Noah Hughes, creative director at Crystal Dynamics, has reiterated the PS Blog that the team didn’t change Lara Croft in the latest Tomb Raider just “change’s sake.”
Instead the team decided to make her as real as it could, something Hughes has said before.
“Everything then kind of came out of that – the character design, the story we were telling, the whole look of the game,” said Hughes. “We really tried to ground that in a human experience. That was the starting point.
“You can see that once you start down the road of bringing her to life, it can influence so much of the rest of the game. Pain and hardship are what help forge Lara into this hero – I mean, she’s a fledgling archaeologist who becomes the Tomb Raider.
“There has to be some trial and tribulation.”
Tomb Raider is due for release on PS3 and Xbox 360 in 2012.
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