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Mass Effect 3: Producer describes sense of verticality, vistas, and talks DLC at Comic-Con

Saturday, 23rd July 2011 21:38 GMT By Stephany Nunneley

In the video interview posted below, Mass Effect 3 producer Jesse Houston discusses with GameFront a number things related to the game, including DLC, relationships, as well as all the normal ME stuff as well as information regarding mod support and the “console-to-PC porting process.” It’s worth the watch, though you may wish to turn your speakers up a bit to hear it. Mass Effect 3 is due on PC, PS3 and Xbox 360 in March 2012.

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5 Comments

  1. Takeshi

    Who is that idiot who decided to play loud orchestral music in the background? It’s hard as hell to hear what he’s saying. Turning up my speakers doesn’t help since that just makes the music play louder.

    #1 3 years ago
  2. Mace

    With Mass Effect you don’t need to understand the information, it’s enough for a puny human to be overwhelmed by its epic music to be part of its larger-than-life presence.
    And btw. “we really took the feedback to heart”. How often I have heard this phrase. It’s a nice phrase, but I don’t care. Just make sure the writing is good and don’t try to please everybody. When Bioware is doing a mistake, it’s often because of that assumption to please everybody. And then they’re doing it again, listening to the feedback as if they’re all mindless machines incapable of critical judgement of themselves.

    #2 3 years ago
  3. Phoenixblight

    @2
    “And btw. “we really took the feedback to heart”. How often I have heard this phrase. It’s a nice phrase, but I don’t care. Just make sure the writing is good and don’t try to please everybody. When Bioware is doing a mistake, it’s often because of that assumption to please everybody. And then they’re doing it again, listening to the feedback as if they’re all mindless machines incapable of critical judgement of themselves.”

    I agree. They are the ones creating the game no matter what they do whether they try to please everyone or they make the game with their vision of what ME is about. You will piss someone off. Just make a game that you would play yourself and enjoy, once you have that you will get the numbers you would like. You can never please everyone.

    #3 3 years ago
  4. TVs Everywhere

    ROFL @ the first question.

    “Yeah, we’re continuing our proud tradition of not giving a flying shit about mods on the PC, but we’re still letting players do their own thing such as *mumble mumble mumble* ”

    Good job there, BioWare. Continuing to shit on the platform that made you relevant in the first place >__>b

    #4 3 years ago
  5. Phoenixblight

    @4

    Its using the Unreal engine which is not something they are allowed to have open to the public. Thems the rules that they signed on with Epic. Its not a complete open engine in that regard it uses a lot of middleware for its physics, rendering, etc. Anyone who thought otherwise was delusional.

    #5 3 years ago

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