Team Meat’s Edmund McMillen has said he went with Steam for distribution of The Binding of Isaac because past experience with the service was “amazing.”
Speaking in an interview with D’toid, McMillen said Isaac “originally started as a ‘game in a week’ but ballooned into this little monster,” while he was working on a way “to prototype some design ideas for the next Team Meat game.”
The Binding of Isaac is a PC title, which is another reason he went with Steam, but he also thinks the game would be cool on 3DS.
“It would be cool to put it on 3DS,” he said, “not because of the 3D, but just because I want something to play on my 3DS. I like [e-Shop] so far and wouldn’t be against making something for it if I knew how games were selling on it.
“Tommy and I are devs for the system and plan on buying a kit this year but don’t have any games in mind specifically for the system yet. Honestly, we never really talk about ‘Wouldn’t it be cool if we made a game using this system?’ It’s always ‘Wouldn’t it be cool to make this game, and then we can see what platforms it works on?’
“I’m not a fan of deving specifically for a new system, peripheral, or tech/mechanic. I think I’ll always dev games on PC first, then take them to console if they fit.”
The Binding of Isaac is a shooter with a dungeon structure with “a randomly generated semi RPG world filled with powerups, items and special abilities.”
It also contains flies which poop blood on you.