El Shaddai best on PlayStation 3

Friday, 15th July 2011 00:42 GMT By Brenna Hillier

Ignition has said the PlayStation 3 is “by far” the lead platform for the Japanese-developed El Shaddai: Ascension of the Metatron.

“I always tell people that ‘by far, the lead SKU is PlayStation 3,’” Ignition’s Shane Bettenhausen told the US PS Blog.

“It is a Japanese game, and in Japan, PlayStation is just so much more relevant than Xbox. It’s sold more than 10 times as many copies on PS3.”

The publishing representative said the game runs at a constant 60 fps on the PS3 and “the controls just feel better”.

The game’s Japan-pride vibe continues with an option to play with the original voices rather than the English version.

“We definitely wanted to keep the Japanese voices in because, in Japan, the actors they use are famous anime guys. But I will say that the English voices are the best dub we’ve had yet, and Lucifel, who’s probably the character with the most lines, is voiced by Jason Isaacs from Harry Potter,” Battenhausen said.

El Shaddai has become something of a cultural force in Japan, spawning several memes and a merchandise extravaganza; understandably, Ignition would like to repeat its performance.

“We definitely would like to do future El Shaddai brand extensions, and I would love of course to work with all the guys from the original game on those, but right now… nothing new to announce on El Shaddai. But we’d definitely love to bring all those guys back,” Battenhausen said.

El Shaddai: Ascension of the Metatron is due on PlayStation 3 and Xbox 360 via digital distribution, with a US release on July 26 and European on September 9. A demo is available on the US PSN.



  1. DarkElfa

    …he said while cashing his Sony endorsed check….

    #1 4 years ago
  2. NeoSquall

    I’ve tried the demo.

    A fantastic experience, with stunning visuals and simple yet not boring gameplay.

    It took a bit of tries to grasp the combo system and moving during battles; you can’t just smash the buttons and hope the enemies comply, you have to circle around them, sidestep when they charge then beat them until they kneel, then you can either steal (and purify) their weapons or kill them outright.

    The bidimensional platforming portion is pretty classy.

    #2 4 years ago
  3. Clupula

    If he feels it’s so much better on PS3, why did they even bother making a 360 version?

    #3 4 years ago
  4. aprotosis

    @3 Agreed. “Feel” is not something that becomes platform specific usually. Either you designed a good control-feedback loop or you didn’t. Who knows what went on behind closed doors, but posting pro-Sony news on the Sony blog is pretty indicitive. Doesn’t matter to me: game has been available in Singapore for a bit now and unlike #2 here, I got quickly bored. If these are the controls, the 360 version must kick you in the nuts for good measure. Doesn’t matter which console version your POS looks more polished on when it is still a POS.

    #4 4 years ago
  5. Gekidami

    Same reason Dark Souls is coming out on 360 despite the actual devs themselves only working on the PS3 version; The publisher knows it’ll sell more on multiple platforms outside of Japan so they get the games ported.

    #5 4 years ago
  6. Blerk

    Heh heh – Shane’s still Shane, I see. :-D

    #6 4 years ago
  7. Clupula

    @5 – Do you really think this is going to sell on 360? It’s not going to sell that well on either system, but it’s most likely going to sell less on 360, being such a niche title.

    #7 4 years ago

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