the game uses too much memory to run successfully on the system.

"It's not our fault the system can't handle the memory! Or wait. It is," the team joked.

Asked whether the major redesign required to get the game out via Xbox Live Arcade would be worth the effort, Runic replied "possibly" and that it's "not ruling it out". But before that-

"We're very consciously trying to focus on one thing at a time and at the moment it's getting Torchlight 2 out for the PC," Sachafer explained.

"Then the next thing will be the Mac port. Beyond that we're keeping our options open, depending on what happens. We have a lot of opportunities to do a lot of different things but we want to stay a small studio."

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

In this article

Torchlight II

Video Game

Related topics
About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

Comments