Perry: Latency is the biggest challenge cloud gaming faces

Monday, 4th July 2011 17:59 GMT By Debabrata Nath

Gaikai founder Dave Perry acknowledged latency as “the biggest elephant in the room,” but also claimed that his company has left no stone unturned for trying to mitigate it.

Perry feels that it can tackle this issue by doing away completely with the necessity for hard storage, adding that his people are working round the clock for finding a way to accomplish that.

“A lot of programmers went on record straight away saying ‘this’ll never work’,” he told Edge. “I am an engineer and I get it, I’m there with them, I understand the conceptual problem.

“The thing they don’t think about is I have about 60 people coming to the office every day working on this problem. We found many, many ways to do it, and we’re executing all of them.”

He feels that setting up more data centres is one of the keys to getting there.

“The way the math works is that if I get two states closer to you, I actually get four states closer,” he says. “Two states is four states in latency, we had that epiphany pretty early on. That’s why we have so many data centres.”

Perry also cited another interesting and rather surprising method as being a possible solution for this.

“Imagine your game’s running at 30 fps on your console, but we run it at 60 fps [in the data centre], the amount of time that the game took while it was running,” he explains. “The engine itself took less time because we’re running it faster.

“So we take that time and use it for compression and sending, and you can suddenly see how the math starts to work in our favour. The faster we run the game, the more we overclock it, the lower the feel of the latency. This is one of many, many ways we’ve discovered to tighten up the feel of it.”



  1. Erthazus

    I played GAIKAI version of Mass Effect 2, Dead space 2 and Sims 3.

    What can i say. I will never play these games if they are going to be half-baked like in GAIKAI. The only thing that i like about it is that you can play demo in a second.

    for now, visuals of the games suck even compared to console version. They are saying: Ow, we have the latest hardware.

    Oh yeah, then why ME2 for example looks like on 7800 geforce? Is this the latest tech? Give me a break. Servers are uncapable to produce even 720p.

    With these lags from their servers (and i have 100% connect). I have the best internet in my country and the highest connection availability…

    I don’t see myself on that service for at least 7-8 years.
    Steam or consoles all the way. Not to mention that games there are not cheaper then compared to STEAM.

    #1 4 years ago
  2. Razor

    Well, all this work may pay off in the future.

    #2 4 years ago
  3. flagg

    No matter how fast they get it running on their machines it won’t matter. The input from your control still needs to get sent and will always cause lag…like no matter what.

    I mean unless they find out how to break the speed of light…which like good luck with that..

    Compressed…laggy…low graphic settings…no modding…”cloud” gaming yea!

    #3 4 years ago
  4. Joe_Gamer

    This babble sounds good but only addresses(and poorly at that) the video latency, input latency is the most annoying factor, I’m about 30 miles from the DC onlive data-center(Comcast 12mb service) and I still get input lag. God help those further away trying to use their service.

    #4 4 years ago

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