Fri, Jul 08, 2011 | 16:46 BST
Epic details program schedules for Developer Day and Unreal University initiative
Epic has announced its schedule for Developer Day and Unreal University, which are to be held on July 13 and 14, respectively, at De Vere West One in London.
Both initiatives will provide Unreal Engine 3 developers with “free hands-on learning experiences led by senior members of Epic’s engine team, UE3 technology partners and vetted UE3 instructors.”
Epic Developer Day
Developer Day, which is open to anyone under Epic’s non-disclosure agreement for commercial Unreal Engine 3 evaluation or full license, presents two tracks: one for content creation and one for programming.
Epic Games’ European territory manager, Mike Gamble, will open the conference, and Epic’s senior technical artist and senior level designer, Alan Willard, will introduce “how to get started with Unreal Engine 3, as well as present sessions on Unreal Engine 3 workflow, mobile development, shaders and DirectX 11.”
Epic Games Korea support manager, Jack Porter, will also be on-hand to provide tutorials on UE3’s new foliage system; streaming; UE3’s new terrain editor, Unreal Landscape; optimization and stats analysis; and UE3 debugging tools and techniques.
NVIDIA’s Phil Scott and APEX product manager, Monier Maher, will also present sessions on APEX physics technology, and NVIDIA developer technology engineer Jon Jansen will discuss “unleashing the benefits of DirectX 11 using UE3.”
Geomerics’ head of technology, Sam Martin, and Lead UE3 programmer Simon Taylor will explore “dynamic lighting in UE3,” while GRIP Entertainment president Dr. Paul Kruszewski will cover advanced AI tools, and while NaturalMotion Technical account manager Mark Hobbs and lead integration engineer Juan Pizarro will address “character animation with morpheme in UE3.”
The second day will host an academic initiative funded by Epic to offer professional, hands-on guidance to those interested in using Unreal Engine 3 tech including the Unreal Development Kit (UDK).
Unreal University will have Mike Gamble on-hand once again to provide opening remarks and hand over the program to Unreal University instructors James Tan and Markus Arvidsson.
Tan, a documentation specialist for Epic, previously worked on UDK-powered “The Ball” with Arvidsson, lead programmer of Teotl Studios which were part of the $1 Million Intel Make Something Unreal Content contest.
Tan and Arvidsson will host tutorials on: “UDK overview, how to make a racing game for iOS with UDK; level building in less than one hour; making a side-scrolling game for PC with Unreal Kismet; and becoming a digital movie director with UDK.”
Time has been blocked between each session so instructors can answer questions and provide one-on-one assistance.
Seats for both events were filled within hours registration going live, but Epic plans to bring similar opportunities to other regions later this year.