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There will be “a time somewhere at some point in the future” where subs are introduced, says EA Sports chief

Monday, 25 July 2011 15:19 GMT By Johnny Cullen

EA Sports SVP Andrew Wilson has said that there will come “a time” when the company will start dishing out subs to access its content.

“If we look at what consumers have pushed other industries for: if we look at what consumers forced the music industry to provide, if we look at what consumers have driven as a result of television and movie subscription, if you look at us – there’s absolutely a time somewhere at some point in the future where the consumers say, ‘Hey, this is how we want to interact with you: we want to give you a monthly or annual subscription and we want access to everything you make,” Wilson told Eurogamer.

“They get to drive the time and place for it, and a lot of it is technology dependent, but absolutely we can see a future where that might be the way we deliver games.”

Wilson said the latest addition to the EAS brand, a new studio in Austin, Texas, will help bring to reality that vision, adding that “one of the things we’re driving is EA Sports as a service.”

He added: “It’s less about the generation and more about internet infrastructure.

“The thing about consoles [is] that’s a lot of content: six, seven gigs of information. Right now there are some places in the world where you can move that size of information around relatively seamlessly; there are a lot of places you can’t.”

It comes after a leaked memo from earlier this year showed that EA Sports was planning something called Persistant ID.

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19 Comments

  1. DeVitowned

    Let’s look at Rockstar’s game pass for a moment. $9.99-11.99 for access to all current and future DLC is what I consider an acceptable practice. Even including such a benefit with every new disc or limiting it to the first million would be a great practice. However, thinking consumers WANT a subscription for something we already get, or should be included with the price of the game? EA, Activision and the rest of you publishers, read my lips:

    GO FUCK YOURSELF!

    If by what he’s saying that they’ll charge a fee to download a version of Madden 20XX or FIFA, and that every year of the subscription we get constantly updated rosters, new features and modes as well as performance and graphics updates, they might interest people if the price is right. Still, people like myself still want physical media and I don’t feel like spending full price for something I won’t own.

    #1 4 years ago
  2. Phoenixblight

    ” Still, people like myself still want physical media and I don’t feel like spending full price for something I won’t own.”

    Better get out of gaming because thats the direction it is going. It removes retailers from taking a cut from their profit and it stops 2nd hand sales. Even Gamestop and Gamefly are getting ready by buying digital retailers.

    #2 4 years ago
  3. DeVitowned

    @Phoenixblight

    Which is why I am extremely wary to buy anything off the PSN, iTunes or XBLA. I do a fair bit of shopping on Steam as well, but I figure as long as I own a PC and can have temporary connection to the Internet, I can still play those games indefinitely. I wonder how Sony and Microsoft will handle their network purchases from this generation to the next?

    #3 4 years ago
  4. Phoenixblight

    @3

    Don’t know, I wish I had the answers to those. But I see no reason why they wouldn’t keep them, its not like they will be overhauling the entire system and deleting everything on their servers just because its a new gen. MS and Sony both know they need to be Backwards compatible to make the transition from one gen to another to be successful. Plus you can play the game on the current systems whether you are online or offline it has no required connection.

    #4 4 years ago
  5. Ge0force

    I will never pay for any subscription to play games, unless it’s heavily server based (MMO). But since millions of people don’t mind paying for Live, to get access to p2p-gaming and a bunch of free 3rd party online services, it’s only a matter of time before you need a subscription for anything. Call of Duty Elite is only the beginning.

    #5 4 years ago
  6. DSB

    I don’t think anyone is dreaming about a million publisher-backed subscriptions or services.

    Once the producers start opening their own shops and turn the scene into a proprietary clusterfuck, the costs of maintaining subscriptions are going to balloon far beyond the levels of the services that have actually made it work, and the convenience is going to be non-existent, since the added compartmentalization will put us right back where we started, once again leaving the door wide open to piracy.

    The thing that makes things like Steam and especially Netflix great is that they can rival the pirates every step of the way, while allowing people to go legit. Less is more, in every respect.

    #6 4 years ago
  7. Phoenixblight

    @6

    Piracy will always be an issue no matter what, they aren’t doing it for principle but because its much easier to get it for free and compile the file and play then to py the price. Once Publishers are picking up on cloud gaming and the we get the bandwidth to support it. Piracy will be dead.

    #7 4 years ago
  8. DSB

    @7 For a significant ammount of people, within the range of those who might actually pay, it’s simply a question of the quality of the product that’s offered. Plenty of people with great jobs pirate their stuff, even if they can easily afford it, and only have to wait 24-48 hours for someone to ship it, that’s still not as good a product as one that’s instantly available at a click of a button.

    That’s ultimately the reason why Netflix, iTunes, Spotify and Steam have provided the first real drop in piracy, and a significant rise in profits for producers.

    If we start making it inconvenient by confusing people with a million subscriptions, adding up to a far higher expense, then people will stop playing along. It’s as easy as that.

    Pirates will always be ready to offer you a better product, at no charge. You don’t have to worry about cost (much like Netflix) and which comes without annoying DRM. Currently a lot of publishers are struggling to deliver a product of similar quality. All you can do is make it easy and enjoyable to do the right thing.

    Cloud gaming is going to change the whole industry, but for all its promise, it still has a lot of problems to solve.

    #8 4 years ago
  9. Phoenixblight

    “Cloud gaming is going to change the whole industry, but for all its promise, it still has a lot of problems to solve.”

    No you think? Its in its infancy right now and we have atleast another generation until its fully supported.

    “only have to wait 24-48 hours for someone to ship it, that’s still not as good a product as one that’s instantly available at a click of a button.” That’s what I had said they are greedy bastards that are looking for instant gratification and for free. They want to have their cake and eat it too. They just build up their own logic to why they do it.
    There are services like Gamefly where you pay for a sub and can play the game for how long you want at a fixed price. I have played Fear 3, Halo: Reach, Shadow of the Damned and I will have Catherine tomorrow and all I had to pay is 16$ all within a month. No fishing around the net and after downloading 10gbs hoping it works and hoping whoever modified the file didn’t put a virus on it. I could go even one step further and say we have these vending machines that now stock video games for 2$ a night, that’s where I had played Duke Nukem and other games. So people who are pirates are just being assholes. They are scum and are the reason why the industry puts DRM and other services on their games. There is no justification for what they do.

    #9 4 years ago
  10. DSB

    @9 Merely pointing out that cloud gaming isn’t a cure-all, that the industry can simply fall back on, until they actually make it work. They still need to make money until then.

    Right, pirates are super super bad. But also a very convenient way to try and explain to your shareholders why your profits are down, which is obviously why publishers prefer to waste money on lawyers and DRM, instead of actual scientific study of the problem ;)

    If piracy was as big a problem as has been described since the early 90′s, the industry wouldn’t exist today. It’s that simple. The only truly existential crises of the industry has been at the hand of publishers who’d rather flood the market with shovelware, rather than commit to quality products.

    You’re right though, pirates are super duper evil! And if you stick to that overly simplistic and morally indignant view, then you have absolutely no shot of ever making a profit off of them, like the above named services have very much achieved, simply by catering to their tastes, and making it worth everybody’s time and money.

    The companies who chose to learn from piracy, rather than simply playing the useless game of whack-a-mole, that most of the industry has been playing for decades now, are making profits while everybody else is losing money. That says absolutely everything.

    You’re always going to make more money by saying “Buy my product – And you won’t regret it!” than by saying “Buy my product – Or else!”. If you build walls with poor DRM, indulgent subscriptions and other inconveniences, people will stay out. It’s the people who knock them down, who are making the money.

    #10 4 years ago
  11. Phoenixblight

    “You’re always going to make more money by saying “Buy my product – And you won’t regret it!” than by saying “Buy my product – Or else!”. If you build walls with poor DRM, indulgent subscriptions and other inconveniences, people will stay out. It’s the people who knock them down, who are making the money.”

    Absolutely 100% correct. Some Publishers are not confident about what their game is so they build up the super bad ass DRM like Ubisoft with AC. That money could have been put into the actual development. I feel bad for the people that buy it and get punished because of the fear of pirates.

    “Right, pirates are super super bad. But also a very convenient way to try and explain to your shareholders why your profits are down, which is obviously why publishers prefer to waste money on lawyers and DRM, instead of actual scientific study of the problem ”

    Again agree but they also have to protect themself from the people are just doing it to get a free game because that is money being taken away from them.

    “Merely pointing out that cloud gaming isn’t a cure-all, that the industry can simply fall back on, until they actually make it work.”

    Not yet no, like I said its in its infancy and we need a better internet infrastructure and publishers need to get behind it to be successful. We have a long way to go and thats why I believe we have atleast 10 more years until its popular enough to do it. Onlive has it going but the catalog of games are pretty shit but what they do with the service is pretty good; demo for an hour, rent the game, or just straight out “buy” it which is more like renting but at a long time period(3 years)

    #11 4 years ago
  12. DSB

    @11 Piracy isn’t going anywhere though. It doesn’t change because you ruin some guys life in a high profile case, or because you shut down a torrent site that you know is going to be replaced by three more.

    It’s a bit like the war on drugs to me. I can understand the anger, but I can’t understand the justification for throwing serious money away on measures that do absolutely nothing to help your cause.

    #12 4 years ago
  13. Phoenixblight

    ” Piracy isn’t going anywhere though.” It will once Cloud gaming is dominant because there will be no way to pull that information from the server unless you have direct access to and even then you still won’t be able to.

    “It doesn’t change because you ruin some guys life in a high profile case, or because you shut down a torrent site that you know is going to be replaced by three more.”

    I know this. I know that going after them is like killing fleas with just using your foot. I honestly would just put the money used in DRM and make a service much like steam and let it do that where its not intrusive and doesn’t stop me from playing because I forgot to “check in” It will always be there just go with it and look at making more quality games and while try to invest in services using Cloud and offer the same thing as Netflix like you stated. I am not supporting DRM like SPore or like Ubisoft used on AC or any other system that stops paying customers from playing if its like Steam or Orgin I am all for it.

    #13 4 years ago
  14. DSB

    Time will tell, I guess. Cloud gaming first has to conquer the market. Even when they do come up with a viable system, people will still need to accept it.

    I mean we’ve had digital distribution services for what, 8 years or so? And people are still shopping in actual stores! Would you believe it? That’s like cooking on a wooden stove, dude. Or using a telephone with an actual dial.

    I definitely believe in cloud gaming, and cloud computing as a whole, but I think there are a lot of variables. First there’s the internet infrastructure, which is a pretty huge thing to either replace or upgrade. Not that we can’t or won’t do it, but it’s going to take some time.

    Then there’s the question of what people might do to circumvent it. I have no idea.

    And then there’s simply choice. For some people it will still be a question of choice whether to go cloud or not, piracy obviously hasn’t made the current model unviable. For indies it might not be worth the costs. And what will those costs be? Netflix just ran into a pricehike which is definitely going to lose them some customers (to the torrent sites, no doubt).

    #14 4 years ago
  15. Phoenixblight

    “Netflix just ran into a pricehike which is definitely going to lose them some customers (to the torrent sites, no doubt).”

    Its like 2-3$ if people are throwing a fit over a few measely dollars than they have bigger issues. Netflix is offering more options and has a wide variety of movies that is constantly growing I can spare a few dollars for it. I just use streaming and if there is a movie I want to see via Bluray or DVD I just go to the red box and pay a dollar to see it for the night.

    #15 4 years ago
  16. DSB

    Yeah, it won’t be the end of the company obviously, but I think everything counts in terms of bringing people into the fold. Every little margin in terms of convenience, straight down to limiting click-to-sale, and price.

    #16 4 years ago
  17. Joe_Gamer

    Suck it sports fans, with their franchise monopoly you won’t even be able to go to a competitor.

    Cloud gaming? Hehe you guys are funny. I’ll believe in it when some ISP’s get on board, until then it’s nothing but a house of cards built on a foundation of shifting sands.

    Yes I have used on-live, Yes I have fast internet, yes I even live right next to the damn servers, and no the service isn’t any good. at the end of the day it is worse in every way than just putting a disc in the damn 360, not even gonna compare it to gaming on PC.

    #17 4 years ago
  18. Phoenixblight

    @17

    Than its your router because I use it quite frequently and I have never had any issues other than crappy catalog. ISPs don’t need to be involved with cloud gaming so I am not sure what you are talking about. The only thing ISPS need to do is improve bandwidth and infrastructure that is it. ANd it is the future that is why Bill Gates left Microsoft. He had seen what cloud could do and said “game over I am leaving before this hits the fan.”

    http://www.zdnet.com/blog/saas/ozzie-signals-microsofts-surrender-to-the-cloud/476?tag=mantle_skin;content

    #18 4 years ago
  19. Joe_Gamer

    You’re a funny guy Phoenix. “ISPs don’t need to be involved with cloud gaming” Soooo metered broadband, data caps, line sharing, line overselling, Traffic discrimination and QOS throttling couldn’t possible have any effect on cloud gaming right? That’s like saying roads aren’t important for cars. “Then it’s your router” I have used both the DGL-4300 and the WNDR-3700 with on-live, It is not my router, I just have higher standards then you. I never said it was “unusable” only that it is worse than current console gaming and much, much, worse than PC gaming.

    #19 4 years ago

Comments are now closed on this article.

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    Madden NFL 16 has a deeply unsurprising release date. Madden’s release date always falls at the end of US summer, and Madden 16 is no exception. EA Sports has announced that the NFL sim will release on PlayStation 3, PS4, Xbox 360 and Xbox One on August 26. We have absolutely no further information at […]

  • Star Wars Battlefront won’t have Battlelog support

    Star Wars Battlefront is not just Battlefield in a Hallowe’en costume, so don’t expect the same suite of features. Star Wars Battlefront is the subject of intense anticipation and curiosity, so it’s not surprising a bunch of rumours have turned up. One of these rumours suggests that Battlefront will have its own version of Battlelog, […]

  • Battlefield Hardline beats Bloodborne to top March NPD chart

    PS4 had a good month but it was EA’s multi-platform Battlefield Hardline that was the best-selling game. March 2015 NPD at a glance Total spend down 6% YoY. Hardware and software both down. Console hardware blamed for significant hardware dip. Accessories up. Battlefield Hardline tops software chart. PS4 outsells other consoles. Wii U, 3DS and […]

  • Destiny: House of Wolves gear upgrade paths will be revealed next week

    Destiny developer Bungie will reveal new equipment upgrade paths during a livestream next week. Destiny: House of Wolves will release on May 19, the developer announced last week, promising a full schedule of reveals over the next few weeks. It also gave a broad outline of some of the things it will be discussing in […]

  • Don’t forget: the Elder Scrolls Online Welcome Back Weekend kicks off tomorrow

    Just a quick heads up to remind you that The Elder Scrolls Online Welcome Back Weekend kicks off tomorrow, April 17 at 10am EDT. The free weekend is an incentive to bring back beta players which tried the game, but decided not to pursue a purchase. You can play the MMO until 10am EDT on […]

  • Tale of Tales announces May release for Kickstarter success Sunset

    Those attending Kill Screen’s Two5six Festival next month will be able to play Tale of Tales upcoming title Sunset before it’s released. Along with the news provided to us by BeefJack, Tale of Tales have also released new set of lovely screenshots which we have posted below. Sunset will be released on Linux, Mac and […]

  • Take 50% off select racing titles through the Codemasters online store

    Codemasters has launched an online store and is celebrating by giving you 50% off the titles listed. Here’s what’s on sale: F1 2013 Classic Edition F1 2014 – F1 RACE STARS BUNDLE F1 2013 GRID 2 GRID 2 Reloaded GRID Autosport DIRT 3 Complete Edition DIRT Showdown Toybox Turbos F1 RACE STARS Hit up the […]

  • Spy_Watch coming to Apple Watch from Surgeon Simulator devs

    Surgeon Simulator developers Bossa Studios have announced its working on an Apple Watch game called Spy_Watch. Spy_Watch, according to the developer, has players heading up a spy agency which isn’t faring too well. Players will need to train a spy and then send him out on various missions to “reclaim the agency’s former glory.” Real-time […]

  • Trine 3: The Artifacts of Power hits Steam Early Access next week

    Frozenbyte has announced Trine 3: The Artifacts of Power will launch on Steam Early Access next week. The early access title will run you $19.99/€19.99/£14.99 and you can purchase it come April 21. If the short video above isn’t enough to tempt you, a video showing nine minutes of gameplay was released last week.

  • Journey, Flower, flOw trilogy to be released this summer on PS4 in 1080p at 60fps

    A remastered version of the Journey Collector’s Edition is coming to PlayStation 4 from ThatGameCompany. According to Gamespot, the trilogy will contain PS3 titles flOw, Flower and Journey on one disc, and it will run in 1080p at 60fps. A standalone version of Journey will arrive close to the trilogy’s release on PS4 through the […]

  • Here’s a few screenshots of PS4-exclusive Alienation from Housemarque

    Screenshots for Alienation, Housemarque’s four-player co-op PlayStation 4 exclusive, have been released and you can have a look at them in the gallery we’ve posted. Announced at gamescom 2014, the game features three main character classes, weapon customization, and various team set-ups. The game has players shooting at things with twin-stick gameplay with a top […]

  • Star Wars: Battlefront website notes November 17 release, teaser video and first image hit

    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]