Pachter: Developers should expect long hours

Tuesday, 26 July 2011 02:00 GMT By Brenna Hillier

Wedbush Morgan analyst Michael Pachter has said games development staff should not expect paid overtime, should expect some crunch time, and don’t need unions.

“I don’t know anybody in game development who calls it a nine to five job,” the analyst said, speaking in the latest episode of his GameTrailers webshow, Pach Attack.

“I’ve never heard a developer say ‘I don’t work overtime and I don’t work weekends’. If you’re getting into the industry – if you’re going to be a developer – you know you’re going to work plenty of hours.”

Although he conceded that developer should complain if crunch time – extended periods of overtime and weekend work – lasts the whole development cycle, Pachter said the last three to six months before a release are fair game. He predicted that L.A. Noire’s success will mean compensation for development staff.

“If a game is good – and L.A. Noire was good – there will be a profit pool, and there will be bonuses,” he said.

“My guess is that Mr. McNamara is going to be able to compensate his employees and they’re going to make a lot more than just their hourly pay. And I think they’re going to get compensated for overtime.”

The analyst said Team Bondi staff complaints of overtime were unrealistic, and those of underpay, premature, as bonuses could make up for it.

“The cool thing about this industry is, if you’re good, you’ll make a ton of money. I just don’t have a whole lot of sympathy for people who say ‘I worked for such-and-such, and I didn’t get paid, and that’s not fair’. If you want to be an hourly employee, go build automobiles,” he said.

Pachter commented that games studios shouldn’t have unions, because they “pay people a lot of money”.

“I just don’t think people who make over $100,000 a year need a whole lot of protection cause they might have to work overtime.”

Thanks, IndustryGamers.


  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]


  1. triggerhappy

    No one should be made to work unpaid overtime (even if just at first). In any job, in any industry. And being in a union protects you from more than just unfair hours…

    #1 4 years ago
  2. Phoenixblight

    @1. Most developers are paid Salary and being salary means they can work you whatever amount they want thats why they pay you salary versus hourly because you would be getting a lot more money than being salaried. Now when they are being hired they should ask what is expected of them as far as hours go and don’t just walk blindly in and expect you will get 9-5. If they say we expect you to work more than 10 hours a day 6 days a week and you feel its not good for your life style decline the job. Its that simple. You will work long hours no matter what unless you are a hobbyist than you won’t be paid.

    There are no unions at least in the states

    #2 4 years ago
  3. FadeLive

    Not every good game makes huge wads of money to cover big bonuses. The developers should the very least have a right to get properly paid for their work and they should have the ability to create unions if need be.

    There is also a difference between crunch time a couple of months and crunch time for a couple of years which is rumored the Team Bondi guys were put through.

    I don’t even know why game sites quote him so much the dude is an analyst. I would understand it if something he said was relevant to sales but this is just his opinion on what he has heard other people tell him.

    I mean if he is not a developer or has any experience with it how is it his right to tell developers to sit down, shut up and do as told? Fuck outta here with that Pachter.

    #3 4 years ago
  4. Clupula

    Why does everyone pay so much attention to this asshole, anyway? He’s never right. He’s not just a tool, he’s the whole goddamn shed.

    #4 4 years ago
  5. endgame

    @1 exactly!

    @2 and for that salary u should work a certain amount of hours/month. it’s in every contract. so NO!, they CAN NOT work you whatever amount they want. what the hell!? how old r u? have u ever read a job contract?

    #5 4 years ago
  6. Blerk

    These are precisely the reasons why I have never gone into the games industry and have instead remained doing business software and tools.

    #6 4 years ago
  7. Fin

    People always said Pachter was a dick, I didn’t quite realise until now.

    Relentless don’t work overtime and don’t work weekends, btw.

    #7 4 years ago
  8. Patrick Garratt

    Sometimes you just have to do what’s necessary. The creative industries are extremely competitive, and if you want to succeed you have to be unfailingly dedicated. I’m not defending 18 month crunch periods, but I actually think Michael is talking a lot of sense here.

    The people that work on VG247 aren’t 9-5ers, for example, and we’d be in trouble if they were. I’ve worked with people that just walk out of the office when their day ends on several publications, and they don’t tend to last very long, if I’m being blunt.

    #8 4 years ago
  9. viralshag

    For once I do agree with this guy. He is right that the crunch period shouldn’t last the entire development but sometimes long hours are to be expected. I think some people are making rather naive comments about working 9-5 and calling it a day. It really just doesn’t work that way at times and you are expected to put in long hours. Some employers and some positions will not require it but like Pat said above, these are extremely competitive industries and occasionally you have to give a bit more than just a 9-5 commitment.

    I get paid a salary and for that I am expected to extend my working day by 2-3 hours at time, not to mention any days I need to work from home or on the weekends and all of that would be unpaid. I don’t mind because I feel my salary reflects the amount of work I do. Like #2 said, if the details don’t match what you’re looking for, decline the job.

    #9 4 years ago
  10. klewd

    “The cool thing about this industry is, if you’re good, you’ll make a ton of money”
    Really? So if you’re working on Call of Juarez 9 or whatever, and you’re talented, you’ll make a ton of money? It’s not that simple. You don’t have to look for long to see companies that have had “success” still having to lay off employees. Just because you’re talented doesn’t mean the rest of the team is, or that your game will have any success for that matter.

    “I just don’t think people who make over $100,000 a year need a whole lot of protection cause they might have to work overtime.”
    Apparently this guy has absolutely no idea what the average salary is. It’s not artists and designers who makes the most money, it’s management/business. Coincidentally also the people who work the least amount. The average for designers is 70k and management 101k.

    I’ve enjoyed watching some of his episodes, but this is some of the stupidest shit he’s said yet. Not only is it stupid, but it’s outright irresponsible. To justify this kind of behaviour is just wrong. Crunching does not make a game better, and it most often happens due to unrealistic time constraints or bad management.

    #10 4 years ago
  11. Freek

    Sure, it’s not a 9 to 5 job but when you read about Rockstar and Team Bondi, and in the past EA, and how utterly accesive and soul destorying thier work inviroments are/were, you can’t really roll out that exuse.
    There is such a thing as going to far and working your employees to unhealty levels.

    Especially if you contrast that with places like Valve, Bungie, Naughty Dog. All top level developers and all of them manage to keep crunch and over time to reasonable levels whilest producing some of the very best games.

    It comes down to something else that you keep hearing about: proper studio management.

    Pachter likes to troll the industrie. He does it to gamers, he does it to journalists and all to generate press and interest in him.
    Wich is fine. Trolling gamers when you’re on podcasts is funny.

    But taking that attitude to really seriouse issues like this is unprofessional and probably a very insulting to the people involved.

    #11 4 years ago
  12. marijnlems

    I work in a creative industry (theatre) and I put in a lot of unpaid hours, and I never (or, well, *hardly ever*) complain.

    But that doesn’t mean I’m going to make a blanket statement about work conditions I know nothing about. I’ll gladly leave that level of arrogance to professional douchebags like Pachter (or, apparently, misguided bloggers like Patrick).

    And his “they don’t need unions” is an absolute joke. Other creative industries DO have unions, and for good reason: the fact that you’re doing a job you love (and *in some cases* get paid a good salary) shouldn’t be an excuse for management to wring you dry.

    #12 4 years ago
  13. aleph31

    I was about to spend some time writing a long post refuting all the statements from this guy, but I think it’s not worthwhile the effort. He’s just trying to convince the average joe developer that he is in a good industry, to make him accept overwork without saying a word, and feel grateful about being part of this circus.

    #13 4 years ago
  14. Phoenixblight


    I am old enough to know the difference between “you” and “u” and if you expect to be taken seriously you should too. Yes I have worked as salary multiple times once for Cisco where I was working 60-80 a week so we would have a good Quarter and again as retail management in a metropolitan area where I was paid even less and was expected to come in 70+ hours a week. Its not in the contract they keep it open for a reason ie to run you ragged.

    #14 4 years ago
  15. Patrick Garratt

    @12 – I am not a “misguided blogger”. I run a creative company and am fully aware what this conversation is about because I live it professionally. I’ve done plenty of 100-hour weeks for both employers and my own company, because sometimes I simply have to. I get up in the middle of the night to cover press conferences, I tune in to conference calls at midnight and I travel all over the world as part of my work: the concept of “punching my card” is meaningless. I can’t do it. If I did, the site would fail. I routinely work 12 hours a day.

    It’s a lot easier for me now, because we have editors around the world, but VG247 didn’t just magic itself into existence. Steph, Johnny and Brenna all do “what’s necessary”. They work overtime and sometimes they work weekends. It’s just part of the job.

    It’s obvious the Team Bondi situation was extreme, and I make no defense of it as it appears to have been the result of poor management, but, as Michael says there, you don’t have to get into creative industries if you don’t want to.

    Can you imagine if your union stopped you from working unpaid overtime? All the extra hours you work would either be paid at an overtime rate, or they’d have to take on more staff to do the jobs you weren’t working, plus all the hours everyone else was forced to not work.

    And what would happen to your theatre in that situation?

    #15 4 years ago
  16. Telepathic.Geometry

    I disagree with Pachter because:

    If you make people work like dogs, the quickly burn out. I have seen that in literally dozens of cases in the last three years, and as a humanitarian, I have to say it’s really heart-breaking to see the empty husk of the employee afterwards. Especially when you consider that often it is management’s lack of efficiency that causes the reasonable workload to take unreasonable amounts of time and effort.

    @Pat: Pat man, this is your website so it may be that the reward you feel from seeing it succeed balances against the long hours you must be in but, if the price of this wonderful site’s success is your health and the well-being of your family, then I’d rather you packed up shop and did something else that made you and your family happy.

    SUMMARY: We all love playing games, but it is a diversion, a hobby and a social activity. It can’t be worth causing human suffering and misery.

    #16 4 years ago
  17. DSB

    PatGar hit the nail on the head.

    If you want to play with the big boys, you play by their rules. It’s as simple as that, and it’s not as if any developer has ever, in his life, been forced to work. It’s not as if he or she isn’t fully capable of walking out the door if they aren’t happy.

    It just has certain consequences in a league where the people who truly want it move up the ranks, and the ones who don’t, stay behind like pawns.

    There is a burn-out factor obviously, but that doesn’t only correspond to working hours. It’s mostly about creating a rewarding environment, with rewarding projects, and making sure you make it worth peoples time and effort.

    #17 4 years ago
  18. Patrick Garratt

    @16 – There were a few very hard years, but we’re here now. I love this job. It lets me live wherever I like and I get to watch my kids grow up. I’ve got no complaints.

    #18 4 years ago
  19. Fin

    Pachter is right in that if you work in the games industry, you will work long hours, but with proper planning and management, crunch should be limited.
    The way I read his comments though, it was more “suck it up”, rather than “this is a bad part of the job, but you have to do it”.

    Journalism is a different kettle of fish though, I appreciate that.

    #19 4 years ago
  20. Patrick Garratt

    @19 – No, that’s fair. There’s a massive difference between working long hours because it’s just part of the deal and being forced to work ridiculous hours to massive periods because the management fucked up. You’re right. Michael’s wrong about that.

    #20 4 years ago
  21. Telepathic.Geometry

    That’s good to know Pat. I suppose what I wanted to say – but maybe didn’t express very well – was that if I were to buy a game the development of which caused a lot of human suffering, I’d feel complicit in the act, if that makes sense. Like I’m enabling it.

    I feel like the reason this has come about is that the price of videogames has always been about the same, but the quality, the content and the expertise required of modern game development has gone through the roof. It may be a serious endictment of modern videogaming if we consider that those adhering to labour laws are expected to fail. :^/

    #21 4 years ago
  22. DSB

    You’re going completely off the charts, though Telepathic.

    We’re not talking about a Foxconn slave labor camp, which makes a lot of our devices – Including iPhones, iPads, 360s and PS3s. Apparently human suffering isn’t so bad when it comes to the hardware used to play those games.

    Talking about human suffering among very well paid consenting adults is simply insane. These are grown people, being paid well, generally working at places that aren’t anything like the run down Tesco down the street. And who are free to leave at any time.

    There’s no guarding against mean bosses – But then you can just leave. It’s still a job that leaves you with a lot of opportunities.

    #22 4 years ago
  23. Patrick Garratt

    @21 – That’s true. I dunno: it’s really hard. Of course I want people’s right to be protected, but I can also see how enforcing strict work practices on certain industries can be damaging. Working as hard as those guys were working is basically horrible, and completely counter-productive. That sort of thing shouldn’t be happening. I don’t think there’s any argument about that.

    #23 4 years ago
  24. Telepathic.Geometry

    @DSB: Maybe you’re right, but in my company we used to have a manager survival rate of about 3 months. They were worked until they either quit (generally they just didn’t turn up to work one day), or far more commonly ended up in hospital (general or mental, we had plenty of both). Now I agree with you in principle, but I just don’t know what it’s like in the games industry, even though I count myself as a hardcore gamer.

    I agree we’re not talking about people who can’t eat, but still. People suffer significantly, and unnecessarily IMO.

    Mind you, as I said already, what do I know. Here, take this 5 kilo bag of salt. ;^)

    #24 4 years ago
  25. DSB

    @24 Hehe. But sure, like others have said, it should be unacceptable for most people to work that kind of crunchtime, especially under a boss who’s apparently an incompetent prick.

    I just think it’s kinda crazy to start comparing that to the working conditions you might find at the average factory putting together our consoles. That’s actual human suffering, to the point of those factories actually stringing out suicide nets beneath their buildings. These people aren’t even close to that, they’re just having a hard time.

    That isn’t to say that conditions like that can’t cause depressions or other nasty things for people, but I also do think that people have a personal responsibility to decide whether they want to do it or not. Australia is still a democracy. Well, sort of.

    #25 4 years ago
  26. RandomTiger

    @22 Walking out just like that isn’t as easy as you make it sound, not for everyone anyway, most folk will need to arrange another job first and that takes time. Leaving project mid way can at some companies even be seen as an act of treachery and you effectively burn your bridges with that whole company. Also you have your unofficial references to consider.

    Games should be scheduled to be made in working hours and crunch used sparingly as a means to address fixable problems. Large issues should be handled by removing features, pushing the dates back or hiring more folk (ahead of the bottleneck not during it).

    If crunch is part of your schedule (or more likely your schedule is only realistic with crunch) then you have less to fall back on if things go wrong.

    #26 4 years ago
  27. DSB

    That’s certainly true RandomTiger, and those unofficial references are golden.

    I just don’t accept that they’re relegated to the role as helpless victims. They’re well paid people, usually with outstanding qualifications to do what they do, and even if it’s a troublesome process, they’re still free to leave whenever they want. They don’t have to suffer anything they find unacceptable. It’s hard for everyone to change workplace, even if it does suck, but it’s still our own responsibility.

    Even if you don’t get that unofficial reference, you’re still not in as bad a shape as most other workers, and you’ll still have a portfolio to fall back on. Although having known a few people in positions like that, usually with big paychecks comes a lot of crazy spending, so often times they have so much debt to pay off, that they genuinely need a similar paycheck to make it work.

    That’s still on them, though.

    #27 4 years ago
  28. mortiferus

    FUCK YOU PATCHER! Take that “If you want to be an hourly employee, go build automobiles” comment and shove it. Developers are being exploited, burned out and are censored or terminated when they openly complain to the media. The whole Profit pool and payouts based on sales is BULLSHIT. Upper management walks away with the big money, plain and simple, regardless of how piss poor a job they have done in regards to managing the dev cycle. Also, there have been many a good games that though critically acclaimed have not sold well. So are these guys SOL, they should not get paid decently because there is no profit pool???

    #28 4 years ago
  29. aleph31

    @Patrick: with all respect, if you need your employees to do routinely overwork and live and care for the company as if it was their own project, they should get a proportional and noticeable amount of the profits, as if they were investors. But I presume it’s not easy to share the pie with the people you manage :)

    Problem today is that people doesn’t have enough self-respect. It looks as if we are living in poverty, desperately willing to keep a job at all costs. If your work involves an amount of dedication and care equal to the one needed to run your own initiative, ask for a share of the profits, or either fallback to a regular contractual work where you sell time and expertise in exchange of a salary, with no exaggerated passion and commitment involved.

    Managers play a tricky psychological game in this business, convincing people that commitment must be taken for granted, and that you are failing as a true professional if you don’t give 150% to the job you are being paid for. Let’s tell the bosses then to pay 150% in exchange ;)

    #29 4 years ago
  30. absolutezero

    Dear Jesus God in Heaven stop giving this man headlines and reportage.

    Why is he commenting on THE INDUSTRY? Why are his mis-guided opinions being given space on actual gaming sites?

    Breaking news Tim Langdell is still fucking insane and Jack Thompson still hates games.

    #30 4 years ago
  31. triggerhappy

    OK if overtime is REASONABLE/RESPONSIBLE and within REASONABLE limits of your salary, then fine. But Pacher with these irresponsible comments… in my eyes he’s basically giving McNamara a pass here. And this is what its all about, his comments on this are inlight of the Team Bondi fiasco. Hes making out that long UNPAID overtime is acceptable. If your on a good salary which is meant to cover things like “putting in a little extra this week’ then fine. Im making this comment in consideration of all the things said above btw…

    ps. Pat: your a legend, im so jealous of you and your job, obviously you have put in time and effort above and beyond the norm to achieve your goal.

    Telepathic.Geometry: you sound like a really nice guy :D

    Phoenixblight: your argumentative but 99.9% of what you say makes sense. This is what we come here to do though, discuss the games and the industry. There are always going to be conflicting opinions.

    #31 4 years ago
  32. VancouverBlade

    Show me which games he’s worked on and then I might listen to it. At this stage he’s just an outsider talking about how he thinks the industry should work.

    #32 4 years ago
  33. marijnlems

    @Patrick Garratt Sorry for being way out of line there. Obviously, I shouldn’t have called you a “misguided blogger”. Still, I’ll explain why this kind of thing sticks in my craw.

    Sure, in any creative industry “crunch” or unpaid overtime is inevitable (and theatre, indeed, is no different). It’s just that anyone who works in any creative industry has to stay very critical about that kind of thing, because it can lead to a burnout faster than you can say “straitjacket”.

    The basics of good management mandate that you plan to put your employees through “crunch” on as few occasions as possible. But more than a few creative managers expect their employees to put in many, many unpaid hours because “that’s how the industry works”. No, you’re just a lazy planner.

    Also, in an industry like avant-garde theatre or internet journalism, where there just isn’t any money to go around, this kind of thing is more acceptable than in a multi-million dollar project that is going to make a few people an enormous amount of money.

    The reason for my anger is based on how stupid or disingenuous Pachter is. Not only does he equate quality with commercial success, he severely overestimates the average programmer’s salary and the likelihood of the profits trickling all the way down the food chain, he blocks counterarguments with “if you dont like it, go work in a different industry” and he does all this with (as far as I know) precisely zero inside knowledge of the work practices of some developers (more to the point, Team Bondi).

    From what I hear, the number one reason developers quit the games business when they reach the age of thirty (and, you know, start families) is these kinds of work conditions. That’s just not a great way to grow an industry.

    #33 4 years ago

Comments are now closed on this article.

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]

  • Tron: Legacy director in negotiations for Gran Turismo film

    Tron: Legacy director Joseph Kosinski is said to be in early negotiations to direct the Gran Turismo film. This is according to the Hollywood Reporter, which states Michael De Luca is still slated as one of the producers alongside Matt Milam, Dana Brunetti, Josh Bratman, DeVon Franklin and Elizabeth Cantillon. Plot details are still unknown […]

  • Fifth add-on pack for Alien: Isolation is available for download

    The Trigger, which is is the fifth add-on pack for Alien: Isolation, is available to download from today. In it, players will “compete against the clock” across three new maps in Survivor Mode. Set before the events of the main game, players step into the shoes of Sevastopol Station’s Ricardo who will do what he […]

  • HBO Go app now available on PlayStation 4

    Sony has announced the HBO Go app will be made available for download later today for PlayStation 4. The app works just like the PS version. Now you can watch True Detective, Game of Thrones, Veep and more through your console. Information on installation is available through the PS Blog.

  • Skyrim mods no longer restricted to 100MB in size

    Bethesda has announced a beta for Creation Kit update 1.9.33, lifts the 100MB size restriction for Skyrim mod makers. The beta is for both Skyrim’s PC launcher and the Creation Kit which will allow for unlimited file sizes. Here are the notes: Creation Kit 1.9.33 Update Creation Kit now supports unlimited file sizes for mods […]

  • Mad Max release date set for September, PS3 and Xbox 360 versions canned

    Mad Max from Just Cause developer Avalanche Studios has been given a September release date, along with the new of a last-gen cancellation. The axing of the PlayStation 3 and Xbox 360 versions were announced via Game Informer. Mad Max is the magazine’s featured game for the April issue. Avalanche, according GI, nixed development on […]

  • MGS 5: The Phantom Pain out in September, Kojima “closing the loop” on saga

    Metal Gear Solid 5: The Phantom Pain will be released in September, according to an IGN Italy video, which also features Hideo Kojima discussing “With Metal Gear Solid 5, I’m finally “closing the loop” on the Metal Gear saga. The video has since been removed, but an image cap of the date is posted above. […]