Wish you were here – Dead Island hands-on

Monday, 11 July 2011 07:01 GMT By Stace Harman

If you haven’t booked a summer holiday yet perhaps you’d consider the Royal Palms resort. Just be sure to pack the essentials: sun block, travellers’ cheques and as many melee weapons as you can stuff in your suitcase.

Welcome to Dead Island

Features a four-player co-op campaign promoting team work and group tactics.

Created by Polish developer Techland and published by Deep Silver.

Focuses on first-person melee combat with RPG and weapon customisation elements.

Launching September 2011 on PS3, 360 and PC

Hack open a zombie and you expect to find decayed, vital-no-more, organs along with buckets of blood, gore and assorted viscera. However, Dead Island’s zombies hold an additional surprise ingredient: numbers.

Yep: stab, slash, maim, mutilate and bludgeon the zombiefied inhabitants of the once idyllic holiday resort on Banoi island and out pour a multitude of numbers. These numbers represent the part of Dead Island that you won’t have seen in screenshots: an experience system that lends a hefty dollop of RPG to what has, up to now, looked very much like a straightforward first-person melee title.

Of course, where there’s experience there’s levelling and here that translates to increasing stats and obtaining perks that grant bonuses to abilities such as aiming, throwing distance and lock-picking as well as increasing the effectiveness and brutality of special move ‘rage’ attacks.

The levelling system is one of a number of interesting elements that we’re introduced to during our co-op orientated hands-on time with Techland’s upcoming tale of zombie apocalypse. Many of these features point towards a game that may prove to be deeper and more considered than it has previously appeared.

Don’t say a prayer for me now

Our four player experience begins with our motley group picking characters: Sam B – an ex-rapper and the strongest of the four he’s loosely defined as the tank class; Xian Mei – an employee of the resort prior to the island going to hell, she’s a svelte, assassin-type who’s wearing entirely impractical high heels; Logan – a former American football star who’s a good all-rounder and excels in throwing anything he gets his hands on; and the previously unannounced fourth character: Purna – little is said of her backstory but she’s apparently the most proficient firearms user.

A further consideration of character selection is the style in which you want to play: Sam B may be the strongest but that’s because he’s got the most meat on him, something that the ravenous freaks of the island pay heed to when selecting targets. This will often lead to them making a beeline for him, even if it means passing up the relative side-dish that is Xian Mei in order to sink their teeth into the beefy main course, thus allowing some strategic play options involving baiting and crowd management.

The area we’re introduced to is on the poorer side of the island, far removed from the glitz and glamour of the resort glimpsed in the trailers so far. This is where the islands inhabitants live – narrow streets littered with dilapidated shacks, piles of refuse and crisscrossed by a muddy river.

We’re holed up in a church with a number of other survivors, many of whom have the look NPCs with requests that only you can fulfil and that will lead to a fat purse and a wodge of experience points. It so happens that one of this sorry lot wants us to venture out on to the streets to put up some posters in the hope that his wife and daughter will see them and know to come to the church for refuge.

My first thought is: ‘if they’re out there, they’re likely already dead’

My first thought is: ‘if they’re out there, they’re likely already dead’ but that kind of thinking never facilitated levelling up and so we agree to go off on a jolly jaunt for this overly-optimistic chap. Before we set out on our fool’s errand, however, we’re advised to tool up by making use of both the local merchant and a work bench. This introduces another element of customisation and personalisation: weapon crafting.

“When you create a new weapon you’ll have the standard weapon stats alongside icons that indicate any special properties the weapon might have,” explains Deep Silver’s brand manager Peter Brolly. “So, for example, if you’ve taped a battery pack to an axe it may have a chance to electrify enemies and if you hammer nails through a baseball bat it will increase the odds of it causing your enemies to bleed, inflicting additional damage for a few seconds after they’ve been hit.”

For the purpose of this playthrough we’ve been granted an almost limitless pot of cash with which to buy weapons and crafting components which explains why we’re able to buy pretty much all of the merchant’s stock. This includes a number of everyday-items-turned-melee-weapons with pleasingly RPG sounding names like a ‘shoddy feeble sledge hammer’, a ‘leeching frail heavy wrench’ and the slightly more confidence inspiring ‘sturdy enervating kukri’.

In the game proper, we’re told, funds will be more strictly limited making weapon maintenance essential so as to keep the pointy bits lethal and to avoid cudgels shattering after caving in numerous zombie heads.

“There will also be a limit to the number of weapons that you can carry,” Brolly advises. “We don’t want to have people running around with shopping carts full of weapons, after all!”
Suitably tooled up we take to the streets to paste posters in prominent locations and witness a dynamic weather system that delivers flash tropical storms and periods of dazzling sunshine. Unsurprisingly, we run into a large number of crazed, flesh-eating cannibals along the way which gives us ample opportunity to try out Dead Island’s raison d’être: melee combat.

The ability to target specific enemy body parts seems a little fiddly at first, not to mention pointless – after all, everyone knows that to properly kill a zombie to death one must remove the head or destroy brain – but it soon becomes clear that the localised targeting grants the opportunity for strategic play and some of the stronger classes of zombie require more advanced tactics than repeated blows to the head.

The Thug, for example, is a tall, gangly lout who flails his arms around – dealing significant damage to those close by and so targeting his arms before lopping of his head is the wisest course of action. Rams are great hulking beasts in straitjackets, only vulnerable from the rear, whilst suiciders will come running at you before exploding in a mist of poisonous intestinal gas.

The targeting system helps to facilitate the most effective methods for dealing with each zombie type and after some initial gung-ho antics our group soon begins to work together: staying close to one another, reviving each other and retrieving one another’s flung weapons – which remain imbedded in their targets after they’ve collapsed into a bloody and headless heap.

On our way to completing our mission we come across a warehouse, boarded up from the inside and under siege by a mob of the undead. Dispatching the assailants leads to a meeting with another group of survivors who have holed up here – many of whom have additional wants and needs should we wish to add to our list of side quests. This also provides hints to level structure: hub areas surrounded by sandbox environments that vary in size and location.

The award-winning trailer.

Expectation management

After gorily dispatching scores of zombies and pasting up posters that nobody is likely to see we head back to the church to collect our reward, get our fix of progress-enhancing experience and to speak to some of the sorry looking souls who have other tasks for us.

After the furore surrounding Dead Island’s first trailer earlier this year – which depicted a family under assault from the undead, a father killing his recently-zombiefied daughter and a haunting soundtrack – it’s apparent that we’re going to have to be asked to do more than put up some posters or retrieve some insulin for a diabetic survivor if we’re to get anywhere near the level of emotion stirred up by the trailer. I ask Brolly if there’s a danger that the trailer has instilled unrealistic expectations in those that have seen it.

“We were trying to convey the atmosphere of the game and, by having a family being attacked, show that nobody is safe from a zombie attack,” Brolly counters with the look of a man who is explaining the motivation for the trailer, not for the first time.

“But we will have times throughout the game where we will be aiming for the narrative to have emotional impact, be it the main storyline or some of the side missions. For example, there’s a guy who wants you to hunt down his wife and daughter because they’ve been turned into zombies or the guy in the trailer who’s on his knees sobbing because he’s had to kill his family, so we’re definitely aiming for emotional impact with some of the narrative.”

Playing a mission out of context at a point halfway through the game and being deliberately over-powered as we are, it’s difficult to gauge at this stage if Techland will be able to pull off a more affecting narrative.

But, having been pleasantly surprised by the level of customisation and RPG elements of the game, maybe Techland will also surprise by achieving moments of emotional rawness amongst the otherwise brutal – and occasionally humorous – popping of zombie heads and high-adrenaline melee combat.

And if they don’t: well, perhaps having zombie piñatas erupt in geysers of blood, loot and experience points might yet prove satisfying enough in itself.

Dead Island is due for release on PC, PlayStation 3 and Xbox 360 on September 6 in the US and September 9 in PAL territories.


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  1. Christopher Jack

    You’ve got me interested, one of a dozen games on my radar this year.

    #1 4 years ago
  2. Stace Harman

    #1 My interest has been piqued too. As is often the case the hands-on was much more revealing than any of the trailers had been up to that point and showed it to be an interesting proposition.

    One to watch, perhaps.

    #2 4 years ago
  3. Clupula

    The second I knew two of the characters were an ex-rapper and a football player, I lost interest in the game completely. There’s too many other games coming out in September I have way more interest in, anyway.

    #3 4 years ago
  4. El_MUERkO

    I hope the lady in the high heals puts on some practical shoes during the game, it’s hard to suspend disbelief when someone is comically dressed like that.

    #4 4 years ago
  5. Stace Harman

    #3 The focus of this hands-on was the co-op so we didn’t see how the choice of characters affects the narrative. But yep, it’s certainly going to be a bumper end to the year, lots going on.

    #4 Not during our demo she didn’t, unfortunately. It *was* a little off-putting as it’s the kind of detail you immediately notice. They weren’t silly-high but they were heels nonetheless!

    #5 4 years ago
  6. stretch215

    @3 why?? This game could be awesome, and you’ll miss it because you don’t like the characters former occupations? What are you like 15?

    #6 4 years ago
  7. Phoenixblight


    People said that Duke may be awesome. Sorry but the previews I have read for this game have been stating its boring as hell and its a complete mess. SO its going on my Game Q list for GameFly. Silent Hill HD collection comes out in September

    #7 4 years ago
  8. V3NOM

    It’s a good game but it’s just a copy from L4D actually we can call it L4D3

    #8 4 years ago
  9. YoungZer0

    @8: You hate reading, don’t you?

    #9 4 years ago
  10. IL DUCE

    Pretty much Dead Rising on an island in first person…not very original whatsoever…

    At first I thought it was supposed to be some realistic game and ‘oh firearms are rare because they wouldn’t be laying all over the place in real life’ yet you would duct tape together an axe and a battery pack you get some magical electrified axe…the spiked/nail bat is more realistic but I’ve never seen someone using an electrified machete irl…either be realistic or don’t…rather than say oh its realistic so there’s this and then talk about the other completely unrealistic ideas present in the game, just stick to one or the other, that would give the sense of less confusion on your part…

    For a game I was once contemplating buying, I’m debating whether I should even bother renting it now

    #10 4 years ago
  11. IL DUCE

    That hands on also fails to mention the sub par graphics the game is sporting…but just like DNF every one will hype it up in previews and not mention any negatives and then totally switch gears and basically say they knew it would suck all along…

    That’s not particularly aimed at the staff on this site, especially since they don’t publish reviews here, but I’m sure I will get this vibe from other sites that have put up previews saying nothing but good things about the game and then give it a 5/10 when its released…

    #11 4 years ago
  12. Phoenixblight

    “That hands on also fails to mention the sub par graphics the game”

    Graphics don’t matter if the gameplay is solid. Look at the top selling games; COD, WOW, Mario, Zelda, Tetris, etc. If you don’t have solid gameplay your game is broken and it doesn’t matter how pretty it is the game is a turd. Not saying Dead Island gameplay is solid because from previews and bloggers its far from it. The studio is putting all their money in marketing the game to hype it up. Which sucks because it could have been an awesome game from a concept stand point but it looks like they failed in execution.

    #12 4 years ago
  13. Gekidami

    I’m all for a Dead Rising minus the ridiculous amounts of loading.

    #13 4 years ago
  14. IL DUCE

    @12 I agree with everything after your first sentence…the problem is the point you are trying to make loses credibility when you mention CoD…MW2 was probably the best looking game at its time of release and is still up there with the best looking games…look at the success of games like Red Dead Redemption, Mass Effect 2, GTA IV, Uncharted 2, Killzone 2 & 3, Halo: Reach, The Witcher 2, Assassin’s Creed (II and Brotherhood), I won’t mention anymore because the list goes on and on…they all looked AMAZING at the time of release and it was a positive aspect people always associated with the game and many of them still look great…not to mention Mario is usually the best looking game on the Wii, and what Zelda has come out recently that wasn’t for 3DS in 2006 Twilight Princess looked real good for its time on a non HD system

    #14 4 years ago
  15. Phoenixblight

    Yeah but like I said if the gameplay is shit it doesn’t matter how pretty the game looks, its still shit. No player is going to play game with crappy gameplay and think “well at least it looks good.”

    As a developer you want to make sure your controls and game play are tight, everything else is aesthetics which adds upon the game to make it that much better. No game can stand on eye candy alone.

    #15 4 years ago
  16. IL DUCE

    @15 Personally, I think Uncharted’s game play isn’t that great, kind of feels a bit sluggish and the controls are iffy…it definitely wouldn’t be as popular as it is (or was) if it didn’t look so good…which Uncharted 3 has not impressed me whatsoever graphically…

    I’m not a big fan of Killzone’s controls and game play either…I guess a shooter is a shooter though, I’m really just not a fan of the dual shock, not meant for shooters…

    Not to mention once again CoD, it’s a streamlined, bare boned, twitch shooter…the gameplay is smooth, but its nothing special…the single player has turned into a world tour of one set piece to another…obviously multiplayer is king so I give it credit where credit is due, but still…

    You just gotta have a balance of both…I’m not disagreeing with you, game play is definitely the biggest factor but a lot of people put a lot of stock into graphics (myself included), it doesn’t mean I won’t play a game if it doesn’t look that great but it may turn me off depending on my interest in the content…and how bad it looks, and from what I’ve seen in the demos that were released during E3, Dead Island is a budget title, and maybe they should’ve spent less money on that trailer, even though it was awesome, and used that money to make a better game instead of getting media exposure for a game that will not live up to many expectations…

    #16 4 years ago

Comments are now closed on this article.

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    Harmonix has lifted the lid on the long-rumoured Rock Band 4, stating it will support 2,168 previously released tracks and last-gen instruments on PS4 and Xbox One. The game will be out this year. Harmonix has yet to reveal specific features for the game, but it has been built with a completely new engine. As […]

  • First run of Rodea the Sky Soldier copies on Wii U come with Wii version

    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]