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Ratio of indoor and outdoor environments will be balanced in Planetside 2

Wednesday, 13th July 2011 13:58 GMT By Stephany Nunneley

Planetside 2′s Forge Light engine will provide a better balance for indoor and outdoor battlefields, according to SOE president John Smedley, who told PC Magazine he would like game maps to have a 50/50 to 60/40 ratio for indoor environments.

Players will hop into vehicles in the game, and will have the ability to traverse through desert, mountains, lava-filled regions, and snowy areas. SOE wants the same sort of diversity with the indoor areas as well, something which creative director Matt Higby believes can provide added fun for players.

Areas Higby seems most excited about, are the various urban settings in the game, where ”you can have the main roads that all the vehicles are playing on and then you have all the side alleys and sort of little cutaways where you go around a corner and suddenly you’re face to face with another player and its kill or be killed,” he said.

Those who prefer outdoor areas with sweeping vistas and places to hide shouldn’t fret, though, as outdoor environments will allow for use of different tactics. Each area will also provide players with various advantages for their different playstyles.

“If you have a map that’s all rolling hills, that’s going to be a tank haven,” said Higby. “Everybody who plays tanks is going to want to play in this area cause it has wide open vistas–you’re able to see guys from far away. Infantry are going to be dead meat there.

“Either a plane is going to fly over and pick them off, or a tank is just going to bombard the shit out of them.”

You can read up on a few extra details for the game which came out of SOE’s FainFaire last week here. Screens and a trailer are through here.

Thanks, EvilAvatar.

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4 Comments

  1. deathgaze

    SOE seems pretty serious about this game. We’ll see if the hype matches up with the game. After SOE wrecked the original game with an ill-concieved expansion, I’m looking forward to what their revised take on PlanetSide is.

    #1 4 years ago
  2. DSB

    Actually they wrecked it for a lot of people before that. I remember some patch coming along and fucking with the hacking mechanics, so everybody was left to stand around bored. That’s where I started cutting down, and I’m pretty sure Planetside is the game I’ve played the most insane sessions on. 10+ hours or something like that, it was absolutely outrageous.

    The trailer certainly isn’t impressive, but it does sound like they’re going to make a serious effort on the game, talking about recreating the old one in a modern setting, with modern trappings. I just hope they manage to balance the microtransactions without pulling a CCP.

    I’ll definitely be there on day one, and I sure as hell hope they succeed. The world needs more games of this calibre. As someone said in a piece on Rock, Paper, Shotgun, Planetside was one of very, very few games that actually had people telling war stories. For me it was a siege on a bridge that went on for hours, just my side completely outnumbered, denying the guys on the other side for like 4 or 5 hours.

    #2 4 years ago
  3. Erthazus

    Btw, John Smedley said that Planetside 2 engine is going to be on the next generation MMO’s from SOE from now on, Everquest Next counts in that too.

    I think it’s a huge mistake for every product out there, especially when these guys partnered with Nvidia to bring PhysX to the table.

    and i can’t wait to whine when i will see Everquest Next with it…

    The only thing what this engine does impressive is that it uses your webcam (if you have any) and you can express characters feelings with his facial animaton using your own face and even voice.

    Also, no loading screens.

    Everything else bland as Fuck.

    #3 4 years ago
  4. DSB

    Broken record still broken.

    #4 4 years ago

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