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Underground Sensation: Beynon on Metro: Last Light

Monday, 27 June 2011 07:24 GMT By Nathan Grayson

More Metro? This is a horrifying Russian apocalypse dream come true. But is Last Light on the right track? We saw the game and spoke with THQ to find out.

Metro: Last Light

Sequel to the sadly underappreciated Metro 2033.

Developed by 4AGames.

Now featuring much improved shooting.

Coming to PC, Xbox 360, and PS3 in 2012.

To this day, I’m grateful that none of my terrible friends were in the same room as me the first time I played Metro 2033. Sitting there, completely spellbound by a sense-engulfing tidal wave of sights and sounds, I was essentially a vegetable. Pigs squealing, grime-encrusted people chattering away, dust flecks wafting through the air and settling on creaky, rotting wood. I wasn’t watching a glorified virtual puppet show – strings bouncing and twisting about for all to see. I was in another world. Briefly, I forgot my own body even existed. Someone could have thrown a shoe at me or drawn a series of “hilarious” images on my face, and I probably would’ve just kept right on staring blankly ahead. The gaming industry’s been searching for the holy grail that is “immersion” since time immemorial. But while everyone tried desperately to pretend that Wii, Kinect, and Move were real-life holodecks, Metro 2033 turned out to pretty much be The Matrix.

Then it gave me gun. And hey, why is this guy having so much trouble comprehending who’s shooting him in the face when I’m two feet in front of him, shouting “I am shooting you in the face! I am two feet in front of you!” Also, why does it feel like I’ve sustained permanent brain damage from shoe-related injuries? Fortunately, THQ’s decided to give Metro a second shot, and thus we have Metro: Last Light. So, the (perhaps literal) million dollar question: Has 4AGames made the shooting portions of its first-person shooter, you know, fun?

“That’s kind of the focus of this demo,” studio communications lead Huw Beynon told VG247 during a post-demo interview.

“So in terms of what that demo is showing, first of all, the weapons are obviously a hell of a lot more powerful. We’ve completely changed the animation system. Before, you weren’t getting that sort of feedback when you were hitting the targets, so it felt like you weren’t actually scoring. We’ve added many more visual effects – blood, sparks, dynamic damage effects on different surfaces like glass shattering and tiles cracking. All that stuff. It’s really empowering when your bullets are hitting home with the reactions of the enemies and the visual effects.”

Lights, camera, action

Before the bullets started flying, however, the demo opened on a rather subdued note. The camera panned across what was perhaps the most gorgeous falling-apart-at-the-seams city I’ve ever seen. A light layer of snow glistened on the ground as the camera slowly worked its way past piles of rubble, crumbling buildings, dead plants, and – hey – a mutant! Boy, some nightmarishly horrible things never change. Even so, things didn’t look so bad topside, and some in-game narration drove that point home. “Much has changed since the Dark Ones were scorched from the earth,” it explained, pointing out that the ice had begun to melt. “We ourselves have not changed.”

“The weapons are obviously a hell of a lot more powerful.”

Artyom and another conspirator busted their way into a sewer system. Down they climbed, cloaked in nearly pitch-black darkness. They were on the hunt for someone – to “end this madness.” Tip-toeing through murky waters, they made short work of two oblivious guards. All the while, Metro’s trademark mind-blowing sound design was on full display, with silent assassinations presenting a frantic mix of knives slashing, horrified gasping, fabrics rustling, and weapons clattering and clanking to the ground. Honestly, it was pretty unnerving. I could practically feel the life drain out of Artyom’s victim – and I wasn’t even playing.

Before long, however, Artyom and Friend of Artyom moved into a more open space, and a gunfight broke out. True to Beynon’s word, it was pretty damn intense. Muzzle flashes lit up the dark space like bolts of lightning, and bits of cover shattered and scattered as bullets buzzed every which way.

The scene then shifted, and we found Artyom and A Different Friend of Artyom infiltrating a colossal gathering of one of Metro: Last Light’s many warring factions. I’m not going to mince words: these guys were future Russian post-apocalypse Nazis. They were being addressed by a self-proclaimed Fuhrer, they were shouting and saluting in unison, etc. After an ill-advised attempt to push their way to the front of the crowd, our intrepid heroes were spotted, which resulted in a madcap chase scene through one of Metro’s gloriously lived-in underground cities that – sadly – looked to be completely on autopilot. It was brilliantly cinematic, sure, but I’m really hoping it’s playable in the final game.

What happens during awesome cut-scenes does not, however, stay in awesome cut-scenes. While dodging and darting between crowds, Artyom took a bullet, and his pal was forced to drag him onto a mine cart. There, control returned to the player, and Artyom feebly fired his pistol while other carts attempted to overtake the duo. All the while, guitar music blared and – at one point – there was even a slow-mo cart explosion. To be sure, 4AGames is doing its darndest to make sure Last Light’s action scenes are all bang, as opposed to the previous game’s rather pitiful whimper.

Metro: Last Light’s E3 2011 gameplay
trailer

Then Artyom – apparently healed by the soothing power of guitars and explosions – boarded a train all by his lonesome and proceeded to advance through its many carts. Crates splintered as bullets missed Artyom’s head by mere inches, and innumerable baddies fell in his wake. Even so, this section overstayed its welcome a bit, and looked quite repetitive as a result. Fortunately, the train was apparently just as fed up as I was, so it promptly exploded, leading to another scene transition.

For a brief moment, we were treated to a scene of Artyom duking it out with gigantic, bulbous-bellied mutants in a none-too-pleasant cave. The mutants were well-versed in the ancient art of charging like bulls hopped up on Red Bull, and they did so with reckless abandon. Unfortunately, that was the oddly abrupt point where the demo drew to a close.

Amoral choices

So Metro’s kicked its action scenes up a few notches. That’s fantastic and all, but what about, you know, everything else? First things first: Worry not, gamers who’ve grown cynical and world-weary after years of clicking men into their graves. Metro hasn’t suddenly become Call of Duty.

“The original Metro is much more than your typical run-and-gun,” Beynon said. “So we didn’t really show any of the survival-horror elements [during the demo], but I think we can reassure the fans that we’re not going to deviate from that balance of gameplay and that Metro experience.”

“I kind of have this almost-fatigue with contemporary shooters. I can’t remember what I’ve played or where I’ve been when I look back on them. If your focus is just pure adrenaline action all the time, then I guess that thing is made a little more disposable. But for us, it’s really important to create the sensation that this is a place you visit and explore. And even though it’s horrific, you want to return to it.”

“Ultimately, I love that world-building. I love games that really build up their fiction and consistencies in the world. That’s why you can take any great game – like Legend of Zelda. You think of that and you think of Hyrule and the field you cross over. It’s this massively evocative memory of a world that you played in. And I guess from modern times, we’re looking at places like City 17 or Rapture – these places that leave an indelible memory.”

On the subject of another key – though lesser known – ingredient in Metro’s unique recipe, Beynon was equally animated, though a bit more cryptic. Metro 2033, you see, wasn’t entirely linear, despite how it may have seemed. So, is the player’s ability to subtly send ripples through the entire plot making a return in Last Light?

“We’re looking at places like City 17 or Rapture – these places that leave an indelible memory.”

“A lot of people didn’t quite get what the choices were and how they were made,” he explained. “And we made sure to not give the player that really overt – I’d say almost game-breaking – stark morality choice. Because role-playing games aren’t accurately telling you whether you’re a good guy or a bad guy. They’re sending you, you know, ‘This is how you pretend to be the good guy. This is how you pretend to be the bad guy.’ They’re absolutely [about] what the choice is, what the consequence is. So if you choose to play like a dick, it doesn’t mean that you are.”

“So yeah, we had a much more subtle system than that. It’s not looking at morality in that sense. We don’t even call them the good or the bad ending. There’s a lot of separate play in there, and we’ve seen a lot of comments on the Internet about how people have worked out what some of the major triggers are.”

“But no one’s adequately been able to explain exactly what it is that the game is asking of you. And given that no one’s tracked it, I’m not going to reveal our plans for Last Light right now. But I think you can expect something pretty interesting in Last Light as well.”

The end of the tunnel

What little I saw of Last Light left me hopeful, but – as is often the case with these things – unanswered questions abound. Granted, Beynon made it very apparent that 4AGames hasn’t lost sight of what made 2033 so brilliant, but words only carry so much weight. However, if Last Light is able to balance its newfound love of slow-mo-splosions with the jaw-droppingly atmospheric moments that so defined Metro 2033, we’re going to be in for one hell of a ride.

In which case, I should probably find some new friends.

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11 Comments

  1. Edo

    The first certainly had flaws but creepy atmosphere and interesting story kept it above average.I really hope they did fix enemy AI,added more kick to the weapons(and perhaps some statistics as well).
    Other thing that bothered me is that it was short,now,I know it’s not an open world game(such as S.T.A.L.K.E.R)but still,8-10 hours which took to finish the first one was just too short.

    #1 4 years ago
  2. Bi50N

    @nathan

    Yes, the chase scene was playable. You are in full control until you dive under the blast door, at which point the cinematic kicks in…

    #2 4 years ago
  3. YoungZer0

    “We’re looking at places like City 17 or Rapture – these places that leave an indelible memory.”

    Oh god, please no! City 17 and Rapture are shit compared to what i experienced in Metro 2033. I really hope he was just saying it to please the mainstream crowd.

    Honestly, i really don’t understand the problem most people had with the shooting. It was different.

    #3 4 years ago
  4. LOLshock94

    @1 totally agree with you and they also need more enemies sure there were about 6 different enemies are something

    #4 4 years ago
  5. Maximum Payne

    The should added COOP mod :P

    #5 4 years ago
  6. LOLshock94

    muliplayer has been announced guessing it will be COOP

    #6 4 years ago
  7. YoungZer0

    Let’s hope so. This game and STALKER would be perfect for coop. Just think about it, exploring the Metro tunnels or the Zone with 3 buddies? Fucking Awesome.

    #7 4 years ago
  8. Maximum Payne

    @7 I would be happy if I can play with one buddy :)
    I really start enjoying coop games like:Left 4 Dead,Alien Swarm and Killing Floor

    #8 4 years ago
  9. IL DUCE

    @1 Totally agree

    @YoungZero they are just saying they want to make some more memorable places and atmospheres man…somewhere where you just stop and look around and admire what you’re looking at…, even though Metro had a couple of places like that I really wasn’t blown away til the end…

    I had bought Metro 2033 and finally found the time to finish it yesterday…it was an amazing game, maybe lacked a little polish here and there, textures popped in at times and maybe character models could have been a bit better as well as AI with stealth detection and the occasional glitch…but other than that the graphics were damn good, the guns were cool, gameplay and controls were tight and unique (like on 360 pressing back to bring up your objectives list and having to LT to flick the lighter on and then press RT to bring your notepad up, or charging the flashlight and gas mask wear and tear also, air filters etc) and the story was quite good…I liked it and I’m looking forward to Last Light and S.T.A.L.K.E.R. 2 next year, if there’s another Fallout in 2012 it will be the year of the post apocalypse….

    #9 4 years ago
  10. Maximum Payne

    @9 Fallout 4 is out minimum 2013 and Stalker 2 is maybe in 2012.

    #10 4 years ago
  11. Erthazus

    Exploring linear tunnels with buddies is fun… LOL.
    It’s a heavy scripted shooter. What co-op can you expect from an Ukrainian developer at it’s stage. If it’s going to be co-op then it’s an interesting idea that can hurt atmosphere and some set piece moments (maybe)

    and making memorable places like City 17 is a great idea because in Metro 2033 even if stations were amazing, they were not so memorable compared to what was done in places like City17. Except for maybe one giant metro station where we came by train. But we never explored it much so…

    Anyway, they can easily make metro station very believable and memorable if they are going to take “Victory Park” as their main metro station, the only problem that it’s ruined in the book so no chance.
    Maybe they are going to have more exploration in Moscow… who know… Like in Kremlin :D

    Metro: TLL is a spin off and i’m very dissapointed in that. I guess Metro 2034 is for the next Generation platforms and PC.

    @IL DUCE, “maybe lacked a little polish here and there, textures popped in at times and maybe character models could have been a bit better”

    play a PC version. Your problem solved. Xbox 360 version was on minimum requirements with a lot of fuck ups.
    Playing games from Ukrainian and Russian devs on consoles won’t do any justice to them. Their main target is PC always.

    #11 4 years ago

Comments are now closed on this article.

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    Just a quick heads up to remind you that The Elder Scrolls Online Welcome Back Weekend kicks off tomorrow, April 17 at 10am EDT. The free weekend is an incentive to bring back beta players which tried the game, but decided not to pursue a purchase. You can play the MMO until 10am EDT on […]

  • Tale of Tales announces May release for Kickstarter success Sunset

    Those attending Kill Screen’s Two5six Festival next month will be able to play Tale of Tales upcoming title Sunset before it’s released. Along with the news provided to us by BeefJack, Tale of Tales have also released new set of lovely screenshots which we have posted below. Sunset will be released on Linux, Mac and […]

  • Take 50% off select racing titles through the Codemasters online store

    Codemasters has launched an online store and is celebrating by giving you 50% off the titles listed. Here’s what’s on sale: F1 2013 Classic Edition F1 2014 – F1 RACE STARS BUNDLE F1 2013 GRID 2 GRID 2 Reloaded GRID Autosport DIRT 3 Complete Edition DIRT Showdown Toybox Turbos F1 RACE STARS Hit up the […]

  • Spy_Watch coming to Apple Watch from Surgeon Simulator devs

    Surgeon Simulator developers Bossa Studios have announced its working on an Apple Watch game called Spy_Watch. Spy_Watch, according to the developer, has players heading up a spy agency which isn’t faring too well. Players will need to train a spy and then send him out on various missions to “reclaim the agency’s former glory.” Real-time […]

  • Trine 3: The Artifacts of Power hits Steam Early Access next week

    Frozenbyte has announced Trine 3: The Artifacts of Power will launch on Steam Early Access next week. The early access title will run you $19.99/€19.99/£14.99 and you can purchase it come April 21. If the short video above isn’t enough to tempt you, a video showing nine minutes of gameplay was released last week.

  • Journey, Flower, flOw trilogy to be released this summer on PS4 in 1080p at 60fps

    A remastered version of the Journey Collector’s Edition is coming to PlayStation 4 from ThatGameCompany. According to Gamespot, the trilogy will contain PS3 titles flOw, Flower and Journey on one disc, and it will run in 1080p at 60fps. A standalone version of Journey will arrive close to the trilogy’s release on PS4 through the […]

  • Here’s a few screenshots of PS4-exclusive Alienation from Housemarque

    Screenshots for Alienation, Housemarque’s four-player co-op PlayStation 4 exclusive, have been released and you can have a look at them in the gallery we’ve posted. Announced at gamescom 2014, the game features three main character classes, weapon customization, and various team set-ups. The game has players shooting at things with twin-stick gameplay with a top […]

  • Star Wars: Battlefront website notes November 17 release, teaser video and first image hit

    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]