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Ocarina of Time's bugs deliberately carried over to 3DS version

Except where it would have game-breaking effects, The Legend of Zelda: Ocarina of Time 3DS developers Grezzo deliberately retained the original's bugs.

"One conflict arose when, as programmers, we wanted to get rid of bugs," Grezzo programmer Shun Moriya revealed in the latest Iwata Asks.

"But the staff members who had played the old game said the bugs were fun! We were like, 'What?!'

"It wouldn't be fun if your friends couldn't say, "Do you know about this?" So we left them in if they didn't cause any trouble and were beneficial.

" ... If something simply could not be allowed to stand, we begrudgingly fixed it, so some bugs don't appear, but we left in as many as we could, so people will grin over that."

Some examples of retained glitches include equipping young Link with the Master Sword, and taming the dogs in the marketplace which you can see in action below.

Grezzo rain into trouble elsewhere, too - when updating Link's character model, staff discovered the slight height increase meant the torch could no longer be lit from a standing position. When updating the frame rate, they found that the Ganon boss battle had lost its original feel of fighting a heavy, powerful opponent - because it was now running at its intended speed.

Hit the link above for more interesting snippets on the remake's development, including poor old series producer Eiji Aonuma suffering for his Water Temple crimes again.

Thanks, Siliconera.

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