Crytek UK head Karl Hilton has said that a Second Sight sequel was not made due to the lack of interest with the first game.
“Overall it didn’t generate sufficient interest for us to feel it was worth making a sequel,” Hilton told D’Toid on the game’s release.
“We had some ideas ready, but we decided it didn’t have any momentum as a new franchise. [Publisher] Codemasters gave Second Sight good support and we even released a PC version (which wasn’t part of the original release plan). Ultimately history appears to have been much kinder to the game than we would have thought after its initial release.”
Hilton admitted that the game “does crop up occasionally in discussions in the gaming community about good narrative in games and games that were ‘sleeper’ hits (although you could never describe the final sales figures as a hit).”
Sales were apparently “okay but not great,” with just short of 1 million units sold after launch.
Second Sight was an action-adventure title that was released in 2004 for PS2, Xbox, GameCube and PC, which seen the main character try to regain his memory in a medical research facility.
It was also one of two games that was made outside of TimeSplitters at Crytek UK, nee Free Radical, the other being Haze for PS3.