“Obviously, the Street Fighter characters will have to have their fireballs. Ryu without a fireball just wouldn’t be…right. Obviously we’ll need it. When you look at executing a fireball in a 2D setting, it works almost like a jab. When you play a 2D game like Street Fighter, you obviously can’t go back and forth in the screen — you usually jump over it. But in three-dimensional fighting games like Tekken you can sidestep. So do we want players to jump over fireballs? Or is it okay to sidestep them? That’s something we’re not decided on, we haven’t had enough time to look into it. We have a lot of staff, myself included, who grew up liking Street Fighter. I’m really confident that we can come to a good balance between the two worlds.” – Katsuhiro Harada on developing Tekken x Street Fighter to the PS Blog. [pic]
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