Quick Quotes: Ubisoft on nailing down Ghost Recon’s identity

Friday, 15th July 2011 21:42 GMT By Stephany Nunneley

“It’s been a struggle to nail down and maintain an identity that stays true to Ghost Recon’s roots while allowing the franchise to grow and be competitive in the genre. It was always going to be a challenge. It’s the drill when you’re working on a franchise with a quality track record and you want to innovate and offer a different game experience. It takes time and trials to get it right.” – Ghost Recon: Future Soldier’s multiplayer creative director Tommy Jacob to CVG. [pic]



  1. DSB

    Why are you even pretending at this point? You’ve obviously left behind anything that defined the original idea loooong ago, along with its creators.

    #1 3 years ago
  2. OrbitMonkey

    “you want to innovate and offer a different game experience”.

    That train of thought has fucked up a fair few franchises. If your making something people like, you refine it, give it a lick of paint, change the scenery & your job Is done. That’s how you keep a franchise chugging along.

    If you want to innovate & what have you, create a new franchise. If Its a hit, well i’ve already gone over that ;)

    #2 3 years ago
  3. sb319

    Well we wanted to focus on the roots of the series, a stealthy recon squad etc… so we came up with a shoulder-mounted mortar. High fives all round!

    #3 3 years ago
  4. DSB

    I think it’s a huge shame. It’s so easy to do a super soldier scenario, it’s a lot harder to do something that’s actually tied to reality.

    The great thing about the original Ghost Recon was that it pretty much operated within the realm of the Navy Seals, which is genuinely interesting. It was like SOCOM, except so much better.

    Nowadays it’s just another smoke and mirrors techno-shooter. I actually enjoyed the first Advanced Warfighter, but compared to what they’re sacrificing, it’s just yet another compromise that leaves gaming down one more unique experience.

    #4 3 years ago
  5. Jerykk

    Sequels shouldn’t be offering different game experiences. The whole point of a sequel is to retain and improve upon the experience offered by its predecessors.

    In reality, publishers just want to appeal to a broader audience without having to resort to new IP. New IP is risky and it’s much easier to use an existing IP that already has an established fanbase who can help generate hype. When the game inevitably ends up screwing this fanbase, it doesn’t matter because the hype has already been built and people have already spent their money.

    #5 3 years ago

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