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Uncredited L.A. Noire staff describe Team Bondi crunch conditions

Further to claims of over 100 missing staff credits for L.A. Noire, an alleged inside source has described crunched conditions at Team Bondi which led to the departure of frustrated staff.

Speaking to the Sydney Morning Herald, an ex-Team Bondi staffer said he had to leave the studio before L.A. Noire shipped because he felt his "sanity depended on it".

Development staff were allegedly made to work up to 12 hours each day, and through weekends, with little encouragement or support from management.

Although long hours and weekend work are common during crunch time, the source said he'd suffered these conditions for over a year before quitting - before L.A. Noire shipped, meaning the crunch likely extended well beyond 12 months.

Another source, apparently one of the creators of lanoirecredits.com, said that staff were warned they wouldn't be credited if they left Team Bondi before the game shipped, which goes against the IGDA's guidelines for ethical credits.

Thanks, Shack.

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L.A. Noire

PS4, Xbox One, PS3, Xbox 360, Nintendo Switch

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Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
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