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McNamara: Rockstar were “brave enough to take the risk” with L.A. Noire

Wednesday, 27 July 2011 19:09 GMT By Stephany Nunneley

Team Bondi head Brendan McNamara has said that when it came to publishing L.A. Noire, no other studio was willing to take a risk on the game other than Take Two’s Rockstar.

Speaking in an interview with CVG, McNamara said the risk paid off well for both firm’s and he seems to have nothing but the highest amount of respect for Rockstar.

“Rockstar, they’ve been brave enough to take this huge risk and do a completely different type of game – and so the thing so far is just to see whether people will appreciate it and buy into it and like it, because hand on heart, everyone will talk to you in the rest of the games business and say ‘wow, what a huge risk Rockstar took with that one,’ but now it’s paying off,” he said.

“No other publishing company in the world would take the risk. You saw E3. I didn’t, but when you see all the videos that were out there, there are some amazing games but there’s a lot of ‘me too’ and a lot of more of the same, and Rockstar continually push the envelope.

“I think it’s one of the reasons why people have faith in them because they don’t just rehash things every year, and they spend enough time – GTA is the classic example – you could say that somebody could keep a game like that going for 10-years or longer and just do five versions. Everyone else would try and crank one every year. They’re happy to do film noir, they’re happy to Western – all of those kind of things.

“LA Noire was a text adventure for many years as we were trying to debug the script and all the game logic. The script has a lot of logic in it like, ‘did I meet this person? Did I pick up this thing? Did I ask this question out of order?’ There’s a lot of testing of that and to have that faith through that process and say this text adventure is eventually going to turn into what it turned into – no other company would do that.

“That’s the thing, with something as long as this, nobody wants to lose their shirt over it. Rockstar are brave enough to take the risk but nobody wants to lose a shirt over it because then you don’t work again.”

L.A. Noire “The Consul’s Car” Traffic Case was released on PSN today through the European update, and the game lands on PC this fall.

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27 Comments

  1. triggerhappy

    Me and my friend were just discussing this the other day, hes a COD only sort of guy who HATES 3rd person, but he says he does see the appeal here even though he would never buy it. Considering the current climate and all the COD clones these days I would definitely agree that it was risky but I think theres still a lot of gamers out there who are all about the single player stuff. For me single player is where 99% of the appeal lies, I buy for plot, narrative and atmosphere. L.A Noire definitely has spade fulls of that.

    #1 4 years ago
  2. YoungZer0

    I bet most people just didn’t want to work with Mcnamara. Rockstar indeed took a risk, not with this type of game (really just is a strict version of GTA IV with some Adventure elements thrown into it) but with this studio.

    Only a fool would work with Team Bondai after hearing about the whole fiasco that went down.

    I’m still waiting for a great new Noir Game. LA Noire wasn’t it.

    #2 4 years ago
  3. DSB

    @2 Just reinstall Grim Fandango. You’re welcome :P

    #3 4 years ago
  4. Gekidami

    Sorry McNamara, but LA Noire still has very GTA-like driving & shooting, along with rather standard third person gameplay. It in no way qualifies as the ‘massive risk no other publisher would have taken’ you’re making it out to be.

    #4 4 years ago
  5. YoungZer0

    @3: I said NEW Noir Game. :P

    #5 4 years ago
  6. Maximum Payne

    @5 Arkham City ? :)

    #6 4 years ago
  7. osric90

    I see no one here truly played L.A. Noire. How do you know that? Simple. L.A. Noire being compared to GTA games when NOTHING besides the driving and some shooting is similar.

    #7 4 years ago
  8. Gekidami

    ^ So… Exactly what i said, then?

    #8 4 years ago
  9. triggerhappy

    @ osric90: YEH BABY i don’t think its like GTA AT ALL. Thats like saying Mafia II is like GTA.

    #9 4 years ago
  10. DSB

    I wish it would’ve been more like GTA IV or Mafia II. The driving was completely redundant. The city looked terrible and the cars didn’t seem to have a shred of the physics of those games.

    It’s great that you can skip it at all, but why is it in the game? And why can’t we skip the terrible women?

    #10 4 years ago
  11. triggerhappy

    I thought the driving was OK. City looked good on PS3…

    #11 4 years ago
  12. LOLshock94

    only people who took a risk were the people who worked with this cunt

    #12 4 years ago
  13. YoungZer0

    @7: So what was there besides driving and shooting? Oh yeah, looking for stuff and talking to people.

    #13 4 years ago
  14. triggerhappy

    ^ pressing Square to doubt people, examining glass bottles :P

    #14 4 years ago
  15. Phoenixblight

    @13

    It obviously was not meant for someone like you.

    “I’m still waiting for a great new Noir Game.”
    “So what was there besides driving and shooting? Oh yeah, looking for stuff and talking to people.”
    Sorry what? You complain about the driving, the talking and looking for stuff yet thats what all those movies are about. You fail sir.

    #15 4 years ago
  16. DSB

    @11 To me it felt like driving through big dead blocks with buildings painted on ‘em. It might be because I played it on the 360 and the lighting effects were poorer – I have no idea about all of that.

    Compared to GTA IV and Mafia II, I felt like I was driving a bob sleigh. Maybe those physics really spoiled me, you get used to feeling the shocks on every wheel.

    Mafia II had similar cars, but they had a lot more feeling to them. I saw no reason to drive in LA Noire, beyond the random events.

    #16 4 years ago
  17. triggerhappy

    ^ The driving wasn’t quite on par with the 2 other mentioned games thats for sure, but it wasn’t as bad as some people made out. PS3 version had SSAO where as the 360 version either didnt’t or it wasn’t as apparent, im not 100% sure exactly what SSAO is, a shading technique i think. So yeh the backgrounds are slightly more detailed on PS3, this was actually the thing that convinced me to get in on PS3.

    interesting stuff:

    http://www.lensoftruth.com/head2head-l-a-noire-screenshot-comparison/

    http://www.lensoftruth.com/head2head-l-a-noire-analysis/

    http://en.wikipedia.org/wiki/Screen_Space_Ambient_Occlusion

    “I felt like I was driving a bob sleigh” LOL laughed my head off at that thanks :D

    #17 4 years ago
  18. DSB

    Hmmmm, it doesn’t look that different to me. PS3 is smoother, but lighting and colour wise it looks mostly the same.

    I can’t quite put my finger on it. I haven’t exactly studied the architechture in great detail, it was just how it felt. Looking at the buildings in GTA IV they’re also big blocks with buildings painted onto them, but somehow that just feels a lot more alive to me.

    #18 4 years ago
  19. YoungZer0

    @15: You’re missing the point, you lot! Mccunty is sayin’ that his game is totally not like GTA, but it is.

    When i played LA Noire, i was expecting my investigation to be satisfying, i expected a great way to interrogate people, a noir story, a dark tone, interesting personalities, likeable characters with rough edges.

    What i got was a game that expected me to arrest innocent people (while always reminding me that there is a series killer still on the run), boring investigation for people who hate adventures, bad driving, a bland city with nothing in it to do, absolutely unlikable characters and a story that slaps you in the face.

    I couldn’t even disarm people for F sake!

    #19 4 years ago
  20. Phoenixblight

    “I couldn’t even disarm people for F sake!”

    What type of disarming you talking here? SHoot the gun out of their hand type or hand to hand type?

    The game was not about the shooting obviously though it had pretty awesome shoot game play lot better than all of Rockstars’ games.

    “totally not like GTA, but it is.”

    No its not just because it has driving in it doesn’t make it GTA not even close. Thats the issue with people comparing games because they have one thing in them. “Oh it is a semi open world with driving in it and is made by Rockstar it must be GTA.”

    “What i got was a game that expected me to arrest innocent people ”

    It reminded you after you get evaluated or you seriously messed up on a case not looking at evidence. No game is yet to a point to do complete free choice while giving you the depth that LA Noire offered.

    “a bland city with nothing in it to do” You were so the person that was thinking it would be GTA when Team Bondi and Rockstar has said multiple times that it wasn’t going to be like GTA that it was all about the story. There were 20 min videos of the actual game and you could have easily seen how it was going to play.

    “boring investigation for people who hate adventures” Again NOir films were never about action they were slow paced and about the story unwrapping itself slowly. I think you have Film Noir mixed up with something else. Film Noire have never been action orientated so be thankful that LA Noire didn’t do that type of game entirely.

    http://www.videojug.com/film/film-noir-explained

    #20 4 years ago
  21. DSB

    I actually wasted quite a bit of time trying to shoot hostage takers in the leg, until I finally found out that it made no difference from shooting them in the head. I didn’t realize I was a cowboy, more than a cop.

    In the beginning of the game it gave off a pretty neat Police Quest/SWAT 3 law enforcement type vibe, but that was obviously only skin deep.

    Generally games that contain “open worlds” are expected to make those open worlds worthwhile. That’s not exactly the case with LA Noire. It seems to only have that world so they can put it on the box.

    In the best of times, it actually played on par with Police Quest, but it’s hardly a masterpiece by any stretch of the imagination.

    #21 4 years ago
  22. YoungZer0

    “What type of disarming you talking here? SHoot the gun out of their hand type or hand to hand type?”

    Shooting the hand type. You know as a policeman, you might consider NOT killing suspects.

    “The game was not about the shooting obviously though it had pretty awesome shoot game play lot better than all of Rockstars’ games.”

    Smells like Fanboy fart, but go on.

    “No its not just because it has driving in it doesn’t make it GTA not even close. Thats the issue with people comparing games because they have one thing in them. “Oh it is a semi open world with driving in it and is made by Rockstar it must be GTA.””

    But it is. You’ve got the same elements, driving, shooting, hugging a wall, similar control-sheme. It’s like a bad addon.

    “It reminded you after you get evaluated or you seriously messed up on a case not looking at evidence. No game is yet to a point to do complete free choice while giving you the depth that LA Noire offered.”

    Bullshit! Everytime you started a new case, you’d get a cutscene, where you could see the silhoette of the killer, hinting what he might look like. You knew there was a serial killer running around, but the game made you arrest innocent people. This was frustrating to say the least.

    And depth? What DEPTH?! Are you fucking kidding me!? DID YOU EVEN PLAY THE GAME?!

    “You were so the person that was thinking it would be GTA when Team Bondi and Rockstar has said multiple times that it wasn’t going to be like GTA that it was all about the story. There were 20 min videos of the actual game and you could have easily seen how it was going to play.”

    But hanging out in the bar after a case, was that too much too ask? Why even make it open world if it’s so shallow? Mafia II had the same problem.

    “Again NOir films were never about action they were slow paced and about the story unwrapping itself slowly. I think you have Film Noir mixed up with something else. Film Noire have never been action orientated so be thankful that LA Noire didn’t do that type of game entirely.”

    Learn to read, dude. Ever played an adventure game? You know, the point and click type? That’s an adventure game. That’s not what LA Noire was, at all. It wasn’t even adventure game light, it was Adventure Game stupid.

    #22 4 years ago
  23. Phoenixblight

    THe controls were better for combat, GTA 4 was clunky and loose where LA Noire had tight controls. I did have an issue with not being able to wound the suspects and capture them, not every game is perfect glad it made the sales it did. Rock star probably would have picked Team Bondi up if McNamara didn’t do that interview that was moronic on his part. Should have just did it like Rockstar and ignore the claims. 40% of RDR and that was within a few months so obviously the game did something right.

    ” Ever played an adventure game? You know, the point and click type? That’s an adventure game. That’s not what LA Noire was, at all. It wasn’t even adventure game light, it was Adventure Game stupid.”

    When I read Adventure I thought Zelda. Point and CLick adventure games is what you mean and those are dull and boring and if this game was like that it would have never done the numbers it did.

    “Everytime you started a new case, you’d get a cutscene, where you could see the silhoette of the killer, hinting what he might look like. You knew there was a serial killer running around, but the game made you arrest innocent people. This was frustrating to say the least.”

    They gave you silhouette which hinted at who the suspect may be but you never actually knew it was just like in a Detective Film Noir. But yes I think it would have been better to do that at the start of a department removing the cutscenes through the rest of the department and just making the cases similar so you had that doubt lingering instead of it being so blatantly obvious that the killer was still out there.

    “And depth? What DEPTH?! Are you fucking kidding me!? DID YOU EVEN PLAY THE GAME?!”

    Where the game was focused on the most the investigations and the interrogations? No game has done that. There were a few times where I had realized I was reacting on my gut versus what evidence I actually had. That game did that successfully. Every game will never be perfect. But I knew what I was getting into I enjoyed the game very much.

    #23 4 years ago
  24. freedoms_stain

    You don’t get much worse than GTA4 for combat tbh.

    My friend wings me that “oh but it’s an older game” line, but you play GTA4 today after having played RDR and you realise how truly awful gunplay was in GTA4.

    They did well on the cars though. I suck at racing games, but I can get around fairly well in GTA and only knock over half the lamp posts between destinations.

    #24 4 years ago
  25. YoungZer0

    “Rock star probably would have picked Team Bondi up if McNamara didn’t do that interview that was moronic on his part. Should have just did it like Rockstar and ignore the claims. 40% of RDR and that was within a few months so obviously the game did something right.”

    Advertisement (by Rockstar) and people believing its made by Rockstar.

    “Point and Click adventure games is what you mean and those are dull and boring and if this game was like that it would have never done the numbers it did.”

    Not point and click, but making investigating actually fun and challenging. More inner and thoughtful monologues would also have been nice. A missed opportunity in adding depth to the character of Cole.

    “But yes I think it would have been better to do that at the start of a department removing the cutscenes through the rest of the department and just making the cases similar so you had that doubt lingering instead of it being so blatantly obvious that the killer was still out there.”

    That completely ruined the game for me to be honest.

    “Where the game was focused on the most the investigations and the interrogations?”

    Adventure Games? Like Still Life 1/2? Or as previously mentioned “Police Quest”? Done and done better. In LA Noire, if you’d think someone was lying would fucking yell at their face, accusing people of being Hitler in disguise.

    #25 4 years ago
  26. Kuwabara

    SPOILER ALERT

    They fucked up the game by making phelps cheating on his wife.. seriously what the fuck, i was starting to like him and then shit like that happens. There was only a few good moments in the game.

    #26 4 years ago
  27. tenthousandgothsonacid

    @26 a few people have been complaining Phelps acted out of character. Did you all skip the driving bits ? In his general banter you can see it coming a mile off. Anyway top game.

    #27 4 years ago

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  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]