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Sledgehammer talks up MW3 frame rate and engine improvements

Sledgehammer Games co-founder Glen Schofield has said Modern Warfare 3's frame rate is its "competitive edge", and dismissed critique of the game's engine.

"This game will run at 60 frames a second. Not sure any of our competitors will," the studio head told Ausgamers of Modern Warfare 3.

"Not sure I’ve seen any of our competitors - on the console especially - running at 60 frames a second, and I’d be a little scared at this point - in June - if I was looking forward to a particular game that wasn’t on the console and running at 60. And I think 60 is our competitive edge and you just don’t throw that away."

Schofield's comments, made at E3, predate DICE's confirmation thatthe console version of Battlefield 3 will run at 30 frames per second.

A recurring criticism of Modern Warfare 3 is its failure to introduce a new engine, but Schofield said this is nonsense.

"We really re-vamped this engine. We put a whole new audio system in and it is as competitive as anybody out there. You can go out and name your engine and call it whatever you want, right.

"... What you do is you build upon it, right? And build and build and build. And we build new tools that make us more efficient. We built brand new tools so that we could put more stuff in.

"... We’re able to put so much on the screen because it’s an engine and it’s well-known, it’s very clean and we’re able to easily upgrade it. So I don’t know what the future holds for the engine. But you don’t ship an engine, you ship a game."

Modern Warfare 3 is due on PC, PlayStation 3 and Xbox 360 in early November.

Thanks, gamesradar.

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Call of Duty: Modern Warfare 3

PS3, Xbox 360, Nintendo Wii, PC, Nintendo DS

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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