Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Tomb Raider's quick time events just a "small sweep" of dramatic toolset

Tomb Raider won't rely as heavily on quick-time events as E3 previews suggested, according to Crystal Dynamics.

"Quick-time sequences is something we will leverage in the game," creative director Noah Hughes confirmed with Gamespot.

"One of the things which is absolutely important to us is to deliver an intense and cinematic experience. At very specific times, we feel we can do that best - while still delivering challenging gameplay - in a quick-time type event.

"Having said that, it really isn't the primary tool that we use to deliver drama during the game."

Hughes nominated camera work, animation, audio and "big events in the world" as other key tools for delivering "emotional impact".

"As our first space, that one relies a bit heavily on the quick time tools," he conceded of the level seen in previews earlier this year.

"But ultimately, that's a small sweep of our dramatic gameplay experience."

Tomb Raider is due on PC, PlayStation 3 and Xbox 360 in northern autumn 2012, and is the first complete reboot of the venerable franchise.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

Related topics
About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
Comments