Bungie Aerospace revealed as small developer initiative

Thursday, 30th June 2011 13:09 GMT By Patrick Garratt

Bungie Aerospace is an initiative to partner with small developers to help them make mobile and social games – and to let those in the community know about some Bungie-approved games worth playing, according to Kotaku.

Bungie Aerospace is a strategy for Bungie to help fund, test and publicize indie games.

“We’re excited to have this small, focused effort to work with some great game development talent,” Bungie COO Pete Parsons told Kotaku.

“All of them are very, very talented, very, very passionate and excited to bring their games to life. We’re going to help them do that along the way.”

Multiple games are already in the works under the Aerospace banner, including one called Crimson, an iOS and Android project from Harebrained Schemes.

Harebrained’s headed up by FASA legend Jordan Weisman, who assured the game had nothing to do with Crimson Skies, the previous work for Xbox and PC based on air combat.

“It’s not set in that universe,” he said.

“There is no continuity with Crimson Skies. Hopefully if people are familiar with my work in the past, maybe they’ll relate that it has a similar, lighthearted, fun approach to its universe. But it is a different universe with different types of vehicles and so-on.”

There’s no date on it yet.

Check out the official Aerospace site for more, and hit the Kotaku link for more quotes from Parsons and Weisman.

There’s a press release here.



  1. LOLshock94

    activation is publishing this……..

    #1 4 years ago
  2. Lewis247

    Bungie rules!

    #2 4 years ago
  3. someguy2

    @1 Activision are publishing Bungie’s GAMES this is a service that Bungie has created for other developers

    #3 4 years ago
  4. minxamo

    How nice of them.

    #4 4 years ago
  5. Stardog

    Why is it for lame mobile/social games only?

    #5 4 years ago
  6. Gekidami

    Damn, i was really hoping it was going to be affordable flights into space. I am disappoint.

    #6 4 years ago

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