Sections

Perry: Gaikai better than consoles, new deals in works

Thursday, 30th June 2011 02:40 GMT By Brenna Hillier

Gaikai founder Dave Perry has said the cloud gaming company’s tech out-performs existing consoles, and has some major announcements forthcoming.

“The consoles people are playing on today are five to six years old, and those machines are not running the games fast at all,” the designer turned cloud gaming mogul said in an interview with Reuters.

“These consoles are playing games at 30 frames per second, which adds to the latency. Gaikai’s servers are running at 60 fps. We’re using modern hardware and not five-year-old hardware.”

Perry commented on the rise of digital sales over physical retail, suggesting it will be a key factor in future markets.

“If there’s a console that doesn’t use technology like this it will fall behind as it won’t be using the capabilities of the internet. … It’s clear that cloud gaming is in the crosshairs of every major technology company in the world,” he said.

Accessibility may play a major role in cloud gaming’s success.

“Today, playing a large title online is not convenient. ‘World of Warcraft’ has an average 30 clicks before users can get into the game play, whereas ‘Farmville’ has an average of two clicks,” Perry pointed out.

“Our focus is on how to make these big games convenient for playing on a platform like Facebook”.

Gaikai’s catalogue could soon hold more “big games”, too, as in addition to established deals with publishers like EA, Perry is “going back and forth with at least 20 major companies” right now, and looking to extend its reach.

“We have conducted tests on all major consoles, and will soon be announcing new deals,” Perry said.

[image]

Breaking news

21 Comments

Sign in to post a comment.

  1. Phoenixblight

    No crap CLoud system is better than the current systems. A Lapto from 2 years ago is better than the current models. THats not the point of consoles, consoles is a way to set a standard and having a developer know what can and can’t work. 300$ and then just buying a game not having to update anything is a huge plus for the average gamer especially if they aren’t tech savy.

    #1 3 years ago
  2. Shubb9

    Shit, or get off the pot Mr Perry.
    Edit: Same for you Mr Molyneux

    #2 3 years ago
  3. Kuwabara

    We dont need new systems< how many games that get released look as good as uncharted or killzone or god of war.. how many develoeprs/designers are taking advantage of the current consoles?? theres no point in releasing new hardware when only 2% of games are maxing out the consoles, or less.

    #3 3 years ago
  4. Christopher Jack

    Maybe he should bring his demoing service to PSN & XBL before OnLive claims such a large marketshare.

    #4 3 years ago
  5. Phoenixblight

    @4

    Galkai is going for service that is accessed through Browsers not just computers but smart phones too where Onlive is attempting to be a platform.

    #5 3 years ago
  6. OlderGamer

    Aiming yourself at (or even supporting a service that aims itself at) demoing is asinine. Consumers will not benifit from Cloud based demos. It will turn into another way to market games. It will mean you get the first 10 mins free, then pay for the rest(prolly bit by bit). In the end it will cost the gamer more money for the same product. And the DLC that could be delivered… of just think of the opertunites there!

    Look Onlive > Giaka, simple as that.

    “demoing service” lol think about what you just said CJ. Its a joke, no not you, but the idea. Demos are not a service, they are indeed a marketing tool.

    Yes demos can be nice, but they are just demos. Onlive gives you a 30 min demo of each of its games. But unlike Giaka, Onlive actualy offers you, the gamer, a service. It lets you pay 10usd/month and you can play I think it is 65? games a month.

    PB is right, Onlive is trying to be a platform.

    Gaikai is trying to be something very different. I would be very gaurded about where they are looking to go if I was you.

    #6 3 years ago
  7. Christopher Jack

    @5, I know that but don’t you think that it’d be easier for Sony/MS to adjust to on their respective networks rather than slapping on an entire service? Although Gaikai is only dealing in demos. Hell both services could fit in on PSN/XBL, but I can barely stream HD video without several seconds buffering so why would I want to stream an entire game?-That’s where I think Gaikai has the advantage.

    @6, Trailers are also a marketing tool but would you rather stream the trailer or download it? In both cases, the end user gets what they want for free (excluding internet usage). I don’t know about you, but when I want to try a game before I consider buying it, I don’t enjoy downloading several GB. You must understand that this service isn’t aimed at those who want a full cloud experience but the regular Joe who wants to play a demo without downloading it.

    #7 3 years ago
  8. Phoenixblight

    @7

    Both SOny and MS have their own CLoud service (just need to switch it to games) there is really no need to use someone else’s and why would they when it would dipping in their profit.

    #8 3 years ago
  9. Christopher Jack

    @8, Save money in R&D? They have their own cloud services, I could make my own if I wanted to but this is very different. I’m not saying that either of them can’t do it themselves but the technology is already there.

    #9 3 years ago
  10. Phoenixblight

    @9 Yeah so the other option would be to buy them up. None of these services are gonna get anywhere Onlive has a horrible catalogue and not supported by any of the big publishers and Galkai has shown absolutely nothing except a demo for Mass Effect 2. Apple, Google, MS, SOny, are the driving force in this industry.

    #10 3 years ago
  11. Christopher Jack

    Apple’s a driving force? Pfft. Despite the rumours that have been going on for well over a decade, they haven’t shown the slightest bit of interest in the games industry since the Pippin, what makes you think that it’ll change any time soon? Sure iOS has a large collection of games, but most of it is just garage trash that’s good for only a few minutes. Google has shown some interest in the games industry but I don’t think they’ll ever personally go out of their way to cater to us ‘hardcore’ gamers, Sony’s got a bigger chance of making a gaming splash in the mobile industry with the PlayStation Suite than both Google & Apple combined.
    If Sony’s taken a few pages from Valve, there’s no reason that it can’t become the mobile version of Steam, assuming that Valve doesn’t successfully dip it’s own toes in the water.

    #11 3 years ago
  12. Phoenixblight

    I was talking about Apple and Google being the driving force for the Cloud technology not the game industry. They could if they wanted to but they have yet to show any interest.

    #12 3 years ago
  13. DaMan

    Apple ‘ve already made the biggest impact in history of mobile gaming, up until iOS smartphones were never that successful (or well made at that) outside of far East countries. Btw originally they weren’t going to allow the sdk for everyone. Google followed. Sony aren’t even relevant in that space, can’t see that changing tbh.

    #13 3 years ago
  14. Christopher Jack

    @13, Seriously? It wasn’t until nearly a year after it’s launch that it became a real smart phone with the availability of 3rd party apps(around the release of the iPhone 3G). Before that, it was just an advanced feature phone.

    #14 3 years ago
  15. DaMan

    I do think it’s a tad bit ridiculous that they ‘ve released an incomplete product though, agreed. But the original iPhone wasn’t available outside of NA until fall 2007. Feature phones.. were called the ones with no OS and thus 3rd party apps running through Java or Brew.

    For years all we had were the terrible, fragmented Java and Symbian phones, iPhone was poweful, intuitive to use and with an adequate sdk. It pretty much turned mobile gaming upside down.

    #15 3 years ago
  16. manamana

    Word, DaMan. And MS just dont work their backsides off.

    Edit:@13

    #16 3 years ago
  17. mojo

    “Today, playing a large title online is not convenient. ‘World of Warcraft’ has an average 30 clicks before users can get into the game play, whereas ‘Farmville’ has an average of two clicks,” Perry pointed out.

    and where is the problem?
    1. u can hardly call farmville a game
    2. u cant compare coz farmville is a website, where wow is a full fledged game client.
    3. does that realy matter? not for me.

    #17 3 years ago
  18. mathare92

    I think some of you might like to read this this nice piece by Gama on the contrast between Onlive and Gaikai http://www.gamasutra.com/view/feature/6413/flying_into_the_cloud.php

    #18 3 years ago
  19. manamana

    @17 He is talking about convenience and accessibility. In that respect it doesn’t matter what games you are comparing. Its about how many hurdles are the *non-core* gamers willing to take.

    In this regard Apple truly delivered with its iOS in combination with the Appstore, while Android takes a more flexible approach.

    #19 3 years ago
  20. Christopher Jack

    @17, I think his point is that Gaikai could make a game like WoW as approachable as a ‘game’ like Farmville. Although this is a little confusing to me, it seems like he doesn’t even know where they’re heading.

    #20 3 years ago
  21. FabioPal

    WTF is he saying? 30 clicks to run a game? on AVERAGE? “our servers run at 60fps”? what? console games?

    I’m astonished.

    #21 3 years ago