Planetside 2’s Forge Light engine will provide a better balance for indoor and outdoor battlefields, according to SOE president John Smedley, who told PC Magazine he would like game maps to have a 50/50 to 60/40 ratio for indoor environments.
Players will hop into vehicles in the game, and will have the ability to traverse through desert, mountains, lava-filled regions, and snowy areas. SOE wants the same sort of diversity with the indoor areas as well, something which creative director Matt Higby believes can provide added fun for players.
Areas Higby seems most excited about, are the various urban settings in the game, where “you can have the main roads that all the vehicles are playing on and then you have all the side alleys and sort of little cutaways where you go around a corner and suddenly you’re face to face with another player and its kill or be killed,” he said.
Those who prefer outdoor areas with sweeping vistas and places to hide shouldn’t fret, though, as outdoor environments will allow for use of different tactics. Each area will also provide players with various advantages for their different playstyles.
“If you have a map that’s all rolling hills, that’s going to be a tank haven,” said Higby. “Everybody who plays tanks is going to want to play in this area cause it has wide open vistas–you’re able to see guys from far away. Infantry are going to be dead meat there.
“Either a plane is going to fly over and pick them off, or a tank is just going to bombard the shit out of them.”