Thu, Jul 21, 2011 | 14:18 BST

New Battlefield 3 multiplayer trailer goes epic – watch

As if you needed any more Battlefield 3 in your boring life, EA’s released a short, minute-long video of the multiplayer.

No doubt this is to combat the still amazing-looking alpha footage that got out this morning.

It’s a BF3 winday. So therefore, it’s a win-win. We win. You win. We all win. Check it out below.

The DICE super-shooter launches in October for PS3, 360 and PC. The open beta starts in September.

74 comments

#51

DSB
21/07/11, 5:43 pm

It’s ridiculous to start comparing 10 year old games to modern ones. In its time Counter-Strike was absolutely awesome, and I’m sure it still is to a lot of people. The thing that makes it relevant is DICE saying they’re going back to basics, while essentially keeping a lot of their most modern quirks.

I’m hoping theres more to it than that, but the actual gameplay in those videos looks pretty mediocre.

Numbers generally don’t matter, it’s just how you use them. For a game like Battlefield though, if you have 24 players going against eachother, then manning two vehicles (gunner/driver) means you’re essentially down a third of your force.

#52

YoungZer0
21/07/11, 5:51 pm

@50: Counter-Strike was popular when it was released. People who loved it back then still play it. But newcomers … well, guess what they say about the shooting? Exactly. Unsatisfying.

“your opinion only and stick it to your ass.”

Lol, so your comments are based on facts and not your stupid opinion? Practice what you preach.

“If Counter-strike shooting was not satisfying it wouldn’t be a popular cybersport game.
So you are wrong, it depends on a taste in which for ME. You hear? For Me. I’m very satified with HF2|Cs shooting and Valve won’t change that because it is perfect.”

So it’s your opinion, but since your english is so bad, you write it as a fact. This was mentioned before: Better write “IMO” at the end of every sentence you make.

“where i said that it looks like Battlefield:Bad company 2? Just where i said the sentence “it looks like Bad company 2″? :D

Again, you need to work on your english. Absolutely didn’t understand a thing i said.

“you are the only one with some console fanboys. 64 players was a huge Battlefield 2 feature and it’s going to be popular again.”

PC is my favorite gaming platform, but with people like you around, i can’t help but feel ashamed.

#53

UuBuU
21/07/11, 6:01 pm

Looks good. But the big questions are…

Will it be ruined by balancing issues like BC2?

Will it have a lame rank/unlock system which effectively dangles a carrot in front of the player and makes them play for themselves rather than as a team?

Will it be friendly towards competitive clan gameplay?

Will it allow server admins to run their own rules, like disabling certain weapons?

Online FPS gaming died for me in the early/mid 2000s. All i’m seeing here is a load of fancy visuals and cool sound effects… Will it improve upon the massive flaws of recent FPS games and restore the genre to it’s former glory? I’m not convinced.

#54

DSB
21/07/11, 6:15 pm

I think they went pretty far to make the levelling system as demoralising as possible in BC2. It was a pretty awful grind. Not unlike BF2, but you’d expect them to improve since then.

#55

polygem
21/07/11, 7:02 pm

i don´t care about 64 players as well – seriously…i think 24 is perfect. if it gets too crowded it can get annoying sometimes – and no i don´t suck at bc2. i played some bc 2 again today and i had a match with only 8 vs 8 i believe it was…awesome and intense. there´s room for tactic and team play in these scenarios with just 2 squads in your team. was a great game not a death/spawn and repeat thing. i only died once. match was about 30 minutes long. i love that about bf. 24 max is just right…

#56

Maximum Payne
21/07/11, 8:29 pm

@55 Well difference is maps are now bigger as more player comes in.That feature is available on BF2 but on Bad Company 2 its same size what ever you played 16,24,32 players…

#57

YoungZer0
21/07/11, 8:51 pm

@55: Absolutely agree. Sometimes the battlefield could get a little bit quiet, but to me it adds a lot of tension to the whole thing. Don’t have that in a 36+ match.

#58

stretch215
21/07/11, 9:53 pm

I agree that smaller player count offers a more focused experience . Just think of how far you’r. Going to have to run to get back into the action on a 64 player map. Fuck that. And it will be the case because it’s in the first MP trailer. Barring squad spawn ofc

#59

GwynbleiddiuM
21/07/11, 10:17 pm

wo wo wo wo wo wo.. wo wo .. wo .. Counter-Strike was one of the best MPs of all time and that cannot be denied. It is still the #1 eSport team action title and was so since day one and still many people around the world play that like there’s no tomorrow.

So I believe I see a lot of you on beta come September, and Pat I love the idea of a VG247 server. I just hope it has good latency for me so I can play with ya’ll. I guess there’s no need to mention that I will also be present on PC, not decided to get on my PS3 too since I’m not too keen on playing FPS games with a analog sticks, OK, I hate to play shooter with gamepads, so no PS3 and no Shitbox 360 for me. I’m too fucking deadly when armed with a mouse and keyboard.

You don’t like 64 played maps, that all fine on PC as many servers offer the smaller ones too. It’s not like you’re being forced to play 64 player maps all the time, it’s just an option to do things crazier than usual.

Sometimes you might not want to handle that much chaos in your day, you simple join up a server with 24 players.

#60

stretch215
21/07/11, 10:40 pm

Mouse and keyboard is for losers :)

#61

UuBuU
21/07/11, 10:43 pm

@60 – aim assist is for losers :)

#62

Lounds
21/07/11, 11:00 pm

how about no server cap on players and have it up to Server admins to decide on player limit ffs.

#63

Lounds
21/07/11, 11:01 pm

@60 K&M forever.

game pads are good for other things but shooters will always be better with K&M.

#64

stretch215
21/07/11, 11:52 pm

Not for me. K&M is the least ergonomic way to game IMO. I’ll probably need carpal tunnel surgery eventually from working on a PC ALL DAY, nevermind adding untold hours of gaming. While gaming I like to sit back & relax, maybe smoke a joint (if the kids are asleep), generally just be comfortable. For me k&m is the antithesis of comfort.

#65

DSB
21/07/11, 11:52 pm

@59 You know what game people also play around the world like there’s no tomorrow? Including old pro CS players like Fatal1ty? :P

I think it’s funny that people pull out that game as a standard, given that it shares very few traits with Battlefield. There’s another title with which it does, though…

#66

polygem
22/07/11, 12:30 am

i agree that controllers are great for shooters and i just love the 360 pads. i tried a lot of gamepads in the past years – the 360 one is just the best (for me). while the ds3 is good for many games it never is suprerior imo. i could never get used to the analog sticks – they feel so wobbly and weak – not hating the ps3 (only the ds3;-). no troll-just opinion. i know people can get really mad about this topic though. i hope they wont change the 360 pad too much next gen. i used to be a pc gamer for ages but i wont go back i think. i can understand why people prefer this set up though. but all this aim assist stuff is just bullcrap. you don´t need to be more skilled to be good at pc shooters. it´s actually a lot simpler. it is more precise but that doesn´t mean that you need to be more skilled to become good at it or that YOU are more precise – it´s just different. everyone who´s good at shooters will be good on every platform after getting used to the equipment…it´s just a matter of taste. to me it feels much more natural and just right with my bulky 360 pad..

#67

GwynbleiddiuM
22/07/11, 12:56 am

@DSB, I fail to see a connection between what I said about CS and BF3?! What are you talking about? I merely said that because of what some people said about CS, and I was a fucking CS Pro back in the day, so I know what I’m sayin’. And I could careless what former CS Pros are playing I didn’t start CS because Team 3D was rockin’ back in the day, I did it because I loved it and it was huge fun, after fun got serious I played serious and after that I just quit, moved on to other things like CoD2, BF2 and WoW…

Turn off you legal aimbots (aka Aim Assist option) then we can see if you can shoot for shit. I played enough shooters on my PS3 like KZ2, MGO, Uncharted 2, etc, and I always had that shitty option off where ever I could (means the option was not forced and I could turn it off). I don’t say I can’t play, I play and I play well enough but I’m no where near comfortable and I have no freaking binds or macros at my disposal, so to hell with gamepad, I only use it for platformers, shmups, sports and TPS action/adventures.

#68

UuBuU
22/07/11, 1:00 am

@66 – the aim assist stuff isn’t bullcrap. Console gamers need aim assist. Without it, they’d all whine because they wouldn’t be able to hit shit. Not because they lack skill – because the controller simply isn’t good enough to aim precisely with.

With assisted aiming, console noobs can run around quick-scoping or whatever, thinking they’re amazing… when really, the game is doing a lot of the work for them. The only reason console FPS games seem as challenging as PC FPS games is because everyone on console FPS games has the assisted aiming – they all have the same advantage. So you still need to have some skill (mostly quick reactions) to beat all the other noobs running around with assisted aiming.

#69

DSB
22/07/11, 1:35 am

@67 It wasn’t really aimed at you, so much as what you said. It was just a jab at the folks who brought up CS as somehow being analogous to Battlefield, when Battlefield has pretty much done all it can to divert from the competitive formula of Counter-Strike.

What’s funny is that Counter-Strike actually doesn’t bear a resemblance to Battlefield, as much as it does to the game its trying to beat – Including of course the patronage of those high profile pro gamer veterans.

I think that’s worthy of an ironic jab, given the general arguments of the internet hivemind, when it comes to rating the basic design of various games. Especially when they seem to praise a certain approach in one game, and consider it the pinnacle of flawed design in another :P

#70

GwynbleiddiuM
22/07/11, 2:14 am

Well I totally thought you meant it like I said something in that regard, all in all I agree with ya about CS is a completely different type of shooter than BF games. But, if your comment is directed at what Erth said, I believe he only referenced the weapon mechanics and said that type of design worked for CS just like the weapon characteristics and all works for BF series. Though this was my take on his comment.

#71

polygem
22/07/11, 9:17 am

what i was trying to say is: aim assist means noob means can´t play shooters = bullcrap. of course there is aim assist but that doesn´t mean shit. it´s just the way it works the best when played with a pad. but does it mean it helps more unskilled players to win a game: no. competitive fps play is about quick reaction, a sharp eye and some tactics. i played fps on pc since unreal tournament, doom and quake and i´m not too shabby. switched to console with 360 launch and never regretted. i recently played some cod 4 at a friends house and i really needed to get used to it again. but after 1 minute i owned. i hate this pc gamer elitish bullshit pretending they are the specialists and yea elite when it comes to shooters..pfff. get over it. i bet many so called noobish kids could own any pc veteran after a few mitues to get used to K&M. it´s even much easier to point your mouse at stuff and press the button. also it feels more unnatural to me. i liked my cod4 pc session – still i wont go back to pc. another good reason for it: cheating. overall competitive mp shooter games are better balanced, more fair, more challenging and more enjoyable on console these days.

#72

viralshag
22/07/11, 9:54 am

Gamepad FTW – shooters, racers, platformers & action-RPGS.

M&KB FTW – MMOs, RTS, slow-RPGs and Excel.

I M O!!

#73

DSB
22/07/11, 7:52 pm

@70 I’d hate to speculate what the man actually thinks, but the problem with what he said was that the weapon design revolved around fairly allround weapons with very sharp accuracy :P

It’s silly that you can accept one competitive shooter, simply because it has more “gamer cred” tied to it, while disliking the same elements in an entirely different shooter.

DICE obviously swayed that way with BF2, but somehow that’s been forgotten.

#74

Erthazus
22/07/11, 8:18 pm

@GwynbleiddiuM, “I believe he only referenced the weapon mechanics and said that type of design worked for CS just like the weapon characteristics and all works for BF series. ”

Exactly, that what i was trying to say. Sorry for my poor english, but i can’t do something about it in the near future.

Weapon mechanics for BF series are perfect, so is for example for Counter-Strike which don’t have ironsights at all.

Everything else depends on the player. Maybe he likes it, maybe not.
for example i hate S.T.A.L.K.E.R. shooting mechanics or Call Of duty unrealistic ballistics and it’s weight, but i can’t do something about it.

S.T.A.L.K.E.R. shooting mechanics because of the old development.
Call Of duty – with weight i’m ok. You can move much faster and it feels very nice, but ballistics are because of the engine physics.

Id TECH 3 was not built for modern type shooters. If someone remember Quake 3, that exactly how ballisticks works in CoD games.

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