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Ocarina of Time’s bugs deliberately carried over to 3DS version

Monday, 27th June 2011 01:22 GMT By Brenna Hillier

Except where it would have game-breaking effects, The Legend of Zelda: Ocarina of Time 3DS developers Grezzo deliberately retained the original’s bugs.

“One conflict arose when, as programmers, we wanted to get rid of bugs,” Grezzo programmer Shun Moriya revealed in the latest Iwata Asks.

“But the staff members who had played the old game said the bugs were fun! We were like, ‘What?!’

“It wouldn’t be fun if your friends couldn’t say, “Do you know about this?” So we left them in if they didn’t cause any trouble and were beneficial.

” … If something simply could not be allowed to stand, we begrudgingly fixed it, so some bugs don’t appear, but we left in as many as we could, so people will grin over that.”

Some examples of retained glitches include equipping young Link with the Master Sword, and taming the dogs in the marketplace which you can see in action below.

Grezzo rain into trouble elsewhere, too – when updating Link’s character model, staff discovered the slight height increase meant the torch could no longer be lit from a standing position. When updating the frame rate, they found that the Ganon boss battle had lost its original feel of fighting a heavy, powerful opponent – because it was now running at its intended speed.

Hit the link above for more interesting snippets on the remake’s development, including poor old series producer Eiji Aonuma suffering for his Water Temple crimes again.

Thanks, Siliconera.

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3 Comments

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  1. Telepathic.Geometry

    :’) /nostalgia

    #1 3 years ago
  2. Cheddarchet

    Never knew about the Young Link Master Sword glitch, but I loved taming the dogs! Good to hear that they tried to leave some of the stuff in for us old fans. :)

    #2 3 years ago
  3. Wodd

    That is interesting. If you haven’t tried the Young Link-Master Sword bug with Master Quest, I will try that for you. I suppose, though, that, if the 3D version of the game is based on one of the original Nintendo 64 cartridges, then the bug wouldn’t work, but I will test it for you anyway. Here is a question: Is the Poopsmith-like ReDead an original bug? I noticed that the ReDead by the plants that Link can cut with his sword on the third floor (the one with the pool of blood with wood planks in it and the water droplet sound effects) in the Bottom of the Well dungeon doesn’t make the following sounds: moaning, freezing, and “hit” (when it unfreezes). I thought it quite odd, but, after reading that some bugs were left in the game intentionally, I am wondering if that is one of the original bugs. I played the game on the Nintendo 64, but I don’t remember that ReDead not making noise. I think that I have a gold cartridge. I think that I remember hearing or reading about The Legend of Zelda: Ocarina of Time being released on different colors of cartridges. Perhaps the bug with the ReDead is one from a cartridge that was released prior to the one that I have. I also don’t remember the other two bugs, but I don’t remember testing those either. It seems that the Young Link-Master Sword thing happens in Master Quest also. I am not sure about taming of the dogs, though. It seems that the taming of the dogs bug does work in Master Quest as well. Hmmm…interesting—as Cheddarchet posted, I was not aware of those bugs’ existence in the game.

    #3 2 years ago