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Uncharted 3 eschews dedicated servers to foster long-term support plans

Wednesday, 13th July 2011 00:00 GMT By Brenna Hillier

Naughty Dog has explained that Uncharted 3: Drake’s Deception won’t have dedicated servers because of significant ongoing costs.

“We’re not going to have dedicated servers, [we] made that decision long time ago [and] we built the current player host-client architecture,” a representative commented on Naughty Dog’s Twitter.

“[The] decision for that server architecture was to be better able to support our fans long-term if we can [and] want.”

Naughty Dog is hoping the reduced costs of client-host architecture could keep Uncharted 3′s multiplayer up and running for several years.

“The cost delta [between] dedicated & non-dedicated [servers] is huge long term. Eventually someone will say it costs too [much and] shut them down.

“My personal hope is that by keeping costs down [and with] strong enough community, we could be in a position to consider [four or more years] of uptime.

Uncharted 3: Drake’s Deception is a PlayStation 3 exclusive due in early November. It’s currently in open multiplayer beta.

Thanks, CVG.

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15 Comments

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  1. Erthazus

    Huge mistake in this competition and Gears Of War 3 is going to support Dedicated servers. In the age when consoles are popular and kids are all over the place Dedicated servers in which you can use your own rules is the best thing.

    Shame really.

    #1 3 years ago
  2. David Sarkisjan

    I am not sure why they don’t just release a dedicated server tool to 3rd party game server hosting companies, like EA does with Battlefield games for example. People dedicated to playing the game in a clan would be interested in hosting and PAYING for their own server, but I guess it’s about control there.

    #2 3 years ago
  3. onlineatron

    What’s the benefit in dedicated servers?

    I’m on a 2mbps connection, and jump in and out of games fine, with no discernable issues.

    #3 3 years ago
  4. Razor

    I’m on 2mb as well and don’t have any issues with online games. I’d say having a wired connection and not wireless makes much more difference than dedicated and p2p.

    #4 3 years ago
  5. Yoshi

    COD:MW2… all I’m guna say XD

    #5 3 years ago
  6. DSB

    I’m sure they’d hate to accidentally sell 20 million copies.

    #6 3 years ago
  7. ninjanutta

    non dedicated severs work just fine on blackops,via steam,at least 6000 or more to choose from every day..dont see the problem,also gives the players more control over the content and rules allowed..im all for it,not sure how sony can deal with it but steam does just fine…correct me if im wrong?

    #7 3 years ago
  8. Jerykk

    Shooters with dedicated servers last significantly longer than ones that use peer-to-peer.

    CS came out in 1999 and people still play it today. Why? Dedicated servers. Tribes came out in 1998 and people still play it today. Why? Dedicated servers. Q3 came out in 1999 and people still play it today. Why? Dedicated servers. Team Fortress 2 came out in 2007 and people still play it today. Why? Dedicated servers.

    The great thing about dedicated servers (at least when players can run their own) is that the publisher isn’t even needed. Players can create their own master server. That’s what happened with Tribes after Dynamix and Sierra were shut down. The official master servers were shut down but people were still able to play thanks to dedicated servers.

    #8 3 years ago
  9. Lounds

    retards, although MW2 I didn’t have problem with, infact i owned so much on that game.

    #9 3 years ago
  10. Yoshi

    @Ninja, those are dedicated servers *facepalm* XD
    You’ve just been corrected as you’re wrong :P

    #10 3 years ago
  11. CaptPierce

    I connect to matches pretty quickly in this game, as well as Uncharted 2, and had barely, if any problems with either game. Smart decision on their part.

    #11 3 years ago
  12. Erthazus

    @ninjanutta, “facepalm”

    black Ops use DEDICATED SERVERS MAN. :D
    and what you described are Dedicated Servers.

    @CaptPierce, it’s not about the connection. If you don’t know what are Dedicated servers then GTFO.

    Also, Uncharted 2 peer to peer was even worse then in Gears Of war 1-2 with it’s slow player identity.

    #12 3 years ago
  13. DrDamn

    Dedicated servers are a nice to have in a pure console release, but the disadvantages are this sort of thing … http://www.vg247.com/2011/07/13/ea-to-shut-down-17-ageing-games-servers/

    It would be nice if more games still allowed you to create your own private games with your own rules if you want to – this doesn’t need dedicated servers.

    #13 3 years ago
  14. Erthazus

    @DrDamn, it’s EA… what do you want…
    Uncharted 3 is pretty popular and Dedicated Servers is a must.

    The best thing is to include both aka PtP and dedicated Servers.

    #14 3 years ago
  15. absolutezero

    The best thing about console dedicated servers is not staring at a fucking matchmaking screen for 5 minutes every single new game.

    I swear to God I spent more time in Halo in matchmaking instead of actually playing the fucking thing.

    #15 3 years ago